You are on page 1of 7

For Dungeons and Dragons 5th Edition

The Drums of War, Thunder Once Again


Four years after the Battle of Mount Hyjal, tensions between the Alliance and
the Horde begin to arise once again.
Intent on settling the arid region of Durotar, Thrall's new Horde expanded its ranks,
inviting the undead Forsaken to join Orcs, Tauren, and Trolls.
Meanwhile, Dwarves, Gnomes and the ancient Night Elves pledged their loyalties to a
reinvigorated Alliance, guided by the human kingdom of Stormwind.

The Faction War


The world of Azeroth is being split in two, because of this you must pick a side, all of the
party must be playing races of the same faction.

The Races of Azeroth


The races of Azeroth are divided by their allegiance to the Alliance or The Horde, and as time passes more races
choose a side, Horde Races will be depicted in Red, and Alliance in Blue.
The Human Spirit: When you are healed by a spell

Classic Races or an ability, you recover an additional amount of


HP equal to your proficiency bonus.

The Alliance Human Diplomacy: Proficiency in the Persuasion


Skill
The Alliance consists of powerful cultures and
groups bound not by desperation or necessity, but Every Man for Themselves: Advantage on saving
by their deep commitments to abstract concepts throws against the Stun and Paralyzed condition.
like nobility and honour. Humans of Stormwind Allowed Classes
The Alliance was once also known as the Alliance Barbarian, Cleric, Fighter, Monk, Paladin, Ranger,
of Lordaeron when its leadership was centered Rogue, Sorcerer, Warlock, Wizard
in Lordaeron. However, the Alliance was forced
to move the bulk of its forces to Kalimdor and to
the southern Eastern Kingdoms continents Dwarves of Ironforge
of Khaz Modan and Azeroth after the plague of In ages past, the dwarves cared only for riches
undeath ravaged the Kingdom taken from the earth's depths. Then records
of Lordaeron several years ago. surfaced of a god-like race said to have given the
dwarves life... and an enchanted birth right. Driven
Humans of Stormwind to learn more, the dwarves devoted themselves to
the pursuit of lost artifacts and ancient knowledge.
Ten thousand years ago, the night elves founded a
Today dwarven archaeologists are scattered
vast empire, but their reckless use of primal magic
throughout the globe.
brought them to ruin. In grief, they withdrew to the
forests and remained isolated there until the return
of their ancient enemy, the Burning Legion. With no
other choice, the night elves emerged at last from
their seclusion to fight for their place in the new
world.

Dwarves of Ironforge Racial Traits


Ability Score Increase: +2 to Strength and
Constitution
Speed: Your base walking speed is 25ft
Darkvision: you have superior vision in dark and
dim Conditions. You can see in dim light within 60
feet of you as if it were bright light, and
in Darkness as if it were dim light. You can’t discern
Humans of Stormwind Racial Traits colour in Darkness, only shades of Gray.
Ability Score Increase: +1 to three ability scores of
your choice Cultural Weapons: Dwarves are proficient in
Firearms, Warhammers and Mauls
Speed: Your base walking speed is 30ft
Stone form: Once per long rest as a bonus action
Cultural Weapons: Humans are proficient in Short, you can channel your earthen heritage to take on
Long and Great swords the appearance of stone, whilst in this form you
have resistance to bludgeoning, piercing, slashing
and poison damage, whilst in this form you are also Gnomes of Gnomeregan Allowed Classes
immune to disease and the petrified condition. This Artificer, Fighter, Rogue, Sorcerer. Warlock and
form lasts for 1 minute or until you fall unconscious Wizard.
Might of The Mountain: When you critically hit
with a weapon or spell attack you deal an additional Night Elves of Teldrassil
die of damage. Ten thousand years ago, the night elves founded a
vast empire, but their reckless use of primal magic
Cold Weather Training: immune to the effects of
brought them to ruin. In grief, they withdrew to the
cold environments and high altitude.
forests and remained isolated there until the return
Dwarves of Ironforge Allowed Classes of their ancient enemy, the Burning Legion. With no
Artificer, Barbarian, Cleric, Fighter, Paladin, Ranger, other choice, the night elves emerged at last from
Rogue, Shaman and Sorcerer. their seclusion to fight for their place in the new
world.
Gnomes of Gnomeregan
Though small in stature, the clever gnomes of Khaz
Modan have used their great intellect to secure a
place in history. Their subterranean kingdom
of Gnomeregan is a marvel of steam-driven
technology, and their skill at both engineering and
the arcane arts has been a tremendous benefit to
the Alliance across numerous campaigns.

Night Elves of Teldrassil Racial Traits


Ability Score Increase: +2 to Dexterity and +1 to
Wisdom
Speed: Your base walking speed is 35ft
Darkvision: you have superior vision in dark and
dim Conditions. You can see in dim light within 60
feet of you as if it were bright light, and
in Darkness as if it were dim light. You can’t discern
Gnomes of Gnomeregan Racial Traits colour in Darkness, only shades of Gray.
Ability Score Increase: +2 to Int and +1 to
Dexterity or Charisma Shadowmeld: Once per short rest as a bonus action
you can turn invisible. You remain invisible as long
Speed: Your base walking speed is 30ft you don’t move, take damage, fall unconscious or
Escape Artist: Advantage on saves against spells or take any other actions. You cannot shadowmeld
abilities that reduce movement, grapple, or restrain whilst resting.

Expansive Mind: Gain proficiency in any Ellusiveness: Whilst Shadowmelded or otherwise


Intelligence Based Skill, you also gain access to one invisible. enemies have disadvantage on perception
cantrip and 1st level spell from the sorcerer spell checks to reveal you.
list. Touch of Elune: At night you have a have an
Nimble Fingers: You gain Proficiency in Sleight of additional 5ft of movement, In the day you can
Hand, Tinkers’ Tools and Thieves Tools’ critically hit on a 19 or 20 once per day, (Recharges
at Dawn)
Night Elves of Teldrassil Allowed Classes Blood Fury: Once per long rest you can enter a
Cleric, Druid, Fighter, Monk, Ranger, Rogue, berserker frenzy which lasts for one minute, for this
Sorcerer. minute all of your weapon or spell attacks deal
additional damage equal to your proficiency bonus

The Horde Command: Proficiency in Animal Handling

The Horde (also called the New Horde or Thrall's Orcs of Orgrimmar Allowed Classes


Horde) is one of the major political factions of the Barbarian, Fighter, Monk, Ranger, Rogue, Shaman,
mortal races in Azeroth, its counterpart being Warlock
the Alliance. The Horde, a faction led by off-
worlders and composed of outsiders has survived The Forsaken Undead
these obstacles by bonding together, fighting as
family, comrades, or even uneasy allies. In the
Once mindless slaves to the terrible Lich King, the
Horde, action and strength are valued above gruesome Forsaken have overthrown his rule and
diplomacy, and its leaders earn respect by the now pledge loyalty to the wicked banshee
blade, wasting no time with politics. The brutality of queen Sylvanas.
the Horde's champions is focused, giving a voice to
those who fight for survival. Under her reign Forsaken armies have reclaimed
the ruined kingdom of Lordaeron. Every day is a
Orcs of Orgrimmar struggle against vengeful humans who wish to wipe
them out, and a constant battle of wills against
The orc race originated on the planet Draenor. A Horde allies who distrust the sinister motives of the
peaceful people with shamanic beliefs, they were undead.
enslaved by the Burning Legion and forced into war
with the humans of Azeroth. Although it took many
years, the orcs finally escaped the demons'
corruption and won their freedom. To this day they
fight for honour in an alien world that hates and
reviles them.

The Forsaken Undead Racial Traits


Ability Score Increase: +2 to Constitution and +1
to any other stat of your choice
Speed: Your base walking speed is 30ft
Will of The Forsaken: You have advantage on
Wisdom Saving Throws
Orcs of Orgrimmar Racial Traits Cannibalize: Over the course of 1 minute you can
Ability Score Increase: +1 to Strength, consume the corpse of a Humanoid or Undead
Constitution and Wisdom corpse, if you do so you can spend one Hit Die to
heal yourself. Roll the die, add your Constitution
Speed: Your base walking speed is 30ft
modifier, and regain a number of hit points equal to
Cultural Weapons: You are proficient in Battle- the total (minimum of 1)
axes and Great axe’s
Touch of The Grave: Once per long rest you can
Hardiness: When you are reduced to 0 Hit cause any weapon or spell attack you make to
Points but not killed outright, you can drop to 1 hit instead deal Necrotic damage, in addition you
point instead. You can’t use this feature again until regain a number of hit points equal to the damage
you finish a Long Rest. dealt
Additionally, you have resistance to necrotic Barbarian, Druid, Fighter, Ranger, Paladin, Monk
damage and don’t need to breathe. Shaman, Warrior

Forsaken Undead Allowed Classes


Artificer, Barbarian, Cleric, Fighter, Ranger, Monk
Rogue, Sorcerer, Warlock, Wizard.
The Darkspear Trolls
Once at home in the jungles of Stranglethorn Vale,
the fierce trolls of the Darkspear tribe were
Tauren of Mulgore besieged on all sides by the warring factions. The
Always the Tauren strive to preserve the balance of orcish Horde came to their aid, convincing the
nature and heed the will of their goddess, the Earth Darkspear to sail across the Great Sea and settle in
Mother. Many of the nomadic wandering tribes of the untamed lands of Kalimdor. Though they cling
Tauren have gathered together under a single to their shadowy heritage, the Darkspear remain
banner to settle in the fertile plains of Mulgore. vocal advocates of a united Horde, lending the
Were it not for the timely intervention of the orcs, strength of their arms and powerful tribal magics to
the whole race may have been wiped out by the common cause.
marauding centaur. The Tauren honour their blood-
debt to this day, fighting alongside the Horde to
protect their land.

Darkspear Trolls Racial Traits


T Ability Score Increase: +1 Cha and +1 to any two
auren of Mulgore Racial Traits stats, (one point can be used in Charisma)
Ability Score Increase: +2 to Con or Strength and
Speed: Your base walking speed is 35ft
+2 Wisdom
Darkvision: you have superior vision in dark and
Speed: Your base walking speed is 30ft
dim Conditions. You can see in dim light within 60
Endurance: Your hit point maximum increases by feet of you as if it were bright light, and
1, and it increases by 1 every time you gain a level. in Darkness as if it were dim light. You can’t discern
colour in Darkness, only shades of Gray.
War Stomp: as an action you can stomp causing all
creatures within 5ft to make a constitution saving Regeneration: When you spend a hit die in any
throw or have their movement reduced to 0 and be way, you can’t roll less than the average for the
unable to make reactions til the end of your next purposes of regaining Hit points
turn. (DC = 8 + Con Mod. + Prof.) This ability
Beast Hunter: Proficiency in the Survival Skill the
recharges on a long rest.
attacks you make against a creature with the beast
Cultivation: Proficiency in the Nature Skill, and type deals additional damage equal to your
Herbalism Kit, additionally you may use Wisdom as proficiency bonus, after the first attack that
the ability for your Nature skill checks. creature is immune to this effect until you complete
a long rest.
Brawn: You count as one size larger when
determining your carrying capacity and the weight Da voodoo shuffle: As a bonus action you can take
you can push, drag, or lift. the dodge action this can be done a number of times
equal to your Dex Modifier per long rest (minimum
Tauren of Mulgore Allowed Classes of 1)
Darkspear Troll Allowed Classes Shadow Resistance: Resistance to Necrotic
Damage
Barbarian, Cleric Druid, Fighter, Monk, Ranger,
Rogue, Shaman, Warrior, Warlock, Sorcerer. Gem cutting: Proficiency with Jeweller’s Tools.

Draenei of The Exodar Allowed Classes

Expanded Races Warrior, Wizard, Sorcerer, Artificer, Shaman,


Ranger, Monk, Cleric

Draenei of The Exodar Worgen of Gilneas


Driven from their home world of Argus, the
honourable Draenei fled the Burning Legion for The Worgen were first unleashed upon the Eastern
eons before finding a remote planet to settle on. Kingdoms by Archmage Arugal during the Third
They shared this world with War. Primarily used as a weapon against
the shamanistic orcs and named it Draenor. In time the Scourge, the beasts soon proved to be a burden
the Legion corrupted the orcs, who waged war and greater than the humans of Lordaeron could bear. A
nearly exterminated the peaceful Draenei. A lucky mysterious curse began to spread among those who
few fled to Azeroth, where they now seek allies in fought alongside the wolf-men, causing them to
their battle against the Burning Legion. become Worgen themselves. The curse rapidly
spread as it reached Gilneas, trapping its
inhabitants behind the very walls built to protect
them. The survivors of the curse now seek to find a
new fate for their people -- their destiny
unwritten...

Worgen of Gilneas Racial Traits


Ability Score Increase: +2 Strength +2 Dexterity
Speed: Your base walking speed is 30ft
Draenei of The Exodar Racial Traits Darkflight: your reflexes and agility allow you to
Ability Score Increase: From Strength, move with a burst of speed. When you move on
Intelligence, Wisdom or Charisma. Choose one to your turn in combat, you can double your speed
gain +2 and another to gain +1 until the end of the turn. Once you use this trait, you
can't use it again until you move 0 feet on one of
Speed: Your base walking speed is 30ft
your turns.
Heroic Presence: Once per long rest you may cast
Night Stalker: You can see in dim light within 60
the Heroism Spell at a level equal to your level (The
feet of you as if it were bright light, and in darkness
spellcasting ability is the same ability you chose to
as if it were dim light. Additionally You have
gain a +2 bonus)
proficiency in the Perception and Stealth skills.
Gift of The Naaru: As an action, you can cause a
Wolf Claws: your claws are natural weapons,
creature you can see within 30ft to regain a number
which you can use to make unarmed strikes. If you
of hit points equal to your level. Once you use this
hit with them, you deal slashing damage equal to
trait, you can't use it again until you finish a long
1d4 + your Strength modifier, instead of the
rest.
bludgeoning damage normal for an unarmed strike.
Two Forms: A Worgen can revert to their human
form, whenever they desire as an action, however if
a Worgen in human form takes damage, attacks,
casts a harmful spell or is caused enough stress or
anger at the dm’s discression they will assume their
Worgen form again. Additionally, whilst in human
form you lose all of your other racial abilities.

Worgen of Gilneas Allowed Classes


Barbarian, Cleric, Druid, Fighter, Ranger, Rogue,
Wizard, Sorcerer.

You might also like