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7/23/22, 6:09 PM Fast Character | D&D Character Maker | Mountain Dwarf Fighter 10 (Champion)

Obmi
Fighter 10 (Champion) 69,120
CLASS & LEVEL EXPERIENCE POINTS PLAYER NAME
Mountain Dwarf Spy
RACE/ANCESTRY/HERITAGE BACKGROUND CAMPAIGN or PLAYER ID

SPEED FEATURES, TRAITS & MORE


STR
+5 +4 PROFICIENCY

BONUS
ARMOR
CLASS
Alignment: Chaotic Evil. I violently follow
(AC) INITIATIVE my greed, hatred, or bloodlust, promoting
20 my own freedom and control over others.
SAVING THROWS
18 +1 25 ft.
Spy Background [PHB p. 129]
Armor Worn: chain mail, shield
+9 Strength Saves *
• Feature: Criminal Contact.
DEX +1 Dexterity Saves 
• Traits: Never talks about past. Has rivalry
HIT POINTS HIT DICE with a noble.
+1 +8 Constitution Saves *

-1 Intelligence Saves 

104 10d10
• Ideal: The weak exist to be controlled and
13 +1 Wisdom Saves 
manipulated, not protected.
+0 Charisma Saves 
• Bond: Seeks missing family.
DEATH SAVES:   Success  O O O   Fail  O O O • Flaw: Drinks heavily to forget.
* Prof. bonus added

CON SKILLS WEAPON & UNARMED ATTACKS


Mountain Dwarf Traits [PHB p. 20]
• Creature Type: Humanoid
+4 +3  Acrobatics (Dex)
Extra Attack. When making an Attack action,
you may make two attacks rather than one.
• Age: 131 years old
18 +5  Animal Handling (Wis) *
• Medium Size (4' 6", 172 lbs.)
-1  Arcana (Int)
• Speed not reduced by heavy armor
Battleaxe. Melee Weapon Attack: +9 to hit, • Darkvision (60 feet)
+7  Athletics (Str)

reach 5 ft. Hit: 1d8+5 slashing damage. • Dwarven Resilience (versus poison)
+4  Deception (Cha) *

INT (If used two-handed in melee, does • Dwarven Armor Training (light, med.)
-1  History (Int)
1d10+5 damage.) • Dwarven Combat Training (var. weapons)
-1 +1  Insight (Wis)
• Tool Proficiency (mason's tools)
8 +0  Intimidation (Cha)
Javelin. Melee Weapon Attack: +9 to hit, reach 5 • Stonecunning (stonework lore)
-1  Investigation (Int)
ft. Hit: 1d6+5 piercing damage. (If thrown,
+1  Medicine (Wis)
normal range to 30 ft.; disadvantage long Fighter Class Features [PHB p. 70]
range 31 to 120 ft.) • Fighting Style (Duelling)
-1  Nature (Int)

WIS • Second Wind (regain 1d10+10 h.p.)


+5  Perception (Wis) *
MAGIC, FEATS & SPECIAL ATTACKS • Action Surge (extra action in turn once
+1 +0  Performance (Cha)

Fighting Style: Duelling. Add 2 damage to each


betw. short rests)
12 +0  Persuasion (Cha)
• Improved Critical (crit on 19 or 20)
melee weapon attack if no other weapon in
-1  Religion (Int)
other hand. • Extra Attack (2/attack)
+3  Sleight of Hand (Dex)
• Remarkable Athlete (boost jumping and
Fighting Style: Great Weapon Fighting. Reroll non-prof. Str, Dex, Con skills)
+5  Stealth (Dex) * (Disadv.)
• Indomitable (reroll save 1 time betw. long
CHA 1 or 2 on damage dice with two-handed
+1  Survival (Wis)
melee weapons. rests)
+0 • Second Fighting Style (Great Weapon
Fighting)
10 * Prof. bonus added
EQUIPMENT & TREASURE
Carried Gear [PHB, p. 143]: chain mail armor
15 PASSIVE WISDOM
(PERCEPTION) (AC 16), shield (AC +2), battleaxe, javelin, belt
pouch, crowbar, set of dark common clothes with
hood. (This load is about 133 lbs.; add 1 lb. per
PROFICIENCIES & LANGUAGES 50 coins carried.)

Armor: light armor, medium armor, heavy


armor, shields Coins & Gems:
761 gold pieces (gp);
35 silver
pieces (sp);
20 copper pieces (cp);
13 gems
Weapons: simple weapons, martial weapons, (worth 100 gp each)

battleaxe, handaxe, throwing hammer,


warhammer
Tools: disguise kit, mason's tools, thieves'
tools
Saving Throws: Strength, Constitution
Skills: Animal Handling, Deception,
Perception, Stealth
Languages: Common, Dwarvish

ENCUMBRANCE
Lifting & Carrying: 300 lbs. max. carrying
capacity; 600 lbs. pushing or dragging (speed
-5 ft.); 600 lbs. max. lift.

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