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INSPIRATION
STRENGTH
18 1 25 I face problems head-on. A
17 ARMOR simple, direct solution is
CLASS
+2 PROFICIENCY BONUS INITIATIVE SPEED the best path to success
+3 PERSONALITY TRAITS
-1
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
+5
Athletics (Str)
8 +0
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
-1
History (Int)
Battleaxe +5 1d8+3/Slashing Darkvision: You can see in dim
-1 +1
Insight (Wis)
light within 60 feet of you as if
●
+2
Intimidation (Cha) Crossbow +3 1d6+1/Piercing
it were bright light, and in
WISDOM -1
Investigation (Int)
darkness as if it were dim light.
+1
Medicine (Wis)
12 -1
Nature (Int)
You can’t discern color in
darkness, only shades o f
●
+3
Perception (Wis)
+1 gray.
+0
Performance (Cha)
+0
Persuasion (Cha)
CHARISMA Dwarven Resilience: You have
-1
Religion (Int)
advantage on saving
10 +1
Sleight of Hand (Dex)
throws against poison, and
+1
Stealth (Dex)
+0 you have resistance against
●
+3
Survival (Wis)
poison damage.
SKILLS ATTACKS & SPELLCASTING
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
4
SPELLS KNOWN
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.