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Unfortunately, it is difficult to say what aspects of

ASH’RAK Ash’Rak culture are truly their own, as countless


generations of influence by the Illithid to mold the
What would you do if you could not die? Is that not freedom? Ash’Rak for their own evil ends has created a foggy history.
Is that not what we gift to you? Indeed, it is possible that the very concept of Lok’Tar was
implanted by the Illithid to further exploit the Ash’Rak
—Qel’Thuul the Mind Flayer to the ancestors of the into better slaves.
Ash’Rak
STRONG RELATIONSHIPS
Long ago, a dying hive of mind flayers discovered a The Ash’Rak place great value on all of their relationships,
prosperous nomadic clan of strong warriors. At first the no matter how minor. From simple commercial
desperate Illithid simply fed on victims that had been transactions to familial blood bonds, Ash’Rak treat
kidnapped in the night. But desperate for survival, the everyone they come across with respect and dignity unless
elder brain hatched a hideous plot, and soon the most given a reason to do otherwise. As such, other races find
promising members of the nomadic tribe were infected that an Ash’Rak’s word is good as a contract signed in
with Illithid larvae, who used their parasitic control over blood. In fact, the Ash’Rak language does not have a word
their host’s brain stem to slowly and subtly influence the for “lying”. Instead, they use a phrase that roughly means
clan’s traditions, customs, and biology. After generations “to disown one’s ancestors”.
of this debauched scheme, the mind flayers took complete
control of the nomads, and every young member of the OF TWO MINDS
hivemind grew and thrived inside of a strong, able-bodied
During their enslavement by the mind flayers, the Ash’Rak
host. The Ash’Rak are the result of this disgusting and
were brainwashed into believing their Illithid hosts were
twisted arrangement.
deities that protected them from certain death. Most

ENGINEERED SLAVES Ash’Rak still hold onto that belief today, although many
are beginning to understand the true nature of the
The Ash’Rak are proud, strong, and hearty. Perfect symbiosis. Still, those who want to rid themselves of their
incubators for adolescent mind flayers. And once the elder symbiotes are sometimes seen as extremists at best, and
brain completed its project, perfect slaves as well. To traitors at worst.
ensure that the Ash’Rak would never rise up against their Further confusing the situation, it is unclear how an
masters, the Illithid engineered the Ash’Rak’s immune Ash’Rak is even able to hold the desire to rid themselves of
system out of their genetic code. Instead, the parasite the symbiote. The Illithid symbiote, though it is still an
acted as the host’s immune system; if the parasite was adolescent, should be able to prevent the Ash’Rak from
removed, the host would die. But with this dark bargain thinking such “impure” thoughts. Many Ash’Rak believe
came benefits. The parasite, wishing to keep its host alive that the symbiotes today are weaker due to the lack of a
for as long as possible (or perhaps to glean even more nearby elder brain. This may seem like a case for
labor from a slave), provided accelerated healing, optimism, but in reality it poses two dangerous
protection from disease, and a long lifespan. possibilities. The first is that an Ash’Rak could wander too
Still, Illithids are violent beings, and in a war lost to close to an elder brain and suddenly find themselves being
history, the colony was killed off. But the Ash’Rak transformed into a mind flayer. The second possibility is
remained. They and the remaining symbiotes live on in a somehow even more terrifying. It is that one day the
perilous balance. The symbiote lacks a hivemind to give it symbiotes may die altogether, taking with them the
direction while the Ash’Rak requires the symbiote in order entirety of the Ash’Rak people.
to live. The details of reproduction in this relationship are
kept secret from outsiders. ASH’RAK NAMES
Because the Illithid have erased most of the traumatic
Ash’Rak names are almost always symbolic. Many of the
history from the communal conscious of the Ash’Rak,
names roughly translate into ideas such as “sacrifice”,
many Ash’Rak believe of their symbiotes to be benevolent
“glory”, and “bravery”.
gods who have saved their race from certain death. Some
even worship their snake-like parasites as such. However, Male Names: Agram, Bartok, Craykor, Dra’Lok, Dryak,
others know the dark truth: this agreement is only Kef’k, Kylor, Lo’Tar, Qol’t, Ty’ak
temporary. For when the symbiote reaches maturity, it can Female Names: Anak, Feltim, Kor’Lel, Li’Ana, Polkesh,
suddenly seize total control over the Ash’Rak’s mind and Siltek, Tealn’a, Yshrem
body, turning its former host into an adult Mind Flayer. It Surnames: Balrik, El’Tor, Karnok, Maltor, Raytak,
is no wonder that many Ash’Rak dream of a day when they Tel’Bek, Zef’Tar
can be free of this “symbiosis”.
ASH’RAK TRAITS
LOK’TAR Your Ash’Rak character has several traits as a result of
The Ash’Rak language is very contextual, and there is one their long relationship with their Illithid symbiotes. These
word that is used in many contexts. “Lok’Tar” roughly traits include accelerated healing and fighting capabilities
translates to “honor”. But “Lok’Tar” is more than just a as well as a ritualistic meditation instead of sleep.
word, it is a code that every Ash’Rak lives by. As a result of Ability Score Increase. Your Constitution score increases
“Lok’Tar”, Ash’Rak are skilled warriors, put the needs of by 2, and your Strength score increases by 1.
the clan before their own, and place honor above all else. Age. Ash’Rak reach maturity at the same age as humans,
but remain in peak physical condition for longer due to

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their symbiote. They often live to be over 200 years old. J AFMA -T EL T ABLE
However, each Ash’Rak symbiote can suddenly seize
control over the Ash’Rak’s mind and body. This is usually Ability Effect (once per Jafma-Tel)
prevented due to the fact that the symbiote lacks a nearby Synaptic You gain advantage on one Wisdom (Insight)
hivemind, but if a connection to one is made, the Ash’Rak Instinct check.
host is at incredible risk.
Hunger for As an action, you tap into your symbiote’s appetite
Alignment. Ash’Rak come from a warrior society that
Intellect for minds and are able to know the Intelligence
places a high value on tradition and honor. These customs
and Charisma saving throw modifiers for one
can seem strange to outsiders. As such, they tend to be
neutral. target within 60 feet.
Size. From a distance the Ash’Rak look like physically Accelerated When you take a short rest you can choose to
imposing humans. They average well over 6 feet tall and Metabolism recover hit points equal to your character level.
are quite muscular. Your size is medium.
Psionic Link You can cast the cantrip message one time.
Speed. You base walking speed is 30 feet.
Languages. You can speak, read, and write Common, but Hivemind Tapping into your symbiote’s desire to reconnect
in a very formal manner, as if from a textbook. You also to an elder brain, as an action you can detect the
speak Ash’Rak, the language of your race. Ash’Rak sounds presence of any Illithid (including an elder brain)
monosyllabic and is very contextual, with the same word within 100 miles. You do not know the direction or
having multiple meanings depending on the situation. distance of the Illithid, only that it is within 100
Symbiotic Constitution. Ash’Rak symbiotes have an miles of you.
incentive to keep their hosts alive and so provide
significant boosts to their hosts’ health. You have a pool
of magical healing that you can use to restore a total
ROLEPLAYING AN ASH’RAK
number of hit points equal to your character level × 3. As Below are tables to help you build the personality of your
an action, you can regain a number of hit points up to Ash’Rak character.
the amount remaining in your pool. The pool
replenishes by a number of points equal to your d6 Personality Trait
character level when you complete Jafma-Tel (see
1 I have a morning/nightly routine that I do not like
below).
to have interrupted.
Additionally, you are immune to disease.
Lok’Tar. Every Ash’Rak undergoes years of training for 2 I never lie, and hold others to the same standard.
war. Choose one maneuver from the Fighter’s Battle 3 My grasp of Common is still maturing. I have
Master archtype list of maneuvers (Player’s Handbook p.g. difficulty understanding sarcasm and humor.
74). You can perform the chosen maneuver even if you
4 I am calm to a degree that unnerves my
have no levels in the Fighter class and have not taken the
companions.
Battle Master archetype. In this case, you have one d6
superiority die that replenishes upon completion of Jafma- 5 I despise those who are a drag on their societies.
Tel (see below). If you are a Battle Master, treat this Criminals, moochers, and deadbeats get no
maneuver as a bonus maneuver that you know in addition sympathy from me.
to the maneuvers that you know under the Battle Master
6 I am constantly anxious that my symbiote will turn
archetype and follow the normal rules for superiority die.
on me, but I refuse to let it show
You can change your chosen maneuver every time you gain
a character level.
Jafma-Tel. You do not require sleep. Instead of a long
rest, you enter a state of meditation called Jafma-Tel that d6 Ideal
lasts for two hours. During this meditation, you develop a 1 Altruism. I always put the good of my clan before
weak telepathic connection with your symbiote, allowing myself. (Good)
you to access to some of its abilities. When you complete
2 Lok’Tar. I must always act with honor, courage,
Jafma-Tel, choose one ability from the Jafma-Tel table
and strength in all things. (Law)
below. When you use the chosen ability you cannot use it
again until you have completed another Jafma-Tel. 3 Liberation. The Ask’Rak people must be freed
If you do not complete Jafma-Tel during a span of 24 from their symbiotes, no matter the cost.
hours, you suffer 1 point of exhaustion. You can remove all 4 Revenge. The Illithid will pay for what they did to
exhaustion gained in this manner through a single my people. And I will be the one collecting.
uninterrupted session of Jafma-Tel. As with a long rest, (Neutral)
you cannot receive the benefits of Jafma-Tel more than
once in a span of 24 hours. 5 Might. I will prove that the Ash’Rak are a strong
people. Our name will be heard across the lands.
(Neutral)
6 Acceptance. My symbiote is a part of me, and I
appreciate the benefits it provides.

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d6 Bond
1 I was cast out of my clan. I plan on proving myself
worthy of being accepted back.
2 I can hear the voice of my symbiote. I have never
told this to anyone.
3 I wish to discover the true history of my people.
From before the Illithid.
4 I once failed to adhere to Lok’Tar. I must atone for
this.
5 I heard that there is a way for Ash’Rak to live
without symbiotes. I want to find if this is true.
6 I wish to prove myself to someone in my clan that I
love.

d6 Flaw
1 I sometimes fail to consider non-violent options.
2 I have a hard time respecting those who are
physically weak.
3 I get frustrated when people do not communicate
clearly and concisely.
4 I have a difficult time empathizing. I frequently do
not recognize others’ emotions.
5 I sometimes fail to understand that other societies
have different forms of justice.
6 I am too quick to trust others. I do not understand
the concept of lying or exaggeration.

CREDITS
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