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INSPIRATION
STRENGTH
18 4 30
-4 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
2 PERSONALITY TRAITS
4
● 7
1
Dexterity
Constitution
58
CURRENT HIT POINTS IDEALS
● 6 Intelligence
19 1 Wisdom
0 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
1
+4 Acrobatics (Dex) Total 8d8 SUCCESSES
12 +1 Animal Handling (Wis) FAILURES
● +6 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● -1 Athletics (Str)
3 ● +3
+3
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Constructed Resilience (Advantage on
Light Crossbow +7 1d8 / Piercing poison saving throws and poison resistance.
16 ● +1 Insight (Wis) No need to sleep, eat, drink, or breathe,
0 Intimidation (Cha) Dagger +7 1d4 / Piercing immunity to disease and sleep magic.)
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
444 99cm 66,6kg
AGE HEIGHT WEIGHT
Lock Nut
N/A N/A N/A
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
Thieves' Cant
AWAKENED MIND - Starting at 1st level, your alien knowledge gives you the ability to touch the minds of other creatures. You can telepathically speak to any creature you can see within 30 feet of
you. You don't need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language;
CANTRIPS - 2;
SPELL SLOTS - 2 spells slots 2nd level. You regain all spell slots when you finish a short or long rest.
SPELLS KNOWN OF lST LEVEL AND HIGHER - 4 - Dissontant Whispers, Invisibility, Detect Thoughts, Phantasmal Force
SPELLCASTING ABILITY - Charisma is your spellcasting ability for your warlock spells;
PACT OF THE CHAIN - You learn the find familiar spell and can cast it as a ritual. The spell doesn't count against your number of spells known. When you cast the spell, you can choose one of the
normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite. Additionally, when you take the Attack action, you can forgo one of your own attacks to allow
your familiar to make one attack of its own with its reaction.
Uncanny Dodge (when an attacker you can see hits you with an attack, you can use your reaction to halve the attack's damage against you)
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Warlock INT 14 +6
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Blade Ward
Mending
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
Dissonant Whispers
4
SPELLS KNOWN
2 2
Invisibility
Detect Thoughts
Phantasmal Force
5
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.