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Rogue 6 / Ranger 3 RWalk97

CLASS & LEVEL PLAYER NAME


Echo Brightstar
Mark of Handling Human Urchin (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+4 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +9 Dexterity
+4 Constitution +5 16 87 --
+4 • +9 Intelligence
CLASS
+5 Wisdom INITIATIVE HIT POINTS
18
+4 Charisma
Total
6d8 + 3d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+5 DEFENSES HIT DICE DEATH SAVES

20 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +5 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+4
+4 +5

+5
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


18 +4 Athletics STR Disguise Kit, Navigator's Tools, Thieves'
ABILITY SAVE DC Tools
P +8 Deception CHA
+5 History INT === LANGUAGES ===
INTELLIGENCE
P +9 Insight WIS Common, Draconic, Dwarvish, Elvish, Orc,
30 ft. (Walking) Thieves’ Cant, Undercommon
+5 +4 Intimidation CHA
+5 Investigation INT
20 +5 Medicine WIS SPEED

+9 Nature INT PROFICIENCIES & LANGUAGES


P

WISDOM E +13 Perception WIS


+4 Performance CHA === ACTIONS === damage + 0 cold damage.
+5 E +12 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
• <strong>Infused Strikes.</strong> When another
creature within 30 ft. of the drake that it can see hits
Help, Hide, Ready, Search, Use an Object, with a weapon attack, the drake can use its reaction to
+5 Religion INT
20 Opportunity Attack, Grapple, Shove, Improvise, add <strong>1d6</strong> cold damage to the
E +13 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object attack’s damage.

E +13 Stealth DEX Drake Companion • 20 / Other <strong>Hit Points:</strong>


CHARISMA • <strong>Armor Class:</strong> 18
+5 Survival WIS
• <strong>Saving Throws:</strong> DEX +5, WIS +6 Drake Companion: Summon • 1 / Long Rest
As an action, you can magically summon the drake
+4 • <strong>Draconic Essence.</strong> The drake is
immune to cold damage, and deals cold damage with
its bite and Infused Strikes.
that is bound to you in an unoccupied space of your
choice within 30 ft. of you. Whenever you summon the
• <em><strong>Bite.</strong> Melee Weapon drake, you choose a damage type from its Draconic
18 Attack:</em> +7 to hit, reach 5 ft., one target. Essence trait, and can determine any cosmetic
<em>Hit:</em> <strong>1d6</strong>+4 piercing characteristics of the drake.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

23 PASSIVE WISDOM (PERCEPTION)


Dagger +9 1d4+5 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Shortbow +11 1d6+5 Piercing Simple, Ammunition, Range, Two-Handed, Range (80/320)
19 PASSIVE WISDOM (INSIGHT)

Ray of Frost +9 2d8 Cold V/S


15 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +8 5 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Rogue 6 / Ranger 3 RWalk97
CLASS & LEVEL PLAYER NAME
Echo Brightstar
Mark of Handling Human Urchin (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES === | 1 Bonus Action You are an unsurpassed explorer and survivor, both in
the wilderness and in dealing with others on your
* Hit Points • PHB 95 * Roguish Archetype • PHB 96 travels.

* Proficiencies • PHB 95 | Inquisitive | Canny (1st Level) • TCoE 56


Choose one of your skill proficiencies. Your proficiency
* Expertise • PHB 96 * Ear for Deceit • XGtE 45 bonus is doubled for any ability check you make that
Your proficiency bonus is doubled for any ability check Whenever you make an Insight check to determine uses the chosen skill.
you make that uses any of the chosen proficiencies. whether a creature is lying, treat a roll of 7 or lower on You can also speak, read, and write two additional
the d20 as an 8. languages of your choice.
* Sneak Attack • PHB 96
Once per turn, you can deal an extra 3d6 damage to * Eye for Detail • XGtE 46 * Hit Points • PHB 90
one creature you hit with an attack with a finesse or You can use a bonus action to make a Perception
ranged weapon if you have advantage on the attack check to spot a hidden creature or object or to make * Proficiencies • PHB 90
roll. You don’t need advantage on the attack roll if an Investigation check to uncover or decipher clues.
another enemy of the target is within 5 ft. of it, that * Favored Enemy • PHB 91
enemy isn’t incapacitated, and you don’t have | 1 Bonus Action You have advantage on Survival checks to track your
disadvantage on the attack roll. favored enemies, as well as on INT checks to recall
* Insightful Fighting • XGtE 46 information about them. You also learn one language
| Special As a bonus action, you can make an Insight check of your choice that is spoken by your favored enemies,
against a creature you can see that isn’t incapacitated, if they speak one at all.
* Thieves’ Cant • PHB 96 contested by the target’s Deception check. If you
You have learned thieves’ cant, a secret mix of dialect, succeed, you can use your Sneak Attack against that | Dragons • PHB
jargon, and code that allows you to hide messages in target even if you don’t have advantage on the attack Dragons are large reptilian creatures of ancient origin
seemingly normal conversation. It takes four times roll, but not if you have disadvantage on it for 1 minute and tremendous power. True dragons are highly
longer to convey such a message than it does to or until you use this feature against a different target. intelligent and have innate magic.
speak the same idea plainly.
| 1 Bonus Action * Additional Ranger Spells • TCoE 57
* Cunning Action • PHB 96
You can take a bonus action on each of your turns to * Ability Score Improvement • PHB 96 * Fighting Style • PHB 91
take the Dash, Disengage, or Hide action. You adopt a particular style of fighting as your
* Uncanny Dodge • PHB 96 specialty.
| 1 Bonus Action When an attacker that you can see hits you with an
attack, you can use your reaction to halve the attack’s | Archery • PHB
* Steady Aim • TCoE 62 damage against you. You gain a +2 bonus to attack rolls you make with
As a bonus action, you give yourself advantage on ranged weapons.
your next attack roll on the current turn. You can use | 1 Reaction
this bonus action only if you haven’t moved during this * Spellcasting Focus • TCoE 57
turn, and after you use the bonus action, your speed is === RANGER FEATURES === You can use a druidic focus as a spellcasting focus for
0 until the end of the current turn. your ranger spells.
* Deft Explorer • TCoE 56

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb. Torch 10 10 lb.

Dagger 1 1 lb. Waterskin 1 5 lb.

SP 0 Dagger 1 1 lb.

Shortbow 1 2 lb.
EP 0 Arrows 20 1 lb.

Backpack 1 5 lb.
GP 10 Case, Map or Scroll 1 1 lb.

Clothes, Common 1 3 lb.


PP 0 Thieves' Tools 1 1 lb.

Small Knife 1 --
WEIGHT CARRIED

79 lb. Bedroll 1 7 lb.

ENCUMBERED Mess Kit 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

270 lb. Rations (1 day) 10 20 lb.

PUSH/DRAG/LIFT Rope, Hempen (50 feet) 1 10 lb.

540 lb. Tinderbox 1 1 lb.

EQUIPMENT

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Rogue 6 / Ranger 3 RWalk97
CLASS & LEVEL PLAYER NAME
Echo Brightstar
Mark of Handling Human Urchin (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

* Spellcasting • PHB 91 incapacitated, it can take any action of its choice, not animal friendship or speak with animals, provided the
You can cast known ranger spells using WIS as your just the Dodge action. creature’s Intelligence score is 3 or lower.
spellcasting modifier (Spell DC 17, Spell Attack +9).
Anything the drake was wearing or carrying anything is * Spells of the Mark • ERftLW 40
* Ranger Archetype • PHB 92 left behind when it vanishes. Once you summon the If you have the Spellcasting or the Pact Magic class
drake, you can't do so again until you finish a long rest feature, the spells on the Mark of Handling Spells table
| Drakewarden or expend a spell slot of 1st level or higher. are added to the spell list of your spellcasting class.

* Primeval Awareness • PHB 92 | Drake Companion (Cold) •


As an action, you can expend one ranger spell slot (1 === FEATS ===
minute per level of spell slot) to sense whether any | Drake Companion: 20 / Other • 1 Action
aberrations, celestials, dragons, elementals, fey, * Strixhaven Initiate (Prismari - Wisdom) • SACoC 37
fiends, or undead are present within 1 mile of you (or | Drake Companion: Summon: 1 / Long Rest • 1 You have studied some magical theory from Prismari
within up to 6 miles if you are in your favored terrain). Action College. Your spellcasting ability for this feat’s spells is
This feature doesn’t reveal the creatures’ location or Wisdom.
number. | Drake Companion: Command: 1 Bonus Action
You choose two cantrips from <em>fire bolt</em>,
| 1 Action <em>prestidigitation</em>, and <em>ray of
=== MARK OF HANDLING HUMAN RACIAL TRAITS frost</em>, and can choose one 1st level Bard or
* Draconic Gift • FToD 15 === Sorcerer spell. Once per long rest, you can cast the
The bond you share with your drake grants you the chosen 1st-level spell without a spell slot. You can also
following benefits: * Languages • BR 31 cast it using any spell slots you have.
- <strong>Thaumaturgy.</strong> You learn the You can speak, read, and write Common and one
<em>thaumaturgy</em> cantrip, which is a ranger extra language.
spell for you.
- <strong>Tongue of Dragons.</strong> You learn to * Ability Score Increase • ERftLW
speak, read, and write Draconic or one other language Your Wisdom score increases by 2, and one other
of your choice. ability score of your choice increases by 1.

* Drake Companion • FToD 15 * Wild Intuition • ERftLW 40


You can magically summon the drake that is bound to When you make a Animal Handling or Nature check,
you in an unoccupied space of your choice within 30 ft. you can roll one Intuition die and add the number
of you. Whenever you summon the drake, you choose rolled to the check.
a damage type from its Draconic Essence trait, and
can determine any cosmetic characteristics of the * Primal Connection • ERftLW
drake. In combat it shares your initiative count and Once per short rest, you can cast Animal Friendship,
takes its turn immediately after yours. You must take a and Speak with Animals. WIS is your spellcasting
bonus action on your turn to command it to take an ability for this spell.
action (either one from its statblock or some other
action), or it will take the Dodge action, though it can * The Bigger They Are • ERftLW 40
move and take reactions on its own. If you are You can target a beast or monstrosity when you cast

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Female 18 Medium 5'3"
GENDER AGE SIZE HEIGHT WEIGHT
Echo Brightstar ARGO (by Myket)Dark Brown Purple and curly
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I hide scraps of food and trinkets


away in my pockets.
I like to squeeze into small places
where no one else can get to me.
PERSONALITY TRAITS

People. I help the people who help me — that’s


what keeps us alive. (Neutral)

IDEALS

I owe a debt I can never repay to the person


who took pity on me.

BONDS

It’s not stealing if I need it more


than someone else.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Echo Brightstar - Tamer of the Etyssborn (Ryuu!),


Echo walks the
plains of Onfractus in search of her destiny. She
was bequeathed
stewardship of the last egg of Etyss by the
Frostbeast herself, as a
last chance of preserving the bloodline. Keeping
Ryuu safe is now Echo's
first priority - and it seems someone is on the
hunt.

CHARACTER BACKSTORY ADDITIONAL NOTES

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WIS 17 +9
Ranger
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

P Prestidigitation Strixhaven Initiate (Prismari - Wisdom) (Always Prepared) -- 1A 10 ft. V,S 1 hour PHB 267 D: 1h, V/S

P Ray of Frost Strixhaven Initiate (Prismari - Wisdom) (Always Prepared) +9 1A 60 ft. V,S Instantaneous PHB 271 V/S

O Thaumaturgy Draconic Gift -- 1A 30 ft. V 1 minute PHB 282 D: 1m, V

=== 1st LEVEL === 3 Slots OOO

O Cure Wounds Ranger -- 1A Touch V,S Instantaneous PHB 230 V/S

O Jump Ranger -- 1A Touch V,S,M 1 minute PHB 254 D: 1m, V/S/M

O Longstrider Ranger -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M

P Silvery Barbs Strixhaven Initiate (Prismari - Wisdom) (Always Prepared) -- 1R 60 ft. V Instantaneous SACoC 38 1/LR, V

O Animal Friendship Primal Connection WIS 17 1A 30 ft. V,S,M 24 hours PHB 212 1/SR, D: 24h, V/S/M

O Speak with Animals Primal Connection -- 1A Self V,S 10 minutes PHB 277 1/SR, D: 10m, V/S

SPELLS

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