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TOME OF

ADVENTURE
DESIGN
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Author Interior Art


Matt Finch Del Teigeler
Brett Barkley
Chad Thorson
Editor J.E. Shields
Russell J. Cone David Bezio
Matt Finch
Paul Fini
Layout Jeff Preston
And more to come!
Suzy Moseby

Copyright 2009-2022, Matthew J. Finch, all rights reserved. “Mythmere” and “Mythmere Games” are trademarks of Matthew Finch.
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Giant fan blades

Wizard’s hobby

Defend the gates

Goes across the


barrier
LOCATIONS
Approach #1: Overview Approach
Tables 1-1A and 1-1B are simply alternates for each other: they provide an overall description of the location, and something/
A good deed someone that either currently occupies the location -- or that once gave the location its name, but is not necessarily still there.
Roll independently for each column on the table: the table requires four rolls of d100, not just one!
Arrant nonsense

Ancestry is key

Table 1-1A: Locations (Overview)


Floor is lava

Structure’s Structure Feature (first word) Feature (second word)


The answer is in Die Roll
the picture Description (1d100) (1d100) (1d100) (1d100)

An astrologer
01 Adamantine Abbey of the Ant- Abbot

02 Aerial Aerie of the Ape- Actor


Discolored

03 Amphibious Asylum of the Baboon- Alchemist


Mosaic tiles
04 Ancient Aviary of the Bat- Altar
Key with a strange
shape 05 Arachnid Barracks of the Beetle- Apparition

Guard a person 06 Astrological Bastion of the Bitter Apprentice


who is under
threat
07 Asymmetrical Bazaar of the Blood Assassin

Prisoner in a 08 Bizarre Bluffs of the Bone- Beast


magical cage
09 Black Brewery of the Brain Behemoth
Clay oil lamps
10 Bleak Bridge of the Broken Binder
Banquet hall
11 Blue Cairn of the Bronze Bishop
Images are
reversed 12 Bronze Canyon of the Burned Breeder

A wolf attacks 13 Buried Carnival of the Cabalistic Brood

Serves as an
14 Celestial Castle of the Carnal Brotherhood
example
15 Circuitous Cathedral of the Caterpillar- Burrower
The Book of Stones
16 Circular Cellars of the Centipede- Caller
Rotten
17 Clay Chapel of the Changing Captive

Misunderstood 18 Coiled Chapterhouse of the Chaos- Ceremony

Webs aren’t from 19 Collapsing Church of the Cloud- Chalice


spiders
20 Concealed City of the Cockroach- Changeling
What was burned
21 Contaminated Cliffs of the Crimson Chanter
Surrounded with
curtains 22 Convoluted Cloister of the Crippled Circlet

Tactics: a bridge 23 Corroded Cocoon of the Crocodile- Clan

The tall thought


24 Criminal Coliseum of the Dark Collector
woven sails, that
25 Crimson Contrivance of the Death- Combiner

2 | Tome of Adventure Design (Revised) - (Kickstarter Preview)


Table 1-1A: Locations (Overview) continued
flap unfurled above
the tide of hours…
Structure’s Structure Feature (first word) Feature (second word)
Die Roll
Description (1d100) (1d100) (1d100) (1d100) An ambassador
(mercantile)
26 Crooked Cottage of the Decayed Congregation
Militia duty
27 Crude Court of the Deceitful Coronet
Extremely wise
28 Crumbling Crags of the Deluded Crafter
Power vacuum
29 Crystalline Craters of the Dinosaur- Crawler

30 Curious Crypt of the Diseased Creator Writing on the wall

31 Cursed Demi-plane of the Dragonfly- Creature Doorway to the


asteroid
32 Cyclopean Dens of the Dread Crown
Glowing ooze
33 Decaying Dimension of the Elemental Cult
A strange mystery
34 Deceptive Domain of the Elephant- Cultists
One step forward,
35 Decomposing Dome of the Feathered Daughter two steps back

36 Defiled Dungeons of the Fiery Demon Unintended


consequences
37 Demolished Dwelling of the Flame Device
Orange rune
38 Demonic Edifice of the Flying Dreamer
Windstorm
39 Desolate Fane of the Ghostly Druid

40 Destroyed Farm of the Gluttonous Egg Lawyer

41 Devious Forest of the Gnarled Emissary Counteracting forces

42 Diamond Forge of the Half-breed Emperor Wrath of the


Elements
43 Dilapidated Fortress of the Heart- Executioner
Chain of evidence
44 Disorienting Foundry of the Hive Exile
The Book of
45 Divided Galleon of the Hollow Experimenter Apparent Nonsense

46 Dormant Galleries of the Horned Eye Ceremonial spear

47 Double Garden of the Howling Father


The cloak

48 Dream- Garrison of the Hunchback Gatherer


Doorway to the
planes
49 Earthen Generator of the Hyena- God

50 Ebony Glade of the Ice Goddess Armor of the


elementals

51 Eldritch Globe of the Immoral Golem


The Book of Guilds
52 Elliptical Grotto of the Immortal Grail
Instruction manual
53 Enchanted Hall of the Imprisoned Guardian
Strange Geometries
54 Enclosed Halls of the Insane Head
Encrusted with salt
55 Entombed Harbor of the Insatiable Horde
Lanterns
56 Eroding Hatcheries of the Insect Hunter

57 Ethereal Haven of the Iron Hunters A chase

58 Fertile Hill of the Jackal- Hybrid Trapped in a dream

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Table 1-1A: Locations (Overview) continued
Temporal machine

Structure’s Structure Feature (first word) Feature (second word)


When copper Die Roll
crosses iron Description (1d100) (1d100) (1d100) (1d100)

Hold my beer 59 Fortified Hive of the Jade Idol

60 Fortress- Holt of the Jewel Jailer


In retrospect it was
a bad idea
61 Glittering House of the Leech- Keeper
Circle of
gemstones
62 Grey Hut of the Legendary Killer

63 Hidden Island of the Leopard- King


Splendid flowers!

64 High Isles of the Lesser Knight


Wrath of the
Vessel
65 Invulnerable Jungle of the Lion- Lich
Consumes too 66 Isolated Keep of the Loathsome Lord
much

67 Labyrinthine Kennels of the Lunar Mage


Chains
68 Living Labyrinth of the Mad Magician
Jousting
69 Moaning Lair of the Mammoth- Maker
A tank of fish
70 Mud- Lighthouse of the Man-eating Master
Exiled follower
71 Octagonal Lodgings of the Mantis- Monks
Residual lightning
72 Painted Manse of the Many-legged Mother
Waiting for the 73 Pearly Mansion of the Mist- People
arrival

74 Pod- Marsh of the Monkey- Priest


Strange and
similar to oil
75 Poisoned Maze of the Moth- Priesthood
Notched and 76 Quaking Megalith of the Mutant Prince
damaged

77 Remade Mill of the Ooze Princess


Perils and
prophesies
78 Ruined Mines of the Outlawed Puppet

A party 79 Rune- Monastery of the Polluted Reaver

Covert operations 80 Sea-swept Monolith of the Rat- Resurrectionist

Moon walkers 81 Silent Mounds of the Reawakened Scholar

Wild and reckless


82 Spiraling Necropolis of the Resurrected Seed

83 Star- Nest of the Sabertooth Shaper


An owlbear

84 Storm-tossed Obelisk of the Scarlet Sisterhood


Roc
85 Sub- Outpost of the Scorched Slitherer
When the
spiderweb falls to 86 Sunken Pagoda of the Secret Society
the ground

87 Tall Palace of the Shadow Son


Exiled leader
88 Temporal Pavilion of the Shattered Sorcerer
Religious Riots
89 Three-Part Pits of the Skeletal Sorceress
Pickled peppers
90 Titanic Prison of the Slime- Spawn
Abnormal
91 Towering Pyramid of the Slug- Star

4 | Tome of Adventure Design (Revised) - (Kickstarter Preview)


Table 1-1A: Locations (Overview) continued
Professor

Structure’s Structure Feature (first word) Feature (second word)


Die Roll Jailor
Description (1d100) (1d100) (1d100) (1d100)
Ceramic
92 Toxic Rift of the Snail- Statue
Green owl
93 Treasure- Sanctuary of the Snake- Surgeon

94 Triangular Sanctum of the Twisted Tree Water Gates

95 Unearthed Shrine of the Undead Tribe Captain of a river


barge
96 Unfinished Spire of the Unholy Walker
Pickled onions
97 Unnatural Stockades of the Unseen Warlord
Attacks villains
98 Urban Stronghold of the Wasp- Weaver
Infected by
99 Watery Tower of the Worm- Whisperer something

100 Wooden Zeppelin of the Zombie Wizard


The lure of shiny
things

The lights show


Table 1-1B: Locations (Overview) the way

Roll independently for each column on the table: the table requires four rolls of d100, not just one! This part is in poor
repair

Structure’s Structure Feature (First Word) Feature (Second Word)


Die Roll True, except for one
Description (1d100) (1d100) (1d100) (1d100) thing

01 Airborne Abbey of the Ant- Artifact


Mammoth

02 Aromatic Aerie of the Armored Assassin


Increments of space
03 Azure Asylum of the Army of the Automaton
A hydra
04 Belowground Aviary of the Artificial Basilisk
Treachery where
05 Black Barracks of the Bandit Bat(s) most expected

06 Blue Bastion of the Bear Beast Reptile

07 Bone- Bazaar of the Bone- Behemoth


Dangerous walls

08 Breathing Bluffs of the Brain- Berserker(s)


Evil artifact
09 Brooding Bridge of the Breeding Cannibal
Spatial retractor
10 Bubbling Cairn of the Bronze Centaur
Trapped spirits
11 Calcified Canyon of the Centipede- Chieftain of Goblins
A risky proposition
12 Cliff- Carnival of the Clan of the Chimera

13 Coastal Castle of the Cloned Cleric Old religion

14 Concealed Cathedral of the Cloud- Cockatrice The lyrics are a clue

15 Conquered Cellars of the Conjoined Colossus Fluffy little dog

16 Contemplation- Chapel of the Crocodile- Creature Writing on the wall

17 Crimson Church of the Cursed Cyclops


A distant music
18 Cruel City of the Dark Demigod
Roc migration
19 Cryptic Cliffs of the Decayed Demon season

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Table 1-1B: Locations (Overview) continued
I make the cloak of
Sorrow…
Structure’s Structure Feature (First Word) Feature (Second Word)
Die Roll
A tree of stone Description (1d100) (1d100) (1d100) (1d100)

Like a virus 20 Cunning Cloister of the Deceitful Displacer

21 Dank Cocoon of the Demonic Djinni


Something burned
in a strange way
22 Dark Coliseum of the Deranged Doppelganger
Dangerous
method
23 Deadly Contrivance of the Diseased Dragon

24 Deadly Cottage of the Elemental Druid


The wrong
markings
25 Death- Court of the Enchanted Efreet
Wreathed in webs 26 Dimensional Cradle of the Enraptured Eyeball

Legends of Death 27 Diseased Crags of the Feral Frog

From another 28 Drilling Craters of the Flame- Fungus


plane of existence
29 Emerald Crypt of the Flying Gargoyle(s)
Droplets on the
stone 30 Erratic Dens of the Forest Genie

Big baskets
31 Fabrication- Dimension of the Frost Ghost(s)
containing grain
32 Factory- Domains of the Genius Ghouls
Residual
ingredients
33 Fear- Dome of the Giant Giant(s)

34 Feeding Dungeons of the Grotesque God


Problems
underfoot
35 Flesh- Dwelling of the Guardian Golem
Very charismatic 36 Fossilized Edifice of the Half-breed Griffon

Catapults 37 Frightful Fane of the Hallucinogenic Hag

Evidence of a way 38 Gas- Farm of the Hellish Harpies


through
39 Granite Forest of the Horde of the Hornet(s)
Novices
40 Green Forge of the Horned Horror
Edge of the table
41 Grey Fortress of the Horrific Hound(s)
Ceremonial sword 42 Harvest- Foundry of the Howling Hydra

Spotted pattern 43 Heliotropic Galleon of the Hybrid Idol

An attorney 44 Hidden Galleries of the Ice Infiltrator

Hallucinogenic
45 Horned Garden of the Imprisoned Insect
flowers
46 Horrid Garrison of the Insane Larva
Lost in translation
47 Hunting Generator of the Insidious Lich
A scribe 48 Hydroponic Glade of the Iron Lycanthrope

Lighter than 49 Industrial Globe of the Iron Mage


expected
50 Intermittent Grotto of the Jade Magician
Webs of stone
51 Intriguing Hall of the Lava Manticore
Turtle shell
52 Inverted Halls of the Leeching Master

6 | Tome of Adventure Design (Revised) - (Kickstarter Preview)


Table 1-1B: Locations (Overview) continued
Journalist

Structure’s Structure Feature (First Word) Feature (Second Word)


Die Roll Young dragon
Description (1d100) (1d100) (1d100) (1d100)
Bronze statue
53 Lethargy- Harbor of the Leopard- Medusa
Like a hippie
54 Levitating Hatcheries of the Lunar Minotaur(s)

55 Limestone Haven of the Mad Monster Wrath of the Rocks

56 Midnight Hill of the Mammoth Mummy Primitive motor

57 Monastic Hive of the Many-legged Mushroom Traps react to


movement
58 Mosaic Holt of the Massive Naga
Kept in a cage
59 Mountain House of the Master Nomads

60 Murder- Hut of the Mastermind Octopus Dreams from the


Citadel

61 Nest- Island of the Mechanical Ogre(s)


A distinctive belt
62 Obsidian Isles of the Mental Ooze(s)
Giant statue
63 Offshore Jungle of the Mind Pirate(s)
Trapped in the
64 Orb- Keep of the Minions of the Priest(s) dungeon

65 Perilous Kennels of the Mist- Princess A fortified position

66 Philosophical Labyrinth of the Monkey- Pudding(s)


Confident

67 Platform Lair of the Moon- Puppet


Only one thing was
left behind
68 Poorly-built Lighthouse of the Moth- Rakshasa

69 Procreation- Mounds of the Sand- Spawn Depends on your


perspective
70 Pulsing Lodgings of the Mutant Rat(s)
Transformed
71 Putrid Manse of the Narcotic Salamander material

72 Ramshackle Mansion of the Poisonous Satyr Fortune-teller

73 Red Marsh of the Polluted Scorpion Carter

74 Reversible Maze of the Predatory Serpent


Bottle of poison

75 Sacrificial Megalith of the Raider- Shaman


Harpies
76 Sapphire Mill of the Reaver Shaman of the Orcs
Succubus
77 Scarlet Mines of the Reawakened Simulacrum
When the light hits
78 Seaweed- Monastery of the Resurrected Skeletons the prism

79 Sentient Monolith of the Sabertoothed Slime(s) Traps react to spells

80 Shadow- Necropolis of the Scarlet Sphinx


Private investigator

81 Ship- Nest of the Scheming Spider(s)


Hallucinogenic
82 Shunned Obelisk of the Sea- Spirits runes

83 Singular Outpost of the Shadow Statue A word in the wrong


ear
84 Sinister Pagoda of the Skeletal Titan
Bronze crown
85 Slaying- Palace of the Slime- Toad
Links of grass

(Kickstarter Preview) - Starting Points: Locations | 7


Table 1-1B: Locations (Overview) continued
A fey guardian

Structure’s Structure Feature (First Word) Feature (Second Word)


Expects proof Die Roll
Description (1d100) (1d100) (1d100) (1d100)
Religious Unrest
86 Star- Pavilion of the Slug- Tree
Face in the stone 87 Temporary Pits of the Smoke Troglodytes

Immobilized 88 Treasure- Plane of the Snail- Troll(s)

Requires a certain 89 Tumbled Prison of the Snake- Tyrant


fuel
90 Twilight Pyramid of the Spell- Warlord of the Orcs
Goblins at work
91 Unsealed Rift of the Summoned Wasp(s)
A shadowed place
92 Unstable Sanctuary of the Tribe of the Witch
Chambers of the 93 Unthinkable Sanctum of the Undead Wizard
oracle
94 Vertical Shrine of the Unholy Wolves
Retribution
95 Vile Spire of the Vampiric Worg(s)
Solvents and acids
96 Wailing Stockades of the Villainous Worm
An unpleasant tree
97 Walled Stronghold of the Water Wyrm
A tree of bronze
98 Waterborne Tower of the Winged Wyvern
Evidence of 99 Weird Webs of the Wounded Yeti
treachery
100 White Zeppelin of the Wraith- Zombies
Forbidden rites

Source of healing Example results from the tables above might include things like “The Twilight House of the Vampiric Wolves,” or “The Tem-
poral Sanctum of the Insatiable Knight.” These are good starting points for the development of an adventure; enough, at least,
A funeral took
place
to start putting your mind into gear. You might end up with a location that’s completely different from your initial starting point
once all the pieces have fallen into place, been arranged, and been polished. But that’s the nature of the creative process. Getting
Bronze oil lamps it started is often the hardest step.

Fungi

Ceremonial
garments
Approach #2: Purpose Approach
Table 1-2 below is not used in conjunction with Table 1-1A or 1-1B; it is an alterna-
The owner of a tive approach to generating seeds for an adventure location. The table is focused more
small bazaar
on the purpose of the location than upon its past or present occupants. This table requires
The eyewitness much more creative thinking than Table 1-1A or 1-1B, because many results will be
disappeared
quite bizarre at first glance. This is deliberate; without strange conjunctions, tables
Face in the mirror don’t yield creative results.

A missile trap
Table 1-2: Locations
Like a bird
Die Roll Location Contents (Word One) (1d100) Location Contents (Word Two) (1d100)
Stealth
01 Ancestral Altar
Trophy room
02 Awakening- Barge
A parliament of 03 Battle- Beacon
owls

04 Betrayal- Bowl
Valuable because
of its age

8 | Tome of Adventure Design (Revised) - (Kickstarter Preview)


Table 1-2: Locations continued
Exiled nobility

Die Roll Location Contents (Word One) (1d100) Location Contents (Word Two) (1d100)
Leaves of emerald

05 Binding- Boxes
Flip it upside down
06 Birthing- Cages
A celebration
07 Black Cairn
Winds of change
08 Bone- Camp
Jackal-headed
09 Brain- Catalyst

10 Breeding- Caverns Laboratory

11 Bridal Cells Sun festival

12 Burial Channel Circle of lightning

13 Cannibal Chasm Food of the fey

14 Confessional Chimney
Out of season
15 Confluent Circle
A stable
16 Crypt- Cocoons
Influence from afar
17 Curse- Compactor
A paradox of time
18 Dark Compass
Sand in the
19 Death Connector hourglass

20 Demon- Coops
Dream stones
21 Dimensional Crown
A satyr
22 Discord- Dancer
Metal is cursed
23 Dissection Device
Homunculus
24 Draining- Disk
Surrounded with
25 Dream- Docks vermin

26 Earth- Dome
The armory
27 Ectoplasmic Factory
Hidden motives
28 Egg Farm
Bride of the Monster
29 Entropy Flowers
Time to act
30 Entry- Forge
Thunder
31 Eye- Fountain

32 Feeding Frame Big pottery jars

33 Fever- Gallery Pointed shoes

34 Filth- Game Subaqueation

35 Fire- Garden
Attacks cattle

36 Flesh- Globe
Barracks
37 Focus- Grounds
Doorway into green
38 Fossil- Harbor

(Kickstarter Preview) - Starting Points: Locations | 9


Table 1-2: Locations continued
Counterspells

Die Roll Location Contents (Word One) (1d100) Location Contents (Word Two) (1d100)
Kept under glass

39 Furnace- Harvester
Hidden password
40 Gate- Hatchery
Held in stasis
41 Ghoul- Hive
Part of the recipe
is missing 42 Growth- Houses

Pushed forth 43 Guard- Incubator

44 Harmonic Jars
But it had no eyes

45 Ice- Kennels
Kept in quarantine
46 Illusion- Keys
Roll for initiative
47 Infesting- Kiln
Mystery
48 Killing- Laboratories
Attacks authority
49 Lifting- Lantern
Silver orb 50 Lightning- Lens

A fatal argument 51 Madness- Machine

Waxworks 52 Malformation- Mandala

Kobolds
53 Materialization Mirror

54 Meat Moat
Ah, faeries,
dancing under
the moon, a Druid
55 Memory- Nets
land, a Druid tune!
56 Mind- Orb
Ring of machinery
57 Minion- Organs
Hidden ceiling 58 Mist- Ovens

It’s similar, but not 59 Moon- Pendulum


exactly
60 Mummification Pens
Teamster
61 Murder- Perches
House of the Stars
62 Mutation Pillars
An odd tattoo
63 Mutation- Pipes
Hidden things 64 Necromantic Pits

The attack is 65 Obedience- Pools


underway
66 Oracle- Portal
Bioluminescent
67 Outer Preserver
Forbidden secret
68 Paradoxical Priests
A test of loyalty
69 Pattern Prism
The wine was 70 Perfume- Quarters
poisoned
71 Plague- Rafts
Manages excess
water

10 | Tome of Adventure Design (Revised) - (Kickstarter Preview)


Table 1-2: Locations continued
Hidden monster

Die Roll Location Contents (Word One) (1d100) Location Contents (Word Two) (1d100)
Undying faith

72 Pleasure Rods
One who walks
73 Prayer- Rooms
The Ooze-Pipes
74 Prison- Rune
Calming
75 Puzzle- Sanctum
Concealed scroll
76 Reaction- Separator

77 Rearrangement Ship Liquid, solid, gas

78 Sacrificial Sphere A boat

79 Sand- Spiral Forms a shape

80 Screaming- Spire Spiders

81 Shadow- Spouts
Outrageous hats
82 Shaping- Stage
Shadow runes
83 Simulacrum Statue
The touch of a hand
84 Skeleton Steps
Dreams from the
85 Skin Swamp Tower

86 Slime- Theater Ring of toadstools

87 Spell- Throne
Primordial slime
88 Spider Token
Salt pork
89 Storm- Tomb
Steal the ship
90 Teleportation Tower
Blood of the fey
91 Tentacle- Traps
The city gates
92 Time- Trees

93 Transformational Tubes Blue flames

94 Tuning- Vats Necklace with


rotating gem
95 Unreality- Vines
A handprint
96 Vision- Vortex
Pushed forward
97 War- Wards

98 Winter Webs The words of the


queen

99 Witch- Well
Debugging
100 Witching- Wheel
Two diseases

Most of the chapters dealing with specific adventure locales also contain shorter, more specific tables for generating locations Pile on the drama
in that terrain type.
Where landsharks
dance

So it begins

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