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FUMA CLAN Lethal precision: Fuma are rarely known for their lack

of accuracy. Beginning at 15th level, when making a


“You aren’t going to get away with this!” The injured
ranged weapon attack with a Weapon with the Thrown
kunoichi wearing red says aloud to the enemy standing
property you score a critical on a roll of 19-20. This
before her. A thin but seemingly athletic man glares at her
becomes 18, 19, or 20 at 18th level.
before responding. “And who exactly is gonna hold me

FUMA CLAN JUTSU


accountable? They left you here to watch the safe, it’s their
fault for being dumb enough to~” he stops mid-sentence as
a spinning Fuma-shuriken chops his ally in half. He drops
into a defensive stance with eyes darting around the room. D-RANK
Unable to find where it could have come from there is only
one entrance. A figure appears in the same entrances path. It FALLING HEAVEN: DIVINE
reaches into a back pouch before launching multiple Classification: Hijutsu, Bukijutsu
shuriken into the room so much so that it begins to tear into Rank: D-Rank
the thin man. “It’s a shame. They sent you to rob it” the man Casting Time: 1 Action
wearing a chunin vest says while looking sternly at his Range: 60 Feet
student’s adversary. Duration: Instantaneous
—Tatsunami Aburame Components: M, W (Fuma-Shuriken or Monster
The Long Road, Ch. 2 exert. Shuriken)
The training field has thrown weapons stabbed all Cost: 5 Chakra
across the targets with some stabbed in blind spots. A Keywords: Hijutsu, Bukijutsu
single young girl sits in the middle of the field sweating Description: By Coating your weapon in chakra, and
and standing while using her knees as a bracing tool. creating an extremely powerful spin you sharpen the
Training to never miss, and always hit their target is edge just enough to split the air and even sound. Make a
what ties the Fuma Clan together. Ranged Taijutsu attack, dealing 3d10 Slashing damage
on a hit.
WE NEVER MISS At Higher Ranks: For each rank you cast this jutsu
above D-Rank, increase the cost of this jutsu by 3 and
The Fuma Clan is a traveling clan that stays within the
the damage by 1d10
borders of the Land of Fire. Many of their clan's
techniques revolve around the manipulation of weapons
but most prolifically, the Fuma-Shuriken. Members of
FALLING HEAVEN: SPLIT
Classification: Hijutsu, Bukijutsu
the clan possess visual prowess and are able to quickly
Rank: D-Rank
analyze the angles of attacks increasing the probability
Casting Time: 1 Action
to hit with a weapon, which they then use in their
Range: Self (30 Foot Clone)
various secret techniques. If standard weapons aren't
Duration: Instant
enough for a battle, Fuma can use the clan's secret
Components: M, W (Thrown Property)
Bukijutsu to overwhelm their opponents even defeating
Cost: 5 Chakra
enemies who prove to be resistant to normal weapon
Keywords: Hijutsu, Bukijutsu
attacks.
Description: You release a collection of thrown weapons

FUMA TRAITS that cover a wide range piercing through everything and
one in their path. Creature in range must make a
Ability Score Increase: +2 Dex, +1 Wis
Dexterity saving throw, taking 3d8 slashing damage on a
Speed: Your base walking speed is 30 feet.
failed save or half as much with a successful one.
Skill Proficiencies: Perception, Taijutsu
At Higher Ranks: For each rank you cast this jutsu
Weapon Proficiencies: You are proficient with all ranged
above D-Rank, increase the cost of this jutsu by 3 and
Weapons.
damage by 2d8.
FUMA FEATURES FALLING HEAVEN: RAIN
House of Flying Daggers: The Fuma have access to a
Classification: Hijutsu, Bukijutsu
separate list of Jutsu unique to their Clan. You can add
Rank: D-Rank
these Jutsu to your jutsu list instead of selecting jutsu
Casting Time: 1 Action
from the Normal jutsu list.
Range: 30 feet (20 Foot sphere)
Immaculate Accuracy: Fuma Clansmen are known for
Duration: Instant
their superior skill using throwing weapons. Beginning
Components: M, W (Thrown Property)
at 3rd level, when making a ranged attack with weapons
Cost: 4 Chakra
with the Thrown Property, you gain a +1 Bonus to Attack
Keywords: Hijutsu, Bukijutsu
and damage rolls. This bonus increases to +2 at 7th and
Description: You launch the thrown weapons into the
+3 at 11th.
sky before your weapons collide bouncing off of each
Working the Angles: Beginning at 7th level, when you
other as they rain downward piercing through
use a weapon with the Thrown property you can as a
everything in range. Creatures in range must succeed a
bonus action recall the weapon even if it doesn’t have
Dexterity saving throw taking 4d6 Piercing damage or
the returning property. You must still have a free hand
half as much on a successful one.
for this.
At Higher Ranks: For each rank you cast this jutsu
Fuma Shuriken Master: Fuma Clansmen are named
above D-Rank, increase the cost of this jutsu by 3 and
after their most prolific ninja tools, The Shuriken.
damage by 2d6.
Beginning at 11th level, you increase the damage dice of
Shuriken, Fuma-Shuriken, and Monster Shuriken are all
increased. Shuriken now deal 2d4, Fuma Shuriken now
deal 2d8 and Monster Shuriken now deals 2d12.

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