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Sorcerer 1 / Blood Hunter 1 / Fighter 1 GrimLock_The_Necromancer

CLASS & LEVEL PLAYER NAME


Grim'Lock Stormrider
Variant Human Haunted One 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +0 Dexterity
• +3 Constitution +0 14 23 --
+2 +2 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
14
• +4 Charisma
1d6 + 1d10 + 1d10
Total SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+0 DEFENSES HIT DICE DEATH SAVES

10 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +0 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+1 P
+1

+4
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


12 +2 Athletics STR Alchemist's Supplies
ABILITY SAVE DC
+2 Deception CHA
=== LANGUAGES ===
+2 History INT Celestial, Common, Draconic, Elvish,
INTELLIGENCE
P +3 Insight WIS Primordial
30 ft. (Walking)
+2 +2 Intimidation CHA
P +4 Investigation INT
14 +1 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +1 Perception WIS


+2 Performance CHA === ACTIONS === that creature a final act of aggression. That creature
+1 P +4 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
immediately makes a single weapon attack against a
target of your choice within its attack range.
Help, Hide, Ready, Search, Use an Object, <em>Amplify.</em> You can first move the cursed
P +4 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise, creature up to half their speed, and you grant a +2
+0 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object bonus to the cursed creature’s attack roll.

+0 Stealth DEX === BONUS ACTIONS ===


CHARISMA Second Wind • 1 / Short Rest
P +3 Survival WIS
Once per short rest, you can use a bonus action to

+2 regain 1d10 + 1 HP.

=== REACTIONS ===


Blood Curse of the Fallen Puppet
14 When a creature you can see within 30 feet of you
drops to 0 hit points, you can use your reaction to give
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Crossbow, Light +2 1d8 Piercing Simple, Ammunition, Loading, Range, Two-Handed, Range (80/320)

Dagger +4 1d4+2 Piercing Simple, Finesse, Light, Thrown, Range (20/60)


13 PASSIVE WISDOM (INSIGHT)

Dagger +4 1d4+2 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

14 PASSIVE INTELLIGENCE (INVESTIGATION)


Greataxe +4 1d12+2 Slashing Martial, Heavy, Two-Handed

Sickle +4 1d4+2 Slashing Simple, Light

Chill Touch +4 1d8 Necrotic D: 1Rnd, V/S

SENSES WEAPON ATTACKS & CANTRIPS

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Sorcerer 1 / Blood Hunter 1 / Fighter 1 GrimLock_The_Necromancer
CLASS & LEVEL PLAYER NAME
Grim'Lock Stormrider
Variant Human Haunted One 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== SORCERER FEATURES === amplify the curse, losing 1d4 hit points yourself.
Creatures that do not have blood in their bodies are
* Hit Points • PHB 100 immune to blood curses, unless you have amplified the === VARIANT HUMAN RACIAL TRAITS ===
curse.
* Proficiencies • PHB 100 * Languages • BR 31
| 1 / Short Rest • No Action You can speak, read, and write Common and one
* Spellcasting • PHB 101 extra language.
You can cast known sorcerer spells using CHA as your * Blood Curses • CR
spellcasting modifier (Spell DC 12, Spell Attack +4). Your chosen Blood Curses for use with the <em>Blood * Ability Score Increase • BR 31
You can use an arcane focus as a spellcasting focus. Maledict</em> feature. Two different ability scores of your choice increase by
1.
* Sorcerous Origin • PHB 101 | Blood Curse of the Fallen Puppet • CR
When a creature you can see within 30 feet of you * Skills • BR 31
| Draconic Bloodline drops to 0 hit points, you can use your reaction to give You gain proficiency in one skill of your choice.
that creature a final act of aggression. That creature
* Dragon Ancestor • PHB 102 immediately makes a single weapon attack against a * Feat • BR 31
You have a specific dragon type as your ancestor. You target of your choice within its attack range. You gain one feat of your choice.
can speak, read, and write Draconic and you double <em>Amplify.</em> You can first move the cursed
your proficiency bonus for CHA checks involving creature up to half their speed, and you grant a +2
dragons. bonus to the cursed creature’s attack roll. === FEATS ===

| Black Dragon • PHB | 1 Reaction * Grappler • BR 167


You have advantage on attack rolls against a creature
* Draconic Resilience • PHB 102 === FIGHTER FEATURES === you are grappling. You can use your action to try to pin
Your max HP increases by 1. When you aren’t wearing a creature grappled by you by making another grapple
armor, your AC equals 13. * Hit Points • PHB 71 check. If you succeed, you and the creature are both
restrained until the grapple ends.
=== BLOOD HUNTER FEATURES === * Proficiencies • PHB 71
| Grappling Pin: 1 Action
* Hit Points • CR * Fighting Style • PHB 72
You adopt a fighting style specialty.
* Proficiencies • CR
| Great Weapon Fighting • PHB
* Hunter's Bane • CR You can reroll a 1 or 2 on damage dice with melee
You have advantage on Wisdom (Survival) checks to weapons wielded with two hands.
track fey, fiends, or undead, as well as on Intelligence
ability checks to recall information about them. * Second Wind • PHB 72
Once per short rest, you can use a bonus action to
* Blood Maledict • CR regain 1d10 + 1 HP.
You can invoke a blood curse a number of times per
short rest based on your level. You can choose to | 1 / Short Rest • 1 Bonus Action

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Spiked Armor 1 45 lb. Oil (flask) 5 5 lb.

Dagger 1 1 lb. Orb 1 3 lb.

SP 0 Dagger 1 1 lb. Torch 20 20 lb.

Sickle 1 2 lb. Tinderbox 6 6 lb.


EP 0 Crossbow, Light 1 5 lb. Waterskin 5 25 lb.

Greataxe 1 7 lb. Rope, Hempen (50 feet) 3 30 lb.


GP 120 Chest 1 25 lb. Stake (Wooden) 20 --

Clothes, Common 1 3 lb. Holy Symbol 1 --


PP 0 Crowbar 3 15 lb. Crossbow Bolts 40 3 lb.

Hammer 1 3 lb. Backpack 1 5 lb.


WEIGHT CARRIED

283 lb. Piton 30 7.5 lb. Arcane Focus 1 --

ENCUMBERED Rations (1 day) 20 40 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

0 lb. Holy Water (flask) 1 1 lb.

PUSH/DRAG/LIFT Manacles 5 30 lb.

0 lb. Mirror, Steel 1 0.5 lb.

EQUIPMENT

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Male 23 Medium 6"2 175
GENDER AGE SIZE HEIGHT WEIGHT
Grim'Lock Stormrider Chaotic Good N/A Tan Steel-Blue Black
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I’m confident in my own abilities and do what I can to instill confidence in others.
If someone is in trouble, I’m always ready to lend help.
I don’t run from evil. Evil runs from me.
I refuse to become a victim, and I will not allow others to be victimized.
I don’t talk about the thing that torments me. I’d rather not burden others with my
curse.

PERSONALITY TRAITS

I’m a monster that destroys other


monsters, and anything else that gets
in my way. (Evil)
IDEALS

I protect those who cannot protect themselves.


I worked the land, I love the land, and I will protect the
land.
There’s evil in me, I can feel it. It must never be set free.

BONDS

I have trouble trusting in my allies.


I feel no compassion for the dead.
They’re the lucky ones.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 12 +4
Sorcerer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Chill Touch Sorcerer +4 1A 120 ft. V,S 1 round PHB 221 D: 1Rnd, V/S

O Fire Bolt Sorcerer +4 1A 120 ft. V,S Instantaneous PHB 242 V/S

O Light Sorcerer DEX 12 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M

O Mending Sorcerer -- 1m Touch V,S,M Instantaneous PHB 259 V/S/M

=== 1st LEVEL === 2 Slots OO

O False Life Sorcerer -- 1A Self V,S,M 1 hour PHB 239 D: 1h, V/S/M

O Ice Knife Sorcerer DEX 12 / +4 1A 60 ft./5 ft. Sphere S,M Instantaneous EE 157 5 ft. Sphere, S/M

SPELLS

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