Professional Documents
Culture Documents
Spellswords ma
Primary Abilities: Strength or Dexterity and Intelligence somewhat rare m
employed by any
adventurers, dun
A man in plate goes down into the sewers. He was mandated by the burgomaster to investigate on disappearances
allowing them to
occurring in the city. He moves slowly forward, sees them, draws one of his blades from his back. But too late, they
spotted him, it must have been the noise of his armor. The goblins rush to him shouting insults and unintelligible
words, but a fireball is already forming in his hand…
A man follows the target of his contract from the top of the city’s wall. But as he advances, suddenly, he sees the
men, and conjures his magical shield as a volley of crossbow bolts come flying at him, it may have been an ambush…
A dark looking man in black leather armor is exploring a crypt of the underdark. His client wants him to steal an
ancient relic in these tunnels. He advances rapidly but stealthily. As he ears the cackling of the skeletons’ jaws, he
takes out his dagger and rapier, casting a spell on it. He is surrounded but confident…
This is how a spellsword fight. As fighting is what a spellsword do best, mixing their mastery of melee combat with
spells to destroy their foes, and strengthen themselves or their weapon with arcane magic. Among other easier spells,
more useful outside of combat. As well as rely on the potions they brew to overcome their lack of healing magic (I
suggest using this or eventually this for alchemy).
Sword Trained
A spellsword is trained to wear any type of armor and trained in the handling of swords. As they limited their mastery
to one handed blades only, needing one free hand to perform the somatic components of spells. And not learning the
use of shields or other weapons, to develop a variety of other skills.
A Well!Rounded Warrior
Battlemage
by 88grzes
Made by Bleizy on the Homebrewery
1/10
:
Made by Bleizy on the Homebrewery
1/10
:
Spellsword
Prepared
Prof. Magical Spells — Spell Slots Per Spell Level —
Level Bonus Class Features Empowerment Cantrips 1st 2nd 3rd 4th 5th
1st +2 Spellcasting, Sword Cantrip, Weapon — 2 2 2 — — — —
Mastery
2nd +2 Magical Empowerment, Fighting Style 2 2 3 2 — — — —
3rd +2 Spellsword Subclass 2 2 4 3 — — — —
4th +2 Ability Score Improvement, Martial 3 3 5 3 — — — —
Versatility (Opt)
5th +3 Extra Attack, Magic Weapon 3 3 6 4 2 — — —
6th +3 Mens Sana In Corpore Sano 3 3 6 4 2 — — —
7th +3 Subclass Feature 3 3 7 4 3 — — —
8th +3 Ability Score Improvement 3 3 7 4 3 — — —
9th +4 Haste 3 3 9 4 3 2 — —
10th +4 Combat Concentration 4 4 9 4 3 2 — —
11th +4 Subclass Feature 4 4 10 4 3 3 — —
12th +4 Ability Score Improvement 4 4 10 4 3 3 — —
13th +5 — 4 4 11 4 3 3 1 —
14th +5 Quickstep 4 4 11 4 3 3 1 —
15th +5 Subclass Feature 4 4 12 4 3 3 2 —
16th +5 Ability Score Improvement 4 4 12 4 3 3 2 —
17th +6 Steel Wind Strike 4 4 14 4 3 3 3 1
18th +6 Perfect Concentration 4 4 14 4 3 3 3 1
19th +6 Ability Score Improvement 4 4 15 4 3 3 3 2
20th +6 Magical Strike 4 4 15 4 3 3 3 2
Daily 333/365
by Takeda11
Made by Bleizy on the Homebrewery
2/10
:
Made by Bleizy on the Homebrewery
2/10
:
Creating a Spellsword
To create a Spellsword, consult the following lists, which provide Hit Points, proficiencies, and armor training. If Multiclas
you’re making a 1st"level character, also consult the “Starting Equipment” section, and if you’re using the If your group uses
your classes.
multiclassing rules, see the “Multiclassing and the Ranger” section.
Ability Score Mi
Then look at the Spellsword table to see the class features you get at each level in this class. The descriptions of or Dexterity and I
those features appear in the “Spellsword Class Features” section. Proficiencies Ga
level: daggers, sh
Hit Points Armor Training
Hit Dice: 1d10 per Spellsword level Spell Slots :
Hit Points at 1st Level: 10 + your Constitution modifier spell slots for cas
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per Spellsword level after 1st to the spell slots o
Proficiencies
Saving Throws: Intelligence, Wisdom
Skills (Choose 4) : Acrobatics, Arcana, Athletics, History, Insight, Investigation, Perception, Stealth and Survival
Weapons: Daggers, Shortswords, Scimitars, Rapiers, Longswords
Tools: Alchemist’s Supplies
Armor Training
Light Armor, Medium Armor, Heavy Armor
Starting Equipment
As a 1st"level character, you start with the following equipment, or you can forgo it and spend 150 GP on equipment
of your choice.
Daily 244/365
by Takeda11
As a Spellsword, you gain the following class features when you reach the specified levels in this class.
These features are listed on the Spellsword table.
As per the rules here and here, as long as you have a weapon in one of your hand (I’d allow just holding the pommel of your sheathed
sword) acting as a spellcasting focus for this class (as well as the bards’ college of Swords and Valor), you can cast spells with :
But you can’t cast spells with somatic components and no material components if you don’t have a free hand or the War Caster
feat.
Elfi scuri
by Matias Tapas
Made by Bleizy on the Homebrewery
4/10
:
Made by Bleizy on the Homebrewery
4/10
:
2nd Level :
You learned to d
As a bonus act
You have a +1
You can use th
expended uses w
You gain addit
column of the Sp
In addition, if
2nd Level :
You have honed
Fighting, Defens
3rd Level :
You gain a Spell
Subclasses are d
A subclass is a
career, you gain
Each of this cl
4th Level :
You gain the Abi
4th Level :
Whenever you re
style you know w
your martial pra
Battle Mage
by Wesley Tippetts
5th Level :
You can use mag
6th Level :
You have greatly
You gain profi
If you already ha
proficiency, you
Spellsword
by Siman Vlaisavljević 7th Level :
You gain a featu
8th Level :
You gain the Abi
9th Level :
You can use you
10th Level
Your experience
The DC of the
or half the dama
11th Level
You gain a featu
12th Level
You gain the Abi
Magus Comm 2
by YamaOrce
15th Level
You gain a featu
16th Level
You gain the Abi
17th Level
You can use you
Steel Wind Strik
18th Level
When you fail a C
You can use th
of 1). You regain
19th Level
You gain the Abi
20th Level
You are able to i
Whenever you
modifier (minim
In addition, yo
ability to do so w
Battle Sorcerer
by anndr
The Spellblade style is the most ancient, traditional one, and is the base of spellswords themselves. This tradition
focuses only on blade and spell use as the purest spellsword style. Using only a sword in one hand, unleashing spells
with the other.
Spellblade Spells
Spellsword level Spells
3rd Zephir Strike, Armor of Agathys
5th Kinetic Jaunt, Shadow Blade
9th Ashardalon’s Stride, Elemental Weapon
13th Greater Invisibility, Freedom of Movement
17th Bigby’s Hand, Cone of Cold
You have experienced the art of weaving spellcasting and sword use into a single act.
After you cast a cantrip that has a casting time of an action, you can make one attack with a weapon as a Bonus
Action.
battle mage
by zix72
8/10
:
8/10
Made by Bleizy on the Homebrewery
:
Intellect Fortress
Shield!Mage
The Shield"Mages were the first to break the spellblades tradition with the use of shields. As abjurists they developed
magical and martial ways to protect themselves and their allies.
Shield-Mage Spells
Spellsword level Spells
3rd Shield, Absorb Elements
5th Blur, Mirror Image
9th Protection from Energy, Intellect Fortress
13th Otiluke’s Resilient Sphere, Fire Shield
17th Wall of Force, Wall of Stone
Absorb Elements is replaceable by Armor of Agathys,
Intellect Fortress by Leomund’s Tiny Hut.
Magic Sign
by Samarskiy
Made by Bleizy on the Homebrewery
9/10
:
Made by Bleizy on the Homebrewery
9/10
:
Weapon Master Pyromancer Knight
by Haco1
The youngest spellsword tradition, the weapon master style emancipated itself from the dogma of the spellblades and
use any kind of weapons, focusing on melee martial combat.