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Golung IV ALIGNMENT CLASS

Adingr Luthar
Neutral Good. I help others according to Fighter Class Features [PHB p. 70, XGtE p.
their needs and promote compassion 31]
Fighter 15 (Samurai) 178,200
above all else. • Fighting Style (Great Weapon Fighting)
CLASS & LEVEL EXPERIENCE POINTS • Second Wind (regain 1d10+15 h.p.)
Guild Artisan Background [PHB p. 132] • Action Surge (extra action in turn once
Mountain Dwarf Guild Artisan • Feature: Guild Membership. betw. short rests)
RACE/ANCESTRY/HERITAGE BACKGROUND • Traits: Family are alchemists. Insensitive • Fighting Spirit (3 times betw. rests, gain adv.
manner. on attack and 15 temp. hit points)
• Ideal: Freedom is a right to all. • Extra Attack (3/attack)
• Bond: Donates to the needy. • Elegant Courtier (bonus in social situations)
SPEED
STR • Flaw: Lies about rival's work.
+5 PROFICIENCY ARMOR • Indomitable (reroll save 2 times betw. long

+5 BONUS CLASS
(AC) INITIATIVE PROFICIENCIES & LANGUAGE
rests)
• Tireless Spirit (if no uses of Fighting Spirit
20
SAVING THROWS
16 +2 25 ft. Armor: light armor, medium armor, heavy
left, gain 1 use)
• Rapid Strike (trade advantage for extra
armor, shields attack)
Armor Worn: chain mail
+10 Strength Saves * Weapons: simple weapons, martial weapons,
DEX +2 Dexterity Saves battleaxe, handaxe, throwing hammer, EQUIPMENT & TREASURE
HIT POINTS HIT DICE
+2 +10 Constitution Saves * warhammer
Tools: cook's utensils, mason's tools Carried Gear [PHB, p. 143]: chain mail armor
14
+0 Intelligence Saves
+6 Wisdom Saves *
169
105 15d10 Saving Throws: Strength, Constitution, (AC 16), greatsword, javelin, cook's utensils
Wisdom (pots, pans, knives, etc.), belt pouch, set of
-1 Charisma Saves DEATH SAVES: Success O O O Fail O O O Skills: Animal Handling, Athletics, History, common clothes, set of traveler's clothes, a
* Prof. bonus added
Insight, Persuasion letter of introduction from your guild. (This
CON Languages: Common, Dwarvish, Draconic load is about 133 lbs.; add 1 lb. per 50 coins
SKILLS WEAPON & UNARMED ATTACKS
+5 carried.)
+2 Acrobatics (Dex) Extra Attack. When making an Attack action, you RACE
may make three attacks rather than one. Lifting & Carrying: 300 lbs. max. carrying
20 +6 Animal Handling (Wis) *
Mountain Dwarf Traits [PHB p. 20] capacity; 600 lbs. pushing or dragging (speed
+0 Arcana (Int)
• Creature Type: Humanoid -5 ft.); 600 lbs. max. lift.
+10 Athletics (Str) * Longsword. Melee Weapon Attack: +10 to
• Age: 111 years old
-1 Deception (Cha) hit, reach 5 ft. Hit: 1d8+5 slashing
INT • Medium Size (4' 6", 202 lbs.) Coins & Gems: 5,511 gold pieces (gp); 15
damage. (If used two-handed in melee, • Speed not reduced by heavy armor
+5 History (Int) * silver pieces (sp); 8 copper pieces (cp); 18
+0 +6 Insight (Wis) *
does 1d10+5 damage.) • Darkvision (60 feet)
• Dwarven Resilience (versus poison)
gems (worth 500 gp each)
10 -1 Intimidation (Cha) Javelin. Melee Weapon Attack: +10 to hit, reach • Dwarven Armor Training (light, med.)
+0 Investigation (Int) 5 ft. Hit: 1d6+5 piercing damage. (If thrown, • Dwarven Combat Training (var. weapons)
+1 Medicine (Wis) normal range to 30 ft.; disadvantage long • Tool Proficiency (mason's tools)
+0 Nature (Int) range 31 to 120 ft.) • Stonecunning (stonework lore)
WIS
+1 Perception (Wis)
+1 -1 Performance (Cha) MAGIC, FEATS & SPECIAL ATTACKS

12 +5 Persuasion (Cha) * Fighting Style: Great Weapon Fighting. Reroll 1


or 2 on damage dice with two-handed melee
+0 Religion (Int)
+2 Sleight of Hand (Dex) weapons.
+2 Stealth (Dex) (Disadv.) Fighting Style: Protection. Use reaction with
CHA
+1 Survival (Wis) shield to cause disadvantage on attack
-1 against target in 5 feet.
8 * Prof. bonus added

11 PASSIVE WISDOM
(PERCEPTION)

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