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INSPIRATION
STRENGTH When I set my mind to
15 +3 30 ft something, I follow through. Also
+2 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
I use long words in an attempt to
sound smarter.
14 PERSONALITY TRAITS
+1
+3
Acrobatics (Dex) Total 1d8 SUCCESSES I'm convinced of the significance of
13 my destiny, and blind to my
●
+4
Animal Handling (Wis) FAILURES
shortcomings and the risk of failure
+0
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
+2
Athletics (Str)
+0 ●
-1
+2
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Martial arts: See page 72.
Shortsword +5 1d6 pierce
11 +2
Insight (Wis) Mastery of combat styles with
-1
Intimidation (Cha) Darts +5 1d4 pierce unarmed strikes and simple
WISDOM +0
Investigation (Int) weapons, including short
+2
Medicine (Wis) sword
+2
+0
Nature (Int)
15
●
+4
Perception (Wis) If you are not wearing armor,
-1
Performance (Cha) you get the benefits listed on
CHARISMA -1
Persuasion (Cha) page 72.
+0
Religion (Int)
-1 +3
Sleight of Hand (Dex) Rustic hospitality: Since you
●
+4
Stealth (Dex) come from the ranks of
9
+3
Survival (Wis) common folk, you fit in among
SKILLS ATTACKS & SPELLCASTING
them with ease. You can find
a place to hide, rest, or
14 PASSIVE WISDOM (PERCEPTION)
ShortSword, 10 recuperate among other
CP
darts, backpack, commoners, unless you have
bedroll, mess kit, shown yourself to be a
Armor: None SP
danger to them. They shield
tinderbox, 10
Weapons: Simple Weapons, you from the law or anyone
EP torches, 10 days of
Short Swords else searching for you,
rations, waterskin, 50
Tools: Choose 1 type of though they are unwilling to
GP 10 feet hempen rope,
artisans tools or 1 musical risk their lives for you.
shovel, iron pot, set
instrument
PP of common clothes,
pouch
Languages: Common, Elvish
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