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Blood Techniques: You know 1 additional Chinoike Clan D- Make them bleed: You can now cast bloodletting as a
Rank Jutsu, this does not count against your jutsu known. bonus action and it doesn't cost chakra to cast anymore.
CHINOIKE FEATURES Bad blood: Whenever a creature would regain HP, if they
Hemorrhaging: This new condition is something that the have the hemorrhaging status effect, the hemorrhaging
Chinoike clan constantly use, in order to cast some of their damage instantly triggers.
jutsu you or an enemy must be under this effect. This effect is
specified at the bottom of the clan. At 11th level you gain a +5 bonus to your passive
perception and one of the following feature;
Blood Bending: The Chinoike have access to a separate list
of Jutsu unique to their Clan. You can add these Jutsu to your Blood weaponry 3: You can only take this feature If you
jutsu list instead of selecting jutsu from the Normal jutsu list. already have blood weaponry 2. Whenever you make a
weapon it becomes a +2 weapon and it gains one weapon
Ketsuryūgan: The Chinoike’s dojutsu that has the ability to property it doesn't already have.
manipulate the iron in a person’s blood and also cast genjutsu Everlasting genjutsu: When a genjutsu of yours would
near or above the level of the sharingan, beginning at 1st level end you can spend a reaction to re cast the jutsu or force
you can as a Bonus Action action spend 5 chakra to activate the creature to remake the save spending twice the chakra
this Dojutsu for 30 minutes. You may only use features cost that you did to first cast it. (You can only do this once
gained from this Clan Feature while your Ketsuryūgan is per genjutsu casting)
active. You may only learn features from the lists provided at
each given level; Hemorrhaging unbound: Whenever you deal damage
At 3rd level you gain 30 feet of chakra sight and two of the with a chinoike clan hijutsu the damaged creature gains 1
following Features; stack of hemorrhaging. (This can only happen once per
Blood Weaponry 1: As a bonus action and by spending 5 turn)
chakra you can make weapons from your own blood. Pick
a weapon to make, you are proficient with this weapon, if Blood Infusion: Starting at 3rd level you’ve managed to
this weapon has the heavy property you can ignore the better control your Hijutsu. When casting Chinoike Clan
requirement. If this weapon doesn’t have the finesse Hijutsu you can, as a bonus action, have it gain either an
property, it gains it. This weapon lasts until your additional die of necrotic damage, or its save DC increased by
ketsuryūgan ends. This weapon bypasses resistance and it 1. If the jutsu heals, you can instead increase the healing by 1
also counts as chakra enhanced. die. At 7th level you can choose to either spend the BA or
instead spend 5 chakra. At 11th level these bonuses increase
Prolonged Sight: Your ketsuryūgan has gained an to 2.
increase in efficiency. Your ketsuryūgan now lasts for 30
minutes more. Blood link: Beginning at 7th level your mastery over blood
Blood Sucking: Whenever you take the attack action, you allows you to have a blood link with a single ally (chosen at a
may replace one or more attacks with a blood-draining short or long rest) allowing you to feel one another's chakra
strike. Make an Unarmed Attack, or an attack with a blood as long as you’re within a 500 foot radius of one another.
weapon against the creature, on a hit, you deal necrotic Additionally you can, when taking damage of any kind except
damage equal to your Hit Dice + twice your Constitution Physic damage, use a reaction and give your link partner half
modifier, and gain that much Health as Temporary Hit of the damage taken as temp hp, you still take all of the
points, when you do this, you expend your Hit dice as you damage dealt to you this temp hp can’t stack. Beginning at
roll them. 15th level the number of links you can have increases to 2.
(you can only give temp hp once per round)
Genjutsu Advantage: When you cast a chinoike genjutsu
you can as a part of casting the jutsu spend 5 chakra to
increase the DC by 1.
CHINOIKE CLAN JUTSU
D-Rank
Blood amp
Bloodletting Classification: Hijutsu
Classification: Hijutsu
Rank: D-Rank
Rank: D-Rank
Casting Time: 1 Action
Range: 60-feet
Duration: Instant
Duration: Instant
Components: CM, HS
Components: CM
Cost: 4 chakra
Cost: 1 chakra
Keyword: Hijutsu, Ninjutsu, Medical
your jutsu save dc, if they fail they gain the hemorrhaging At Higher Ranks: For each rank you cast this jutsu above D-
status effect. The user can chose to not give the effect to an Rank, increase the cost of this jutsu by 3 and the healing by
enemy and instead give it to themselves this costs no chakra. 1d6.
Blood daggers C-Rank
Classification: Hijutsu
Rank: D-Rank
Blood lake
Casting Time: 1 Action
Classification: Hijutsu
Range: 60-feet
Rank: C-rank
Components: HS,CM
Range: 60-feet
Cost: 5 chakra
Duration: instant
hemorrhaging status and the user must have the ketsuryūgan Keyword: Hijutsu, Genjutsu, Visual
active for the jutsu to work) The user of this jutsu uses their Description: (As part of the requirements of this jutsu, you
ketsuryūgan to manipulate blood from themselves or an must have the Ketsuryūgan active) You use your ketsuryūgan
enemy and turns said blood into 3 daggers that swirl behind to trap an enemy in a genjutsu the enemy must make a con
the user. You can send out a dagger as a bonus action save vs your jutsu save dc if failed the enemy is stuck in a
allowing you to make a ranged ninjutsu attack dealing 2d8 knee high lake of blood while blood pours from the sky the
piercing damage. Once all daggers have been thrown this enemy feels like they’ve spent days there with no rest they
jutsu ends.
gain 1 point of exhaustion the enemy’s exhaustion cannot go
At Higher Ranks: For each rank you cast this jutsu above D- up past 2 using this jutsu.
Rank, Increase the cost of this jutsu by 3 and increase the
damage die by 1d8.
Blood illusions
Classification: Hijutsu
Rank: D-Rank
Range: 60-feet
Cost: 5 chakra
Rank: B-rank
Classification: Hijutsu
Casting Time: 1 Action
Rank: C-rank
Range: 60 feet
Range: touch
Components: HS, CM
Duration: 1 minute
Cost: 12 chakra
Components: CM,HS
Keywords: Hijutsu, Ninjutsu
Cost: 8 chakra
Description: (The user or an enemy must have the
Keyword: Hijutsu, Ninjutsu
hemorrhaging status and the ketsuryūgan active for the jutsu
Description: (As part of the requirements of this jutsu, you to work) You manipulate the blood of a creature or yourself
must have the Ketsuryūgan active, a dead target who must and make spikes out of them under an enemy. The creature
have had the Hemorrhaging effect before death) You cut your must make a dex save or be impaled by said spikes when
finger and mix in some of your own blood with the creature impaled the creature is grappled, prone, they cant make hand
chosen, this causes the targets blood to act in a volatile way, seals or form chakra seals, and they take 3d6 piercing
the wound then patches up and you gain full control of the damage at the start of their turns. A creature can remake the
targets movement, you can then chose to make the target save after they have taken the damage.
explode in a ball of blood and organs. Every creature in a 15
foot radius must make a dex save if failed they take 3d6 force Blood numbing
damage and gain 2 ranks of fear against the caster who
eploded the body. If the dex save is passed they instead gain 1 Classification: Hijutsu
rank of fear against the caster and no force damage. This fear Rank: B-rank
lasts until the end of the affected creatures next turn. This Casting Time: 1 Action
creature has 15 HP, and it uses all of its original saves and Range: 60-feet
Components: CM
Classification: Hijutsu
Description: (As part of the requirements of this jutsu, you
Rank: C-Rank
must have the Ketsuryūgan active) The user manipulates the
Casting Time: 1 Action
targeted creatures blood and overcharges it giving them the
Range: 60 feet
false sense of not taking as much damage as normal, the
Duration: Instant
creature must make a con save against your genjutsu save dc
Components: CM, HS
if failed any attacks made at the enemy deal an additional 1d8
Cost: 9 Chakra
+ half of wisdom modifier (min 1) of necrotic damage. This
Keywords: Hijutsu, Ninjutsu
damage cant be negated.
Description:(As part of the requirements of this jutsu, you
must have the Ketsuryūgan active, and at least one dagger
from the jutsu blood dagger) The user Manipulates a blood
dagger into a larg knife, the user then launches it an an
enemy, the target creature must make a dex saving throw
taking 2d12 force damage and 2d12 piercing damage or half
as much
B-Rank
Blood spikes
A-Rank
Blood dragon
Classification: Hijutsu
Rank: A-rank
Range: 30-feet
Components: HS,CM
Blood dragon
Cost: 20 Chakra
Huge construct, Unaligned
Keywords: Hijutsu, Ninjutsu
Description: (The user and an enemy must have the Armor Class: 15+ Your Ninjutsu Ability Modifier Hit
hemorrhaging status and the user must have the ketsuryūgan Points: 125 (10d10 + 70)
active for the jutsu to work) You manipulate the blood both Speed: 50 ft.
inside yourself and an enemy and add chakra to it expanding
it into a massive dragon made out of blood.You command the
Dragon and it only listens to you (no action needed). The cost STR DEX CON INT WIS CHA
of this jutsu cannot be reduced in any way. It is proficient in 23 (+6) 10 (0) 25 (+7) 1 (-5) 10 (0) 1 (-5)
all saving throws, using your Ninjutsu ability modifier as its
Proficiency bonus.
You may as a Bonus action, or reaction Damage Immunities: Poison, Psychic, Bludgeoning,
cause the dragon to use its Detonation ability. It rolls Slashing, and Piercing from non-Chakra enchanced
initiative as it has its own turns, using your Ninjutsu Ability weapons.
Modifier as its Initiative, and uses the following Statistics;
Condition Immunities: Charmed, Exhaustion,
frightened, paralyzed, petrified, poisoned.
Senses: Darkvision 60 ft, passive Perception 10
Blood strengthening
Bloodline Tables
Category: Clan
Latent Latent
Prerequisite: Chinoike Clan
Bloodline Feature .... Latent Feature Effect
You’ve managed to add more blood to your arms and Chinoike Ketsuryūgan You have gained the almighty
weapons allowing you to hit harder with them. ketsuryūgan. You gain the
ketsuryūgan clan feature and it
Increase your Intelligence or Wisdom score by 1, to a costs 5 chakra to activate and it
Maximum of 20. lasts for 10 minutes. At 7th level
You can, instead of using str or dex, use your int or wis you gain the blood infusion clan
modifier when taking the attack action with an unarmed feature though you can only use
weapon or a blood weapon. your BA to use it.(You do not
gain the 7th or 11th level
Bloody progress
feature.)
Category: Clan
Category: Clan
A creature with the hemorrhaging status effect is bleeding
Prerequisite: Chinoike Clan, lvl 12 +
internally this causes the Creature affected to take 1d4+1
After manipulating and molding blood for so long you have non-reducable necrotic damage at the beginning of their
reached a peak of manipulating blood. turns. The hemorrhaging feature can grow in lethality, if the
creature affected by the hemorrhaging condition is affected
Increase your Intelligence or Wisdom score by 1, to a by it again, they gain another rank (Hemorrhaging 2),
Maximum of 20. increasing the damage by 3. This status effect cannot be
You gain 1 more link partner for blood link removed unless a healing jutsu that removes status effects is
You can as a free action gain temp chakra by extracting cast on the creature. If a user of the ketsuryūgan is affected
blood from dead creatures within 90ft of yourself (you can by this they can end the status early by using a bonus action
only do this 3 times every long rest) you gain 5 temp at no cost. This status can only stack twice
chakra for a small creature, 10 for a medium creature, 15
for a large one, and 20 for huge and higher.
Sage mode
After coming so far in your training you've finally obtained
sage mode. You can now instead of picking the nomral sage Credit
affinity options, pick this one specific to members of the Clan made by: Witheredgnome86#8122 on
chinoike clan. discord