You are on page 1of 5

Cleric 8 italofellype48

CLASS & LEVEL PLAYER NAME


Sorin Amaris
Wood Elf Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
+2 Constitution +3 18 59 --
+2 +0 Intelligence
CLASS
• +8 Wisdom INITIATIVE HIT POINTS
15
• +3 Charisma
Total 8d8 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against
+3 being charmed DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +3 Acrobatics DEX Shields
+3 PROFICIENCY BONUS
+2 P
+5

+3
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Longbow, Longsword, Shortsword, Simple
Weapons
15 +2 Athletics STR
ABILITY SAVE DC === LANGUAGES ===
+0 Deception CHA
Common, Elvish, Halfling, Infernal
P +3 History INT
INTELLIGENCE
+5 Insight WIS
35 ft. (Walking)
+0 +0 Intimidation CHA
P +3 Investigation INT
11 P +8 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +8 Perception WIS


+0 Performance CHA === ACTIONS ===
+5 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
At 8th level and higher, it is instead destroyed if it is of
CR 1 or lower.
Help, Hide, Ready, Search, Use an Object,
+0 Religion INT
20 Opportunity Attack, Grapple, Shove, Improvise, Mask of the Wild
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object You can attempt to hide even when you are only
lightly obscured.
+3 Stealth DEX === SPECIAL ===
CHARISMA Channel Divinity • 2 / Short Rest
+5 Survival WIS
You can channel divine energy to fuel magical

+0 effects a number of times per short rest.

Destroy Undead
At 5th level, when an undead fails its saving throw
11 against your Turn Undead feature, it is instantly
destroyed if it is of CR ½ or lower.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

18 PASSIVE WISDOM (PERCEPTION)


Crossbow, light +6 1d8+3 Piercing Simple, Ammunition, Loading, Range, Two-Handed, Range (80/320)

Mace +5 1d6+2 Bludgeoning Simple


15 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +5 3 Bludgeoning


13 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Cleric 8 italofellype48
CLASS & LEVEL PLAYER NAME
Sorin Amaris
Wood Elf Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== CLERIC FEATURES === exercises that have become reflexive through years of
| 1 Action practice. After resting in this way, you gain the same
* Hit Points • PHB 57 benefit that a human does from 8 hours of sleep.
* Ability Score Improvement • PHB 59
* Proficiencies • PHB 57 * Ability Score Increase • BR 24
* Destroy Undead • PHB 59
* Spellcasting • PHB 58 When an undead fails its saving throw against your * Elf Weapon Training • BR 24
You can cast prepared cleric spells using WIS as your Turn Undead feature, it is instantly destroyed if its CR You have proficiency with the longsword, shortsword,
spellcasting modifier (Spell DC 16, Spell Attack +8) is lower than the threshold for your level. shortbow, and longbow.
and prepared cleric spells as rituals if they have the
ritual tag. You can use a holy symbol as a spellcasting | Special * Fleet of Foot • BR 24
focus. Your base walking speed increases to 35 feet.
* Blessed Healer • PHB 60
* Divine Domain • PHB 58 When you cast a spell of 1st level or higher that * Mask of the Wild • BR 24
You choose a divine domain that grants you additional restores HP to a creature other than you, you regain You can attempt to hide even when you are only lightly
spells and other features related to your deity. HP equal to 2 + the spell’s level. obscured.

| Life Domain | No Action | Special

* Bonus Proficiency • PHB 60 * Divine Strike • PHB 60


You gain proficiency with heavy armor. Once on each of your turns when you hit a creature === FEATS ===
with a weapon attack, you can cause the attack to deal
* Disciple of Life • PHB 60 an extra 1d8 radiant damage. * Grappler • BR 167
Whenever you use a spell of 1st level or higher to You have advantage on attack rolls against a creature
restore HP, the creature regains additional HP equal to you are grappling. You can use your action to try to pin
2 + the spell’s level. === WOOD ELF RACIAL TRAITS === a creature grappled by you by making another grapple
check. If you succeed, you and the creature are both
* Channel Divinity • PHB 58 * Darkvision • BR 23 restrained until the grapple ends.
You can channel divine energy to fuel magical effects You can see in darkness (shades of gray) up to 60 ft.
a number of times per short rest | Grappling Pin: 1 Action
* Keen Senses • BR 23
| 2 / Short Rest • Special You have proficiency in the Perception skill.

| Channel Divinity: Turn Undead: 1 Action * Fey Ancestry • BR 23


You have advantage on saves against being charmed,
* Channel Divinity: Preserve Life • PHB 60 and magic can’t put you to sleep.
As an action, you can restore 40 HP. Choose any
creatures within 30 ft. of you, and divide those hit * Trance • BR 23
points among them. This feature can restore a You don't need to sleep, but meditate semiconsciously
creature to no more than half of its hit point maximum. for 4 hours a day. While meditating, you can dream
You can’t use this feature on an undead or a construct. after a fashion; such dreams are actually mental

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Scale Mail 1 45 lb. Waterskin 1 5 lb.

Shield 1 6 lb. Block of Incense 2 --

SP 0 Mace 1 4 lb. Censer 1 --

Crossbow, light 1 5 lb. Vestments 1 --


EP 0 Crossbow Bolts 20 1.5 lb.

Ink (1 ounce bottle) 1 --


GP 10 Backpack 1 5 lb.

Clothes, Common 1 3 lb.


PP 0 Alms Box 1 --

Small Knife 1 --
WEIGHT CARRIED

82.5 lb. Holy Symbol 1 --

ENCUMBERED Blanket 1 3 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

225 lb. Candle 10 --

PUSH/DRAG/LIFT Rations (1 day) 2 4 lb.

450 lb. Tinderbox 1 1 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Sorin Amaris
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
WIS 16 +8
Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Spare the Dying Cleric -- 1A Touch V,S Instantaneous PHB 277 V/S

O Mending Cleric -- 1m Touch V,S,M Instantaneous PHB 259 V/S/M

O Sacred Flame Cleric DEX 16 1A 60 ft. V,S Instantaneous PHB 272 V/S

O Guidance <C> Cleric -- 1A Touch V,S Concentration, up to 1 minute PHB 248 D: 1m, V/S

=== 1st LEVEL === 4 Slots OOOO

O Inflict Wounds Cleric +8 1A Touch V,S Instantaneous PHB 253 V/S

O Healing Word Cleric -- 1BA 60 ft. V Instantaneous PHB 250 V

O Guiding Bolt Cleric +8 1A 120 ft. V,S 1 round PHB 248 D: 1Rnd, V/S

O Protection from Evil and Good <C> Cleric -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

P Bless <C> Cleric (Always Prepared) -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

P Cure Wounds Cleric (Always Prepared) -- 1A Touch V,S Instantaneous PHB 230 V/S

O Bane <C> Cleric CHA 16 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 216 D: 1m, V/S/M

O Command Cleric WIS 16 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Create or Destroy Water Cleric -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

O Detect Evil and Good <C> Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Magic [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Purify Food and Drink [R] Cleric -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Sanctuary Cleric WIS 16 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Shield of Faith <C> Cleric -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

=== 2nd LEVEL === 3 Slots OOO

O Enhance Ability <C> Cleric -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M

O Prayer of Healing Cleric -- 10m 30 ft. V Instantaneous PHB 267 V

O Silence [R]<C> Cleric -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 10 minutes PHB 275 D: 10m, 20 ft. Sphere, V/S

P Lesser Restoration Cleric (Always Prepared) -- 1A Touch V,S Instantaneous PHB 255 V/S

P Spiritual Weapon Cleric (Always Prepared) +8 1BA 60 ft. V,S 1 minute PHB 278 D: 1m, V/S

O Aid Cleric -- 1A 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Augury [R] Cleric -- 11m Self V,S,M Instantaneous PHB 215 V/S/M

O Blindness/Deafness Cleric CON 16 1A 30 ft. V 1 minute PHB 219 D: 1m, V

O Calm Emotions <C> Cleric CHA 16 1A 60 ft./20 ft. Sphere V,S Concentration, up to 1 minute PHB 221 D: 1m, 20 ft. Sphere, V/S

O Continual Flame Cleric -- 1A Touch V,S,M Until dispelled PHB 227 D: Until Dispelled, V/S/M

O Find Traps Cleric -- 1A 120 ft. V,S Instantaneous PHB 241 V/S

O Gentle Repose [R] Cleric -- 1A + 10m Touch V,S,M 10 days PHB 245 D: 10d, V/S/M

O Hold Person <C> Cleric WIS 16 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M

O Locate Object <C> Cleric -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M

O Protection from Poison Cleric -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

O Warding Bond Cleric -- 1A Touch V,S,M 1 hour PHB 287 D: 1h, V/S/M

O Zone of Truth Cleric CHA 16 1A 60 ft./15 ft. Sphere V,S 10 minutes PHB 289 D: 10m, 15 ft. Sphere, V/S

=== 3rd LEVEL === 3 Slots OOO

O Dispel Magic Cleric -- 1A 120 ft. V,S Instantaneous PHB 234 Special: (See Description)*, V/S

O Remove Curse Cleric -- 1A Touch V,S Instantaneous PHB 271 V/S

O Bestow Curse <C> Cleric WIS 16 1A Touch V,S Concentration, up to 1 minute PHB 218 D: 1m, V/S

O Animate Dead Cleric -- 1m 10 ft. V,S,M Instantaneous PHB 212 V/S/M

O Glyph of Warding Cleric DEX 16 1h Touch V,S,M Until dispelled or triggered PHB 245 Special: Spell Glyph (See Description)*, D: Until Dispelled or Triggered, V/S/M

P Beacon of Hope <C> Cleric (Always Prepared) -- 1A 30 ft. V,S Concentration, up to 1 minute PHB 217 D: 1m, V/S

P Revivify Cleric (Always Prepared) -- 1A Touch V,S,M Instantaneous PHB 272 V/S/M

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
WIS 16 +8
Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Clairvoyance <C> Cleric -- 10m 1 mile V,S,M Concentration, up to 10 minutes PHB 222 D: 10m, V/S/M

O Create Food and Water Cleric -- 1A 30 ft. V,S Instantaneous PHB 229 V/S

O Daylight Cleric -- 1A 60 ft./60 ft. Sphere V,S 1 hour PHB 230 D: 1h, 60 ft. Sphere, V/S

O Magic Circle Cleric CHA 16 1m 10 ft./10 ft. Cylinder V,S,M 1 hour PHB 256 D: 1h, 10 ft. Cylinder, V/S/M

O Mass Healing Word Cleric -- 1BA 60 ft. V Instantaneous PHB 258 V

O Meld into Stone [R] Cleric -- 1A + 10m Touch V,S 8 hours PHB 259 D: 8h, V/S

O Protection from Energy <C> Cleric -- 1A Touch V,S Concentration, up to 1 hour PHB 270 D: 1h, V/S

O Sending Cleric -- 1A Unlimited V,S,M 1 round PHB 274 D: 1Rnd, V/S/M

O Speak with Dead Cleric -- 1A 10 ft. V,S,M 10 minutes PHB 277 D: 10m, V/S/M

O Spirit Guardians <C> Cleric WIS 16 1A Self/15 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 278 D: 10m, 15 ft. Sphere, V/S/M

O Tongues Cleric -- 1A Touch V,M 1 hour PHB 283 D: 1h, V/M

O Water Walk [R] Cleric -- 1A + 10m 30 ft. V,S,M 1 hour PHB 287 D: 1h, V/S/M

=== 4th LEVEL === 2 Slots OO

O Banishment <C> Cleric CHA 16 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 217 D: 1m, V/S/M

P Death Ward Cleric (Always Prepared) -- 1A Touch V,S 8 hours PHB 230 D: 8h, V/S

P Guardian of Faith Cleric (Always Prepared) DEX 16 1A 30 ft. V 8 hours PHB 246 D: 8h, V

O Control Water <C> Cleric STR 16 1A 300 ft. V,S,M Concentration, up to 10 minutes PHB 227 D: 10m, V/S/M

O Divination [R] Cleric -- 1A + 10m Self V,S,M Instantaneous PHB 234 V/S/M

O Freedom of Movement Cleric -- 1A Touch V,S,M 1 hour PHB 244 D: 1h, V/S/M

O Locate Creature <C> Cleric -- 1A Self V,S,M Concentration, up to 1 hour PHB 256 D: 1h, V/S/M

O Stone Shape Cleric -- 1A Touch V,S,M Instantaneous PHB 278 V/S/M

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

You might also like