You are on page 1of 12

CREDITS

Copyright Holder: Masashi Kishimoto, Shueisha, Viz Media,


Shonen Jump and all affiliated partners
Art: Masashi Kishimoto, Naruto
Cover Illustrator: 锦鲤- Link
Interior Illustrators: Masashi Kishimoto, Naruto
Designer: Kingsare4ever (Tommie)
Editor: Kingsare4ever (Tommie)
Template: Simple Microsoft Word Template by Laura Hirsbrunner
Special Thanks: Elease, Denziel, Lauren for being the first play
test dummies and allowing me to ruin your lives with this little
idea of mine. Hope you guys stay on for the long haul.
Play testers: Elease, Denziel, Lauren, Tommie, Jaden, Keenan,
Jared, David, Antonio, Jackson, Taylor, Julia and over 100
Naruto fans who are taking the time to help make this game
infinitely better
Playtesters: (Credit here)

1
UPDATES/CHANGES NINJUTSU
NON-ELEMENTAL
UPDATE FOCUS
The primary focus of this update are listed as follows; E-RANK
• Update, and bring a consolidated focus to Elemental • Chakra Blow: No longer Melee weapon attack. Now it is
jutsu. The Previous patches did that well by bringing an any weapon attack.
identity to the jutsu classes. This patch aims to make
sure that each jutsu has it’s own unique identity with the D-RANK
sea of jutsu we have within the system. • Beast Imitating Art: Deer: Damage changed to 2d8,
• As a result, Jutsu within Jiraiya’s will have one of the
down from 2d6+ability mod.
following occur; • Chakra Bolt: Reduced damage die to a d6, down from a
o Boost to Damage d8.
o Reduction to Damage o Earth: Changed to Bruised.
o Boost to Area of Effect o Lightning: Removed the shocked conditions,
o Reduction to Area of Effect duration.
o Addition of Secondary effects. o Force: Changes damage type to a d8. Changed Stun
o Removal of Secondary effects. to Daze.
o Adjusting of Effects • Hollow Stars: Fire now forces a dexterity saving throw.
o Removal of 1+ minute long durations without saves
Lightning also now shocks, with no duration.
and/or Concentration. • Medical Release Ensnaring Strike: Duration set to end of
o Reaction activation Standardization;
targets next turn.
▪ All Reactions save for a few special cases, will • Medical Release Grim Siphon: New Medical Jutsu.
now trigger on one of the following; • Medical Release Healing Hands: Healing changed from
• Taking Damage.
1d10 to 1d12.
• Making a Saving Throw. • Medical Release Healing Aura: Removed Half prof limit.
• Making an Ability Check. • Summoning Technique: Altered some text. The effect
• Seeing a Hand Signs (HS) be made.
remains unchanged.
• Seeing a Taijutsu/Bukijutsu Cast.
• C-RANK
o Removal of infinitely debilitating effects that can
• Chakra Sphere: Raised damage die to a d8. Adjusted text.
ruin/cripple a PC without ways for the PC to avoid it
Effects remain unchanged.
or remove it.
o Earth: Damage removed, replaced with bruised.
▪ For example, effects that disable a PC for a long
o Lightning: Removed duration from Shocked
period of time without the PC realistically being
duration.
able to remove or heal from it during a mission
• Chakra Tentacles: Changed checks to escape, to a flat
or post mission, should not exist in any Rank
Strength or Dexterity ability checks.
below A (rarely) or S.
• Clone Art (All of them): Now only works with Clones

MINOR CORE BOOK UPDATES •


made with Ninjutsu.
Clone Art: Assault: Cleared up language. Your clones
• Demolitions Kit: Reduced charge cost to create should not all be casting the same jutsu. Instead, their
explosives to 1. existence should only give you a buff to your attack.
• Flash Tag: Save Changed to Wisdom. • Darkness: Changed name to Sealing Art: Darkness.
• Poison Kit: Now explicitly says 5 Charges, so I don’t get • Hair Binding Technique: Cost increased to 8. Number of
another ping about it. targets, base, reduced to 1. Now only Grapples, not
• Ability Score casting Limits: Explicitly now says, Restrains.
upcasting is excluded from the rulings, meaning you can • Medical Release Aid: Changed base HP Increase to 15.
upcast jutsu of C-Rank and below to higher ranks, Changed upcast to Bonus 10. Reduced duration to 1 Hour.
without the appropriate ability scores. • Medical Release Aura of Purity: Changed language to
o Additionally, language changed to instead flat say, a instead cleanse all Mental or Sensory conditions.
character cannot Learn or Cast jutsu whose Base • Medical Release: Aura of Life: Changed language to
Rank is B-Rank or higher, if their ability scores do instead say all creatures of your choice can only be
not match the appropriate value. healed a limited number of times, instead of the jutsu
healing a limited number of Hit Points.
• Medical Aura: Changed language to instead affect all
Elemental conditions. Instead of specific conditions.
• Medical Release Restorative: Changed to instead say,
any Physical, Elemental, Mental or Sensory condition,
instead of specific conditions.
• Needle Jizo: Damage die changed to a d4.

2
• Rasengan; • Jade Devotion: Reduced upcast to 1d6.
o Earth: Removed the chakra molding block, • Jade Rain: Damage die increased to a d6. Changed die
replaced with bruised and dazed. step upgrade requirements.
o Fire: Now grants 1 burn. • Jade Screen: Now has resistance to B/P/S.
o Water: No longer double falling damage. • Mud Wave: Changed Dazed to Bruised.
o Lightning: Removed the slow condition. • Rising Rock Technique: Now makes two attacks.
• Sealing Art: Splinter: Increased damage to 4d6, from • Rock Shuriken: Changed to now act as an actual flurry of
2d6. stone shuriken.
• Shatter: Condition changed to dazed, from prone. • Stone Fist: Upcast Staggard.
• Tectonic Tide: Added bruised.
B-RANK
• Chakra Sphere: Raised damage die to a d8. Adjusted text. C-RANK
Effects remain unchanged. • Dark Rock: Radius increased to 15 feet, up from 10 feet.
• Bestial Art Lycanthrope: Removed Strength modifier • Earth Dragon Bullet: Removed dazed. Replaced with
from damage rolled. Damage die changed to 2d8. bruised.
• Kagura’s Mind Eye: Removed upcast. • Guide to Resistance: No longer affects the caster
• Summoning: Rashomon: Clarified casting time, simultaneously. Removed Medical Keyword.
removed the 1-week delay. • Mud Wolf: Increased base HP to 25. Changed their bite
• Gift of the Apex: Added Charisma bonus. damage to Earth Damage. Increased base bite damage to
• Curse of Prey: Added Charisma penalty. 1d8. Now summons two wolves at once.
• Rending Drill Fang: Reduced damage to 5d6 and Now
A-RANK inflicts Bruised on a hit.
• Bestial Art Predator: Damage die changed to 2d6. • Turning Palm: Now has second effect.
• Negative Emotion Sensing: Reduced ranged to 100 feet.
Removed Upcast. B-RANK
• Wilt: Duration changed to Concentration up to 1 minute. • Antlion Collapse: Now triggers when a creatures start
their turn within range.
S-RANK • Earth Prison Dome: Increased the chakra drain to 2d10.
• Reaper Death Seal: Cost changed to Special (50). • Earth Style Wall: Added Upcast. Now can trigger on
another creature taking damage. Duration changed to
EARTH RELEASE •
Instant. Added Resistance to B/P/S.
Iron Skinned Spear: Petrification now lasts for 24 hours
Readded Earth Release description again.
and is not permanent. Added upcast effect.
Additionally, added a new blanket effect to all Earth • Mausoleum Dumpling: Increased cube size to 20 feet. No
Release jutsu.
longer dazes, but instead inflicts 2 ranks of Bruised.
Special Effect: All Structures and constructs made by a • Sandwich Technique: Damage now 6d6 instead of 12d4.
Ninjutsu with the Earth Release keyword has resistance to
Now inflicts bruised, instead of Dazed.
cold damage and vulnerability to lightning Damage, even if • Stone Bamboo Shoot: Difficult terrain area now prevents
they jutsu does not specifically state its resistances or
dash, dodge or disengage actions.
immunities.
This is done for two reasons. One, it is my attempt to
A-RANK
save space in jutsu text. Two, to reapply the nature release
• Added/Reduced Weight: Effects cleaned up. Now adds
affinity superiority circle. Yes, this affects creatures you
make count as constructs as well. +15 Bulk to a target creature, and reduces movement
speed to 0, and grants flying speed of 60 feet.
D-RANK • Crystal Arcanum: Added B/P/S resistance.
• Ironstone Hardening: Increased upcast, damage
• Bedrock Skin: Reaction time changed to when you take
reduction.
damage. Damage reduction increased to 1d6+4, from
• Jade Forest: Removed Dazed, now inflicts 5 ranks of
1d6+1. Upcast increased to a +4.
bruised, Allows you to choose targets.
• Earth Flow River: Increased the range of the jutsu to self
• Stone Dragon: Dust breath now bruises.
(30-foot cone), up from 30 feet (20-foot line), and the
effect no longer inflicts a debilitating condition, and
instead a non-Conditional effect and the prone
S-RANK
• Diamond Bone Hardening: Removed Damage, increased
condition. Finally, the upcast now increases the size of
the cone. damage reduction.
• Earth Spine Grudge: Removed the 10 foot range from the
self-targeting. Now only provides half/partial cover,
down from three quarters.
• Earthen Grasp: Can move 30 feet, up from 20 feet.
• Earthen Tremor: Cost reduced to 3 Chakra.
• Geo Genesis: Changed to Strength saving throw.
Changed the time when the flower dissolves.
• Geo Resonance: Changed to Strength Saving throw.
• Golden Gems: Damage changed to a d12.

3
WIND RELEASE • Wind Rider: Increased flying speed to 30 feet, up from 20
feet.
Readded Wind Release description again.
Additionally, added a new mechanic, unique to wind B-RANK
release called Swirl (Yes, I know. Call me cringe if you want.
• Divine Mountain Wind: Reduced bleed ranks to 2, down
It’s cool!). Swirl as a mechanic will fill the same space as
Earths Earthen constructs, Fires Blaze Boosts, Lightnings from 5. Damage upped to 8d6, down from 10d4
• Gale Blade: Removed proficiency bonus to damage.
Overcharge, and Waters Resource boost. Swirl as a
mechanic already exists, just without the name. Damage changed to 6d8.
• Great Sickle Weasel: Removed Bleeding. Replaced with
lacerated. Now removes reactions on a failed save, until
the end of their next turn. Upcast no longer boosts
damage.
• Multilayered Gale: No longer costs an action to restore
the barriers hit points. Increase barrier HP regain to 3d6.
Increased upcast hit point gain to 10, up from 5.
• Wind Cutter: Removed Bleed. Replaced with Lacerated.
• Wyverns Surge: Now requires a Strength saving throw.
o Earth Release now inflicts bruised.
o Wind Release now deals additional damage,
D-RANK instead of increasing damage die by 1 step, and
• Air Bullet: Damage changed to 2d8. Removed ability mod inflicts bleeding.
from damage. o All elemental conditions, excluding bleeding,
• Blurring Wind: Reaction time changed to taking damage. reduced to 1 rank, down from 2.
Now forces the triggering creature to roll an additional
d20, taking the lower result, then giving disadvantage. A-RANK
• Buffeting Airwave: Added swirl mechanic. • Cast Net: Removed Daze. Reduced damage to 7d8.
• Dust Wind: Added swirl mechanic. Replaced Bleed ranks, with 1 rank of Lacerated. Added
• Gale Palm: Added swirl mechanic. Swirl Mechanic.
• Gryphons Wing Beat: Removed Dazed, replaced with • Drilling Wind Bullet: Damage reduced to 5d10, down
bruised. Added swirl mechanic. from 5d12. Bleeding reduced to 2 ranks.
• Lions Growl: Reduced attack bonus to 1d4. • Lions Fang Blade: Removed Bleed, Replaced with 2
• Palm Vortex: Made it so all elemental conditions trigger. Ranks of Lacerated. Reduced damage to 2d8.
• Raging Gale: Added swirl mechanic. Added Falling damage. • Never Ending Fall: Reduced cost to 15.
Added knock up height. • Never Ending Breath: Casting time changed to 1 action.
• Splitting Gale: Now triggers on hand Seals, not Chakra • Splitting Breeze: Added Clash Keyword, Reduced cost to
molding. 20/30/40, from 20/40/60. Reduced damage to
• Vacuum Bomb: Now has a special casting time. Now 20/30/40d4 from 24/36/48d4, Standardized damage to
doubles the number of elemental conditions a swirled wind damage. Removed Penalties to save at higher tiers.
creature passes around. Removed Unremovable condition. Removed Bleed.
Replaced with lacerated.
C-RANK • Vacuum Serial Waves: Reduced cost to 17 Chakra. Added
• Gale Fist: Upcast staggered. Damage increased to a d10. Clash, Reduced damage to 9d6, from 10d6. Removed
• Pressure Shockwave: Changed to a reaction. Removed Bleed. Added Lacerated.
Clash. Effect now triggers with all nature release keywords, • Vacuum Wall: Reduced cost to 15, down from 19.
not just fire. Effect slightly changed to better reflect its
intent. Damage reduced to 5d6, down from 6d6. S-RANK
• Rakshasa Barrier: Changed lightning immunity to • 1 Million Blade Collision: Damage increased to 34d6.
resistance. Bleed removed and replaced with Lacerated. Added Swirl
• Recovering Breeze: Changed ranged to a cone, from radius. mechanic.
Increased Hit points regains to 4d6, up from 2d6 + Ability
mod. Now ends the weakened condition.
• Rotating Ferocious Wind: Change cost to 7. Changed DC
boost to a d4.
• Sickle Weasel: Now triggers on creatures dealing damage
with a melee attack or creatures who deal damage to you
while within 20 feet of you. Damage reduced to 5d8, from
6d8. Now also inflicts bleed to all creatures who fail. Added
Swirl mechanic.
• Vacuum Barrier: Removed ability modifier to damage
reduction. Increased damage reduction to 5d10.
• Whirlwind Spear: Damage changed to 5d6, from 5d6+mod.
• Whirlwind Thrust: Changed water secondary effect to
chilled, instead of daze.

4
FIRE RELEASE B-RANK
Readded Fire Release description again. • Alchemist Flame: Reduced cone size to 60 feet. Removed
Additionally, added a new mechanic, unique to fire slow condition.
release called Blaze. Blaze as a mechanic will fill the same • Crossfire: Base line width reduced to 5 feet. And the lines
space as Earths Earthen constructs, Winds Swirl, length to 60 feet. Reduced its combination bonuses from
Lightnings Overcharge, and Waters Resource boost. Blaze 15 feet width increase to 5, and its upcast.
as a mechanic does not exist and is being added. Blaze will • Great Flame Bomb: Damage changed to 9d6+9.
not occupy jutsu description space and will instead be • Heavenly Flame: Upcast staggered.
implied through the way fire release jutsu deals damage. • Investiture of Flame: Added additional immunities,
Moving forward. All fire release jutsu that requires a user resistances, and vulnerabilities.
to roll dice, will deal +1 damage for each dice rolled. This • Starfall: Damage increased across the board.
will provide fire release is a static, flat damage bonus that 12/24/36/50d8. Combination effect increases damage by
no other nature release will be able to claim or match in an additional 5d8.
regards to intended effect.
So, to prevent myself from typing “Added Blaze A-RANK
mechanic” to every jutsu that deals damage, I will instead • Delayed Fire Missile: Delayed damage increase to 6d8,
only list changes to a jutsu’s damage die size, number etc. up from 2d8.
Assume all fire release now following the Blaze mechanics • Fire Devastation: Damage changed to 14d6, up from
rules. 10d10.
• Fire Storm: Damage changed to 20d4, up from 7d10.
D-RANK • Nova: Damage changed to 50d4
• Absorb Heat: Changed text to no longer imply an attack
was needed. Gains immunity to fire damage. Cold S-RANK
damage ignores this jutsu, preventing it from triggering. • Fiery Body: Changed Resistances, Immunities, and
• Blazing Hands: Damage changed to 5d4+5, up from 6d4. vulnerabilities. Damage changed to 10d4. Triggers twice
• Crimson Spider: Added blaze mechanic. Flame web now per turn.
uses the users Save DC. • Heat Snap: Damage changed to 35d4.
• Fox Fire: Added concentration to the new duration
effect.
• Flame Strike: Damage die reduced to 3d6, down from
3d8.
• Hellfire Rejection: Damage die changed to 3d8, up from
2d12.
• Sanguine Spear: Damage changed to 3d6, up from 2d8,
reduced the number of attacks base to 1.
• Wildfire: Damage changes to a d12 for both effects.

C-RANK
• Blazing Ash Pile: Changed trigger to Bonus action or
Reaction. Damage changed from 3d10, to 7d4.
• Dance of Fire: Reaction time changed to when you or a
creature you can see takes damage or makes a Dex save.
• Dragon Flame Bombs: Damage changed to 6d8 up from
5d12.
• Explosive Clone: Damage changed to 7d6, from 5d8.
Reduced burn ranks from 2, down to 1.
• Fire Dragon Bullet: Damage changed to 10d4.
• Flame Armor: Can no longer have its THP granted
reduced below 1, by Wind or fire damage. Grants
immunity to the burned condition, increased base
damage to 15.
• Flaming Seals: Duration reduced to 1 Minute. Removed
Revenge damage. If cast again by the same person, ends
previous casting. Cost is special now.
• Great Fireball: Damage changed to 8d6. Reduced rank of
burn to 1.
• Greenflame Ember: Reduced bonus to 1d4. Now works
with all allies. Changed saving throw to Dex.

5
WATER RELEASE LIGHTNING RELEASE
Readded Water Release description again. Readded Lightning Release description again.
Lightning damage will be going through a design pass.
D-RANK Some jutsu provides a massive benefit for being in massive
• Dolphin Break: Changed its upcast text. Removed the areas of effect. Lightning will find a better focus on single
weird restrictions. target-based damage effects. Shocked will no longer end
• Piranha Swarm: Reduces Range to 60 feet. Language next turn for most lightning jutsu. Reducing the size of
changed to specifically only allow bonus action attacks area of effects. Checking over all Overcharge and self-buff
on subsequent turns. based effects.

D-RANK
Sharks Maw: Wording change on effect tech. Damage
changed to 2d8, down from 1d10+mod.
• Tsunami Mallet: Damage die changed to a d4. Removed • Electromagnetic Field: Range changed to 20-foot cube
ability mod damage. Changed language on chilled bonus originating from caster. Language cleared up.
effect. • Lightning Ball: Shocked condition no longer ends
• Viscous Water Mass: Fixed Duration issue. automatically.
• Water Blending: Duration changed to concentration, up • Lightning Knuckle: No longer added damage, instead
to 10 minutes. deals its listed damage. Damage changed to 2d6 + ability
• Water Claws: Removed Max damage bleed trigger. mod.
• Water Palm Blade: Reduced number of attacks. Damage
changed to 2d6, down from 1d6+mod. C-RANK
• Water Pillar Thrust: Changed upcast. Added single • Spider Web: Size of cube reduced. Incapacitation now
creature can only be affected by this jutsu once per linked to shocked condition and remaining in affected
casting. area. Damage can now be boosted with upcast.
• Water Shield: Reaction timing changed. • Static Weapon: Removed bonus +1 to damage.
• Four Shark Rain: Damage changed to 3d6, down from • Surge: Reduced AC reduction radius to 60 feet.
2d6 + mod. • Thunder Bomb: Reduced radius to 30 feet.

C-RANK B-RANK
• Heavenly Mirror of Pain: Added Charisma save. • Beast Lightning: Added a creature stat box.
Conditions are removed when mirror is destroyed. • Lightning Lily: Reduced size of radius to 30 feet.
Mirror must now be held in one hand, occupying one Reduced range of jutsu to 90 feet.
hand at all times. • Strike Armor: Concentration can no longer be lost as a
• Medical Scorpion: Added chilled condition. result of damage. Reduced cost. Reduced bonus to attack
• Raging Tide: Reduced width and length of line. 10/60. roll to 1d6.
• Roar of Atlantis: All effects are once per turn. • Raging Storm: Removed Vulnerability.
• Water Clone: Cost Changed to Special.
A-RANK
B-RANK • Lightning Clone: Added Special Cost. Removed upcast.
• Water Needles of Death: Reaction trigger changed. • Lightning Dragon: Changed effects. No longer stuns.
• Tsunami Bow: Removed Slow. Reduced range to 90 feet line.
• Lightning Rat: Reduced ranged. Reduced secondary
A-RANK damage to a d4. Reduced overcharge effect.
• Acid Permeation: Damage changed to cold. • Powerful Bullet Breath: Reduced cone size. Reduced
• Heavenly Mirror of Doom: Range changed. Effect Damage to 7d8. No Longer stuns, instead incapacitates.
slightly altered. Cannot be used to target a Solo or Iconic
Adversary. If fails cannot be used to target the same S-RANK
creature for an additional 10 minutes. • Lightning Chakra Mode: Added Special Cost.
• Rain Tiger Will: Added Sensory Keyword.
• Trident: Raised Damage to 5d10 + ability mod.

6
SUMMONING • Hammer: Removed unarmed damage. Bonus damage
reduced to 4d8, down from 4d10. Incapacitated replaced
Changed the way all Sage beast jutsu specialty is displayed
with Dazed.
in an attempt to clear up confusion on what a creature has • High Monk: Increased leap back range to 15 feet and
access to.
upcast changed to instead increase the leap back range
Added new Sage creature type(s); Herbavorian.
by 5 feet, and stagger bonus damage.
Added two new Sage Beast types, created by Yutai, Medic • Howling Knuckle: Reduced cost to 4.
Expert (Mirran#4761). Deer and Weasel. • Moonlight High: Two successful attacks, now auto

INSECT SWARM knock back and prone. Strength save now inflicts
Confused.
• Changed jutsu specialty. Now can used all Medical • Noble Impact: Damage changed to 1d10. Secondary effect
keyword damage. Gained Ninjutsu that deals chakra triggers on 3 hits, not 4. No longer requires a
damage. constitution save. Removed Bonus actions or Reactions
(Casters choice)
RAT • Serpent Fang Double: Removed two extra attacks.
• Changed jutsu specialty. Now can used all Medical • Silent Fist: Now you must decide which activity cannot
keyword. All Fuinjutsu. be reacted too.
• Straight Impact: Finisher Damage reduced significantly.
SNAKE Add
• Wild Dance: Removed +1 damage. Pushes target back
• Changed jutsu specialty. Can now use Medical Keyword,
Poison damage. with each successful hit. When target cannot be pushed
back due to environment or structures, they take
GENJUTSU additional damage.

Added the Original Genjutsu description back to the C-RANK


Genjutsu chapter.
• Beast: Removed Dazed, replaced with Bruised. Reduced
All Genjutsu converted over to the Tiers of Failure
extra effect failure requirement to by 5 or more, down
system, to provide Genjutsu a unique mechanic both
from 10 or more.
increases, and decreasing its power simultaneously based
• Erupting Falling Stomp: Base damage reduced to 3d8,
on the Genjutsu used.
down from 4d8. Added Bruised condition. Increases size
Additionally, a small number of new Genjutsu have been
of cube with upcast.
added.
• Falcon Drop: Reduced damage to 3d12. Added Weakened
D-RANK •
and bruised conditions.
Friction: Added attacks to be made when cast as a
• Doubled Pain: Changed to Bonus Action.
finisher. Auto fail finisher if three successful attacks are
made.
• Late Death: Reduced the number of failed saves to 1.
TAIJUTSU Removed B rank upcast.
• Leaf Great Flash: Removed Paralyzed. Replaced with
Added the original Taijutsu description back to the
Incapacitated.
Taijutsu Chapter. • Leaf Hurricane: Reduced damage by 1d6. Added that

D-RANK •
creatures are pulled closer.
Lions Barrage: Upcast changed to increase damage, not
• Bolting Blossom: Removed bonus damage effect. increase number of attacks. Removed Incapacitated,
Replaced with Ranks of bruised. replaced with Staggard.
• Brace: Staggard upcast. • Scattering Wave: Reduced damage to Unarmed + 2d8.
• Clawing Swift Fang: This jutsu can now trigger twice. Added Knock back damage.
• Demon Fist: Upcast now increases Crit range. • Seikuken: Reduced to hit penalty, down to 1d6, from
• Draw!: Now requires a contested saving throw vs attack 2d4.
result to avoid damage. • Twin Heavenly Swallow: Bonus damage changed to 2d4,
• Dragon Palm Strike: Base damage reduced to 2d4, down down from 2d6 and unarmed damage + 3d8, down from
from 2d6. Boosted damage reduced to 2d6, down from unarmed damage + 6d8.
2d8.
• Dynamic Entry: Removed unarmed damage from the B-RANK
jutsu. Damage changed to 3d10. Cost increased to 4. • After Image Technique: No longer can auto dodge
• Erratic Combo: Damage changed to 2d6, removed
critical hits.
unarmed damage. Reduced number of attacks to two. • Asakujaku Morning Peacock: Split into two jutsu. One to
• Exorcism: Now inflicts Bruised with two successful hits.
support the new gates feat, the other to support
• Falling Dragon: Now deals additional damage, the
Heavenly Breaths. Damage has been calculated to on
higher you fall from.
average be within 1.5 points of each other.
• Feather Combi: Now can target an airborne or falling o Asakujaku Morning Dove: New Jutsu.
creature. • Cherry Blossom Impact: No longer dazes for 1d4 turns.
Instead dazes and inflicts bruised.

7
• Dragon Crush: If prone, takes additional damage and S-RANK
gain bruised. • Blue Rose: No longer stops concentration on other jutsu.
• Force Wave: Increased +4-5 Charisma penalty bonus to
Duration no longer concentration. Max of 2 additional
1d6+1.
bonus actions per round. Now a special cost.
• Full House: Reduced cost to 12, down from 14. • Crimson Skies: Reduced cost to 25, down from 28.
• Glimmer Dragon: Reduced cost to 11, down from 14. • Daytime Tiger: Damage increased. For the investment
Reduced the cost to stop a crit down to 3, from 5.
needed, this juts deserves to be far stronger.
• Hunters Feast: Changed to an Ability check, and not a • Evening Elephant: Damage reduced to be in line with
skill check.
Daytime tiger.
• Kings Fang: Inflicts the bruised condition. No longer • Hell on Earth: No longer affects the original target with
Dazes, slows or weakens.
the dexterity saving throw.
• Leaf Hot Wind: Inflicts 2 ranks of burned. Reduced Dex • Red Lotus: See Blue Rose.
save damage to 5d6, and removed unarmed damage • White Lily: Changed to instead grant 2 additional bonus
from the calculation. Also reduced the targeted damage
actions and reactions.
to 4d10.
• Machine Gun Punch!: Added 1d4 to damage. Can now
crit.
BUKIJUTSU
• Maximum Entry: Inflicts bruised conditions. Added the original Bukijutsu description back to the
• One Man Front Lotus: Added incapacitated to failed Bukijutsu Chapter.
save. - Breath of Love and Serpent lines Removed.
• Owl Drop: Added duration and limits to unconscious
condition. D-RANK
• Pack Aggression: Reduced the Finisher number of • 1 Strike Slash: Now inflicts 1 rank of bleeding. Changed
attacks down to 3, from 4. upcast to damage, not bonus bleed stacks.
• Passionate Dancing Leaf: New Taijutsu (Arty) • 2 Cross Slash: Changed to strike. Changed to a
• Piston Fist: Reduced base damage and Finisher damage bludgeoning damage bukijutsu. Changed to inflict
by 2d4. Added bonus critical threat range effect. bruised. Upcast now imposes a -1 penalty to the saving
• Rabbit Boss Stomp: Reduced the Finisher damage die throw.
increase down to a d10. • 2 Point Penetrate: Now inflicts movement speed penalty.
• Reverse Guard: Jutsu is mostly changed entirely. (Arty) Upcast applies a penalty.
• Steel Knuckle: Reduced the Knock back damage to 4d6. • 3 Lateral Blow: Changed to Slash. Changed to a Slashing
Reduced the distance you knock a creature back to 10 x damage bukijutsu. Changed to a
your Strength ability modifier. • Blunt Tip: Upcast now targets other creatures. Removed
• Twin Front Lotus: Changed Combination effects to 1d4 restriction on concentration check penalties. Reduced
rounds of Incap, and 1d4 for stun. Removed paralyzed. concentration penalty to a d6.
• Breath of Echo Roar: New Non-Elemental ranged, buki.
A-RANK • Breath of Beasts Fang: Damage changed to 1d6. No
• Combo Break: Added clarification for this jutsu to longer add ability mod. Upcast changed to increase
explain what happens when a creature is no longer a damage die. B-Rank increases number of attacks by +1.
valid target for a finisher. S-Rank, increases number of attacks by +2.
• Combo Extender: Reduced cost down to 16, from 19. • Breath of Dust Sokusei: New Buki
• Death Blossom: Removed Unarmed damage from • Breath of Earth Bipolar: Moved to C-Rank, Damage
calculation. Reduced finisher damage down to a d8. reduced. Added Bruised condition infliction.
Inflicts laceration, instead of bleed. Reduced ranks Standardized bonus damage generation. Changed
inflicted down to 5, from 10. No longer prevents upcast.
removal, instead inflicts disadvantage. • Breath of Ash Scorch: new Buki
• Heaven Killer: Has a maximum number of hits, up to 10, • Breath of Flame Unknowing: Reduced bonus damage to
changed final attack needed to 7, instead of requiring all 2d6+2, down from 5d4. Baked in critical threat bonus.
attacks to hit. Upcast now increases critical threat range. When you
• Iron Guard: Changed triggering time. Bonus lasts for the score a crit, inflicts burned. B-Rank increases damage.
round. Armor is now THP, and not a different resource. S-Rank quads fire damage die.
• Real Impact: Removed the critical hit effect limitation. • Breath of Enoki Infest: New buki
• Tenebrous Claw: Changed number of failures, into ranks • Breath of Roses Plum: Fixed name to Plum, not Plume.
of failures. Reduced damage to Unarmed + 4d8, down Reduced S-Rank effect from triple, to double. Removed
from 7d8. Now inflicts a penalty to con saves. failure ignoring effect.
• True Rakshasa’s Palm; • Breath of Thunder Flash: Changed bonus damage to a
o Reduced bonus unarmed damage down to 2d6. d10. No longer adds ability modifier. Damages both THP
o Changed constitution save, to strength save. and base HP.
Removed stun, replaced with bruised. • Breath of Sparks Jolt: new Buki
o Reduced S-Rank upcast bonus damage, down to 7 • Breath of Water Surface: Changed saving throw to
times your unarmed damage, from 11 times. Strength. Secondary effect altered to prevent hostile
effects from penalizing your to hit roll by any means.

8
• Breath of Wind Cutter: Removed bonus damage. No Reduced upcast strength. On three successful hit, you
longer adds ability modifier and removed crit blocking inflict 1 rank of lacerated.
effect. Removed S-Rank Upcast effect. • Breath of Dust Instability: New buki.
• Breath of Skies Cloud Fall: New buki. • Breath of Ash Chimney Clearing: New buki
• Debilitating Needles: Changed ability check to Dex • Breath of Sparks Surge: new buki.
(Survival). • Breath of Roses Hanagoromo: new buki.
• Double Shot: Now only works for jutsu based effects. • Breath of Enoki Invasive: new buki.
• Flying Swallow Cross Cut: Reduced damage to 1d4. Now • Breath of Echo Roar: new buki.
disarms. Removed bleeding. • Breath of Sound Bang: new buki.
• Flying Swallow Spinning Top: Reduced damage to 2d6. • Breath of Beasts Devour: new buki.
Reduced stacks of weakened down to 1. • Centipede Dance: Reduced base number of attacks down
• Flying Swallow Straight Line: Made clarification on to two.
movement effect. Reduced damage to 1d4. • Chakra Sabre: Redesigned entirely. Should be in a better
• Kunai Assault: Added secondary effect. place.
• Kunai Barrage: Now inflicts Bleed. • Crescent Moon Impact: Reduced max dice needed for
• Manipulated Tools Blade Wall: Added Upcast block special effect. Impact now inflicts 5 ranks of Lacerated.
effect. Increased damage to 3d8. Added damage to • Crushing Thoughts: Bonus damage die now granted
upcast. without circumstance.
• Monkey Kings 10,000 Hairs: Now inflicts bonus damage • Cypress Impact: Increased radius to 20 feet.
twice per turn. • Falling Blade: No longer imposes disadvantage on your
• Monkey Kings Fang: No longer adds ability modifier to attack, replaced with a 1d4 penalty. Reduced finisher
damage. damage to 4d10, down from 5d10. Replaced finisher
• Monkey Kings Tail: Reduced damage to 26, down from bleed with lacerated.
2d8. • Flying Swallow Penetrate: Removed ability mod from
• Monkey Kings Weight: Specified weapon damage, not damage.
all damage. • Front Beheading: Applied a rank lock on recasting jutsu.
• Multipoint Strike: Added ranged attack option. • Guan Yu’s Loyalty: Removed ability mod from damage.
• Needle Rain: Removed effect that clears spaces. The area • Heaven Cutter: Added Prone and weakened conditions.
now lasts for 1 minute or until cleared by a jutsu that • Heavenly Punishment: Added upcast to increase die size.
creates difficult terrain. Increased damage to 1d6, up • Light Weight: Reduced bonus to 1d8, down from 1d6.
from 1d4. • Murderous Stabbing Link: Reduced finisher damage to
• Nobunaga’s Courage: Replaced Dazed with Dazzled. 4d10. Removed upcast.
Clarified that after an allied creature benefits from this
jutsu, its effects on them. B-RANK
• Paper Bomb Barrage: Damage reduced by 2d4 at both • 1 Strike Piercing Blow: Added Clash keyword.
stages. Added effect that boosts damage based on the • Blade Heart: Increased cost. Removed the bonus to
quality of the bomb used. Removed upcast. saving throws. Changed Bleeding to Lacerated. Reduced
• Shuriken Dance: Increased radius to 20 feet. Ranks. No longer triggers bleed ranks.
• Yosaku Cut: Removed double damage effect. • Breath of Earth Justice: Removed Heavy limit. Reduced
cost. Damage die standardized to d8. Earth Release
C-RANK finisher changed to 4d8. Added Clash.
• Afterglow: Now affects all Melee. Reduced the number of • Breath of Fire Rengoku: Base jutsu no longer can Crit all
creatures you can target by making it so you can only creatures. Moved to S-Rank upcast effect.
target creatures you can move through. Reduced cost to • Breath of Thunder Kami: New effect added.
6 chakra. • Breath of Water Flux: Added set number of creatures you
• Augmented Lethality: Removed Upcast. Added can target. Added new AC based effect.
Concentration. • Breath of Wind Gusts: Reduced damage die to a d6.
• Breath of Earth Bipolar: Moved to C-Rank. Damage Reduced ranks of bleed/lacerated to 1/2/3. Changed Bleed
adjusted to fit the rank. to lacerated.
• Breath of Flame Undulation: Added damage reduction • Breath of Rose Futility: new buki.
buff based on damage type. Upcast now increases radius • Breath of Ash: new buki
of area of effect. • Breath of Enoki: new buki.
• Breath of Mist Haze: Removed medical keyword, added • Breath of Dust: new buki.
Genjutsu keyword. No longer ends after 1 attack. Now • Breath of Skies: new buki.
only affects a limited number of creatures at a time. • Breath of Sound: new buki.
Added upcast. • Breath of Echo: new buki.
• Breath of Thunder Swarm: Removed Combo • Combo Vault: Added new additional effect to make it
Keyword/effect. Removed ability score to damage. different than other combo effects.
Lightning damage increased to 3d6. • Flying Swallow Penultimate: Added clarifying text. Also
• Breath of Water Wheel: Removed Finisher reduced damage slightly.
keyword/effect. Added Lateral/Vertical Wheel effects.
• Breath of Wind Claws: Bonus damage reduced to 1d6, A-RANK
down from 2d4. Removed critical threat range increased. • Breath of Moon Loathsome: Reduced AOE shockwave
damage to 7d8, down from 10d8.

9
• Breath of Moon Moonswaths: Reduced burst damage
from 9d8, down to 6d8.
• Eclipsed Sun Impacts: Reduced damage.

S-RANK
• Breath of Sun Raging Sun: Reduced damage to 10d8,
down from 13d8.
• Dance Performance Final Step: Hahahahahahaha…..
Damage reduced.
• Shadowfall: Made special cost. Increased Exhaustion
gain to 4 ranks.

10
11

You might also like