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7/21/23, 9:13 PM Fast Character | D&D Character Maker | Wood Elf Druid 3 (Circle of the Moon)

Rhara Benia
Druid 3 (Circle of the Moon) 936
CLASS & LEVEL EXPERIENCE POINTS PLAYER NAME
Wood Elf Acolyte
RACE/ANCESTRY/HERITAGE BACKGROUND CAMPAIGN or PLAYER ID

SPEED FEATURES, TRAITS & MORE


STR
+0 +2 PROFICIENCY
BONUS
ARMOR
CLASS Alignment: Neutral Good. I help others
(AC) INITIATIVE according to their needs and promote
10 compassion above all else.
SAVING THROWS
15 +2 35 ft.
Acolyte Background [PHB p. 127]
Armor Worn: leather armor, wooden shield
+0 Strength Saves  • Feature: Shelter of the Faithful.
DEX +2 Dexterity Saves  • Traits: Joined faith for wrong reasons, but
HIT POINTS HIT DICE now true believer. Personally hated by a
+2 +2 Constitution Saves 
+1 Intelligence Saves *
24 3d8
demon lord.
15 +5 Wisdom Saves * • Ideal: Rally for pending religious war.
+1 Charisma Saves  • Bond: Teacher of children.
DEATH SAVES:   Success  O O O   Fail  O O O • Flaw: Once stole from temple funds.
* Prof. bonus added
CON SKILLS WEAPON & UNARMED ATTACKS
Wood Elf Traits [PHB p. 23]
• Creature Type: Humanoid (Fey lineage)
+2 +2  Acrobatics (Dex) Basic Attack. One target per Attack action. • Age: 116 years old
14 +5  Animal Handling (Wis) * • Medium Size (5' 7", 191 lbs.)
-1  Arcana (Int) Scimitar. Melee Weapon Attack: +4 to hit, • Darkvision (60 feet)
reach 5 ft. Hit: 1d6+2 slashing damage. • Elf Weapon Training (swords, bows)
+0  Athletics (Str)
• Fey Ancestry (vs. charm, no sleep)
+1  Deception (Cha)
INT Dagger. Melee or Ranged Weapon Attack: +4 to • Keen Senses (Perception)
-1  History (Int) • Mask of the Wild (hide outdoors)
-1 +5  Insight (Wis) *
hit, reach 5 ft. 1d4+2 piercing damage. (If
thrown, normal range to 20 ft.; disadvantage • Trance (4 hrs. as 8 hrs. sleep)
8 +1  Intimidation (Cha) long range 21 to 60 ft.)
-1  Investigation (Int) Druid Class Features [PHB p. 65]
Shillelagh Club. Melee Spell/Weapon Attack: +5 • Ritual Casting
+3  Medicine (Wis) to hit, reach 5 ft. Hit: 1d8+3 bludgeoning • Wild Shape (max. CR 1, no flying or
+1  Nature (Int) * damage. (Cantrip effect on weapon lasts for 1
WIS minute.)
swimming, twice betw. short or long rests)
+5  Perception (Wis) * • Combat Wild Shape (change as bonus
+3 +1  Performance (Cha)
MAGIC, FEATS & SPECIAL ATTACKS
action, trade spell slots to heal)
16 +1  Persuasion (Cha)
+1  Religion (Int) * Poison Spray Cantrip. Ranged Spell Attack: Spellcasting [PHB p. 201]
+2  Sleight of Hand (Dex) Target a creature within 10 ft. that you can
see, it must succeed on a DC 13 Constitution
+2  Stealth (Dex) saving throw or take 1d12 poison damage. Spell Attack Modifier +5
CHA Spell Save DC 13
+3  Survival (Wis) (No damage if made save.)
+1
EQUIPMENT & TREASURE Cantrips Known: Poison Spray, Shillelagh
12 * Prof. bonus added
Carried Gear [PHB, p. 143]: leather armor (AC
15 PASSIVE WISDOM
(PERCEPTION) 11), shield (AC +2), scimitar, club, dagger, sling Prepared Spells
and 20 stones, set of common clothes, holy 1st Level (4 slots): Detect Magic, Cure
symbol: amulet, prayer book, 5 sticks of incense, Wounds, Faerie Fire, Animal Friendship
PROFICIENCIES & LANGUAGES vestments. (This load is about 40 lbs.; add 1 lb. 2nd Level (2 slots): Barkskin, Beast Sense
Armor: light armor, medium armor, shields per 50 coins carried.)
(nonmetal only)
Coins & Gems: 4 gold pieces (gp); 31 silver
Weapons: club, dagger, dart, javelin, pieces (sp); 23 copper pieces (cp); 4 gems (worth
longbow, longsword, mace, quarterstaff, 10 gp each)
scimitar, shortbow, shortsword, sickle,
sling, spear
Tools: herbalism kit
Saving Throws: Intelligence, Wisdom
Skills: Animal Handling, Insight, Nature,
Perception, Religion
Languages: Common, Drudic, Elvish,
Halfling, Celestial

ENCUMBRANCE
Lifting & Carrying: 150 lbs. max. carrying
capacity; 300 lbs. pushing or dragging (speed
-5 ft.); 300 lbs. max. lift.

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