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Fighter 3 BiOsmium

CLASS & LEVEL PLAYER NAME


Link
Half-Elf Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +5 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
• +4 Constitution +2 15 28 --
+3 -1 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
16
+2 Charisma
Total 3d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+2 DEFENSES HIT DICE DEATH SAVES

14 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION P +4 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+2 P +2

-1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

14 P +5 Athletics STR === TOOLS ===


ABILITY SAVE DC Cook's Utensils, Vehicles (Land),
+2 Deception CHA
Woodcarver's Tools
-1 History INT
INTELLIGENCE
+0 Insight WIS === LANGUAGES ===
30 ft. (Walking) Common, Elvish
-1 +2 Intimidation CHA
-1 Investigation INT
8 +0 Medicine WIS SPEED

-1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +0 Perception WIS


P +4 Performance CHA === ACTIONS ===
+0 +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
=== SPECIAL ===
Action Surge • 1 / Short Rest
Help, Hide, Ready, Search, Use an Object, Once per short rest, you can take one additional
-1 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise, action on your turn. [17th] Twice per short rest
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
Disarming Attack
P +4 Stealth DEX Superiority Dice • 4 / Short Rest When you hit with a weapon attack, you can
CHARISMA You learn maneuvers that are fueled by superiority expend one superiority die to add it to the damage and
P +2 Survival WIS
dice. Maneuvers enhance an attack in some way. You to disarm the target if it fails a STR saving throw (DC
13).
+2 have 4d8 superiority dice per short rest.

=== BONUS ACTIONS === Evasive Footwork


Second Wind • 1 / Short Rest When you move, you can expend one superiority
14 Once per short rest, you can use a bonus action to die, rolling the die and adding the number rolled to
regain 1d10 + 3 HP. your AC until you stop moving.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

10 PASSIVE WISDOM (PERCEPTION)


Boomerang +4 1d4+2 Bludgeoning Simple, Range, Range (60/120)

Longbow +4 1d8+2 Piercing Martial, Ammunition, Heavy, Range, Two-Handed, Range (150/600)

10 PASSIVE WISDOM (INSIGHT)

Longsword +5 1d8+5 Slashing Martial, Versatile


9 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +5 4 Bludgeoning

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Fighter 3 BiOsmium
CLASS & LEVEL PLAYER NAME
Link
Half-Elf Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== FIGHTER FEATURES === | Disarming Attack • PHB


When you hit with a weapon attack, you can expend
* Hit Points • PHB 71 one superiority die to add it to the damage and to
disarm the target if it fails a STR saving throw (DC 13).
* Proficiencies • PHB 71
| Special
* Fighting Style • PHB 72
You adopt a fighting style specialty. | Evasive Footwork • PHB
When you move, you can expend one superiority die,
| Dueling • PHB rolling the die and adding the number rolled to your AC
You gain a +2 bonus to damage when wielding only a until you stop moving.
weapon in one hand.
| Special
* Second Wind • PHB 72
Once per short rest, you can use a bonus action to | Sweeping Attack • PHB
regain 1d10 + 3 HP. When you hit with a melee weapon attack, you can
expend one superiority die to deal damage to another
| 1 / Short Rest • 1 Bonus Action creature within 5 ft. of the original target and within
your reach (if the original attack would hit it) equal to
* Action Surge • PHB 72 the number you roll on the superiority die.
Once per short rest, you can take one additional
action on your turn. [17th] Twice per short rest | Special

| 1 / Short Rest • Special


=== HALF-ELF RACIAL TRAITS ===
* Martial Archetype • PHB 72
* Ability Score Increase • PHB 39
| Battle Master
* Darkvision • PHB 39
* Combat Superiority • PHB 73 You can see in darkness (shades of gray) up to 60 ft.
You learn maneuvers that are fueled by superiority
dice. Maneuvers enhance an attack in some way. You * Fey Ancestry • PHB 39
have 4d8 superiority dice per short rest. You have advantage on saving throws against being
charmed, and magic can’t put you to sleep.
| Superiority Dice: 4 / Short Rest • 1 Action
* Skill Versatility • PHB 39
* Student of War • PHB 73 You gain proficiency in two skills of your choice.
You gain proficiency with one type of artisan’s tools.
* Languages • PHB 39
* Maneuvers • PHB 74

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Shield 1 6 lb. Waterskin 1 5 lb.

Leather 1 10 lb.

SP 0 Longsword 1 3 lb.

Longbow 1 2 lb.
EP 0 Boomerang 1 --

Arrows 20 1 lb.
GP 25 Backpack 1 5 lb.

Bedroll 1 7 lb.
PP 0 Clothes, Fine 1 6 lb.

Mess Kit 1 1 lb.


WEIGHT CARRIED

87 lb. Rations (1 day) 10 20 lb.

ENCUMBERED Rope, Hempen (50 feet) 1 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

240 lb. Signet Ring 1 --

PUSH/DRAG/LIFT Tinderbox 1 1 lb.

480 lb. Torch 10 10 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Link
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I’m confident in my own abilities


and do what I can to instill
confidence in others.
If someone is in trouble, I’m always
PERSONALITY TRAITS

Destiny. Nothing and no one can steer me away


from my higher calling. (Any)

IDEALS

I protect those who cannot


protect themselves.
BONDS

I’m convinced of the significance of


my destiny, and blind to my
shortcomings and the risk of failure.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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