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Rogue, 5 / Warlock, 3 Far Traveler Nick

CLASS & LEVEL BACKGROUND PLAYER NAME


Lock Nut
Warforged CN
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
18 4 30
-4 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

2 PERSONALITY TRAITS

Hit Point Maximum 58


- Strength
DEXTERITY

4
● 7

1
Dexterity
Constitution
58
CURRENT HIT POINTS IDEALS
● 6 Intelligence
19 1 Wisdom
0 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

1
+4 Acrobatics (Dex) Total 8d8 SUCCESSES
12 +1 Animal Handling (Wis) FAILURES
● +6 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● -1 Athletics (Str)

3 ● +3

+3
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Constructed Resilience (Advantage on
Light Crossbow +7 1d8 / Piercing poison saving throws and poison resistance.
16 ● +1 Insight (Wis) No need to sleep, eat, drink, or breathe,
0 Intimidation (Cha) Dagger +7 1d4 / Piercing immunity to disease and sleep magic.)

WISDOM +8 Investigation (Int) Integrated Protection


Dissonant Whispers +6 4d6 / Psychic - You can don only armor with which you
+1 Medicine (Wis)
1 ● +10 Nature (Int)
have proficiency. It takes 1 hour to don or
doff. You can rest while
● +9 Perception (Wis) donning or doffing.
12 - Your armor can't be removed from your
0 Performance (Cha) body against your will.
0 Persuasion (Cha)
CHARISMA SELF REPAIR (You can repair superficial
+3 Religion (Int) damage using your tinker's tools and the
0 ● +7 Sleight of Hand (Dex) mending cantrip, on the last two hours of
your long rest.)
● +10 Stealth (Dex)
11 ● +7 Survival (Wis) FEAT - Obsevant:
+1 Wis, you can read lips,+5 passive Wis
SKILLS ATTACKS & SPELLCASTING (Perception) and passive Int (Investigation.)

Light Legged - Can walk normally on walls


19 PASSIVE WISDOM (PERCEPTION) and ceillings. 1 action to turn on/off, disadv.
CP
Dagger on stealth.
Light Crossbow
Light Armor, Simple Weapons, SP
Tinker's Tools
Hand Crossbows, Longswords, Studded Leather +1
Rapiers, Shortswords, Thieves Tools EP Bag Of Holding
(+10), Tinker's Tools
GP
Common, Gnome, Sylvan, Infernal,
Undercommon, Deep
Speech,Thieves Cant PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
444 99cm 66,6kg
AGE HEIGHT WEIGHT
Lock Nut
N/A N/A N/A
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Expertise (Stealth, Thieves Tools)

Sneak Attack (3d6)

Thieves' Cant

Cunning Action (can take Dash, Disengage, or Hide as a bonus action)

AWAKENED MIND - Starting at 1st level, your alien knowledge gives you the ability to touch the minds of other creatures. You can telepathically speak to any creature you can see within 30 feet of
you. You don't need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language;

CANTRIPS - 2;

SPELL SLOTS - 2 spells slots 2nd level. You regain all spell slots when you finish a short or long rest.

SPELLS KNOWN OF lST LEVEL AND HIGHER - 4 - Dissontant Whispers, Invisibility, Detect Thoughts, Phantasmal Force

SPELLCASTING ABILITY - Charisma is your spellcasting ability for your warlock spells;

ELDRITCH INVOCATIONS - VOICE OF THE CHAIN MASTER, MASK OF MANY FACES

PACT OF THE CHAIN - You learn the find familiar spell and can cast it as a ritual. The spell doesn't count against your number of spells known. When you cast the spell, you can choose one of the
normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite. Additionally, when you take the Attack action, you can forgo one of your own attacks to allow
your familiar to make one attack of its own with its reaction.

Roguish Archetype: Scout


- SKIRMISHER - Can move up to half speed as a reaction when an enemy ends its turn within 5 feet of you. This movement doesn't provoke opportunity attacks.
- SURVIVALIST - Proficiency in Nature and Survival. Your proficiency bonus is doubled for ability checks on those proficiencies.

Uncanny Dodge (when an attacker you can see hits you with an attack, you can use your reaction to halve the attack's damage against you)

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Warlock INT 14 +6
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Blade Ward
Mending

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

Dissonant Whispers

4
SPELLS KNOWN

2 2
Invisibility

Detect Thoughts

Phantasmal Force
5

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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