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Bard College of Lore 4 Navigator Klingon

CLASS & LEVEL BACKGROUND PLAYER NAME

Fairy CG
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
14 +2 30/30
-1 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

8 PERSONALITY TRAITS

Hit Point Maximum


Strength
DEXTERITY ●
Dexterity

+2

Constitution
Intelligence
CURRENT HIT POINTS IDEALS

14 Wisdom
● Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

0 Total 4d8

Acrobatics (Dex) SUCCESSES
10 Animal Handling (Wis) FAILURES

Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE
Athletics (Str)

10 ●


Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Bardic Inspiration ( ) / long rest
Rapier +4 1d8 + 2 Use a bonus action on your turn to choose one creature other
0 Insight (Wis) than yourself within 60 feet of you who can hear you. That
creature gains one Bardic Inspiration die.
Intimidation (Cha)
Once within the next 10 minutes, the creature can roll the die
WISDOM Investigation (Int) and add the number rolled to one ability check, attack roll, or
saving throw it makes. The creature can wait until after it rolls
Medicine (Wis) the d20 before deciding to use the Bardic Inspiration die, but
0 ●

Nature (Int)
must decide before the DM says whether the roll succeeds or
fails. Once the Bardic Inspiration die is rolled, it is lost. A
creature can have only one Bardic Inspiration die at a time.

Perception (Wis)
10 Magical Inspiration
If a creature has a Bardic Inspiration die from you and casts a

Performance (Cha) spell that restores hit points or deals damage, the creature
● E Persuasion (Cha) can roll that die and choose a target affected by the spell.
CHARISMA Add the number rolled as a bonus to the hit points regained
or the damage dealt. The Bardic Inspiration die is then lost.
Religion (Int)
+5 ●
Sleight of Hand (Dex) Jack of All Trades
Add half your proficiency bonus, rounded down, to any ability

E Stealth (Dex)
check you make that doesn't already include your proficiency
20 bonus.

Survival (Wis)
Song of the Rest ( )
SKILLS ATTACKS & SPELLCASTING Use soothing music or oration to help revitalize your
wounded allies during a short rest. If you or any friendly
creatures who can hear your performance regain hit points by
spending Hit Dice at the end of the short rest, each of those
PASSIVE WISDOM (PERCEPTION) creatures regains extra hit points.
CP Studded leather
Cutting Words
2 arcane catalyst When a creature that you can see within 60 feet of you
makes an attack roll, an ability check, or a damage roll, you
Navigator SP can use your reaction to expend one of your uses of Bardic
Inspiration, rolling a Bardic Inspiration die and subtracting the
Wildspace and Astral Sea maps come easy to number rolled from the creature's roll. You can choose to use
you, as well as knowledge about riches of flora this feature after the creature makes its roll, but before the
and fauna found in the vaste emptiness of EP DM determines whether the attack roll or ability check
succeeds or fails, or before the creature deals its damage.
space. The creature is immune if it can't hear you or if it's immune to
being charmed.
Fairy Magic long rest GP
You know the druidcraft cantrip, faerie fire and Sharp dressed fairy
You can ause a bonus Action to speak the armor's Command
spell. Once you cast faerie fire with this trait, you word and cause the armor to assume the Appearance of a
can't cast that spell with it again until you finish PP normal set of clothing or some other kind of armor. You
a long rest. You can also cast that spell using decide what it looks like, including color, style, and
accessories, but the armor retains its normal bulk and weight.
any spell slots you have of the appropriate level. The illusory Appearance last until you use this property again
or remove the armor.
Common

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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