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Wizard 20 LappiLuthra

CLASS & LEVEL PLAYER NAME


Qysire
Mark of Making Human (UA) 355,000
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
+4 Constitution +3 28 162 --
+1 • +11 Intelligence
CLASS
• +11 Wisdom INITIATIVE HIT POINTS
12
+2 Charisma
Total 20d6 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage Against Spells and

+3 Magical Effects
DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Firearms,
CONSTITUTION +3 Acrobatics DEX Quarterstaff, Sling
+6 PROFICIENCY BONUS
+4 P
+5

+11
Animal Handling WIS
Arcana INT
=== TOOLS ===
Alchemist's Supplies

18 +1 Athletics STR === LANGUAGES ===


ABILITY SAVE DC Abyssal, Common
+2 Deception CHA
+5 History INT
INTELLIGENCE
P +11 Insight WIS
30 ft. (Walking)
+5 +2 Intimidation CHA
+5 Investigation INT
20 +5 Medicine WIS SPEED

+5 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +5 Perception WIS


+2 Performance CHA === ACTIONS === level that deals damage, you can deal maximum
+5 +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
damage with that spell. If you use this feature again
before you finish a long rest, you take 2d12 necrotic
Help, Hide, Ready, Search, Use an Object, damage (+1d12 per use of this feature) for each level
+5 Religion INT
20 Opportunity Attack, Grapple, Shove, Improvise, of the spell after you cast it. This damage ignores
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object resistance and immunity.

+3 Stealth DEX === SPECIAL === Sculpt Spells


CHARISMA Arcane Recovery • 1 / Long Rest When you cast an evocation spell that affects other
+5 Survival WIS
Once per day when you finish a short rest, you can creatures that you can see, you can choose a number
of them equal to 1 + the spell’s level. The chosen
+2 choose expended spell slots to recover - up to a
combined level of 10, and none of the slots can be 6th
level or higher.
creatures automatically succeed on their saving
throws against the spell, and they take no damage if
they would normally take half damage on a successful
15 Overchannel • 1 / Other save.
When you cast a wizard spell of 1st through 5th
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE WISDOM (PERCEPTION)


Quarterstaff +7 1d6+1 Bludgeoning Simple, Versatile

Ray of Frost +13 4d8 Cold V/S


21 PASSIVE WISDOM (INSIGHT)

Fire Bolt +13 4d10 Fire V/S


15 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +7 2 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Wizard 20 LappiLuthra
CLASS & LEVEL PLAYER NAME
Qysire
Mark of Making Human (UA) 355,000
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== WIZARD FEATURES === You can speak, read, and write Common and one
* Potent Cantrip • PHB 117 extra language.
* Hit Points • PHB 113 When a creature succeeds on a saving throw against
your cantrip, the creature takes half the cantrip’s * Ability Score Increase • _APT
* Proficiencies • PHB 113 damage (if any) but suffers no additional effect from Your Intelligence and Dexterity scores increase by 1.
the cantrip. Increase either Intelligence or Dexterity by an
* Spellcasting • PHB 114 additional 1 point.
You can cast prepared wizard spells using INT as your * Empowered Evocation • PHB 117
spellcasting modifier (Spell DC 19, Spell Attack +11) You can add your INT modifier (+5) to one damage roll * Artisan’s Intuition • _APT
and wizard spells in your spellbook as rituals if they of any wizard evocation spell you cast. When you make an ability check with artisan’s tools,
have the ritual tag. You can use an arcane focus as a roll 1d4 and add it to the result.
spellcasting focus. * Overchannel • PHB 118
When you cast a wizard spell of 1st through 5th level * Maker’s Gift • _APT
* Arcane Recovery • PHB 115 that deals damage, you can deal maximum damage You know the cantrip mending and gain proficiency
Once per day when you finish a short rest, you can with that spell. If you use this feature again before you with one type of artisan’s tools.
choose expended spell slots to recover - up to a finish a long rest, you take 2d12 necrotic damage
combined level of 10, and none of the slots can be 6th (+1d12 per use of this feature) for each level of the * Magecraft • _APT
level or higher. spell after you cast it. This damage ignores resistance You can create a temporary magic item out of common
and immunity. materials. Choose a cantrip from the wizard spell list.
| 1 / Long Rest • Special Describe the item connected to it. As long as you
| 1 / Other • Special possess the item, you know that cantrip. INT is your
* Arcane Tradition • PHB 115 spellcasting ability for it.
* Spell Mastery • PHB 115
| School of Evocation You can cast chosen 1st level and 2nd level spells at * Spellsmith • _APT
their lowest level without expending a spell slot when Once per long rest, you can spend one minute to
* Evocation Savant • PHB 117 you have them prepared. If you want to cast either weave a temporary enchantment into a nonmagical
The gold and time you must spend to copy an spell at a higher level, you must expend a spell slot as suit of armor or weapon. For the next hour the object
evocation spell into your spellbook is halved. normal. becomes a magic item, gaining a +1 bonus to AC if it
is armor or a +1 bonus to hit and damage if it is a
* Sculpt Spells • PHB 117 * Signature Spells • PHB 115 weapon.
When you cast an evocation spell that affects other You choose two 3rd-level spells and always have them
creatures that you can see, you can choose a number prepared and they don’t count against the number of | Spellsmith Imbue Item: 1 Minute
of them equal to 1 + the spell’s level. The chosen spells you have prepared. Once per short rest, you can
creatures automatically succeed on their saving throws cast each of them once at 3rd level without expending
against the spell, and they take no damage if they a spell slot. === FEATS ===
would normally take half damage on a successful
save. * Firearm Specialist • CR
=== MARK OF MAKING HUMAN (UA) RACIAL You gain proficiency with Firearms. If you roll a misfire
| Special TRAITS === on an attack with a firearm, you can use your reaction
to roll a d20. If the number rolled is higher than the
* Ability Score Improvement • PHB 115 * Languages • PHB 31 weapon’s misfire score, the firearm does not misfire.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Quarterstaff 1 4 lb.

Book 1 5 lb.

SP 0 Ink (1 ounce bottle) 1 --

Ink Pen 1 --
EP 0 Parchment (one sheet) 10 --

Backpack 1 5 lb.
GP 1,000 Spellbook 1 3 lb.

Rod 1 2 lb.
PP 10,000 Little Bag of Sand 1 --

Small Knife 1 --
WEIGHT CARRIED

19 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

0 lb. Ring of Mind Shielding 1 --

PUSH/DRAG/LIFT Robe of the Archmagi 1 --

0 lb. Rod of Rulership 1 --

EQUIPMENT

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Wizard 20 LappiLuthra
CLASS & LEVEL PLAYER NAME
Qysire
Mark of Making Human (UA) 355,000
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

You cannot use this feature of this feat again until you
complete a short or long rest. When you use the Attack
action and attack with a one-handed weapon, you can
use a bonus action to attack with a loaded firearm with
the light property you are holding.

| 1 / Short Rest

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Qysire Neutral
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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INT 21 +13
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Gust Wizard STR 21 1A 30 ft. V,S Instantaneous EE 157 V/S

O Light Wizard DEX 21 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M

O Ray of Frost Wizard +13 1A 60 ft. V,S Instantaneous PHB 271 V/S

O Control Flames Wizard -- 1A 60 ft. S Instantaneous EE 152 S

O Minor Illusion Wizard -- 1A 30 ft./5 ft. Cube S,M 1 minute PHB 260 D: 1m, 5 ft. Cube, S/M

O Mending Mark of Making Human (UA) -- 1m Touch V,S,M Instantaneous PHB 259 V/S/M

O Fire Bolt Mark of Making Human (UA) +13 1A 120 ft. V,S Instantaneous PHB 242 V/S

=== 1st LEVEL === 4 Slots OOOO

O Detect Magic [R]<C> Wizard -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Magic Missile Wizard -- 1A 120 ft. V,S Instantaneous PHB 257 V/S

O Unseen Servant [R] Wizard -- 1A 60 ft. V,S,M 1 hour PHB 284 D: 1h, V/S/M

O Sleep Wizard -- 1A 90 ft./20 ft. Sphere V,S,M 1 minute PHB 276 D: 1m, 20 ft. Sphere, V/S/M

O Thunderwave Wizard CON 21 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

O Sleep Wizard -- 1A 90 ft./20 ft. Sphere V,S,M 1 minute PHB 276 D: 1m, 20 ft. Sphere, V/S/M

=== 2nd LEVEL === 3 Slots OOO

O Scorching Ray Wizard +13 1A 120 ft. V,S Instantaneous PHB 273 V/S

O See Invisibility Wizard -- 1A Self V,S,M 1 hour PHB 274 D: 1h, V/S/M

O Aganazzar’s Scorcher Wizard DEX 21 1A 30 ft./30 ft. Line V,S,M Instantaneous EE 150 30 ft. Line, V/S/M

O Scorching Ray Wizard +11 1A 120 ft. V,S Instantaneous PHB 273 V/S

=== 3rd LEVEL === 3 Slots OOO

P Counterspell Wizard (Always Prepared) -- 1R 60 ft. S Instantaneous PHB 228 S

P Dispel Magic Wizard (Always Prepared) -- 1A 120 ft. V,S Instantaneous PHB 234 V/S

O Vampiric Touch <C> Wizard +13 1A Self V,S Concentration, up to 1 minute PHB 285 D: 1m, V/S

P Counterspell Wizard (Always Prepared) -- 1R 60 ft. S Instantaneous PHB 228 1/SR (Used), S

P Dispel Magic Wizard (Always Prepared) -- 1A 120 ft. V,S Instantaneous PHB 234 1/SR (Used), V/S

=== 4th LEVEL === 3 Slots OOO

O Blight Wizard CON 21 1A 30 ft. V,S Instantaneous PHB 219 V/S

O Greater Invisibility <C> Wizard -- 1A Touch V,S Concentration, up to 1 minute PHB 246 D: 1m, V/S

O Phantasmal Killer <C> Wizard WIS 21 1A 120 ft. V,S Concentration, up to 1 minute PHB 265 D: 1m, V/S

=== 5th LEVEL === 3 Slots OOO

O Telekinesis <C> Wizard -- 1A 60 ft. V,S Concentration, up to 10 minutes PHB 280 D: 10m, V/S

O Immolation <C> Wizard DEX 21 1A 90 ft. V Concentration, up to 1 minute EE 158 D: 1m, V

O Dominate Person <C> Wizard WIS 21 1A 60 ft. V,S Concentration, up to 1 minute PHB 235 D: 1m, V/S

=== 6th LEVEL === 2 Slots OO

O Circle of Death Wizard CON 21 1A 150 ft./60 ft. Sphere V,S,M Instantaneous PHB 221 60 ft. Sphere, V/S/M

O Chain Lightning Wizard DEX 21 1A 150 ft. V,S,M Instantaneous PHB 221 V/S/M

=== 7th LEVEL === 2 Slots OO

O Finger of Death Wizard CON 21 1A 60 ft. V,S Instantaneous PHB 241 V/S

O Whirlwind <C> Wizard DEX 21 1A 300 ft./10 ft. Cylinder V,M Concentration, up to 1 minute EE 171 D: 1m, 10 ft. Cylinder, V/M

O Mordenkainen’s Sword <C> Wizard +13 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 262 D: 1m, V/S/M

=== 8th LEVEL === 1 Slots O

SPELLS

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INT 21 +13
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Abi-Dalzim’s Horrid Wilting Wizard CON 21 1A 150 ft./30 ft. Cube V,S,M Instantaneous EE 150 30 ft. Cube, V/S/M

O Antimagic Field <C> Wizard -- 1A Self/10 ft. Sphere V,S,M Concentration, up to 1 hour PHB 213 D: 1h, 10 ft. Sphere, V/S/M

=== 9th LEVEL === 1 Slots O

O Time Stop Wizard -- 1A Self V Instantaneous PHB 283 V

SPELLS

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