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Spellsword

Spellswords ma
Primary Abilities: Strength or Dexterity and Intelligence somewhat rare m
employed by any
adventurers, dun
A man in plate goes down into the sewers. He was mandated by the burgomaster to investigate on disappearances
allowing them to
occurring in the city. He moves slowly forward, sees them, draws one of his blades from his back. But too late, they
 
spotted him, it must have been the noise of his armor. The goblins rush to him shouting insults and unintelligible
words, but a fireball is already forming in his hand…
A man follows the target of his contract from the top of the city’s wall. But as he advances, suddenly, he sees the
men, and conjures his magical shield as a volley of crossbow bolts come flying at him, it may have been an ambush…
A dark looking man in black leather armor is exploring a crypt of the underdark. His client wants him to steal an
ancient relic in these tunnels. He advances rapidly but stealthily. As he ears the cackling of the skeletons’ jaws, he
takes out his dagger and rapier, casting a spell on it. He is surrounded but confident…

This is how a spellsword fight. As fighting is what a spellsword do best, mixing their mastery of melee combat with
spells to destroy their foes, and strengthen themselves or their weapon with arcane magic. Among other easier spells,
more useful outside of combat. As well as rely on the potions they brew to overcome their lack of healing magic (I
suggest using this or eventually this for alchemy).

Sword Trained
A spellsword is trained to wear any type of armor and trained in the handling of swords. As they limited their mastery
to one handed blades only, needing one free hand to perform the somatic components of spells. And not learning the
use of shields or other weapons, to develop a variety of other skills.

Wielder of the Arcane


Spellswords are trained in the arts of arcane and alchemy. But they perceive magic as an ultimate weapon, giving
them range and destructive power no ordinary weapon could achieve. Though the casting of a typical spell requires
merely the utterance of a few strange words, fleeting gestures, and sometimes a pinch or clump of exotic materials,
these surface components barely hint at the expertise attained after years of apprenticeship and countless hours of
study.

A Well!Rounded Warrior
Battlemage
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Spellsword
Prepared
Prof. Magical Spells — Spell Slots Per Spell Level —
Level Bonus Class Features Empowerment Cantrips 1st 2nd 3rd 4th 5th
1st +2 Spellcasting, Sword Cantrip, Weapon — 2 2 2 — — — —
Mastery
2nd +2 Magical Empowerment, Fighting Style 2 2 3 2 — — — —
3rd +2 Spellsword Subclass 2 2 4 3 — — — —
4th +2 Ability Score Improvement, Martial 3 3 5 3 — — — —
Versatility (Opt)
5th +3 Extra Attack, Magic Weapon 3 3 6 4 2 — — —
6th +3 Mens Sana In Corpore Sano 3 3 6 4 2 — — —
7th +3 Subclass Feature 3 3 7 4 3 — — —
8th +3 Ability Score Improvement 3 3 7 4 3 — — —
9th +4 Haste 3 3 9 4 3 2 — —
10th +4 Combat Concentration 4 4 9 4 3 2 — —
11th +4 Subclass Feature 4 4 10 4 3 3 — —
12th +4 Ability Score Improvement 4 4 10 4 3 3 — —
13th +5 — 4 4 11 4 3 3 1 —
14th +5 Quickstep 4 4 11 4 3 3 1 —
15th +5 Subclass Feature 4 4 12 4 3 3 2 —
16th +5 Ability Score Improvement 4 4 12 4 3 3 2 —
17th +6 Steel Wind Strike 4 4 14 4 3 3 3 1
18th +6 Perfect Concentration 4 4 14 4 3 3 3 1
19th +6 Ability Score Improvement 4 4 15 4 3 3 3 2
20th +6 Magical Strike 4 4 15 4 3 3 3 2

   

Daily 333/365
by Takeda11
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Made by Bleizy on the Homebrewery
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Creating a Spellsword
To create a Spellsword, consult the following lists, which provide Hit Points, proficiencies, and armor training. If Multiclas
you’re making a 1st"level character, also consult the “Starting Equipment” section, and if you’re using the If your group uses
your classes.
multiclassing rules, see the “Multiclassing and the Ranger” section.
Ability Score Mi
Then look at the Spellsword table to see the class features you get at each level in this class. The descriptions of or Dexterity and I
those features appear in the “Spellsword Class Features” section. Proficiencies Ga
level: daggers, sh
Hit Points Armor Training
Hit Dice: 1d10 per Spellsword level Spell Slots :
Hit Points at 1st Level: 10 + your Constitution modifier spell slots for cas
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per Spellsword level after 1st to the spell slots o
 
Proficiencies
Saving Throws: Intelligence, Wisdom
Skills (Choose 4) : Acrobatics, Arcana, Athletics, History, Insight, Investigation, Perception, Stealth and Survival
Weapons: Daggers, Shortswords, Scimitars, Rapiers, Longswords
Tools: Alchemist’s Supplies

Armor Training
Light Armor, Medium Armor, Heavy Armor

Starting Equipment
As a 1st"level character, you start with the following equipment, or you can forgo it and spend 150 GP on equipment
of your choice.

(a) Chain Mail or


(b) Studded Leather or
(c) Scale Mail
Alchemist’s Supplies
(a) Dungeoneer’s Pack or
(b) Explorer’s Pack
Dagger
(a) Longsword or
(b) Rapier or
(c) Shortsword (2) or
(d) Scimitar (2) or
(e) Dagger (5)
8 GP

Daily 244/365
by Takeda11

The White Wolf of the Night


by MaxiimusT
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Spellsword Class Features  

As a Spellsword, you gain the following class features when you reach the specified levels in this class.
These features are listed on the Spellsword table.

1st Level : Spellcasting


As a spellsword you are a student of arcane magic. See the Player’s Handbook for the rules on spellcasting. The
information below details how you use those rules as a Spellsword.
Cantrips. You know two cantrips of your choice from the Arcane spell list.
Whenever you gain a Spellsword level, you can replace one of your cantrips with another cantrip of your choice
from the Arcane spell list.
When you reach 4th and 10th level in this class, you learn another cantrip of your choice from the Arcane spell list,
as shown in the Cantrips column of the Spellsword table.
Spell Slots. The Spellsword table shows how many spell slots you have to cast your spells of 1st level and higher.
To cast one of these spells, you must expend a slot of the spell’s level or higher.
You regain all expended spell slots when you finish a Long Rest.
Prepared Spells of 1st+ Level. You prepare the list of spells of 1st level and higher that are available for you to cast
with this feature. To start, choose two 1st"level spells from the Arcane spell list.
The number of spells on your list increases as you gain Spellsword levels, as shown in the Prepared Spells column
of the Spellsword table. Whenever that number increases, choose additional spells from the Arcane spell list until the
number of spells on your list matches the number on the table. The chosen spells must be of a level for which you
have spell slots. For example, if you’re a 5th"level Spellsword, your list of prepared spells can include six Arcane
spells of 1st or 2nd level, in any combination.
If another Spellsword feature gives spells that you always have prepared, those spells don’t count against the
number of spells on the list you prepare with this Spellcasting feature, but those spells otherwise follow the rules in
this feature.
Changing Your Prepared Spells. . Whenever you gain a level in this class, you can replace one of the spells you
know with another spell of your choice from the Arcane spell list. The new spell must be of a level for which you have
spell slots.
Spellcasting Ability. Intelligence is your spellcasting ability for your Spellsword spells.
Spellcasting Focus. You can use an Arcane Focus or you can use a Simple or Martial weapon as a Spellcasting
Focus for the spells you prepare for this class.

As per the rules here and here, as long as you have a weapon in one of your hand (I’d allow just holding the pommel of your sheathed
sword) acting as a spellcasting focus for this class (as well as the bards’ college of Swords and Valor), you can cast spells with :

material components (of no consumed/cost component)


somatic and material components (of no consumed/cost component).

But you can’t cast spells with somatic components and no material components if you don’t have a free hand or the War Caster
feat.

1st Level : Sword Cantrip


You know one extra cantrip : the booming blade cantrip or the green!flame blade cantrip (your choice) (see your
Spellcasting feature for information on preparing spells).

1st Level : Weapon Mastery


Your training with weapons allows you to use the Mastery property of two kinds of weapons of your choice with
which you have proficiency, such as Daggers and Longswords.
Whenever you finish a Long Rest, you can change the kinds of weapons you chose. For example, you could switch
to using the Mastery properties of Scimitars and Shortswords.
 

Elfi scuri
by Matias Tapas
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2nd Level :
You learned to d
As a bonus act
You have a +1
You can use th
expended uses w
You gain addit
column of the Sp
In addition, if

2nd Level :
You have honed
Fighting, Defens

3rd Level :
You gain a Spell
Subclasses are d
A subclass is a
career, you gain
Each of this cl

4th Level :
You gain the Abi

4th Level :
Whenever you re
style you know w
your martial pra
 

Battle Mage
by Wesley Tippetts

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5th Level :
You can attack tw

5th Level :
You can use mag

6th Level :
You have greatly
You gain profi

If you already ha
proficiency, you

Spellsword
by Siman Vlaisavljević 7th Level :
You gain a featu

8th Level :
You gain the Abi

9th Level :
You can use you

10th Level
Your experience
The DC of the
or half the dama

11th Level
You gain a featu

12th Level
You gain the Abi
 

Magus Comm 2
by YamaOrce

Made by Bleizy on the Homebrewery


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14th Level
You can use you
spell slot, and yo

15th Level
You gain a featu

16th Level
You gain the Abi

17th Level
You can use you
Steel Wind Strik

18th Level
When you fail a C
You can use th
of 1). You regain

19th Level
You gain the Abi

20th Level
You are able to i
Whenever you
modifier (minim
In addition, yo
ability to do so w
 

Battle Sorcerer
by anndr

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Spellblade  

The Spellblade style is the most ancient, traditional one, and is the base of spellswords themselves. This tradition
focuses only on blade and spell use as the purest spellsword style. Using only a sword in one hand, unleashing spells
with the other.

3rd Level : Tradition Spells


As a way to honor your tradition you always have certain spells ready; when you reach a Spellsword level specified in
the Spellblade Spells table, you thereafter always have the listed spells prepared.

Spellblade Spells
Spellsword level Spells
3rd Zephir Strike, Armor of Agathys
5th Kinetic Jaunt, Shadow Blade
9th Ashardalon’s Stride, Elemental Weapon
13th Greater Invisibility, Freedom of Movement
17th Bigby’s Hand, Cone of Cold

3rd Level : Blade Cantrip


You know one extra cantrip : the booming blade cantrip or the green!flame blade cantrip (your choice).

3rd Level : Blade Magic


You can use your magic to further your blade mastery.
You can add your Intelligence modifier (minimum of +1) to the attack roll of a melee weapon attack you make. You
can choose to use this feature before or after the roll, but before the DM says whether the attack hits or misses.
You can use this feature a number of times equal to your Proficiency Bonus + your Intelligence modifier (minimum
of 1). You regain all expended uses when you finish a Short or Long rest.
Ciri
7th Level : Battle Magic by akreon

You have experienced the art of weaving spellcasting and sword use into a single act.
After you cast a cantrip that has a casting time of an action, you can make one attack with a weapon as a Bonus
Action.

11th Level : Channeling Magic


The magic you channel empowers you even further.
While you maintain concentration on a spell, your Magical Empowerment bonus becomes a +2.

15th Level : War Magic


You have mastered the art of weaving spellcasting and sword use in combat into a single harmonious act.
After you cast a spell that has a casting time of an action, you can make one attack with a weapon as a Bonus
Action.

battle mage
by zix72

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Intellect Fortress
Shield!Mage  

The Shield"Mages were the first to break the spellblades tradition with the use of shields. As abjurists they developed
magical and martial ways to protect themselves and their allies.

3rd Level : Tradition Spells


As a way to honor your tradition you always have certain spells ready; when you reach a Spellsword level specified in
the Shield"Mage Spells table, you thereafter always have the listed spells prepared.

Shield-Mage Spells
Spellsword level Spells
3rd Shield, Absorb Elements
5th Blur, Mirror Image
9th Protection from Energy, Intellect Fortress
13th Otiluke’s Resilient Sphere, Fire Shield
17th Wall of Force, Wall of Stone

3rd Level : Shield Training


You gain proficiency with shields.

3rd Level : Magical Shield


You have the ability to summon a magical translucent shield as a bonus action (of the color and shape you want, in
Character
one of your free hand), that lasts until dismissed (no action required). This shield counts as a real shield and takesportrait
by Agri Karuniawan
one of your hands, though you can’t be disarmed of it.
The AC of this magical shield is equal to your Intelligence modifier (with a minimum of 2 AC).

7th Level : Protector


You gain one the Protection Fighting Style feat.

11th Level : Defender


When you use Protection, your shield also gives its AC as a bonus to your target for the attack on which you impose
disadvantage.

15th Level : Guardian


You can cast shield on yourself or any target that is within 30 feet of you, a number of times equal to your Intelligence
modifier (a minimum of once) without expending a spell slot, and you regain all expended uses of this ability when
you finish a Long Rest.

 
Absorb Elements is replaceable by Armor of Agathys,
Intellect Fortress by Leomund’s Tiny Hut.

Magic Sign
by Samarskiy
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Weapon Master Pyromancer Knight
by Haco1
 

The youngest spellsword tradition, the weapon master style emancipated itself from the dogma of the spellblades and
use any kind of weapons, focusing on melee martial combat.

3rd Level : Tradition Spells


As a way to honor your tradition you always have certain spells ready; when you reach a Spellsword level specified in
the Weapon Master Spells table, you thereafter always have the listed spells prepared.

Weapon Master Spells


Spellsword level Spells
3rd Heroism, Armor of Agathys
5th Enlarge/Reduce, Blur
9th Elemental Weapon, Blink
13th Greater Invisibility, Freedom of Movement
17th Mislead, Cone of Cold

3rd Level : Weapon Training


You gain proficiency with all Simple and Martial weapons. And you can use the Mastery property of a third kind of
weapon.

3rd Level : War Mage


Your keen ability to assess tactical situations allows you to act quickly in battle.
You have a bonus to your initiative rolls equal to your Intelligence modifier (minimum of +1).

7th Level : Additional Fighting Style


You gain one of the following Fighting Style feat of your choice : Blind Fighting, Defense, Dueling, Great Weapon
Fighting, Interception, Thrown Weapon Fighting, Two"Weapon Fighting.

11th Level : Magical Speed


You found magical ways to get closer to your ennemies quicker.
You are always under the effects of an Expeditious Retreat spell and a Longstrider spell.

15th Level : Magical Resistance


You have learned how to imbue magical toughness into armor.
Whenever you finish a long rest, you can touch one suit of armor, and focus your magic on it. While wearing that
armor, you have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks, until you use
this feature again.
 

Exalted Warlock Bogdan


by Lucastorquato27

Made by Bleizy on the Homebrewery


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