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Obmi
Fighter 10 (Champion) 69,120
CLASS & LEVEL EXPERIENCE POINTS PLAYER NAME
Mountain Dwarf Spy
RACE/ANCESTRY/HERITAGE BACKGROUND CAMPAIGN or PLAYER ID
BONUS
ARMOR
CLASS
Alignment: Chaotic Evil. I violently follow
(AC) INITIATIVE my greed, hatred, or bloodlust, promoting
20 my own freedom and control over others.
SAVING THROWS
18 +1 25 ft.
Spy Background [PHB p. 129]
Armor Worn: chain mail, shield
+9 Strength Saves *
• Feature: Criminal Contact.
DEX +1 Dexterity Saves
• Traits: Never talks about past. Has rivalry
HIT POINTS HIT DICE with a noble.
+1 +8 Constitution Saves *
-1 Intelligence Saves
104 10d10
• Ideal: The weak exist to be controlled and
13 +1 Wisdom Saves
manipulated, not protected.
+0 Charisma Saves
• Bond: Seeks missing family.
DEATH SAVES: Success O O O Fail O O O • Flaw: Drinks heavily to forget.
* Prof. bonus added
reach 5 ft. Hit: 1d8+5 slashing damage. • Dwarven Resilience (versus poison)
+4 Deception (Cha) *
INT (If used two-handed in melee, does • Dwarven Armor Training (light, med.)
-1 History (Int)
1d10+5 damage.) • Dwarven Combat Training (var. weapons)
-1 +1 Insight (Wis)
• Tool Proficiency (mason's tools)
8 +0 Intimidation (Cha)
Javelin. Melee Weapon Attack: +9 to hit, reach 5 • Stonecunning (stonework lore)
-1 Investigation (Int)
ft. Hit: 1d6+5 piercing damage. (If thrown,
+1 Medicine (Wis)
normal range to 30 ft.; disadvantage long Fighter Class Features [PHB p. 70]
range 31 to 120 ft.) • Fighting Style (Duelling)
-1 Nature (Int)
ENCUMBRANCE
Lifting & Carrying: 300 lbs. max. carrying
capacity; 600 lbs. pushing or dragging (speed
-5 ft.); 600 lbs. max. lift.
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