Professional Documents
Culture Documents
FUMA TRAITS that cover a wide range piercing through everything and
one in their path. Creature in range must make a
Ability Score Increase: +2 Dex, +1 Wis
Dexterity saving throw, taking 3d8 slashing damage on a
Speed: Your base walking speed is 30 feet.
failed save or half as much with a successful one.
Skill Proficiencies: Perception, Taijutsu
At Higher Ranks: For each rank you cast this jutsu
Weapon Proficiencies: You are proficient with all ranged
above D-Rank, increase the cost of this jutsu by 3 and
Weapons.
damage by 2d8.
FUMA FEATURES FALLING HEAVEN: RAIN
House of Flying Daggers: The Fuma have access to a
Classification: Hijutsu, Bukijutsu
separate list of Jutsu unique to their Clan. You can add
Rank: D-Rank
these Jutsu to your jutsu list instead of selecting jutsu
Casting Time: 1 Action
from the Normal jutsu list.
Range: 30 feet (20 Foot sphere)
Immaculate Accuracy: Fuma Clansmen are known for
Duration: Instant
their superior skill using throwing weapons. Beginning
Components: M, W (Thrown Property)
at 3rd level, when making a ranged attack with weapons
Cost: 4 Chakra
with the Thrown Property, you gain a +1 Bonus to Attack
Keywords: Hijutsu, Bukijutsu
and damage rolls. This bonus increases to +2 at 7th and
Description: You launch the thrown weapons into the
+3 at 11th.
sky before your weapons collide bouncing off of each
Working the Angles: Beginning at 7th level, when you
other as they rain downward piercing through
use a weapon with the Thrown property you can as a
everything in range. Creatures in range must succeed a
bonus action recall the weapon even if it doesn’t have
Dexterity saving throw taking 4d6 Piercing damage or
the returning property. You must still have a free hand
half as much on a successful one.
for this.
At Higher Ranks: For each rank you cast this jutsu
Fuma Shuriken Master: Fuma Clansmen are named
above D-Rank, increase the cost of this jutsu by 3 and
after their most prolific ninja tools, The Shuriken.
damage by 2d6.
Beginning at 11th level, you increase the damage dice of
Shuriken, Fuma-Shuriken, and Monster Shuriken are all
increased. Shuriken now deal 2d4, Fuma Shuriken now
deal 2d8 and Monster Shuriken now deals 2d12.