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Druid 2 Trelaf_the_Wise

CLASS & LEVEL PLAYER NAME


Seren's Character
High Elf Custom Background 350
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
+1 Constitution +1 14 15 --
+0 • +4 Intelligence
CLASS
• +4 Wisdom INITIATIVE HIT POINTS
11
+1 Charisma
Total 2d8 SUCCESSES
Saving Throw Modifiers
Resistances - Poison*
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+1 DEFENSES HIT DICE DEATH SAVES

12 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +1 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+1 P
+2

+4
Animal Handling WIS
Arcana INT
Club, Dagger, Dart, Javelin, Longbow,
Longsword, Mace, Quarterstaff, Scimitar,
Shortbow, Shortsword, Sickle, Sling, Spear
12 +0 Athletics STR
ABILITY SAVE DC === TOOLS ===
+1 Deception CHA
Alchemist's Supplies, Herbalism Kit
+2 History INT
INTELLIGENCE
+2 Insight WIS === LANGUAGES ===
30 ft. (Walking) Common, Druidic, Elvish, Gnomish
+2 +1 Intimidation CHA
+2 Investigation INT
15 P +4 Medicine WIS SPEED

+4 Nature INT PROFICIENCIES & LANGUAGES


P

WISDOM P +4 Perception WIS


+1 Performance CHA === ACTIONS === points, or die).
+2 +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+2 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise,
P +3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+1 Stealth DEX Wild Shape • 2 / Short Rest


CHARISMA As an action, you can magically assume the shape
+2 Survival WIS
of a beast that you have seen before twice per short

+1 rest. [2nd] Max CR 1/4 (no flying or swimming speed)


[4th] Max CR 1/2 (no flying speed) [8th] Max CR 1

You can stay in beast shape for 1 hours before


12 reverting back to your normal form (or as a bonus
action earlier or if you fall unconscious, drop to 0 hit
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Quarterstaff +2 1d6 Bludgeoning Simple, Versatile

Produce Flame +4 1d8 Fire D: 10m, V/S


12 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +2 1 Bludgeoning


12 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Druid 2 Trelaf_the_Wise
CLASS & LEVEL PLAYER NAME
Seren's Character
High Elf Custom Background 350
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== DRUID FEATURES ===

* Hit Points • PHB 65 === HIGH ELF RACIAL TRAITS ===

* Proficiencies • PHB 65 * Darkvision • BR 23


You can see in darkness (shades of gray) up to 60 ft.
* Druidic • PHB 66
You know Druidic, the secret language of druids. * Keen Senses • BR 23
You have proficiency in the Perception skill.
* Spellcasting • PHB 66
You can cast prepared druid spells using WIS as your * Fey Ancestry • BR 23
spellcasting modifier (Spell DC 12, Spell Attack +4) You have advantage on saves against being charmed,
and prepared druid spells as rituals if they have the and magic can’t put you to sleep.
ritual tag. You can use a druidic focus as a spellcasting
focus. * Trance • BR 23
You don't need to sleep, but meditate semiconsciously
* Wild Shape • PHB 66 for 4 hours a day. While meditating, you can dream
As an action, you can magically assume the shape of after a fashion; such dreams are actually mental
a beast that you have seen before twice per short rest. exercises that have become reflexive through years of
practice. After resting in this way, you gain the same
You can stay in beast shape for 1 hours before benefit that a human does from 8 hours of sleep.
reverting back to your normal form (or as a bonus
action earlier or if you fall unconscious, drop to 0 hit * Cantrip • BR 24
points, or die). You know one cantrip of your choice from the wizard
spell list. INT is your spellcasting ability for it.
| 2 / Short Rest • 1 Action
* Extra Language • BR 24
* Druid Circle • PHB 67 You can speak, read, and write one extra language of
your choice.
| Circle of the Land (Mountain)

* Bonus Cantrip • PHB 68


You learn one additional druid cantrip of your choice.

* Natural Recovery • PHB 68


Once per long rest during a short rest, you choose
expended spell slots to recover. The spell slots can
have a combined level of up to 1, and none of the slots
can be 6th level or higher.

| 1 / Long Rest

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Shield 1 6 lb.

Leather 1 10 lb.

SP 0 Quarterstaff 1 4 lb.

Backpack 1 5 lb.
EP 0 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


GP 10 Tinderbox 1 1 lb.

Torch 10 10 lb.
PP 0 Rations (1 day) 10 20 lb.

Waterskin 1 5 lb.
WEIGHT CARRIED

80 lb. Rope, Hempen (50 feet) 1 10 lb.

ENCUMBERED Yew Wand 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

165 lb.
PUSH/DRAG/LIFT

330 lb.

EQUIPMENT

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Female 150 Medium 6’3” 190
GENDER AGE SIZE HEIGHT WEIGHT
Seren's Character Chaotic Good Pale Silver Cobalt/Silver
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

Hermit
You lived in seclusion-either in a
sheltered community such as a
monastery, or entirely alone- for a
formative part of your life. In your time
PERSONALITY TRAITS

Greater Good: My gifts are meant


to be shared with all, not used for
my own benefit
IDEALS

My isolation gave me great insight into the evil


that only I can destroy

BONDS

Now that I’ve returned to the world, I enjoy its


delights a little too much

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

-Knows she’s a “young adult” but for elves that is


100+ years old

-Spent last 50yrs alone living with nature, obeying


goddess Selûne (moon), noemeory of life before

-Trying to piece together backstory- it’s only a


matter of time before my memory returns

-Deeply connected to nature - every action for


good of nature/moon goddess

CHARACTER BACKSTORY ADDITIONAL NOTES

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WIS 12 +4
Druid
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Mending Druid -- 1m Touch V,S,M Instantaneous PHB 259 V/S/M

O Druidcraft Druid -- 1A 30 ft. V,S Instantaneous PHB 236 V/S

O Mending Cantrip -- 1m Touch V,S,M Instantaneous PHB 259 V/S/M

O Produce Flame Bonus Cantrip +4 1A Self V,S 10 minutes PHB 269 D: 10m, V/S

=== 1st LEVEL === 3 Slots OOO

O Detect Magic [R]<C> Druid -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Goodberry Druid -- 1A Touch V,S,M Instantaneous PHB 246 V/S/M

O Entangle <C> Druid STR 12 1A 90 ft./20 ft. Square V,S Concentration, up to 1 minute PHB 238 D: 1m, 20 ft. Square, V/S

O Animal Friendship Druid WIS 12 1A 30 ft. V,S,M 24 hours PHB 212 D: 24h, V/S/M

O Charm Person Druid WIS 12 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S

O Create or Destroy Water Druid -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

O Cure Wounds Druid -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Poison and Disease [R]<C> Druid -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Faerie Fire <C> Druid DEX 12 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

O Fog Cloud <C> Druid -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 1 hour PHB 243 D: 1h, 20 ft. Sphere, V/S

O Healing Word Druid -- 1BA 60 ft. V Instantaneous PHB 250 V

O Jump Druid -- 1A Touch V,S,M 1 minute PHB 254 D: 1m, V/S/M

O Longstrider Druid -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M

O Purify Food and Drink [R] Druid -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Speak with Animals [R] Druid -- 1A + 10m Self V,S 10 minutes PHB 277 D: 10m, V/S

O Thunderwave Druid CON 12 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

O Absorb Elements Druid -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Beast Bond <C> Druid -- 1A Touch V,S,M Concentration, up to 10 minutes EE 150 D: 10m, V/S/M

O Earth Tremor Druid DEX 12 1A 10 ft. V,S Instantaneous EE 155 V/S

O Ice Knife Druid DEX 12 / +4 1A 60 ft./5 ft. Sphere S,M Instantaneous EE 157 5 ft. Sphere, S/M

SPELLS

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