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Monk 3 RumHam2099

CLASS & LEVEL PLAYER NAME


Squall
Aarakocra Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +4 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
+3 Constitution +4 17 27 --
+2 +0 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
15
+2 Charisma
Total 3d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+4 DEFENSES HIT DICE DEATH SAVES

18 SAVING THROWS INSPIRATION


=== WEAPONS ===
Shortsword, Simple Weapons
CONSTITUTION P +6 Acrobatics DEX
PROFICIENCY BONUS
=== TOOLS ===
+2
+3 P +5

+0
Animal Handling WIS
Arcana INT
Cook's Utensils, Vehicles (Land),
Woodcarver's Tools

16 +2 Athletics STR === LANGUAGES ===


ABILITY SAVE DC Aarakocra, Auran, Common
+2 Deception CHA
+0 History INT
INTELLIGENCE
P +5 Insight WIS
35 ft. (Walking), 60 ft. (Flying)
+0 +2 Intimidation CHA
+0 Investigation INT
11 +3 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +3 Perception WIS


+2 Performance CHA === ACTIONS ===
+3 +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Step of the Wind
You can spend 1 ki point to take the Disengage or
Help, Hide, Ready, Search, Use an Object, Dash action as a bonus action on your turn, and your
+0 Religion INT
17 Opportunity Attack, Grapple, Shove, Improvise, jump distance is doubled for the turn.
+4 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
Unarmed Strike
+4 Stealth DEX === BONUS ACTIONS === When you use the Attack action with an unarmed
CHARISMA Flurry of Blows strike or a monk weapon on your turn, you can make
P +5 Survival WIS
After you take the Attack action on your turn, you one unarmed strike as a bonus action.

+2 can spend 1 ki point to make two unarmed strikes as a


bonus action. === REACTIONS ===
Deflect Missiles
Patient Defense You can use your reaction to deflect or catch the
14 You can spend 1 ki point to take the Dodge action missile when you are hit by a ranged weapon attack.
as a bonus action on your turn. When you do so, the damage you take from the attack
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +6 1d4+4 Bludgeoning

Talons +6 1d4+4 Slashing


15 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +6 1d4+4 Bludgeoning

10 PASSIVE INTELLIGENCE (INVESTIGATION)


Flurry of Blows +6 1d4+4 Bludgeoning

Deflect Missiles Attack +6 1d4+4

SENSES WEAPON ATTACKS & CANTRIPS

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Monk 3 RumHam2099
CLASS & LEVEL PLAYER NAME
Squall
Aarakocra Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== MONK FEATURES === * Age • EE


| Patient Defense: 1 Bonus Action
* Hit Points • PHB 77 * Alignment • EE
| Step of the Wind: 1 Bonus Action
* Proficiencies • PHB 77 * Size • EE
* Unarmored Movement • PHB 78
* Unarmored Defense • PHB 78 Your speed increases by 10 feet while you are not * Speed • EE
While not wearing armor and not using a shield, your wearing armor or wielding a shield.
AC equals 10 + DEX modifier + WIS modifier. * Flight • EE
* Monastic Tradition • PHB 78 Flying speed 50 ft. (while not wearing medium or
* Martial Arts • PHB 78 heavy armor)
While you are unarmed or wielding only monk | Way of the Open Hand
weapons and you aren’t wearing armor or wielding a * Talons • EE
shield, you can use DEX instead of STR for the attack * Deflect Missiles • PHB 78 Unarmed strikes may deal 1d4 +2 slashing damage on
and damage rolls, you can roll your Martial Arts You can use your reaction to deflect or catch the a hit.
damage die in place of the normal damage, and when missile when you are hit by a ranged weapon attack.
you use the Attack action on your turn, you can make When you do so, the damage you take from the attack | 1 Action
one unarmed strike as a bonus action. is reduced by 1d10 +7. If you reduce damage to 0 and
have a free hand, you can spend 1 ki point to make a * Languages • EE
| Unarmed Strike: 1 Bonus Action ranged attack (as with a monk weapon) with range
20/60.
* Ki • PHB 78
You can spend Ki Points to fuel ki features. You have | 1 Reaction
3 points per short rest and your Ki save DC is 13.
| Deflect Missiles Attack: 1 Reaction
<strong>Flurry of Blows</strong> - After you take the
Attack action on your turn, you can spend 1 ki point to * Open Hand Technique • PHB 79
make two unarmed strikes as a bonus action. Whenever you hit with one of your Flurry of Blows
attacks, you can impose one of the following effects on
<strong>Patient Defense</strong> - You can spend 1 that target: fall prone if it fails a DEX saving throw (DC
ki point to take the Dodge action as a bonus action on 13), get pushed up to 15 ft. if it fails a STR saving
your turn. throw (DC 13), or it can't take reaction until the end of
your next turn.
<strong>Step of the Wind</strong> - You can spend 1
ki point to take the Disengage or Dash action as a | Special
bonus action on your turn, and your jump distance is
doubled for the turn.
=== AARAKOCRA RACIAL TRAITS ===
| Ki Points: 3 / Short Rest • Special
* Ability Score Increase • EE
| Flurry of Blows: 1 Bonus Action

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Shortsword 1 2 lb.

Backpack 1 5 lb.

SP 0 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


EP 0 Tinderbox 1 1 lb.

Torch 10 10 lb.
GP 40 Rations (1 day) 10 20 lb.

Waterskin 1 5 lb.
PP 0 Rope, Hempen (50 feet) 1 10 lb.

Dart 10 2.5 lb.


WEIGHT CARRIED

86.5 lb. Weaver's Tools 1 5 lb.

ENCUMBERED Shovel 1 5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

225 lb. Pot, Iron 1 10 lb.

PUSH/DRAG/LIFT Clothes, Common 1 3 lb.

450 lb. Playing Card Set 1 --

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 2 Medium 6ft 0
GENDER AGE SIZE HEIGHT WEIGHT
Squall Lawful Neutral - Whatever skin birds
Yellow
have? Bluejay Plumage / Blues W
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I judge people by their actions, not their words.


I misuse long words in an attempt to sound smarter.
I get bored easily. When am I going to get on with my
destiny?

PERSONALITY TRAITS

Freedom. Tyrants must not be allowed to oppress


the people. (Chaotic)
Destiny. Nothing and no one can steer me away from
IDEALS

I protect those who cannot


protect themselves.
BONDS

I’m convinced of the significance of


my destiny, and blind to my
shortcomings and the risk of failure.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

[A mad old hermit spoke a prophecy when I was


born, saying that I would accomplish great things.]

Born to a single mother


an Arakokran farmer who tended fields in a village
just outside of the city where they would sell their
harvest.

My Mother [Aeolian] was my rock


A strong woman who would recount night-time
tales of what I could achieve, that I was promised
to greatness.
Each more elaborate and farfetched.

A woman Loved by all the village around her.

At a young age I was chosen to study at a


secluded monastery. There, I was taught the
fundamental techniques required to eventually
master the tradition of the open hand. I trained
hard, becoming extremely skilled in martial arts
and discipline.

I returned after my studies to my village to find my


mother had fallen Ill and unfortunately she would
pass very soon after.

I spent the next year feeling lost but giving back to


the community that had been so kind to my mother
before her passing. I would tend the fields/help the
locals and due to my new training was also able to
fend off any invading intruders/beasts that would
often attempt to take advantage of such a meek
settlement.
They regarded me as some sort of 'hero'

I have always been told I was destined for


greatness and forever searching for whatever that
means, but I still consider Myself ordinary and
have yet to find that higher purpose.

The itch for further adventure intensifies.

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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