You are on page 1of 5

Warlock 9 chuzyboy48803

CLASS & LEVEL PLAYER NAME


chuzyboy48803's Character
Dark Elf (Drow) Haunted One (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
+1 Constitution +1 18 --
-1 +1 Intelligence
CLASS
• +6 Wisdom INITIATIVE HIT POINTS
8
• +10 Charisma
Total 9d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+1 DEFENSES HIT DICE DEATH SAVES

12 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +1 Acrobatics DEX
=== WEAPONS ===
+4 PROFICIENCY BONUS
+1 +2

+1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== LANGUAGES ===


13 -1 Athletics STR Common, Deep Speech, Elvish, Sylvan
ABILITY SAVE DC
+5 Deception CHA
P +5 History INT
INTELLIGENCE
+2 Insight WIS
30 ft. (Walking)
+1 +5 Intimidation CHA
P +5 Investigation INT
12 +2 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +6 Perception WIS


+5 Performance CHA === ACTIONS === minute (or until the target dies, you die, or you are
+2 +6 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
incapacitated). Against the cursed target, you gain a
+4 bonus to damage rolls, score a critical hit on a roll
Help, Hide, Ready, Search, Use an Object, of 19 or 20, and you regain 14 HP if it dies.
P +5 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise,
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object === SPECIAL ===
Accursed Specter • 1 / Long Rest
+1 Stealth DEX Ghostly Gaze • 1 / Short Rest When you slay a humanoid, you can cause its spirit
CHARISMA Once per short rest, as an action, you gain the to rise as a specter that gains +4 temp HP. Roll
P +6 Survival WIS
ability to see through solid objects (with darkvision) to initiative for the specter, which has its own turns. It

+6 a range of 30 ft for 1 minute.

=== BONUS ACTIONS ===


obeys your verbal commands, gains a +5 bonus to its
attack rolls, and remains until the end of your next
long rest.
Hexblade’s Curse • 1 / Short Rest
22 Once per short rest, as a bonus action, choose one Hex Warrior
creature you can see within 30 ft. to curse it for 1 You gain proficiency with medium armor, shields,
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

16 PASSIVE WISDOM (PERCEPTION)


Revolver +11 2d12+11 Piercing Firearms, Ammunition (Firearms), Range, Reload, Range (40/120)

Eldritch Blast +10 1d10 Force Count: 2, V/S


12 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +3 0 Bludgeoning


15 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 120 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Warlock 9 chuzyboy48803
CLASS & LEVEL PLAYER NAME
chuzyboy48803's Character
Dark Elf (Drow) Haunted One (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== WARLOCK FEATURES === | Special magic weapon into your pact weapon by performing a
special ritual.
* Hit Points • PHB 106 * Eldritch Invocations • PHB 107
You learn fragments of forbidden knowledge that | Create Pact Weapon: 1 Action
* Proficiencies • PHB 107 imbue you with an abiding magical ability.
* Ability Score Improvement • PHB 108
* Otherworldly Patron • PHB 107 | Devil’s Sight • PHB 110
You have struck a bargain with an otherworldly being. You can see normally in darkness, both magical and * Accursed Specter • XGtE 56
nonmagical, to a distance of 120 ft. When you slay a humanoid, you can cause its spirit to
| The Hexblade rise as a specter that gains +4 temp HP. Roll initiative
| Fiendish Vigor • PHB 111 for the specter, which has its own turns. It obeys your
* Pact Magic • PHB 107 You can cast false life on yourself at will as a 1st-level verbal commands, gains a +5 bonus to its attack rolls,
You can cast known warlock spells using CHA as your spell, without expending a spell slot or material and remains until the end of your next long rest.
spellcasting modifier (Spell DC 17, Spell Attack +9). components.
You can use an arcane focus as a spellcasting focus. | 1 / Long Rest • Special
| Ghostly Gaze • XGtE 56
* Expanded Spell List • XGtE 55 Once per short rest, as an action, you gain the ability
Additional spells are added to the warlock spell list for to see through solid objects (with darkvision) to a === DARK ELF (DROW) RACIAL TRAITS ===
you. range of 30 ft for 1 minute.
* Keen Senses • BR 23
* Hexblade’s Curse • XGtE 55 | 1 / Short Rest • 1 Action You have proficiency in the Perception skill.
Once per short rest, as a bonus action, choose one
creature you can see within 30 ft. to curse it for 1 | Improved Pact Weapon • XGtE 57 * Fey Ancestry • BR 23
minute (or until the target dies, you die, or you are Your pact weapon can be your spellcasting focus, You have advantage on saves against being charmed,
incapacitated). Against the cursed target, you gain a gains a +1 bonus to its attack and damage rolls and magic can’t put you to sleep.
+4 bonus to damage rolls, score a critical hit on a roll (unless it already has a magic bonus), and can be a
of 19 or 20, and you regain 14 HP if it dies. shortbow, longbow, light crossbow, or heavy * Trance • BR 23
crossbow. You don't need to sleep, but meditate semiconsciously
| 1 / Short Rest • 1 Bonus Action for 4 hours a day. While meditating, you can dream
| Thirsting Blade • PHB 111 after a fashion; such dreams are actually mental
* Hex Warrior • XGtE 55 You can attack with your pact weapon twice whenever exercises that have become reflexive through years of
You gain proficiency with medium armor, shields, and you take the Attack action on your turn. practice. After resting in this way, you gain the same
martial weapons. Whenever you finish a long rest, you benefit that a human does from 8 hours of sleep.
can touch one weapon that you are proficient with and * Pact Boon • PHB 107
that lacks the two-handed property. With that weapon, Your otherworldly patron bestows a gift upon you for * Ability Score Increase • PHB 24
you can use your CHA modifier for the attack and your loyal service.
damage rolls until you finish your next long rest. You * Superior Darkvision • PHB 24
can also use your CHA modifier for the attack and | Pact of the Blade • PHB You can see in darkness (shades of gray) up to 120 ft.
damage rolls for any of your pact weapons if you have As an action, you can create a pact weapon in your
that feature. hand (you choose the form, you're proficient with it, * Sunlight Sensitivity • PHB 24
and it counts as magical). You can also transform a You have disadvantage on attack rolls and on

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Studded Leather, +2 1 13 lb. Mirror, Steel 1 0.5 lb.

Dagger 1 1 lb. Oil (flask) 1 1 lb.

SP 0 Dagger 1 1 lb. Piton 10 2.5 lb.

Dagger 1 1 lb. Rations (1 day) 10 20 lb.


EP 0 Dagger 1 1 lb. Rope, Hempen (50 feet) 1 10 lb.

Revolver 1 3 lb. Tinderbox 2 2 lb.


GP 0 Ghost Step Tattoo 1 -- Torch 13 13 lb.

Backpack 1 5 lb. Waterskin 1 5 lb.


PP 0 Chest 1 25 lb. Stake (Wooden) 9 --

Clothes, Common 1 3 lb. Holy Symbol 1 --


WEIGHT CARRIED

132 lb. Component Pouch 1 2 lb.

ENCUMBERED Crowbar 2 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb. Hammer 2 6 lb.

PUSH/DRAG/LIFT Holy Water (flask) 1 1 lb.

240 lb. Manacles 1 6 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Warlock 9 chuzyboy48803
CLASS & LEVEL PLAYER NAME
chuzyboy48803's Character
Dark Elf (Drow) Haunted One (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

Perception checks that rely on sight when you, your


target, or whatever you are trying to perceive is in
direct sunlight.

* Drow Magic • PHB 24


You know the dancing lights cantrip. [3rd] You can cast
faerie fire once per long rest. [5th] You can cast the
darkness spell once per long rest. CHA is your
spellcasting ability.

* Drow Weapon Training • PHB 24


You have proficiency with rapiers, shortswords, and
hand crossbows.

=== FEATS ===

* Sharpshooter • PHB 170


Attacking at long range doesn't impose disadvantage
on your ranged weapon attack rolls and your ranged
weapon attacks ignore half cover and three-quarters
cover. Before you make an attack with a ranged
weapon that you are proficient with, you can choose to
take a -5 penalty to the attack roll to add +10 to the
attack's damage.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Dude 80 Medium 6'
GENDER AGE SIZE HEIGHT WEIGHT
chuzyboy48803's Character Neutral Evil Off-white light blue Silver
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Tatiana imbued you with a boon

invocation that allows you to read all languages

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
CHA 17 +9
Warlock
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Eldritch Blast Warlock +9 1A 120 ft. V,S Instantaneous PHB 237 Count: 2, V/S

O Sword Burst Warlock DEX 17 1A Self/5 ft. V Instantaneous SCAG 143 V

O True Strike <C> Warlock -- 1A 30 ft. S Concentration, up to 1 round PHB 284 D: 1Rnd, S

O Dancing Lights <C> Drow Magic -- 1A 120 ft. V,S,M Concentration, up to 1 minute PHB 230 D: 1m, V/S/M

=== 1st LEVEL ===

O Hex <C> Warlock -- 1BA 90 ft. V,S,M Concentration, up to 1 hour PHB 251 D: 1h, V/S/M

O Faerie Fire <C> Drow Magic DEX 17 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 1/LR, D: 1m, 20 ft. Cube, V

O False Life Eldritch Invocations -- 1A Self V,S,M 1 hour PHB 239 D: 1h, V/S/M

=== 2nd LEVEL ===

O Shatter Warlock CON 17 1A 60 ft./10 ft. Sphere V,S,M Instantaneous PHB 275 10 ft. Sphere, V/S/M

O Cloud of Daggers <C> Warlock -- 1A 60 ft./5 ft. Cube V,S,M Concentration, up to 1 minute PHB 222 D: 1m, 5 ft. Cube, V/S/M

O Blur <C> Warlock -- 1A Self V Concentration, up to 1 minute PHB 219 D: 1m, V

O Darkness <C> Drow Magic -- 1A 60 ft./15 ft. Sphere V,M Concentration, up to 10 minutes PHB 230 1/LR, D: 10m, 15 ft. Sphere, V/M

=== 3rd LEVEL ===

O Thunder Step Warlock CON 17 1A 90 ft. V Instantaneous XGtE 168 V

O Hunger of Hadar <C> Warlock DEX 17 1A 150 ft./20 ft. Sphere V,S,M Concentration, up to 1 minute PHB 251 D: 1m, 20 ft. Sphere, V/S/M

O Fly <C> Warlock -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 243 D: 10m, V/S/M

=== 5th LEVEL === 2 Pact OO

O Negative Energy Flood Warlock CON 17 1A 60 ft. V,M Instantaneous XGtE 163 V/M

O Enervation <C> Warlock DEX 17 1A 60 ft. V,S Concentration, up to 1 minute XGtE 155 D: 1m, V/S

O Far Step <C> Warlock -- 1BA Self V Concentration, up to 1 minute XGtE 155 D: 1m, V

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

You might also like