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+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
+4 Constitution +3 28 162 --
+1 • +11 Intelligence
CLASS
• +11 Wisdom INITIATIVE HIT POINTS
12
+2 Charisma
Total 20d6 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage Against Spells and
+3 Magical Effects
DEFENSES HIT DICE DEATH SAVES
+11
Animal Handling WIS
Arcana INT
=== TOOLS ===
Alchemist's Supplies
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Wizard 20 LappiLuthra
CLASS & LEVEL PLAYER NAME
Qysire
Mark of Making Human (UA) 355,000
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== WIZARD FEATURES === You can speak, read, and write Common and one
* Potent Cantrip • PHB 117 extra language.
* Hit Points • PHB 113 When a creature succeeds on a saving throw against
your cantrip, the creature takes half the cantrip’s * Ability Score Increase • _APT
* Proficiencies • PHB 113 damage (if any) but suffers no additional effect from Your Intelligence and Dexterity scores increase by 1.
the cantrip. Increase either Intelligence or Dexterity by an
* Spellcasting • PHB 114 additional 1 point.
You can cast prepared wizard spells using INT as your * Empowered Evocation • PHB 117
spellcasting modifier (Spell DC 19, Spell Attack +11) You can add your INT modifier (+5) to one damage roll * Artisan’s Intuition • _APT
and wizard spells in your spellbook as rituals if they of any wizard evocation spell you cast. When you make an ability check with artisan’s tools,
have the ritual tag. You can use an arcane focus as a roll 1d4 and add it to the result.
spellcasting focus. * Overchannel • PHB 118
When you cast a wizard spell of 1st through 5th level * Maker’s Gift • _APT
* Arcane Recovery • PHB 115 that deals damage, you can deal maximum damage You know the cantrip mending and gain proficiency
Once per day when you finish a short rest, you can with that spell. If you use this feature again before you with one type of artisan’s tools.
choose expended spell slots to recover - up to a finish a long rest, you take 2d12 necrotic damage
combined level of 10, and none of the slots can be 6th (+1d12 per use of this feature) for each level of the * Magecraft • _APT
level or higher. spell after you cast it. This damage ignores resistance You can create a temporary magic item out of common
and immunity. materials. Choose a cantrip from the wizard spell list.
| 1 / Long Rest • Special Describe the item connected to it. As long as you
| 1 / Other • Special possess the item, you know that cantrip. INT is your
* Arcane Tradition • PHB 115 spellcasting ability for it.
* Spell Mastery • PHB 115
| School of Evocation You can cast chosen 1st level and 2nd level spells at * Spellsmith • _APT
their lowest level without expending a spell slot when Once per long rest, you can spend one minute to
* Evocation Savant • PHB 117 you have them prepared. If you want to cast either weave a temporary enchantment into a nonmagical
The gold and time you must spend to copy an spell at a higher level, you must expend a spell slot as suit of armor or weapon. For the next hour the object
evocation spell into your spellbook is halved. normal. becomes a magic item, gaining a +1 bonus to AC if it
is armor or a +1 bonus to hit and damage if it is a
* Sculpt Spells • PHB 117 * Signature Spells • PHB 115 weapon.
When you cast an evocation spell that affects other You choose two 3rd-level spells and always have them
creatures that you can see, you can choose a number prepared and they don’t count against the number of | Spellsmith Imbue Item: 1 Minute
of them equal to 1 + the spell’s level. The chosen spells you have prepared. Once per short rest, you can
creatures automatically succeed on their saving throws cast each of them once at 3rd level without expending
against the spell, and they take no damage if they a spell slot. === FEATS ===
would normally take half damage on a successful
save. * Firearm Specialist • CR
=== MARK OF MAKING HUMAN (UA) RACIAL You gain proficiency with Firearms. If you roll a misfire
| Special TRAITS === on an attack with a firearm, you can use your reaction
to roll a d20. If the number rolled is higher than the
* Ability Score Improvement • PHB 115 * Languages • PHB 31 weapon’s misfire score, the firearm does not misfire.
CP 0 Quarterstaff 1 4 lb.
Book 1 5 lb.
Ink Pen 1 --
EP 0 Parchment (one sheet) 10 --
Backpack 1 5 lb.
GP 1,000 Spellbook 1 3 lb.
Rod 1 2 lb.
PP 10,000 Little Bag of Sand 1 --
Small Knife 1 --
WEIGHT CARRIED
19 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT
EQUIPMENT
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Wizard 20 LappiLuthra
CLASS & LEVEL PLAYER NAME
Qysire
Mark of Making Human (UA) 355,000
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
You cannot use this feature of this feat again until you
complete a short or long rest. When you use the Attack
action and attack with a one-handed weapon, you can
use a bonus action to attack with a loaded firearm with
the light property you are holding.
| 1 / Short Rest
ADDITIONAL EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Qysire Neutral
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
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INT 21 +13
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Light Wizard DEX 21 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M
O Ray of Frost Wizard +13 1A 60 ft. V,S Instantaneous PHB 271 V/S
O Minor Illusion Wizard -- 1A 30 ft./5 ft. Cube S,M 1 minute PHB 260 D: 1m, 5 ft. Cube, S/M
O Mending Mark of Making Human (UA) -- 1m Touch V,S,M Instantaneous PHB 259 V/S/M
O Fire Bolt Mark of Making Human (UA) +13 1A 120 ft. V,S Instantaneous PHB 242 V/S
O Detect Magic [R]<C> Wizard -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Magic Missile Wizard -- 1A 120 ft. V,S Instantaneous PHB 257 V/S
O Unseen Servant [R] Wizard -- 1A 60 ft. V,S,M 1 hour PHB 284 D: 1h, V/S/M
O Sleep Wizard -- 1A 90 ft./20 ft. Sphere V,S,M 1 minute PHB 276 D: 1m, 20 ft. Sphere, V/S/M
O Thunderwave Wizard CON 21 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S
O Sleep Wizard -- 1A 90 ft./20 ft. Sphere V,S,M 1 minute PHB 276 D: 1m, 20 ft. Sphere, V/S/M
O Scorching Ray Wizard +13 1A 120 ft. V,S Instantaneous PHB 273 V/S
O See Invisibility Wizard -- 1A Self V,S,M 1 hour PHB 274 D: 1h, V/S/M
O Aganazzar’s Scorcher Wizard DEX 21 1A 30 ft./30 ft. Line V,S,M Instantaneous EE 150 30 ft. Line, V/S/M
O Scorching Ray Wizard +11 1A 120 ft. V,S Instantaneous PHB 273 V/S
P Dispel Magic Wizard (Always Prepared) -- 1A 120 ft. V,S Instantaneous PHB 234 V/S
O Vampiric Touch <C> Wizard +13 1A Self V,S Concentration, up to 1 minute PHB 285 D: 1m, V/S
P Counterspell Wizard (Always Prepared) -- 1R 60 ft. S Instantaneous PHB 228 1/SR (Used), S
P Dispel Magic Wizard (Always Prepared) -- 1A 120 ft. V,S Instantaneous PHB 234 1/SR (Used), V/S
O Greater Invisibility <C> Wizard -- 1A Touch V,S Concentration, up to 1 minute PHB 246 D: 1m, V/S
O Phantasmal Killer <C> Wizard WIS 21 1A 120 ft. V,S Concentration, up to 1 minute PHB 265 D: 1m, V/S
O Telekinesis <C> Wizard -- 1A 60 ft. V,S Concentration, up to 10 minutes PHB 280 D: 10m, V/S
O Dominate Person <C> Wizard WIS 21 1A 60 ft. V,S Concentration, up to 1 minute PHB 235 D: 1m, V/S
O Circle of Death Wizard CON 21 1A 150 ft./60 ft. Sphere V,S,M Instantaneous PHB 221 60 ft. Sphere, V/S/M
O Chain Lightning Wizard DEX 21 1A 150 ft. V,S,M Instantaneous PHB 221 V/S/M
O Finger of Death Wizard CON 21 1A 60 ft. V,S Instantaneous PHB 241 V/S
O Whirlwind <C> Wizard DEX 21 1A 300 ft./10 ft. Cylinder V,M Concentration, up to 1 minute EE 171 D: 1m, 10 ft. Cylinder, V/M
O Mordenkainen’s Sword <C> Wizard +13 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 262 D: 1m, V/S/M
SPELLS
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INT 21 +13
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Abi-Dalzim’s Horrid Wilting Wizard CON 21 1A 150 ft./30 ft. Cube V,S,M Instantaneous EE 150 30 ft. Cube, V/S/M
O Antimagic Field <C> Wizard -- 1A Self/10 ft. Sphere V,S,M Concentration, up to 1 hour PHB 213 D: 1h, 10 ft. Sphere, V/S/M
SPELLS
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