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Paladin 3 Cooperknause

CLASS & LEVEL PLAYER NAME


Cooperknause's Character
Half-Orc Knight of the Order (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
+4 Constitution +2 19 34 --
+3 -1 Intelligence
CLASS
• +1 Wisdom INITIATIVE HIT POINTS
16
• +3 Charisma
Total 3d10 SUCCESSES
Saving Throw Modifiers
Immunities - Disease
DEXTERITY FAILURES

+2 DEFENSES HIT DICE DEATH SAVES

15 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +2 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+4 P
-1

+1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

19 P +5 Athletics STR === TOOLS ===


ABILITY SAVE DC Horn
+1 Deception CHA
-1 History INT === LANGUAGES ===
INTELLIGENCE
P +1 Insight WIS Common, Draconic, Orc
30 ft. (Walking)
-1 P +3 Intimidation CHA
-1 Investigation INT
9 -1 Medicine WIS SPEED

-1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM -1 Perception WIS


+1 Performance CHA === ACTIONS === As an action, you can detect good and evil. Until
-1 P +3 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
the end of your next turn, you can sense anything
affected by the hallow spell or know the location of any
Help, Hide, Ready, Search, Use an Object, celestial, fiend, undead within 60 ft. that is not behind
-1 Religion INT
9 Opportunity Attack, Grapple, Shove, Improvise, total cover. You can use this feature 2 times per long
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object rest.

+2 Stealth DEX Channel Divinity • 1 / Short Rest Lay on Hands Pool • 15 / Long Rest
CHARISMA Your oath allows you to channel divine energy to You have a pool of healing power that can restore
-1 Survival WIS
fuel magical effects. When you use your Channel 15 HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
+1 Divinity, you choose which option to use. You must
then finish a short or long rest to use your Channel
Divinity again. Some Channel Divinity effects require
pool, or 5 HP to either cure a disease or neutralize a
poison affecting the creature.
saving throws (DC 11).
13 === SPECIAL ===
Divine Sense • 2 / Long Rest Divine Smite
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

9 PASSIVE WISDOM (PERCEPTION)


Glaive +5 1d10+3 Slashing Martial, Heavy, Reach, Two-Handed

Javelin +5 1d6+3 Piercing Simple, Thrown, Range (30/120)


11 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +5 4 Bludgeoning


9 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Paladin 3 Cooperknause
CLASS & LEVEL PLAYER NAME
Cooperknause's Character
Half-Orc Knight of the Order (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== PALADIN FEATURES === to the target plus 1d8 for each spell level higher than === HALF-ORC RACIAL TRAITS ===
1st (max 5d8) and plus 1d8 against undead or fiends
* Hit Points • PHB 84 (max 6d8 total). * Darkvision • BR 41
You can see in darkness (shades of gray) up to 60 ft.
* Proficiencies • PHB 84 | Special
* Menacing • BR 41
* Divine Sense • PHB 84 * Divine Health • PHB 85 You gain proficiency in the Intimidation skill.
As an action, you can detect good and evil. Until the You are immune to disease.
end of your next turn, you can sense anything affected * Relentless Endurance • BR 41
by the hallow spell or know the location of any * Sacred Oath • PHB 85 When you are reduced to 0 HP but not killed, you can
celestial, fiend, undead within 60 ft. that is not behind drop to 1 HP instead once per long rest.
total cover. You can use this feature 2 times per long | Oathbreaker
rest. | 1 / Long Rest • Special
| Channel Divinity: 1 / Short Rest • 1 Action
| 2 / Long Rest • 1 Action * Savage Attacks • BR 41
* Oathbreaker Spells • DMG When you score a critical hit, roll one of the weapon’s
* Lay on Hands • PHB 84 You gain oath spells based on your level that are dice one additional time and add it to the extra
You have a pool of healing power that can restore 15 always prepared and don't count against your daily damage.
HP per long rest. As an action, you can touch a number of prepared spells.
creature to restore any number of HP remaining in the
pool, or 5 HP to either cure a disease or neutralize a * Channel Divinity • DMG
poison affecting the creature. You gain two Channel Divinity options:

| Lay on Hands Pool: 15 / Long Rest • 1 Action Control Undead - As an action, you can target one
undead within 30 ft. to force a WIS saving throw (DC
* Fighting Style • PHB 84 11). On failure, the target must obey your commands
You adopt a style of fighting as your specialty. for 24 hours, or until you use this feature again. An
undead with a CR equal to or greater than 3 is
| Defense • PHB immune.
While you are wearing armor, you gain a +1 bonus to
AC. Dreadful Aspect - As an action, each creature of your
choice that can see you within 30 ft. must make a WIS
* Spellcasting • PHB 84 saving throw (DC 11). On failure, the target is
You can cast prepared paladin spells using CHA as frightened of you for 1 minute. If it moves more than 30
your spellcasting modifier (Spell DC 11, Spell Attack ft. from you, it can attempt another saving throw.
+3). You can use a holy symbol as a spellcasting
focus. | Channel Divinity: Control Undead: 1 Action

* Divine Smite • PHB 85 | Channel Divinity: Dreadful Aspect: 1 Action


When you hit with a melee weapon attack, you can
expend one spell slot to deal 2d8 extra radiant damage

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Shield 1 6 lb.

Chain Mail 1 55 lb.

SP 0 Glaive 1 6 lb.

Javelin 5 10 lb.
EP 0 Backpack 1 5 lb.

Clothes, Traveler's 1 4 lb.


GP 10 Emblem 1 --

Bedroll 1 7 lb.
PP 0 Mess Kit 1 1 lb.

Rations (1 day) 10 20 lb.


WEIGHT CARRIED

140.2 lb. Rope, Hempen (50 feet) 1 10 lb.

ENCUMBERED Tinderbox 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

240 lb. Torch 10 10 lb.

PUSH/DRAG/LIFT Waterskin 1 5 lb.

480 lb.

EQUIPMENT

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male 23 Medium ---
GENDER AGE SIZE HEIGHT WEIGHT
Cooperknause's Character Chaotic Good gray emerald black
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I face problems head-on. A simple, direct solution is the


best path to success.
I’m always polite and respectful.
I’m full of inspiring and cautionary tales from my military
experience relevant to almost every combat situation.

PERSONALITY TRAITS

Live and Let Live. Ideals aren’t worth killing over


or going to war for. (Neutral)

IDEALS

I would still lay down my life for the people I served


with.
My honor is my life.
Those who fight beside me are those worth dying for.

BONDS

I’d rather eat my armor than


admit when I’m wrong.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

an old war veteran who is also an old hero who


had an oath to a goddess but the goddess broke
the oath trying to hurts those close to him so he
made an oath to protect those he cares about and
his comrades.

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 11 +3
Paladin
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 1st LEVEL === 3 Slots OOO

O Searing Smite <C> Paladin CON 11 1BA Self V Concentration, up to 1 minute PHB 274 D: 1m, V

P Hellish Rebuke Paladin (Always Prepared) DEX 11 1R 60 ft. V,S Instantaneous PHB 250 V/S

P Inflict Wounds Paladin (Always Prepared) +3 1A Touch V,S Instantaneous PHB 253 V/S

O Bless <C> Paladin -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

O Command Paladin WIS 11 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Cure Wounds Paladin -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Evil and Good <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Magic <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease <C> Paladin -- 1A Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Divine Favor <C> Paladin -- 1BA Self V,S Concentration, up to 1 minute PHB 234 D: 1m, V/S

O Heroism <C> Paladin -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S

O Protection from Evil and Good <C> Paladin -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

O Purify Food and Drink Paladin -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Shield of Faith <C> Paladin -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

O Compelled Duel <C> Paladin WIS 11 1BA 30 ft. V Concentration, up to 1 minute PHB 224 D: 1m, V

O Thunderous Smite <C> Paladin STR 11 1BA Self V Concentration, up to 1 minute PHB 282 D: 1m, V

O Wrathful Smite <C> Paladin WIS 11 1BA Self V Concentration, up to 1 minute PHB 289 D: 1m, V

O Ceremony Paladin -- 1h Touch V,S,M Instantaneous XGtE 151 V/S/M

SPELLS

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