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Rogue 2 ST1Xgm

CLASS & LEVEL PLAYER NAME


ST1Xgm's Character
Wood Elf Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+2 Constitution +3 14 20 --
-1 • +3 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
8
+0 Charisma
Total 2d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+3 DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION P +5 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+2 +2

+1
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longbow, Longsword,
Rapier, Shortsword, Simple Weapons

15 P +1 Athletics STR === TOOLS ===


ABILITY SAVE DC Dice Set, Thieves' Tools, Vehicles (Land)
+0 Deception CHA
+1 History INT === LANGUAGES ===
INTELLIGENCE
+2 Insight WIS Common, Elvish, Thieves’ Cant
35 ft. (Walking)
+1 P +2 Intimidation CHA
+1 Investigation INT
12 P +4 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +4 Perception WIS


+0 Performance CHA === ACTIONS ===
+2 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Sneak Attack
Once per turn, you can deal an extra 1d6 damage
Help, Hide, Ready, Search, Use an Object, to one creature you hit with an attack with a finesse or
+1 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise, ranged weapon if you have advantage on the attack
E +7 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object roll. You don’t need advantage on the attack roll if
another enemy of the target is within 5 ft. of it, that
E +7 Stealth DEX === BONUS ACTIONS === enemy isn’t incapacitated, and you don’t have
CHARISMA Cunning Action disadvantage on the attack roll.
+2 Survival WIS
You can take a bonus action on each of your turns

+0 to take the Dash, Disengage, or Hide action.

=== SPECIAL ===


Mask of the Wild
10 You can attempt to hide even when you are only
lightly obscured.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Crossbow, Hand +5 1d6+3 Piercing Martial, Ammunition, Range, Light, Loading, Range (30/120)

Shortsword +5 1d6+3 Piercing Martial, Finesse, Light


12 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +1 0 Bludgeoning


11 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Rogue 2 ST1Xgm
CLASS & LEVEL PLAYER NAME
ST1Xgm's Character
Wood Elf Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES === * Keen Senses • BR 23


You have proficiency in the Perception skill.
* Hit Points • PHB 95
* Fey Ancestry • BR 23
* Proficiencies • PHB 95 You have advantage on saves against being charmed,
and magic can’t put you to sleep.
* Expertise • PHB 96
Your proficiency bonus is doubled for any ability check * Trance • BR 23
you make for two chosen proficiencies. [6th] Choose You don't need to sleep, but meditate semiconsciously
two additional proficiencies. for 4 hours a day. While meditating, you can dream
after a fashion; such dreams are actually mental
* Sneak Attack • PHB 96 exercises that have become reflexive through years of
Once per turn, you can deal an extra 1d6 damage to practice. After resting in this way, you gain the same
one creature you hit with an attack with a finesse or benefit that a human does from 8 hours of sleep.
ranged weapon if you have advantage on the attack
roll. You don’t need advantage on the attack roll if * Mask of the Wild • BR 24
another enemy of the target is within 5 ft. of it, that You can attempt to hide even when you are only lightly
enemy isn’t incapacitated, and you don’t have obscured.
disadvantage on the attack roll.
| Special
| Special

* Thieves’ Cant • PHB 96


You have learned thieves’ cant, a secret mix of dialect,
jargon, and code that allows you to hide messages in
seemingly normal conversation. It takes four times
longer to convey such a message than it does to
speak the same idea plainly.

* Cunning Action • PHB 96


You can take a bonus action on each of your turns to
take the Dash, Disengage, or Hide action.

| 1 Bonus Action

=== WOOD ELF RACIAL TRAITS ===

* Darkvision • BR 23
You can see in darkness (shades of gray) up to 60 ft.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb.

Crossbow, Hand 1 3 lb.

SP 0 Shortsword 1 2 lb.

EP 0

GP 0

PP 0
WEIGHT CARRIED

15 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb.
PUSH/DRAG/LIFT

240 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
ST1Xgm's Character
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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