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Bard - 1

CLASS & LEVEL BACKGROUND PLAYER NAME

Half Elf or Human? Neutral Good


CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH You change your mood as
15 +5 30 ft quickly as you change the
8 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED key in a song
-1 PERSONALITY TRAITS

Hit Point Maximum 10


-1
Strength
DEXTERITY
When you perform, you want to

+5
Dexterity make the world better than it was
16 +2
Constitution
CURRENT HIT POINTS IDEALS
+1
Intelligence
+3 +0
Wisdom
You will do anything to prove you
● +5
Charisma are better than your rival
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

14
Acrobatics (Dex) Total


+5 SUCCESSES You're a sucker for a pretty
+2
+0
Animal Handling (Wis) 1d8 FAILURES face

+3
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
-1
Athletics (Str)

12 ●


+5

+1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
You can always find a place to
Crossbow +5 1d6 + 3 pie perform - as long as you perform
+1 ●
+2
Insight (Wis)
each night, you receive modest to
+3
Intimidation (Cha) Rapier +5 1d8 + 3 Pie comfortable food and lodging.
WISDOM +1
Investigation (Int) Strangers from towns where you
+0
Medicine (Wis) have performed like you if they
10
+1
Nature (Int) Spell save DC: 13 recognize you.
+0

+2
Perception (Wis) Spell attack modifier: +5
Optional - you are a member of the

+5
Performance (Cha) Spell slots: 2 first level Harpers, a secret organization
CHARISMA

+5
Persuasion (Cha) working against tyranny through the
+1
Religion (Int) sharing of information and lore
16 +3
Sleight of Hand (Dex)
Bardic inspiration: You may use a
+3
Stealth (Dex)
+3 bonus action on your turn to choose
+0
Survival (Wis)
1 creature other than yourself within
SKILLS ATTACKS & SPELLCASTING 60 feet of you who can hear you,
they gain 1 bardic inspiration die
(d6). Once within the session the
12 PASSIVE WISDOM (PERCEPTION)
Rapier creature can roll the die and add to
CP
Studded leather an ability roll, attack roll, saving
Hand crossbow with throw. A creature can only have 1
Languages: Common, Elvish, SP
inspiration die at a time. You can
20 bolts
Halfling use this ability three times before a
EP Backpack, bedroll, 2 long rest.
costumes, 5 candles,
GP 12 5 days of rations, a Bonus actions can be used for
waterskin, a disguise spells like healing word
PP kit
1 Musical Instrument
(choose)

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

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