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Druid 2 Brabodms

CLASS & LEVEL PLAYER NAME


Glorfindel Diamonddew
Wood Elf Noble (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
+2 Constitution +2 15 17 --
-1 • +3 Intelligence
CLASS
• +5 Wisdom INITIATIVE HIT POINTS
8
+0 Charisma
Total 2d8 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against
+2 being charmed DEFENSES HIT DICE DEATH SAVES

15 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +2 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+2 P +5

+1
Animal Handling WIS
Arcana INT
Club, Dagger, Dart, Javelin, Longbow,
Longsword, Mace, Quarterstaff, Scimitar,
Shortbow, Shortsword, Sickle, Sling, Spear
14 -1 Athletics STR
ABILITY SAVE DC === TOOLS ===
+0 Deception CHA
Herbalism Kit, Playing Card Set
P +3 History INT
INTELLIGENCE
P +5 Insight WIS === LANGUAGES ===
35 ft. (Walking) Common, Druidic, Elvish, Sylvan
+1 +0 Intimidation CHA
+1 Investigation INT
12 +3 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +5 Perception WIS


+0 Performance CHA === ACTIONS === points, or die).
+3 P +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, === SPECIAL ===
Help, Hide, Ready, Search, Use an Object, Mask of the Wild
+1 Religion INT
16 Opportunity Attack, Grapple, Shove, Improvise, You can attempt to hide even when you are only
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object lightly obscured.

+2 Stealth DEX Wild Shape • 2 / Short Rest


CHARISMA As an action, you can magically assume the shape
+3 Survival WIS
of a beast that you have seen before twice per short

+0 rest. [2nd] Max CR 1/4 (no flying or swimming speed)


[4th] Max CR 1/2 (no flying speed) [8th] Max CR 1

You can stay in beast shape for 1 hours before


10 reverting back to your normal form (or as a bonus
action earlier or if you fall unconscious, drop to 0 hit
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE WISDOM (PERCEPTION)


Dagger +4 1d4+2 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Unarmed Strike +1 0 Bludgeoning


15 PASSIVE WISDOM (INSIGHT)

11 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Druid 2 Brabodms
CLASS & LEVEL PLAYER NAME
Glorfindel Diamonddew
Wood Elf Noble (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== DRUID FEATURES ===


* Trance • BR 23
* Hit Points • PHB 65 You don't need to sleep, but meditate semiconsciously
for 4 hours a day. While meditating, you can dream
* Proficiencies • PHB 65 after a fashion; such dreams are actually mental
exercises that have become reflexive through years of
* Druidic • PHB 66 practice. After resting in this way, you gain the same
You know Druidic, the secret language of druids. benefit that a human does from 8 hours of sleep.

* Spellcasting • PHB 66 * Ability Score Increase • BR 24


You can cast prepared druid spells using WIS as your
spellcasting modifier (Spell DC 13, Spell Attack +5) * Elf Weapon Training • BR 24
and prepared druid spells as rituals if they have the You have proficiency with the longsword, shortsword,
ritual tag. You can use a druidic focus as a spellcasting shortbow, and longbow.
focus.
* Fleet of Foot • BR 24
* Wild Shape • PHB 66 Your base walking speed increases to 35 feet.
As an action, you can magically assume the shape of
a beast that you have seen before twice per short rest. * Mask of the Wild • BR 24
You can attempt to hide even when you are only lightly
You can stay in beast shape for 1 hours before obscured.
reverting back to your normal form (or as a bonus
action earlier or if you fall unconscious, drop to 0 hit | Special
points, or die).

| 2 / Short Rest • 1 Action

* Druid Circle • PHB 67

=== WOOD ELF RACIAL TRAITS ===

* Darkvision • BR 23
You can see in darkness (shades of gray) up to 60 ft.

* Keen Senses • BR 23
You have proficiency in the Perception skill.

* Fey Ancestry • BR 23
You have advantage on saves against being charmed,
and magic can’t put you to sleep.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Shield 1 6 lb.

Leather 1 10 lb.

SP 0 Dagger 1 1 lb.

Backpack 1 5 lb.
EP 0 Wooden Staff 1 4 lb.

Bedroll 1 7 lb.
GP 0 Mess Kit 1 1 lb.

Rations (1 day) 10 20 lb.


PP 0 Rope, Hempen (50 feet) 1 10 lb.

Tinderbox 1 1 lb.
WEIGHT CARRIED

80 lb. Torch 10 10 lb.

ENCUMBERED Waterskin 1 5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb.
PUSH/DRAG/LIFT

240 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Masculino 164 Medium
GENDER AGE SIZE HEIGHT WEIGHT
Glorfindel Diamonddew
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
WIS 13 +5
Druid
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Druidcraft Druid -- 1A 30 ft. V,S Instantaneous PHB 236 V/S

O Control Flames Druid -- 1A 60 ft./5 ft. Cube S Instantaneous EE 152 5 ft. Cube, S

=== 1st LEVEL === 3 Slots OOO

O Goodberry Druid -- 1A Touch V,S,M Instantaneous PHB 246 V/S/M

O Speak with Animals [R] Druid -- 1A Self V,S 10 minutes PHB 277 D: 10m, V/S

O Healing Word Druid -- 1BA 60 ft. V Instantaneous PHB 250 V

O Animal Friendship Druid WIS 13 1A 30 ft. V,S,M 24 hours PHB 212 D: 24h, V/S/M

O Faerie Fire <C> Druid DEX 13 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

O Charm Person Druid WIS 13 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S

O Create or Destroy Water Druid -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

O Cure Wounds Druid -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Magic [R]<C> Druid -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease [R]<C> Druid -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Entangle <C> Druid STR 13 1A 90 ft./20 ft. Square V,S Concentration, up to 1 minute PHB 238 D: 1m, 20 ft. Square, V/S

O Fog Cloud <C> Druid -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 1 hour PHB 243 D: 1h, 20 ft. Sphere, V/S

O Jump Druid -- 1A Touch V,S,M 1 minute PHB 254 D: 1m, V/S/M

O Longstrider Druid -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M

O Purify Food and Drink [R] Druid -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Thunderwave Druid CON 13 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

O Absorb Elements Druid -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Beast Bond <C> Druid -- 1A Touch V,S,M Concentration, up to 10 minutes EE 150 D: 10m, V/S/M

O Earth Tremor Druid DEX 13 1A 10 ft. V,S Instantaneous EE 155 V/S

O Ice Knife Druid DEX 13 / +5 1A 60 ft./5 ft. Sphere S,M Instantaneous EE 157 5 ft. Sphere, S/M

SPELLS

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