Professional Documents
Culture Documents
ADVENTURE
DESIGN
KICKSTARTER PREVIEW
Copyright 2009-2022, Matthew J. Finch, all rights reserved. “Mythmere” and “Mythmere Games” are trademarks of Matthew Finch.
KICKSTARTER PREVIEW COPY - NOT INTENDED FOR SALE
Giant fan blades
Wizard’s hobby
Ancestry is key
An astrologer
01 Adamantine Abbey of the Ant- Abbot
Serves as an
14 Celestial Castle of the Carnal Brotherhood
example
15 Circuitous Cathedral of the Caterpillar- Burrower
The Book of Stones
16 Circular Cellars of the Centipede- Caller
Rotten
17 Clay Chapel of the Changing Captive
Roll independently for each column on the table: the table requires four rolls of d100, not just one! This part is in poor
repair
Big baskets
31 Fabrication- Dimension of the Frost Ghost(s)
containing grain
32 Factory- Domains of the Genius Ghouls
Residual
ingredients
33 Fear- Dome of the Giant Giant(s)
Hallucinogenic
45 Horned Garden of the Imprisoned Insect
flowers
46 Horrid Garrison of the Insane Larva
Lost in translation
47 Hunting Generator of the Insidious Lich
A scribe 48 Hydroponic Glade of the Iron Lycanthrope
Source of healing Example results from the tables above might include things like “The Twilight House of the Vampiric Wolves,” or “The Tem-
poral Sanctum of the Insatiable Knight.” These are good starting points for the development of an adventure; enough, at least,
A funeral took
place
to start putting your mind into gear. You might end up with a location that’s completely different from your initial starting point
once all the pieces have fallen into place, been arranged, and been polished. But that’s the nature of the creative process. Getting
Bronze oil lamps it started is often the hardest step.
Fungi
Ceremonial
garments
Approach #2: Purpose Approach
Table 1-2 below is not used in conjunction with Table 1-1A or 1-1B; it is an alterna-
The owner of a tive approach to generating seeds for an adventure location. The table is focused more
small bazaar
on the purpose of the location than upon its past or present occupants. This table requires
The eyewitness much more creative thinking than Table 1-1A or 1-1B, because many results will be
disappeared
quite bizarre at first glance. This is deliberate; without strange conjunctions, tables
Face in the mirror don’t yield creative results.
A missile trap
Table 1-2: Locations
Like a bird
Die Roll Location Contents (Word One) (1d100) Location Contents (Word Two) (1d100)
Stealth
01 Ancestral Altar
Trophy room
02 Awakening- Barge
A parliament of 03 Battle- Beacon
owls
04 Betrayal- Bowl
Valuable because
of its age
Die Roll Location Contents (Word One) (1d100) Location Contents (Word Two) (1d100)
Leaves of emerald
05 Binding- Boxes
Flip it upside down
06 Birthing- Cages
A celebration
07 Black Cairn
Winds of change
08 Bone- Camp
Jackal-headed
09 Brain- Catalyst
14 Confessional Chimney
Out of season
15 Confluent Circle
A stable
16 Crypt- Cocoons
Influence from afar
17 Curse- Compactor
A paradox of time
18 Dark Compass
Sand in the
19 Death Connector hourglass
20 Demon- Coops
Dream stones
21 Dimensional Crown
A satyr
22 Discord- Dancer
Metal is cursed
23 Dissection Device
Homunculus
24 Draining- Disk
Surrounded with
25 Dream- Docks vermin
26 Earth- Dome
The armory
27 Ectoplasmic Factory
Hidden motives
28 Egg Farm
Bride of the Monster
29 Entropy Flowers
Time to act
30 Entry- Forge
Thunder
31 Eye- Fountain
35 Fire- Garden
Attacks cattle
36 Flesh- Globe
Barracks
37 Focus- Grounds
Doorway into green
38 Fossil- Harbor
Die Roll Location Contents (Word One) (1d100) Location Contents (Word Two) (1d100)
Kept under glass
39 Furnace- Harvester
Hidden password
40 Gate- Hatchery
Held in stasis
41 Ghoul- Hive
Part of the recipe
is missing 42 Growth- Houses
44 Harmonic Jars
But it had no eyes
45 Ice- Kennels
Kept in quarantine
46 Illusion- Keys
Roll for initiative
47 Infesting- Kiln
Mystery
48 Killing- Laboratories
Attacks authority
49 Lifting- Lantern
Silver orb 50 Lightning- Lens
Kobolds
53 Materialization Mirror
54 Meat Moat
Ah, faeries,
dancing under
the moon, a Druid
55 Memory- Nets
land, a Druid tune!
56 Mind- Orb
Ring of machinery
57 Minion- Organs
Hidden ceiling 58 Mist- Ovens
Die Roll Location Contents (Word One) (1d100) Location Contents (Word Two) (1d100)
Undying faith
72 Pleasure Rods
One who walks
73 Prayer- Rooms
The Ooze-Pipes
74 Prison- Rune
Calming
75 Puzzle- Sanctum
Concealed scroll
76 Reaction- Separator
81 Shadow- Spouts
Outrageous hats
82 Shaping- Stage
Shadow runes
83 Simulacrum Statue
The touch of a hand
84 Skeleton Steps
Dreams from the
85 Skin Swamp Tower
87 Spell- Throne
Primordial slime
88 Spider Token
Salt pork
89 Storm- Tomb
Steal the ship
90 Teleportation Tower
Blood of the fey
91 Tentacle- Traps
The city gates
92 Time- Trees
99 Witch- Well
Debugging
100 Witching- Wheel
Two diseases
Most of the chapters dealing with specific adventure locales also contain shorter, more specific tables for generating locations Pile on the drama
in that terrain type.
Where landsharks
dance
So it begins