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CREDITS

Designer: Yaco#0001 - ItsYaco


Template: Simple Microsoft Word Template by Laura
Hirsbrunner
Cover Illustrator: Unknown.
Special Thanks: Kingsare4ever for creating the system.
Mr.Geguydudeman for the ‘’Will of fire’’ Feature
System: Naruto 5e
Early revisions: Promethia, Cryo
Playtesters: None yet
Version: 0.3

Feel free to change or replace any Hijutsu or Medical


keyword if you feel so.

Im planning to add a few more jutsus and Feats, if you


have any reccomendation or ideas, please let me know.

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D-RANK HIDDEN SHADOW SKANE BURIAL
Classification: Hijutsu
HIDDEN SHADOW SNAKE HANDS Rank: D-Rank
Classification: Hijutsu Casting Time: 1 Action
Rank: D-Rank Range: 30ft
Casting Time: 1 Bonus Action Duration: Instant
Range: Self Components: CM
Duration: Concentration, up to 1 minute Cost: 5 Chakra
Components: CM Keywords: Hijutsu, Ninjutsu
Cost: 5 Chakra Description: As part of the requirements for this jutsu, you
Keywords: Hijutsu, Ninjutsu must have ‘’Soft Physique Modification’’ active. The user
Description: The user summons several snakes from under burrows their arms underground and extends their limbs to
their sleeve or from their bare shoulders. For the duration grab an opponent by their ankles, draggim them into the
your unarmed attack range is 10 feet and you have ground, burying them with only their head being exposed.
advantage on grapple checks. Your unarmed damage deals The target must succeed a Dexterity Saving Throw, being
1d6 + Your Ninjutsu Modifier Piercing damage. You can’t restrained. If you are hidden from the target and they are
hold any weapon while deploying snakes. unaware of your presence they make their save at
disadvantage. Creatures who are restrained by this jutsu
BINDING SNAKE GLARE SPELL can make a strength saving throw as an action on their turn
to end the effect of this jutsu. This Jutsu ignores total cover.
Classification: Hijutsu
Rank: D-Rank
Casting Time: 1 Action
YIN HEALING WOUND DESTRUCTION
Range: 5ft. Classification: Hijutsu / Ninjutsu
Duration: instant Rank: D-Rank
Components: HS, CM Casting Time: 1 Bonus Action
Cost: 5 Chakra Range: Self
Keywords: Hijutsu, Ninjutsu, Fuinjutsu Duration: Concentration, Up to 1 minute
Description: The user summons up to two big snakes which Components: CM
crawl out from one's sleeves. Up to two creatures of your Cost: 5 Chakra
choice within 5ft of you must succeed a Dexterity Saving Keywords: Hijutsu, Ninjutsu, Medical
Throw, ganing the restrained condition until this jutsu Description: The user analyses an opponent's facial
ends, and taking 2d8 bludgeoning damage on a failure. A expression, movements, and the properties of their jutsu
restrained creature can try to free himself by succeeding a and attacks to anticipate where and how he will be attacked.
Strength Saving Throw on their turns. Gathering chakra in advance into the area of his body where
At Higher Ranks: You can only upcast this jutsu to B- the attack will strike, preemptively starting medical
treatment in order to minimise the damage. You roll an
Rank, doing so, increase the cost of this jutsu by 7, the
insight check with a DC of 10 + the level of your enemy. On a
range to 10ft, amount of creatures to 3 and damage by 2d8
success, you can trigger, as a reaction to that enemy dealing
SOFT PHYSIQUE MODIFICATION damage to you, this jutsu. You reduce all incoming damage
by half. On a critical Insight roll, you reduce all incoming
Classification: Hijutsu
damage by half + double your proficiency bonus. On a cricial
Rank: D-Rank
fail, you instead recibe double your proficiency bonus as
Casting Time: 1 Bonus Action
damage.
Range: Self
Duration: Concentration, up to 1 minute
Components: CM
CHAKRA ABSORBING SNAKES
Classification: Hijutsu / Ninjutsu
Cost: 5 Chakra
Rank: D-Rank
Keywords: Hijutsu, Ninjutsu
Casting Time: 1 Action
Description: The user dislocates his body's joints and then
Range: Touch
uses chakra to manipulate them, making them capable to
Duration: Concentration, Up to 1 minute
extend and flex in a supernatural way. For the duration your
Components: CM, HS
unarmed attack range is 15 feet and have advantage on
Cost: 5 Chakra
grapple checks. Your unarmed damage deals 1d6 + Your
Keywords: Hijutsu, Ninjutsu
Taijutsu Modifier bludgeoning damage. You lose
Description: The user restrains the target with special black
proficiency on all weapons while this jutsu is active, and
snakes that steadily absorb their chakra. As part of the
attack rolls with weapons are made at disadvantage.
requirements for this jutsu, the objective must be under the
At Higher Ranks: For each rank you cast this jutsu above
incapacitated, paralyzed, Grappled or Restrained condition.
D-Rank, increase the cost of this jutsu by 3, 5 ft. of range
If the creature is under the Grappled or restrained
and damage by 1d6
condition, the snakes takes the control of the effect, taking
grip of the creature. The target makes a Constitution Saving
Throw in order to resist the chakra being forcefully removed
from his body, and must do one at the start of each of your
turns, Loosing 1d8 chakra on a failed, and half of it on a
success. You gain half of the drained chakra as normal CP.
Aditionaly the objective, if posible, must take a Strength
saving throw to break free of the snakes. If the creature tries
to use any Chakra-base action to free himself, the Strength
DC Will increase equal to your proficiency bonus.
At Higher Ranks: For each rank you cast this jutsu above
D-Rank, increase the cost of this jutsu by 3 and 1d8 of
chakra drained.

2
C-RANK STRIKING SHADOW SNAKE ASSAULT
Classification: Hijutsu
MANY HIDDEN SHADOW SNAKE HANDS Rank: C-Rank
Classification: Hijutsu Casting Time: 1 Action
Rank: C-Rank Range: Self (30-foot Cube)
Casting Time: 1 Bonus Action Duration: Instant
Range: Self Components: HS, CM
Duration: Concentration, Up to 1 minute Cost: 9 Chakra
Components: CM Keywords: Hijutsu, Ninjutsu
Cost: 9 Chakra Description: The user burries his hands and summons a
Keywords: Hijutsu, Ninjutsu large amounts of snakes that emerge from underground.
Description: By increasing the amount of snakes Creatures in this radius must succeed a Dexterity saving
summoned with the Hidden Shadow Snake Hands, the throw, taking 2d8 Piercing and 2d8 Poison damage and
diversity of this ninjutsu is increased. For the duratrion having to take a Constitution Saving Throw, ganing one
your unarmed attack range is 15 feet and have advantage rank of Envenomed on a Failure. On a successful dexterity
on grapple checks. Your unarmed damage deals 1d8 + Your save the creature only takes half damage. This Jutsu ignores
Ninjutsu Modifier Piercing damage. Once you grapple a total cover.
creature, you can, as a bonus action, command your At Higher Ranks: For each rank you cast this jutsu
snakes to bite or constrict the creature. You can’t hold or above C-Rank, increase the cost of this jutsu by 3 and
use any weapon while deploying snakes. increase the damage by 1d8 piercing.

NATURE RELEASE: NATURE SNAKE


• Bite: The target takes 2d8 Poison Damage and have to
succeed a constitution Saving throw, Ganing one rank of
Classification: Hijutsu
Envenomed on a failure. Rank: C-Rank
• Constrict: The target takes 2d8 bludgeoning Damage and
Casting Time: 1 Action
have to succeed a Strange Saving throw, begin restrained Range: 30ft
on a failure. Duration: Instant
Components: HS, CM
At Higher Ranks: For each rank you cast this jutsu above
Cost: 9 Chakra
D-Rank, increase the cost of this jutsu by 3, 5ft. of range Keywords: Hijutsu, Ninjutsu
and all damage by 1d8 Description: As part of the requirements for this jutsu, you
must have at least one Nature Release. The user creates a
snake construct of the Chakra nature of his choise, Sending
it towards an enemy. Make a ranged ninjutsu attack, on a
hit, the effect of the jutsu varies based on the Nature Release
selected.
• Earth: Target Creature takes 2d8 bludgeoning damage
and 2d8 Earth Damage and must also make a
Constitution saving throw ganing the Weakened
condition until the end of their next turn.
• Wind: The jutsu gains a Range of 60 Feet and deals 3d6
Slashing and 3d6 Wind damage.
• Fire: Target creature Takes 2d8 Force and 2d8 Fire
damage, and all creatures in a 25-foot cone behind the
target creature must also make a Constitution saving
throw, gaining two ranks of the burned condition.
• Water: Target creature takes 2d10 cold and 2d10
bludgeoning damage, and is forced to make a Strength
Saving throw. On a Failed save, target creature is knocked
SNAKE CLONE TECHNIQUE •
back 25ft and its prone.
Classification: Hijutsu Lightning: Target creature takes 2d8 Force and 2d8
Rank: C-Rank Lightnight damage, and must make a Constitution saving
Casting Time: 1 Reaction, which you take when you would throw, being Shocked for 1d4 rounds on a failed saved.
take damage or make a Dexterity saving throw.
Range: Self
Duration: Instant
Components: CM
Cost: 9 Chakra
Keywords: Hijutsu, Ninjutsu
Description: when taking damage, the user’s body
disintegrates into dozens of small snakes and reform in the
same spot moments later. When Targeted by an attack you
may increase your AC by +5. If a meele attack were to miss
you thanks to this AC increase the creature who missed
must make a constitution saving throw or else gain one
rank of poisoned that lasts for a minute.

3
VANISHING FACIAL COPY TECHNIQUE ARMOUR-EATER TECHNIQUE
Classification: Ninjutsu Classification: Hijutsu
Rank: C-Rank Rank: C-Rank
Casting Time: 30 min. Casting Time: 1 Reaction, which you take when you are the
Range: Self target from a unarmed or meele weapon attack
Duration: Special Range: Touch
Components: CM, NT () Duration: Concentration, up to 1 hour.
Cost: 9 Chakra Components: CM, HS, NT (Medium or heavy armor)
Keywords: Ninjutsu, Medical Cost: 9 Chakra
Description: The user applies surgery to a corpse’s face, Keywords: Ninjutsu
allowing them to take the face and use it as their own. Description: The user melts and destroy their armour,
Because it's an actual face and not a disguise, the user runs creating a black liquid that captures the enemy. When this
minimun to no risk of being discovered due to jutsu is activated, the enemy must succeed a Dexterity
imperfections or minor flaws. Make a Medicine Check with a Saving Throw at disadvantage. The target is paralized for
DC of 17. On a success, the user has successfully removed the duration, while able to speak on a failed save. The armor
the target face. He can use it as his own. On a Fail, the face is is melted to the point it no longer repairable. This jutsu can
destroyed and can not be recovered. When wearing the face, be activated as a normal action, targeting a creature that is
any deception checks you made to cover your true identity grappled, incapacitated or unconscious.
are made in advantage. Perception and insight checks
against you that focuses on your face are made at
disadvantage. The face will slowly deteriorates if someone
deals damage to you, it has HP equal to the Medicine Check
performed at its creation, and can not be cured or repaired,
if you suffer that ammount of damage, the face will expire.
This does NOT change your voice.

B-RANK
FROMATION OF TEN THOUSAND SNAKES
Classification: Hijutsu
Rank: B-Rank
Casting Time: 1 Action
Range: 60-Foot cone
Duration: Instant
Components: CM, HS
Cost: 14 Chakra
Keywords: Hijutsu, Ninjutsu
Description: You release a a countless number of snakes
that moves violently towards eveyone in front of you.
Creatures in a 60-foot cone originating from you must
succeed a Constitution saving throw at disadvantage, taking
OROCHIMARU-STYLE BODY REPLACEMENT 3d10 piercing and 3d10 poison damage and two ranks of
TECHNIQUE envenomed on a failed save. On a successful save they take
Classification: Hijutsu half damage and no additional effects.
Rank: C-Rank At Higher Ranks: For each rank you cast this jutsu above
Casting Time: 1 Reaction, that you take when you suffer any B-Rank, increase the cost of this jutsu by 3 and increase the
damage, or would take a Dexterity or Strenght saving throw damage by 1d10.
Range: Self
Duration: Instant
Components: CM
SLITHERING SNAKE MODE
Classification: Hijutsu
Cost: 9 Chakra
Rank: B-Rank
Keywords: Hijutsu, Ninjutsu
Casting Time: 1 Bonus action
Description: This technique allows the user to materialise a
Range: Self
new body inside of the one thats in risk and exit, typically by
Duration: Concentration, Up to 1 minute
regurgitating it from their mouth, in a manner that
Components: CM, HS
resembles how a snake sheds its skin. When activated, your
Cost: 14 Chakra
AC doubles, as your previous body is taking the damage that
Keywords: Hijutsu, Ninjutsu
intended to kill you. And you made your Dexterity or
Description: The user turns the lower half of their body into
Strenght Saving throw at advantage, doubleing their
a snake's tail, which greatly increases their speed and
modifier. When you emerge, your new body is far more
agility. For the duration, your movement speed is doubled,
sensitive than the previous one. For the next minute, any
and you gain advantage on Dexterity Saving Throws and
damage that you take, deals an additional 3d8 damage, that
ignore dificult terrain. Also, you have advantage on grapple
cant be reduce in any way.
checks against you.
At Higher Ranks: For each rank you cast this jutsu above
At Higher Ranks: For each rank you cast this jutsu above
C-Rank, increase the cost of this jutsu by 3 and reduce de
B-Rank, increase the cost of this jutsu by 3 and increase the
sensitive damage by 1d8. When upcasted to A-Rank, you
movement by 10ft.
can, as part of your reaction, move up to half your speed.

4
GATHERING OF THE SNAKES CLONE SNAKES
Classification: Hijutsu Classification: Hijutsu
Rank: B-Rank Rank: B-Rank
Casting Time: 1 Reaction, which you take when you would Casting Time: 1 hour
take lethal slashing or piercing damage or when you have Range: 30 ft.
being bisect, beheaded, or would loose any limb. Duration: 1 day
Range: Self Components: CM, HS, CS
Duration: Instant Cost: 14 Chakra
Components: CM, HS Keywords: Hijutsu, Ninjutsu, Medical
Cost: 14 Chakra Description: The user uses his own DNA to develop tiny
Keywords: Hijutsu, Ninjutsu snakes of the color of your choise. This snakes can multiply
Description: Snakes emerges from where the user where at a rapid rate but have a short lifespan. During a short rest,
damaged, and pull the body back together, undoing the you can use two hit dices to create 1 Charge of snakes, this
damage sustained. After using this jutsu, you can not use it charge last for 1 day until they die completly.
again for 1d4 weeks.
CLONE SNAKES: SERPENT TECHNIQUE
SNAKE MOUTH TRAP Classification: Hijutsu
Classification: Hijutsu Rank: B-Rank
Rank: B-Rank Casting Time: 1 action
Casting Time: 1 Action Range: 45 ft.
Range: 30 ft. Duration: Instant
Duration: Concentration, Up to 10 minute Components: CM, HS,
Components: CM, HS, CS Cost: 14 Chakra, 10 hp, 3 Clone Snake charges.
Cost: 14 Chakra Keywords: Hijutsu, Ninjutsu,
Keywords: Hijutsu, Ninjutsu, Fuinjutsu Description: The user combine a a group of tiny snakes that
Description: The user summons and traps everyone in rapidly multiply and die in a short spam with his own blood
range inside the stomach of a snake. Walls of elastic flesh an chakra, to increase the ratio of multiplication of the
rise on the edges of this jutsu range, the floor turns into creatures. The snakes will take the form of a giant snake-
dificult terrain and all creatures inside are meet with dim like construct, that immidietly target an attack a creature.
light. The walls of this jutsu have an AC of 30, HP of 250 and Make a Ranged Ninjutsu Attack, on a hit, the target takes
can support even a Huge Size creature being summoned 4d12 and gain two ranks of envenomed. On a fail thats not
inside without suffer damage. critical, the objective must make a constitution saving
throw, ganing two ranks of enfenomed on a fail. This jutsu
DEAD SOUL TECHNIQUE doubles its range when its cast in water.
Classification: Hijutsu
Rank: B-Rank CLONE SNAKES: HEALING TECHNIQUE
Casting Time: 30 Min. Classification: Hijutsu
Range: 30 ft. Rank: B-Rank
Duration: Concentration, Up to 10 minute Casting Time: 1 action
Components: CM, HS, CS Range: Self
Cost: 14 Chakra Duration: Instant
Keywords: Hijutsu, Ninjutsu, Medical Components: CM, HS
Description: The user performs surgery on a corpse to Cost: 14 Chakra – 2 Clone Snake charges.
temporarily make its heart beat again, then uses their Keywords: Hijutsu, Ninjutsu, Medical
chakra to control the body's movements for the duration, Description: The user implant or consume the small mass
creating the appearance that the body is a live person. of snakes in order to heal himself. You heal a value equal to
Make a Medicine Check with a DC of 15. On a success, you 4 of your hit dice + ninjutsu modifier. You can try to implant
gain control of the body, and can make him act as you or let other creatures consume the snakes, but they must
please on your bonus action, taking movement and normal take a constitution saving throw to accept your biologic
actions. You do not get vision or hearing from it, as it is just components into their bodies. On a success, they heal 4 of
your hit dice + your ninjutsu modifier, on a fail, they roll the
like a puppet, and it can not go more tan 120 ft. away from
same dices, and take necrotic damage for half the ammount
you or the jutsu fails.
rounded down.
The corpse cant speak, and creatures 5ft away from it
does perception and insight checks targeting the corpse at
advantage.
The corpse have an AC and HP equal to your Ninjutsu
Save DC-4, and 15 Chakra. The Corpse does every saving
throw without any modifier added to it and looses
proficiency on every weapon. It can cast any jutsu C-Rank
or less that it had when he or she was alive. Once the chakra
or hp of the corpse reaches 0, you loose control of the body.
You can only concentrate on this jutsu, otherwhise, the
jutsu fails.
At Higher Ranks: For each rank you cast this jutsu above
B-Rank, increase the cost of this jutsu by 3 and the Medicine
check DC by +2, Then increase the corpse AC and HP
modifier +2, and gain +5 chakra

5
FOUR BLACK FOGS FORMATION FOUR BLACK SNAKES FORMATION
Classification: Hijutsu Classification: Hijutsu
Rank: B-Rank Rank: A-Rank
Casting Time: 1 full turn action Casting Time: 1 full turn action
Range: Special Range: 45-ft Square
Duration: 1 day. Duration: instant
Components: CM, HS, CS, NT (Coffin, or similar) Components: CM, HS
Cost: 14 Chakra – 2 Clone Snake charges. Cost: 17 Chakra, each caster.
Keywords: Hijutsu, Ninjutsu, Medical, Fūinjutsu Keywords: Hijutsu, Ninjutsu
Description: In order to cast this jutsu, you must be assisted Description: In order to cast this jutsu, you must be assisted
by 3 willing creatures or clones of any kind of yourself. Its by 3 willing creatures or clones of any kind of yourself. Its
not required that the other creatures have knowledge of this not required that the other creatures have knowledge of this
jutsu, since they can assist on the necessary HS. The four jutsu. The four users stand in a square formation within 5. ft
users stand in a square formation within 5. Ft of a 5th of the edges, each on one edge, if the other users are not in
creature. They create a dark, dense fog high in the air that place, they can use their reaction to move up to twice their
descends on the target, creating a powerful barrier that movement speed in order to arrive at the casting spot. The
seals the creature off from all outside forces, even death. casters erect a large barrier between them, covering a 45ft
For the duration, the target enters a false-death state, square with a height that goes up to the clouds to the point
preventing any damage, from any source to be dealt to him. that it just blends in the sky. On command of the original
caster, everything inside is incinerated. Everyone inside the
area must succeed a Constitution saving throw, taking 12d12
FOUR VIOLET FLAMES FORMATION fire damage on a failed one, and half on a success.
Classification: Hijutsu
Rank: B-Rank CLONE SNAKES: BODY RECREATION
Casting Time: 1 full turn action Classification: Hijutsu
Range: 45-ft Square Rank: A-Rank
Duration: Concentration, Up to 1 hour Casting Time: 1 hour
Components: CM, HS Range: Self
Cost: 14 Chakra. Duration: Instant
Keywords: Hijutsu, Ninjutsu, Components: CM, HS, CS
Description: In order to cast this jutsu, you must be assisted Cost: 20 Chakra – 8 Clone Snake charges.
by 3 willing creatures or clones of any kind of yourself. Its Keywords: Hijutsu, Ninjutsu, Medical
not required that the other creatures have knowledge of this Description: The user uses their clone snakes to execute
jutsu. The four users stand in a square formation within 5. ft the process of recreation and multiplication of another
of the edges, each on one edge, if the other users are not in being's cells to create a clone of them, this process
place, they can use their reaction to move up to twice their requires the DNA of the intended target, This DNA sample
movement speed in order to arrive at the spot. The casters is extracted with the only purpose of casting this jutsu, and
from a large barrier between them, covering a 45ft square it’s not just a piece of hair, the user must take a medicine
with a height that goes up into the sky. The barrier is made check with a DC of 13 + target level on a creature thats
of purple flames, which will instantly engulf those who incapacitated, paralyzed, or Restrained, its unconscious, or
come into contact with it, thus preventing anyone from dead. Once extracted, the caster let the snakes start the
entering or leaving the area. The casters can stand inside or process, replicating the DNA and forming a clone.
outside the área of the barrier, but can not move once Once created, the clone last for 48 hours and become a
created. Anyone trying to enter or leave the barrier will mindless tool under the user’s control, the clone can act on
suffer 12d12 fire damage, and have an AC of 35 for any the caster commands as an Bonus Action, and can Move or
attacks trying to go through. If the caster suffer any damage use normal actions. The clones have a AC equal to your
or perform any action during concentration, this jutsu fail.
ninjutsu save DC, and HP equal to 8 Hit dice of yours+ your
At Higher Ranks: You can only upcast this jutsu to A-Rank,
medicine modifier, you can transfer any amount of your
allowing the casters build a second wall, arround them, for
chakra to the clone during the creation of it and only then.
mayor protection.
Clones produced through this method are also able to use

A-RANK
any jutsus possessed by their original creature, up to B-
Rank. This clones have vulnerability to fire damage, and
have resistance to cold damage. If the 48 hours passes, ori f
TWIN SNAKES MUTUAL DEATH TECHNIQUE clone HP or CP reach 0, the clone start splitting apart and
Classification: Hijutsu
dies.
Rank: A-Rank
Casting Time: 1 full turn action
Range: Touch
Duration: instant
Components: CM, HS
Cost: 20 Chakra
Keywords: Hijutsu, Ninjutsu
Description: In order to cast this jutsu, you must unite at
least one hand with the target crature that must be under
the restrain or grapple condition. The user grabs one of
their intended victim's hands and forces it to assist in
performing the necessary hand seals. Once this is done, the
user and the victim die

6
Medium Humanoid, Elite, Synthetic human, Scout, Prof + 5
Ninjutsu. +11 to hit, (Ninjutsu save DC 18)
Armor Class 21 (Padded Armor)
E-Ranks (Cost 3): String Light Formation,
Hit Points 143
Chakra Points 103 D-Ranks (Cost 5): Binding Snake Glare Spell, Soft Physique Modification,
Speed 35 ft. Hidden Shadow Snake Burial, Sensing Technique, Substitution Technique,
Level 8 Wind Release: Gale Palm
Initiative +7 C-Ranks (Cost 9): Snake Clone Technique, Many Hidden Shadow Snake
Hands, Striking Shadow Snake Assault,
STR DEX CON INT WIS CHA Lightning Release: Lightning Snake, Lightning Release: Lightning Snake,
12 (+1) 18 (+4) 12 (+1) 17 (+3) 11 (+0) 13 (+1)
Wind Release: Great Breakthrough, Wind Release: Sickle Weasel

Saving Throws Dex +8, Wis +7


Skills Athletics +6, Acrobatics +9, Chakra Control +7, History +8,
Perception +5 Multiattack. Mitsuki can make 2 unarmed strike attacks.
Damage Resistance Poison Unarmed Strike. Melee Weapon Attack: +9to hit, reach 5ft., one target.
Condition Immunity Poisoned Hit:6(1d4+ 4) Bludgeoning damage.
Senses passive Perception 15 Kunai. Range Weapon Attack: +9to hit, reach 30/60ft., one target.
Hit:6(1d4+ 4) Piercing damage.
Pincer Movement. When an ally moves adjacent to an enemy you can
Sage Art: Great Snake Lightning. (Celestial-Sage Mode required)(Cost 15)
spend your reaction to move up to your speed towards that same enemy.
+16 hit DC 18
Light-Footed. You can Disengage or Dash as a bonus action. When an
Target creature takes 4d8 Force and 4d8 Lightnight damage, and must
enemy moves adjacent to you, you can spend your reaction to move away
make a Constitution saving throw, being Shocked for 2d4 rounds on a
up to half your speed.
failed saved.
Will of Fire. When bloodied, Mitsuki gains +2 to all rolls
Agile. Mitsuki Makes Dexterity Saving throws at advantage.
Orochimaru’s Legacy. Any Poison damage that Mitsuki makes deals an Mitsuki can make take one Elite Action at the start of each round to either
additional damage equal to his level (8). move or take an additional Action. You can use your Elite Actions to
perform the following actions.
Immune system. Mitsuki gains Resistance to Poison damage and condition
immunity. Celestial-sage mode. Mitsuki activates his Chakra Mode. For 1-minute
Mitsuki ‘s Taijutsu Ability Score becomes 24, his speed is Doubled and he
Power of Will. Three times per encounter, Mitsuki can add +3 to any saving
can only cast jutsus with the Hijutsus keyword, these jutsus deals 12
throw.
additional damage and are casted without HS or CS. While active, Mitsuki
loses 2d8+8 health at the end of each of his turns.
Attack. Mitsuki is able to makes one unarmed attack or casts a Jutsu.

When Mitsuki would roll any Saving throw, he may roll an additional d4.
You may roll any number of d4 you have remaining. You have a total
number of d4 equal to your level per combat

7
Medium Humanoid, Elite, Orochimaru’s Addept, Iconic, Prof + 6
Ninjutsu. +12 to hit, (Ninjutsu save DC 19)
Armor Class 22 (Padded Armor)
E-Ranks (Cost 3): Escape Technique
Hit Points 181
Chakra Points 181 D-Ranks (Cost 5): Sensing Technique, Substitution Technique
Speed 40 ft. C-Ranks (Cost 9): Snake Clone Technique, Many Hidden Shadow Snake
Level 10 Hands, Fire release: Fire Dragon Bullet
Initiative +9 B-Ranks (Cost 14): Summoning Technique,
A-Ranks (Cost 20): Twin Snake Mutual Death Technique
STR DEX CON INT WIS CHA
12 (+1) 18 (+4) 12 (+1) 16 (+3) 16 (+3) 11 (+0) Genjutsu. +12 to hit, (Genjutsu save DC 19)
E-Ranks (Cost 3): Release, Minor illusion
Saving Throws Dex +12, Wis +11 D-Ranks (Cost 5): Bane, Cause Fear, Doubled Pain, Ineptitude
Skills Athletics +6, Acrobatics +10, Chakra Control +7, Deception +6,
C-Ranks (Cost 9): Circular Movement, Genjutsu break,
Insight +9, Intimidation +6, Stealth +10
Damage Resistance Poison B-Ranks (Cost 14): Tree binding Death
Condition Immunity Poisoned
Senses passive Perception 15
Multiattack. Anko can make 2 unarmed strike attacks.
Pincer Movement. When an ally moves adjacent to an enemy you can Unarmed Strike. Melee Weapon Attack: +10to hit, reach 5ft., one target.
spend your reaction to move up to your speed towards that same enemy. Hit:6(1d4+ 4) Bludgeoning damage.
Amplified Defense. Three times per encounter Anko can take an Senbon. Range Weapon Attack: +10to hit, reach 30/60ft., one target.
additional reaction. Hit:6(1d4+ 4) Piercing damage.
Superior Ability. When Anko would make a saving throw vs any hostile
jutsu or feature, you may add 1d8 to the saving throw. You may only do
this once per round. Anko can make take one Elite Action at the start of each round to either
Agile. Anko makes Dexterity Saving throws at advantage. move or take an additional Action. You can use your Elite Actions to
Orochimaru’s Legacy. Any Poison damage that Anko Makes deals an perform the following actions.
additional damage equal to her level (10). Curse Seal of Heaven, Level 1. Anko enters the first state of the cursed
Immune system. Anko gains Resistance to Poison damage and condition seal. For 1-minute Anko ‘s Dexterity & Intelligence hability score is
immunity. increased by +2. Also, gain +2 on all attack rolls that she performs.

Guerrilla. When anko makes an attack while hidden, she does not reveal Attack. Anko is able to makes one unarmed attack or casts a Jutsu.
herself and can remain hiding.

When Anko would roll any Saving throw, she may roll an additional d4.
You may roll any number of d4 you have remaining. You have a total
number of d4 equal to your level per combat

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