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Sorcerer 5 Xaiverthebold

CLASS & LEVEL PLAYER NAME


"Boxcar" Joe the magic hobo.
Reborn (Archived) Urchin (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
• +5 Constitution +1 11 32 --
+0 +1 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
11
• +7 Charisma
Total 5d6 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY FAILURES
Advantage against disease

+1 and being poisoned


DEFENSES HIT DICE DEATH SAVES

13 SAVING THROWS INSPIRATION


=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Quarterstaff,
CONSTITUTION +1 Acrobatics DEX Sling
+3 PROFICIENCY BONUS
+2 P
+1

+4
Animal Handling WIS
Arcana INT
=== TOOLS ===
Disguise Kit, Thieves' Tools

14 +0 Athletics STR === LANGUAGES ===


ABILITY SAVE DC Common, Deep Speech
+4 Deception CHA
+1 History INT
INTELLIGENCE
+1 Insight WIS
30 ft. (Walking)
+1 P +7 Intimidation CHA
+1 Investigation INT
12 +1 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +1 Perception WIS


+4 Performance CHA === ACTIONS === sorcery points as a bonus action.
+1 +4 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, === SPECIAL ===
Help, Hide, Ready, Search, Use an Object, Knowledge from a Past Life • 3 / Long Rest
+1 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise, When you make an ability check that uses a skill,
P +4 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object you can roll a <strong>d6</strong> and add the
number rolled to the check. You can use this feature 3
P +4 Stealth DEX Sorcery Points • 5 / Long Rest times, and you regain all expended uses when you
CHARISMA You have limiteduse - No limited use data available finish a long rest.
+1 Survival WIS
sorcery points that you regain when you finish a long
Metamagic - Careful Spell
+4 rest.

=== BONUS ACTIONS ===


You can spend <strong>1 sorcery point</strong> to
allow up to 4 creatures to automatically succeed on
Convert Sorcery Points the saving throw of a spell you cast.
18 You can use your sorcery points to gain additional
spell slots or sacrifice spell slots to gain additional Metamagic - Subtle Spell
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Dagger +4 1d4+1 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Dagger +4 1d4+1 Piercing Simple, Finesse, Light, Thrown, Range (20/60)


11 PASSIVE WISDOM (INSIGHT)

Chill Touch +7 2d8 Necrotic D: 1Rnd, V/S


11 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +3 1 Bludgeoning

Darkvision 120 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Sorcerer 5 Xaiverthebold
CLASS & LEVEL PLAYER NAME
"Boxcar" Joe the magic hobo.
Reborn (Archived) Urchin (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== SORCERER FEATURES === * Metamagic • PHB 101 * Darkvision • _APT


You gain the ability to twist spells to suit your needs. You can see in dim light within 60 ft. of you as if it were
* Hit Points • PHB 100 bright light and in darkness as if it were dim light.
| Careful Spell • PHB
* Proficiencies • PHB 100 You can spend <strong>1 sorcery point</strong> to * Deathless Nature • _APT
allow up to 4 creatures to automatically succeed on the You have escaped death, a fact represented by the
* Spellcasting • PHB 101 saving throw of a spell you cast. following benefits:
You can cast known sorcerer spells using CHA as your - You have advantage on saving throws against
spellcasting modifier (Spell DC 15, Spell Attack +7). | Metamagic - Careful Spell: Special disease and being poisoned, and you have resistance
You can use an arcane focus as a spellcasting focus. to poison damage.
| Subtle Spell • PHB - You have advantage on death saving throws.
* Sorcerous Origin • PHB 101 When you cast a spell, you can spend <strong>1 - You don’t need to eat, drink, or breathe.
sorcery point</strong> to cast it without any S or V - You don’t need to sleep, and magic can’t put you to
| Shadow Magic components. sleep. You can finish a long rest in 4 hours if you
spend those hours in an inactive, motionless state,
* Eyes of the Dark • XGtE 51 | Metamagic - Subtle Spell: Special during which you retain consciousness.
You have darkvision out to 120 ft. [3rd] You learn the
darkness spell and can cast it with a spell slot or by * Ability Score Improvement • PHB 102 * Knowledge from a Past Life • _APT
spending 2 sorcery points (you can see through the When you make an ability check that uses a skill, you
darkness created by the spell if cast with sorcery can roll a <strong>d6</strong> and add the number
points). === REBORN (ARCHIVED) RACIAL TRAITS === rolled to the check. You can use this feature 3 times,
and you regain all expended uses when you finish a
* Strength of the Grave • XGtE 51 * Ability Score Increase • _APT long rest.
When damage (that isn't radiant or from a critical hit) When you determine your ability scores, increase one
reduces you to 0 HP, you can make a CHA saving of those scores by 2, and increase a different one by 1. | 3 / Long Rest • Special
throw (DC 5 + the damage taken). On a success, you
instead drop to 1 HP (and can't use this feature again * Languages • _APT
until you finish a long rest). Your character can speak, read, and write Common === FEATS ===
and one other language that you and your DM agree is
| 1 / Long Rest • Special appropriate for the character. * Shadow Touched (Charisma) • TCoE 80
You learn the invisibility spell and one 1st-level
* Font of Magic • PHB 101 * Creature Type • _APT illusion/necromancy spell of your choice and can cast
You have 5 sorcery points that you regain when you Your creature type is both Humanoid and Undead. each of these spells without expending a spell slot,
finish a long rest. You can use your sorcery points to recharging on a long rest.
gain additional spell slots or sacrifice spell slots to gain | Construct • You can also cast these spells using spell slots you
additional sorcery points as a bonus action. Your creature type is Humanoid, as well as Construct. have of the appropriate level.

| Sorcery Points: 5 / Long Rest • 1 Action * Size • _APT


Your size is Medium or Small (choose when you gain
| Convert Sorcery Points: 1 Bonus Action this lineage).

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Shadowfell Shard 1 --

Dagger 1 1 lb.

SP 0 Dagger 1 1 lb.

Crystal 1 1 lb.
EP 0 Backpack 1 5 lb.

Bedroll 1 7 lb.
GP 10 Case, Map or Scroll 1 1 lb.

Clothes, Common 1 3 lb.


PP 0 Mess Kit 1 1 lb.

Rations (1 day) 10 20 lb.


WEIGHT CARRIED

66.2 lb. Rope, Hempen (50 feet) 1 10 lb.

ENCUMBERED Tinderbox 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

165 lb. Torch 10 10 lb. Shadowfell Shard 1 --

PUSH/DRAG/LIFT Waterskin 1 5 lb.

330 lb. Small Knife 1 --

EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
"Boxcar" Joe the magic hobo.
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 15 +7
Sorcerer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Minor Illusion Sorcerer -- 1A 30 ft./5 ft. Cube S,M 1 minute PHB 260 D: 1m, 5 ft. Cube, S/M

O Mind Sliver Sorcerer INT 15 1A 60 ft. V Instantaneous TCoE 108 V

O Chill Touch Sorcerer +7 1A 120 ft. V,S 1 round PHB 221 D: 1Rnd, V/S

O Mage Hand Sorcerer -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S

O Prestidigitation Sorcerer -- 1A 10 ft. V,S 1 hour PHB 267 D: 1h, V/S

=== 1st LEVEL === 4 Slots OOOO

O Silent Image <C> Sorcerer -- 1A 60 ft./15 ft. Cube V,S,M Concentration, up to 10 minutes PHB 276 D: 10m, 15 ft. Cube, V/S/M

O Chaos Bolt Sorcerer +7 1A 120 ft. V,S Instantaneous XGtE 151 V/S

O Cause Fear <C> Shadow Touched (Charisma) WIS 15 1A 60 ft. V Concentration, up to 1 minute XGtE 151 1/LR, D: 1m, V

=== 2nd LEVEL === 3 Slots OOO

O Crown of Madness <C> Sorcerer WIS 15 1A 120 ft. V,S Concentration, up to 1 minute PHB 229 D: 1m, V/S

O Mind Spike <C> Sorcerer WIS 15 1A 60 ft. S Concentration, up to 1 hour XGtE 162 D: 1h, S

O Invisibility <C> Shadow Touched (Charisma) -- 1A Touch V,S,M Concentration, up to 1 hour PHB 254 1/LR, D: 1h, V/S/M

O Darkness <C> Eyes of the Dark -- 1A 60 ft./15 ft. Sphere V,M Concentration, up to 10 minutes PHB 230 D: 10m, 15 ft. Sphere, V/M

=== 3rd LEVEL === 2 Slots OO

O Fear <C> Sorcerer WIS 15 1A Self/30 ft. Cone V,S,M Concentration, up to 1 minute PHB 239 D: 1m, 30 ft. Cone, V/S/M

O Major Image <C> Sorcerer -- 1A 120 ft./20 ft. Cube V,S,M Concentration, up to 10 minutes PHB 258 D: 10m, 20 ft. Cube, V/S/M

SPELLS

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