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Sorcerer 6 / Cleric 6 Kinishi

CLASS & LEVEL PLAYER NAME


Kinishi's Character
Owlfolk (UA) Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
• +6 Constitution +1 15 80 --
+0 +0 Intelligence
CLASS
+4 Wisdom INITIATIVE HIT POINTS
10
• +8 Charisma
Total 6d6 + 6d8
Resistances - Lightning, SUCCESSES
Saving Throw Modifiers
DEXTERITY Thunder FAILURES

+1 DEFENSES HIT DICE DEATH SAVES

12 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +1 Acrobatics DEX Shields
+4 PROFICIENCY BONUS
+2 P
+4

+4
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Martial
Weapons, Quarterstaff, Sling
14 +0 Athletics STR
ABILITY SAVE DC === LANGUAGES ===
P +8 Deception CHA
Common, Elvish, Giant, Primordial, Sylvan
+0 History INT
INTELLIGENCE
P +8 Insight WIS
30 ft. (Walking), 30 ft. (Flying)
+0 +4 Intimidation CHA
P +4 Investigation INT
10 +4 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +4 Perception WIS


+4 Performance CHA === ACTIONS === sorcery points as a bonus action.
+4 +4 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, Tempestuous Magic
Help, Hide, Ready, Search, Use an Object, As a bonus action, you can cause gusts of air to
+0 Religion INT
18 Opportunity Attack, Grapple, Shove, Improvise, surround you before or after you cast a spell of 1st
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object level or higher that allows you to fly up to 10 ft. without
provoking opportunity attacks.
P +5 Stealth DEX Sorcery Points • 6 / Long Rest
CHARISMA You have limiteduse - No limited use data available === REACTIONS ===
+4 Survival WIS
sorcery points that you regain when you finish a long Nimble Flight
When falling, you can use your reaction to make a
+4 rest.

=== BONUS ACTIONS ===


<b>DC10</b> DEX saving throw to stop falling and fly
in place until the start of your next turn.
Convert Sorcery Points
18 You can use your sorcery points to gain additional Wrath of the Storm • 4 / Long Rest
spell slots or sacrifice spell slots to gain additional When a creature within 5 ft. that you can see hits
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Ray of Frost +8 3d8 Cold V/S

Unarmed Strike +4 1 Bludgeoning


18 PASSIVE WISDOM (INSIGHT)

14 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 90 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Sorcerer 6 / Cleric 6 Kinishi
CLASS & LEVEL PLAYER NAME
Kinishi's Character
Owlfolk (UA) Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== SORCERER FEATURES === You gain the ability to twist spells to suit your needs.
=== CLERIC FEATURES ===
* Additional Sorcerer Spells • TCoE 65 | Quickened Spell • PHB
Your Sorcerer has additional spells available to them, When you cast a spell that has a casting time of 1 * Additional Cleric Spells • TCoE 30
as designated in Tasha's Cauldron of Everything. action, you can spend <strong>2 sorcery Your Cleric has additional spells available to them, as
points</strong> to change the casting time to 1 bonus designated in Tasha's Cauldron of Everything.
* Hit Points • PHB 100 action for this casting.
* Hit Points • PHB 57
* Proficiencies • PHB 100 | Metamagic - Quickened Spell: Special
* Proficiencies • PHB 57
* Spellcasting • PHB 101 | Twinned Spell • PHB
You can cast known sorcerer spells using CHA as your You can spend sorcery points equal to a * Spellcasting • PHB 58
spellcasting modifier (Spell DC 16, Spell Attack +8). <strong>spell's level</strong> (1 for a cantrip) to target You can cast prepared cleric spells using WIS as your
You can use an arcane focus as a spellcasting focus. a second creature in range with the same spell, as spellcasting modifier (Spell DC 16, Spell Attack +8)
long as the spell at the level it's being cast is incapable and prepared cleric spells as rituals if they have the
* Sorcerous Origin • PHB 101 of targeting more than one creature. ritual tag. You can use a holy symbol as a spellcasting
focus.
| Storm Sorcery | Metamagic - Twinned Spell: Special
* Divine Domain • PHB 58
* Wind Speaker • SCAG 52 * Ability Score Improvement • PHB 102 You choose a divine domain that grants you additional
You can speak, read, and write Primordial. spells and other features related to your deity.
* Heart of the Storm • SCAG 52
* Tempestuous Magic • SCAG 52 You gain resistance to lightning and thunder damage, | Tempest Domain
As a bonus action, you can cause gusts of air to and whenever you start casting a spell of 1st level or
surround you before or after you cast a spell of 1st higher that deals lightning or thunder damage, * Bonus Proficiencies • PHB 62
level or higher that allows you to fly up to 10 ft. without creatures of your choice within 10 ft. of you take 3 You gain proficiency with martial weapons and heavy
provoking opportunity attacks. lightning or thunder damage (your choice). armor.

| 1 Bonus Action | Special * Wrath of the Storm • PHB 62


When a creature within 5 ft. that you can see hits you
* Font of Magic • PHB 101 * Storm Guide • SCAG 52 with an attack, you can use your reaction to cause the
You have 6 sorcery points that you regain when you You gain the ability to subtly control the weather creature to make a DEX saving throw (DC 16 or it
finish a long rest. You can use your sorcery points to around you. If it is raining, you can use an action to takes 2d8 lightning or thunder damage (your choice),
gain additional spell slots or sacrifice spell slots to gain cause the rain to stop falling in a 20-ft.-radius (end as half damage on success).
additional sorcery points as a bonus action. a bonus action). If it is windy, you can use a bonus
action each round to choose the direction that the wind | 4 / Long Rest • 1 Reaction
| Sorcery Points: 6 / Long Rest • 1 Action blows in a 100-ft.-radius sphere centered on you. The
wind blows in that direction until the end of your next * Channel Divinity • PHB 58
| Convert Sorcery Points: 1 Bonus Action turn. You can channel divine energy to fuel magical effects
a number of times per short rest
* Metamagic • PHB 101 | Special

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Breastplate 1 20 lb.

Crystal 1 1 lb.

SP 0 Backpack 1 5 lb.

Bedroll 1 7 lb.
EP 0 Mess Kit 1 1 lb.

Rations (1 day) 10 20 lb.


GP 0 Tinderbox 1 1 lb.

Torch 10 10 lb.
PP 0 Waterskin 1 5 lb.

Rope, Hempen (50 feet) 1 10 lb.


WEIGHT CARRIED

80 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb.
PUSH/DRAG/LIFT

300 lb.

EQUIPMENT

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Sorcerer 6 / Cleric 6 Kinishi
CLASS & LEVEL PLAYER NAME
Kinishi's Character
Owlfolk (UA) Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

| 2 / Short Rest • Special You are Medium or Small. You choose the size when
you gain this race.
| Channel Divinity: Turn Undead: 1 Action
* Darkvision • UA
* Channel Divinity: Destructive Wrath • PHB 62 You can see in dim light within 90 ft. of you as if it were
You can use Channel Divinity to deal maximum bright light and in darkness as if it were dim light. You
damage instead of rolling for lightning or thunder discern colors in that darkness only as shades of gray.
damage.
* Magic Sight • UA
| Special You can cast <em>detect magic</em> but only as a
ritual. Your spellcasting ability for these spells is your
* Ability Score Improvement • PHB 59 choice of Intelligence, Wisdom, or Charisma. You can
also cast it using any spell slots you have.
* Destroy Undead • PHB 59
When an undead fails its saving throw against your | Charisma •
Turn Undead feature, it is instantly destroyed if its CR Charisma is your spellcasting ability for <em>detect
is lower than the threshold for your level. magic</em>.

* Thunderbolt Strike • PHB 62 * Nimble Flight • UA


When you deal lightning damage to a Large or smaller You have a flying speed equal to your walking speed.
creature, you can also push it up to 10 feet away from When falling, you can use your reaction to make a
you. <b>DC10</b> DEX saving throw to stop falling and fly
in place until the start of your next turn.

=== OWLFOLK (UA) RACIAL TRAITS === | 1 Reaction

* Ability Score Increase • UA * Silent Feathers • UA


When you determine your ability scores, increase one You have proficiency in the Stealth skill.
of those scores by 2 and a different score by 1, or
increase three different scores by 1.

| Increase two scores (+2 / +1) •


Increase one of these scores by 2 and a different
score by 1.

* Languages • UA
Your character can speak, read, and write Common
and one other language that you and your DM agree is
appropriate for the character.

* Size • UA

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Small
GENDER AGE SIZE HEIGHT WEIGHT
Kinishi's Character
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

There’s nothing I like more than a


good mystery.
I’m convinced that people are
always trying to steal my secrets.
PERSONALITY TRAITS

Knowledge. The path to power and


self-improvement is through
knowledge. (Neutral)
IDEALS

I’ve been searching my whole life for the


answer to a certain question.

BONDS

I am easily distracted by the


promise of information.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA / WIS 16 / 16 +8 / +8
Sorcerer / Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Gust Sorcerer STR 16 1A 30 ft. V,S Instantaneous EE 157 V/S

O Mage Hand Sorcerer -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S

O Minor Illusion Sorcerer -- 1A 30 ft./5 ft. Cube S,M 1 minute PHB 260 D: 1m, 5 ft. Cube, S/M

O Frostbite Sorcerer CON 16 1A 60 ft. V,S Instantaneous EE 156 V/S

O Ray of Frost Sorcerer +8 1A 60 ft. V,S Instantaneous PHB 271 V/S

O Light Cleric DEX 16 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M

O Mending Cleric -- 1m Touch V,S,M Instantaneous PHB 259 V/S/M

O Spare the Dying Cleric -- 1A Touch V,S Instantaneous PHB 277 V/S

=== 1st LEVEL === 4 Slots OOOO

O Shield Sorcerer -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S

O Sleep Sorcerer -- 1A 90 ft./20 ft. Sphere V,S,M 1 minute PHB 276 D: 1m, 20 ft. Sphere, V/S/M

O Cure Wounds Cleric -- 1A Touch V,S Instantaneous PHB 230 V/S

O Healing Word Cleric -- 1BA 60 ft. V Instantaneous PHB 250 V

O Guiding Bolt Cleric +8 1A 120 ft. V,S 1 round PHB 248 D: 1Rnd, V/S

O Sanctuary Cleric WIS 16 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

P Fog Cloud <C> Cleric (Always Prepared) -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 1 hour PHB 243 D: 1h, 20 ft. Sphere, V/S

P Thunderwave Cleric (Always Prepared) CON 16 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

O Bane <C> Cleric CHA 16 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 216 D: 1m, V/S/M

O Bless <C> Cleric -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

O Command Cleric WIS 16 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Create or Destroy Water Cleric -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

O Detect Evil and Good <C> Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Magic [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Inflict Wounds Cleric +8 1A Touch V,S Instantaneous PHB 253 V/S

O Protection from Evil and Good <C> Cleric -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

O Purify Food and Drink [R] Cleric -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Shield of Faith <C> Cleric -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

O Ceremony [R] Cleric -- 1h + 10m Touch V,S,M Instantaneous XGtE 151 V/S/M

O Detect Magic [R]<C> Magic Sight -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

P Detect Magic <C> Magic Sight (Always Prepared) -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

=== 2nd LEVEL === 3 Slots OOO

O See Invisibility Sorcerer -- 1A Self V,S,M 1 hour PHB 274 D: 1h, V/S/M

O Misty Step Sorcerer -- 1BA Self V Instantaneous PHB 260 V

O Lesser Restoration Cleric -- 1A Touch V,S Instantaneous PHB 255 V/S

O Prayer of Healing Cleric -- 10m 30 ft. V Instantaneous PHB 267 V

O Hold Person <C> Cleric WIS 16 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M

P Gust of Wind <C> Cleric (Always Prepared) STR 16 1A Self V,S,M Concentration, up to 1 minute PHB 248 D: 1m, V/S/M

P Shatter Cleric (Always Prepared) CON 16 1A 60 ft./10 ft. Sphere V,S,M Instantaneous PHB 275 10 ft. Sphere, V/S/M

O Aid Cleric -- 1A 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Augury [R] Cleric -- 11m Self V,S,M Instantaneous PHB 215 V/S/M

O Blindness/Deafness Cleric CON 16 1A 30 ft. V 1 minute PHB 219 D: 1m, V

O Calm Emotions <C> Cleric CHA 16 1A 60 ft./20 ft. Sphere V,S Concentration, up to 1 minute PHB 221 D: 1m, 20 ft. Sphere, V/S

O Continual Flame Cleric -- 1A Touch V,S,M Until dispelled PHB 227 D: Until Dispelled, V/S/M

O Enhance Ability <C> Cleric -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M

O Find Traps Cleric -- 1A 120 ft. V,S Instantaneous PHB 241 V/S

O Gentle Repose [R] Cleric -- 1A + 10m Touch V,S,M 10 days PHB 245 D: 10d, V/S/M

SPELLS

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CHA / WIS 16 / 16 +8 / +8
Sorcerer / Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Locate Object <C> Cleric -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M

O Protection from Poison Cleric -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

O Silence [R]<C> Cleric -- 1A + 10m 120 ft./20 ft. Sphere V,S Concentration, up to 10 minutes PHB 275 D: 10m, 20 ft. Sphere, V/S

O Spiritual Weapon Cleric +8 1BA 60 ft. V,S 1 minute PHB 278 D: 1m, V/S

O Warding Bond Cleric -- 1A Touch V,S,M 1 hour PHB 287 D: 1h, V/S/M

O Zone of Truth Cleric CHA 16 1A 60 ft./15 ft. Sphere V,S 10 minutes PHB 289 D: 10m, 15 ft. Sphere, V/S

=== 3rd LEVEL === 3 Slots OOO

O Thunder Step Sorcerer CON 16 1A 90 ft. V Instantaneous XGtE 168 V

O Lightning Bolt Sorcerer DEX 16 1A Self/100 ft. Line V,S,M Instantaneous PHB 255 100 ft. Line, V/S/M

O Counterspell Sorcerer -- 1R 60 ft. S Instantaneous PHB 228 Special: (See Description)*, S

O Dispel Magic Cleric -- 1A 120 ft. V,S Instantaneous PHB 234 Special: (See Description)*, V/S

O Mass Healing Word Cleric -- 1BA 60 ft. V Instantaneous PHB 258 V

O Revivify Cleric -- 1A Touch V,S,M Instantaneous PHB 272 V/S/M

P Call Lightning <C> Cleric (Always Prepared) DEX 16 1A 120 ft./60 ft. Cylinder V,S Concentration, up to 10 minutes PHB 220 D: 10m, 60 ft. Cylinder, V/S

P Sleet Storm <C> Cleric (Always Prepared) DEX 16 1A 150 ft./40 ft. Cylinder V,S,M Concentration, up to 1 minute PHB 276 D: 1m, 40 ft. Cylinder, V/S/M

O Animate Dead Cleric -- 1m 10 ft. V,S,M Instantaneous PHB 212 V/S/M

O Beacon of Hope <C> Cleric -- 1A 30 ft. V,S Concentration, up to 1 minute PHB 217 D: 1m, V/S

O Bestow Curse <C> Cleric WIS 16 1A Touch V,S Concentration, up to 1 minute PHB 218 D: 1m, V/S

O Clairvoyance <C> Cleric -- 10m 1 mile V,S,M Concentration, up to 10 minutes PHB 222 D: 10m, V/S/M

O Create Food and Water Cleric -- 1A 30 ft. V,S Instantaneous PHB 229 V/S

O Daylight Cleric -- 1A 60 ft./60 ft. Sphere V,S 1 hour PHB 230 D: 1h, 60 ft. Sphere, V/S

O Glyph of Warding Cleric DEX 16 1h Touch V,S,M Until dispelled or triggered PHB 245 Special: Spell Glyph (See Description)*, D: Until Dispelled or Triggered, V/S/M

O Magic Circle Cleric CHA 16 1m 10 ft./10 ft. Cylinder V,S,M 1 hour PHB 256 D: 1h, 10 ft. Cylinder, V/S/M

O Meld into Stone [R] Cleric -- 1A + 10m Touch V,S 8 hours PHB 259 D: 8h, V/S

O Protection from Energy <C> Cleric -- 1A Touch V,S Concentration, up to 1 hour PHB 270 D: 1h, V/S

O Remove Curse Cleric -- 1A Touch V,S Instantaneous PHB 271 V/S

O Sending Cleric -- 1A Unlimited V,S,M 1 round PHB 274 D: 1Rnd, V/S/M

O Speak with Dead Cleric -- 1A 10 ft. V,S,M 10 minutes PHB 277 D: 10m, V/S/M

O Spirit Guardians <C> Cleric WIS 16 1A Self/15 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 278 D: 10m, 15 ft. Sphere, V/S/M

O Tongues Cleric -- 1A Touch V,M 1 hour PHB 283 D: 1h, V/M

O Water Walk [R] Cleric -- 1A + 10m 30 ft. V,S,M 1 hour PHB 287 D: 1h, V/S/M

O Feign Death [R] Cleric -- 1A + 10m Touch V,S,M 1 hour PHB 240 D: 1h, V/S/M

O Life Transference Cleric -- 1A 30 ft. V,S Instantaneous XGtE 160 V/S

O Fast Friends <C> Cleric WIS 16 1A 30 ft. V Concentration, up to 1 hour AI 75 D: 1h, V

O Incite Greed <C> Cleric WIS 16 1A 30 ft. V,S,M Concentration, up to 1 minute AI 76 D: 1m, V/S/M

O Motivational Speech Cleric -- 1m 60 ft. V 1 hour AI 77 D: 1h, V

O Spirit Shroud <C> Cleric -- 1BA Self V,S Concentration, up to 1 minute TCoE 108 D: 1m, V/S

SPELLS

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