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• +6 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
• +5 Constitution +1 13 50 --
+3 -1 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
17
+0 Charisma
Total 5d12 SUCCESSES
Saving Throw Modifiers
Resistances - Fire
DEXTERITY FAILURES
Advantage on DEX
+1 against effects that you
can see while not
DEFENSES HIT DICE DEATH SAVES
blinded, deafened, or
13 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +1 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+2 P +4
-1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons
+1 Stealth DEX === BONUS ACTIONS === Your rage ends early if you are knocked unconscious
CHARISMA Frenzy Attack or if your turn ends and you haven’t attacked a hostile
+1 Survival WIS
While in a frenzy, you can make a single melee creature since your last turn or taken damage since
then. You can also end your rage as a bonus action.
+0 weapon attack as a bonus action on each of your
turns after this one.
Darkvision 60 ft.
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Barbarian 5 8bmm59rr6d
CLASS & LEVEL PLAYER NAME
Karlach
Tiefling Soldier - Baldur’s Gate 6500
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== BARBARIAN FEATURES === check. If you succeed, you and the creature are both
* Frenzy • PHB restrained until the grapple ends.
* Hit Points • PHB 47 While raging, you can choose to frenzy. You can make
a single melee weapon attack as a bonus action on | Grappling Pin: 1 Action
* Proficiencies • PHB 47 each of your turns after this one. When your rage
ends, you suffer one level of exhaustion.
* Rage • PHB 48
As a bonus action enter a rage for up to 1 minute (10 | Frenzy Attack: 1 Bonus Action
rounds).
* Ability Score Improvement • PHB 49
You gain advantage on STR checks and saving throws
(not attacks), +2 melee damage with STR weapons, * Extra Attack • PHB 49
resistance to bludgeoning, piercing, slashing damage. You can attack twice, instead of once, whenever you
You can't cast or concentrate on spells while raging. take the Attack action on your turn.
Your rage ends early if you are knocked unconscious * Fast Movement • PHB 49
or if your turn ends and you haven’t attacked a hostile Your speed increases by 10 ft. while you aren't
creature since your last turn or taken damage since wearing heavy armor.
then. You can also end your rage as a bonus action.
Javelin 4 8 lb.
SP 0 Greataxe 1 7 lb.
Backpack 1 5 lb.
EP 0 Clothes, Common 1 3 lb.
Bedroll 1 7 lb.
GP 0 Mess Kit 1 1 lb.
Tinderbox 1 1 lb.
WEIGHT CARRIED
255 lb.
PUSH/DRAG/LIFT
510 lb.
EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Karlach
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
=== Allies === Karlach is overwhelmed by her good fortune at every turn:
she had given up on leaving Hell, but now finds old scars
Hell isn’t done with Karlach yet. Ever since might heal after all.
reaching the Material Plane, she’s found the
engine in her body is behaving strangely. She
wishes to make an ally of an infernal mechanic
who can dial down the blaze. PERSONALITY TRAITS
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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Hellish Rebuke Infernal Legacy DEX 11 1R 60 ft. V,S Instantaneous PHB 250 1/LR, V/S
O Darkness <C> Infernal Legacy -- 1A 60 ft./15 ft. Sphere V,M Concentration, up to 10 minutes PHB 230 1/LR, D: 10m, 15 ft. Sphere, V/M
SPELLS
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