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5 Proficiency Bonus Sarutobi Kato Sarutobi @delhidelhidelhi

CLAN
Passive Passive
Perception Insight
Blaze walker Ninjutsu Specialist 8

Will of Fire CLASS & LEVEL

13 30ft +2 Str, +1 CON (Sarutobi)


+1 INT (Genius)
12 ✔ Taijutsu

1 Hit Point Maximum Chakra Point Maximum

(+8cha due to I.C.E)


74 112

13
Current Hit Points Current Chakra

1
74 112

✔ Chakra Control
18

4 8d6 8d12
Hit Die Chakra Die


Crafting
18 ✔ SARUTOBI FEATURES
Advanced Nature Transformation: Wind
4 ✔ Ninjutsu Advanced Chakra Control: Sarutobi are
known for their ability to squeeze every ounce
of efficiency out of every jutsu they have in their

repertoire. Select 1 Ninjutsu, Taijutsu, or
Genjutsu that you currently have, you can use
✔ that jutsu at a level of efficiency others wish
12 they had. You may reduce the chakra cost of
✔ that jutsu by 1 (min cost of 1). You may reduce
1 this jutsu cost by an additional 1 chakra at 9th,
✔ Genjutsu 11th, 15th levels.
At 3rd, 11th, & 18th levels, you may select 1
additional Jutsu to reduce the cost of by the
same amount.
8 Advanced Nature Proficiency: Wind (1 D, C,
B)

-1 Ninjutsu Adept: chakra pressure


JUTSU Category: Chakra
You have a very powerful Chakra aura. You
gain the following benefits:
Equipment: One Bingo Book Passed down to you from someone • Increase your constitution score by 1, to a maximum
of 20.
of importance, 3 Blank Ninjutsu or Genjutsu Scrolls, A Wallet • Jutsu you use that require a Creature make a
Containing 100 Ryo. Saving throw against it, DC is increased by 1.
• You release an aura of chakra indicative of
your combat ability. When making an
Padded Armor (+1 AC)(not equipped) intimidation (Cha) check, you may instead roll
your Chakra control (Con) bonus instead.
20 Shuriken
2 paper bombs NATURE RELEASE (+1 CON)
D-rank (Arms of Buddha) Scroll. Category: Ninjutsu
Increase your Intelligence score by 1, to a
maximum of 20 and i took LIGHTNING
Element.
Improved Chakra Efficiency (+1 INT)
Category: Chakra
You have gained greater control over your
chakra, gaining the following benefits:
• Increase your Constitution score by 1, to a
Village Rank:

Nature Affinity


DISTANT NINJUTSU
BLAZE WALKER When you cast a Ninjutsu that has a range of 5 feet or greater,
The Ninjutsu Specialist who you can spend 2 Chakra to double the range of the Jutsu. When
chooses to become a Blaze you cast a Ninjutsu with the range of touch, you can spend 3
Walker, becomes a primal Chakra to make the range of the Jutsu 30 feet.
engine of destruction, feared
and revered since man’s QUICKENED NINJUTSU
earliest days when using Fire When you cast a Ninjutsu that has a casting time of 1 action, you
Release Ninjutsu. can spend 5 Chakra to cast it without any
FIRE RELEASE handsigns to change the casting time to 1 bonus action for the
When you choose this casting.
Tradition at 2nd Level gain the
ability to Learn Ninjutsu with
the Fire Release Keyword.
When you cast a Fire Release
ninjutsu, you have a +2 Bonus
to Damage rolls or Increase
the Save DC’s of it by 1.
FIRE ADEPT
Also, at 2nd Level, you gain
advantage on Ninjutsu (Int)
Checks in regards to Fire
Release jutsu.
DRAGON FIRE
Starting at 6th Level, you learn
unleash powerful streams of
flame with the potential to burn
anything while conjuring your
Jutsu. As a Bonus action
when using a Ninjutsu with the
Ninjutsu Attack Taijutsu Attack Genjutsu Attack
Bonus 9 Bonus 6 Bonus 6
Ninjutsu Save Taijutsu Save Genjutsu Save
Jutsu List DC 18 DC
15 DC 15

E-Rank C-Rank A-Rank


LIGHTNING RELEASE: LIGHTNING FLASH(8 CP)(Bonus Action)
Enhanced Defense(2 CP)(Action)
FIRE RELEASE: BLAZING ASH PILE(7 CP)(Action)
FIRE RELEASE: FIRE DRAGON BULLET(7 CP)(Action)

FIRE RELEASE: EXPLOSIVE CLONE(9 CP)(Action)


WIND RELEASE: ROTATING FEROCIOUS WIND (8 CP)(Reaction)

WIND RELEASE: PRESSURE SHOCKWAVE(8 CP)(Action)

D-Rank B-Rank S-Rank


Body Flicker(4 CP)(Bonus Action) WIND RELEASE: DIVINE MOUNTAIN WIND(13 CP)(Action)

Chakra Skin( 5 CP)(Action)


SHADOW SNAKE BITE (4 CP)(Action)
FLAME RELEASE: FLAME WHIP(4 CP)(Action)
FIRE RELEASE: FIREBALL(5 CP)(Action)
FIRE RELEASE: BLAZING HANDS*(4 CP)(Action)
WIND RELEASE: COUNTER BREEZE**(2 CP)(Reaction)

WIND RELEASE: SECOND WIND(4 CP)(Bonus Action)

LIGHTNING RELEASE: CHARGED IMPULSE(4 CP)(Action)

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