Professional Documents
Culture Documents
Author
ELH
Cover Art
MakkuroMurasaki
Patreon Backers
Jay Grey, Kaleb Bridges, Bogan Willyard, James Bowkett, Genesis, Daniel Fox,
Benjamin Bravo, KT WDY, Ethan Lynch, Jeffery Flint, Paweł Dąbrowski, Doug H
Neither the author (ELH) nor the content within is endorsed, sponsored, or affiliated with Bethesda, ZeniMax Media,
Modiphius Entertainment, or any FALLOUT franchise. The FALLOUT® franchise and related logos are owned and a
registered trademark of ZeniMax Media Inc.
Any trademarked names are used in a fictional manner; no infringement is intended. This is a work of fiction. Any similarity
with actual people and events, past or present, is purely coincidental and unintentional except for those people and events
described in an historical context.
Table of Contents
Introduction .................................................................................................................................................. 4
What are Intelligent Deathclaws?................................................................................................................. 5
Origin Option: Intelligent Deathclaw ............................................................................................................ 6
Brawns Variant .......................................................................................................................................... 6
Brains Variant ............................................................................................................................................ 7
Trait: Deadly Intelligence .......................................................................................................................... 7
Deathclaw Perks............................................................................................................................................ 8
Alarming Presence .................................................................................................................................... 8
Alpha/Matriarch........................................................................................................................................ 8
Chameleon ................................................................................................................................................ 8
Glowing One.............................................................................................................................................. 8
Nimble Claws............................................................................................................................................. 8
Quantum’d ................................................................................................................................................ 8
Rending Strike ........................................................................................................................................... 9
Introduction
Hello there!
My name is ELH. I’ve been a TTRPG Game Master for over a decade, with extensive experience with
Modiphius’ 2d20 system. Before this, I was an avid homebrew contributor to Star Trek Adventures, with
nearly 200 pages of content designed around the 2d20 system. I’m therefore excited to continue my
homebrewing work with the newest, official Fallout TTRPG!
Contained within this book is insight and guidance on how to play an Intelligent Deathclaw in the Fallout
2d20 system. It is not official content and should not be treated as such. It is my hope that providing
this content to you that Game Master and Player alike can enjoy a type of roleplaying experience only
hinted at back in Fallout 2. Which, by the way, is your warning that there are spoilers for Fallout 2
contained within.
For those of you returning to these rules since the April 1st release, you’ll find that many numbers and
perks have been tweaked, in addition to new rules about S.P.E.C.I.A.L. scores, new perks, and more.
These changes resulted as part of playtesting with Draxis on my Motley Heights Actual Play.
Brawns Variant
• Your Melee Bonus Damage is
considered to be one category higher
You are a creature feared throughout the (i.e. if you have Strength of 7-8, your
wasteland, made even more deadly thanks to bonus is +2 rather than +1)
the Enclave exposing your ancestors to the • Your tough hide grants 3 natural
Forced Evolutionary Virus (F.E.V.). With vicious Damage Resistance (All)
claws and horns, a stature that towers over • You cannot have any ranks in Lockpick,
most humans, terrifying speed, and intelligence Medicine, Pilot, Repair, or Science due
comparable to humans, you are truly an apex to having inhuman claws for hands that
predator. you only know how to use for
slashing/mauling. This can be negated
by taking the Nimble Claws perk.
Negatives:
This perk functions the same as the Terrifying Each time you take this perk, the level
Presence perk found in the Core Rulebook. Each requirement increases by 5.
time you take this perk, the level requirement
increases by 3. Nimble Claws
Ranks: 1
Alpha/Matriarch Requirements: AGI 7, Deathclaw, Level 3+
Ranks: 1
After many hours spent practicing, you are able
Requirements: STR 11+, END 11+, Deathclaw,
to finely manipulate your claws to approximate
Level 8+
the range of a normal human’s.
You have truly become an apex predator. You
If you are a Brawns variant, you may now
now only suffer a Critical Hit if an attack inflicts
perform tasks requiring fine motor control
7+ damage (after damage resistance) in a single
(such as computer use), as well as begin to put
hit, rather than the normal 5+. This stacks with
ranks into the Lockpick, Medicine, Pilot, Repair,
the Adamantium Skeleton perk. You also now
and Science Skills. However, the complication
gain +3 Health per level instead of +1.
range for these skills is increased by 2 (18-20).
In addition, both Intelligent and Non-Intelligent
If you are a Brains variant then your
Deathclaw will consider you a peer worthy of
complication range increase is removed
respect. They will not actively attack you or
completely.
your allies unless you attack them first.
Quantum’d
Chameleon
Ranks: 1
Ranks: 1
Requirements: END 8, Deathclaw, No Ranks in
Requirements: Deathclaw, Level 1+
Glowing One, Level 5+
Your hide is capable of displaying vibrant colors
Similar to the Glowing One Perk, consumption
based on your mood and activity. As a free
and/or exposure to copious amounts of Nuka
action, you may change your hide’s color.
Cola Quantum has left you glowing blue in the
Glowing One dark. In addition to providing light within Close
Ranks: 3 Range, you are now immune to Poison and may
Requirements: END 10, Deathclaw, No Ranks in roll one less Combat Die when determining if
Quantum’d, Level 5+ you become addicted to chems, to a minimum
of 0. If taken with one Rank in the Chem
Exposure to extreme levels of radiation has left Resistant Perk, you become immune to
you glowing green in the dark. In addition to addiction.
Rending Strike
Ranks: 1
Requirements: STR 10, Deathclaw, Level 2+