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Class Features
Level Class Features Oath Spells 1st 2nd 3rd 4th 5th
1st Soul Stones, Vision Through Darkness -- - - - - -
2nd Fighting Style, Soul Strike, Spellcasting -- 2 - - - -
3rd Oath of Darkness, Channel Darkness Disguise Self, Compelled Duel 3 - - - -
4th Ability Score Improvement -- 3 - - - -
5th Extra Attack Darkness, Shadow Blade 4 2 - - -
6th Shadow of Protection -- 4 2 - - -
7th Soul of Darkness -- 4 3 - - -
8th Ability Score Improvement -- 4 3 - - -
9th Vision Without Light Bestow Curse, Life Transference 4 3 2 - -
10th Shroud of Courage -- 4 3 2 - -
11th Improved Soul Strike -- 4 3 3 - -
12th Ability Score Improvement -- 4 3 3 - -
13th ?? Shadow of Moil, Banishment 4 3 3 1 -
14th ?? -- 4 3 3 1 -
15th Veiled Step -- 4 3 3 2 -
16th Ability Score Improvement -- 4 3 3 2 -
17th Improved Channel Banishing Smite, Hallow 4 3 3 3 1
18th Shroud Expansion -- 4 3 3 3 1
19th Ability Score Improvement -- 4 3 3 3 2
20th Blackened Soul -- 4 3 3 3 2

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Soul Stones
At 1st level,
Damage Type Creature Type
Elemental Dragons, Elementals, Plants
Necrotic Fiend, Monstrosity, Undead
Psychic Aberration, Nightmare, Unspecified
Radiant Celestial, Dragon, Fey

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Oath of Darkness
Class Features

T
hose who bask in the grace of the light are
blind to the looming darkness beneath their You gain the following class features.
feet. To ward off the shapeless abyss beyond
the material plane, one must tear themselves Hit Points
away from the light of day and take the plunge Hit Dice: 1d10 per Paladin Level
into the endless ocean of darkness.
The Oath of Darkness is one not to be taken Hit Points at 1st Level: 10 + Constitution modifier
lightly. Those who swear by it, are burdened by eternal Hit Points at Higher Levels: 1d10 + Constitution modifier
darkness, blinding themselves to the beauty of the world as
penance for those who bask in it. They must cover their eyes, Proficiencies
or sacrifice their light, as an eternal act of devotion. In return,
they are granted the ethereal vision known only to the Armor: All Armor, Shields
shadows, along with it's many powers. Weapons: Simple Weapons, Martial Weapons
In order to fight back against the true source of darkness Saving Throws: Wisdom, Charisma
hidden beneath the surface, their very essence must be
eradicated from the world of light. To achieve this feat, those Skills: Choose two from Athletics, Insight, Intimidation,
who swear this oath must seal the fading energy of a defeated Medicine, Persuasion, and Religion
creature inside a special gem, called a Soul Stone, where it's
confined energy can then be burned away to fuel their own Spellcasting Ability
powers until the essence of darkness is reduced to nothing. Wisdom is your spellcasting ability for your Void Spells.
Tenets of the Shadow Spell Save DC = 8 + proficiency + Charisma modifier
To fight for the light, one must plunge themselves into the Spell Attack Modifier = proficiency + Charisma modifier
abyss, only then, can they ward off the source of darkness.
Torn from the Light. In honor of your oath, the colors Soul Stones
painted upon the world have been lost to you, as the At 1st level, to protect yourself from becoming that which you
beauty of the world doesn't belong to any denizen of fight, you have been granted 4 empty Soul Stones, each
darkness, not even you. capable of sealing a single creature at a time. Once the
Unsightly Foes. To protect my mind and my oath, I have essence of a creature has been sealed within a Soul Stone,
vowed to not gaze upon the darkness, lest I be swallowed you can begin to eradicate the creature from existence by
by it. When combating the sources of darkness, I may drawing upon it's essence to fuel your abilities.
choose to cover my eyes, have them removed or magically After witnessing a creature's death within 30ft of you, you
stripped of their light for as long as the darkness persists. can use your reaction to seal their essence into an empty
Fight Darkness with Darkness. By harnessing the Soul Stone. Landing a killing blow on a creature seals away
fading energy of the darkness left behind by Aberrations, the creatures essence into a Soul Stone automatically.Each
Nightmares and all the denizens of darkness in between, I Soul Stone has 2 charges. Once a Soul Stone is filled, it's
must ward off all enemies of the light. essence can be used in one of the following ways.
Shades of Gray. All those that fight for the light are As an action, you can expend 2 charges from a Soul Stone
worthy of my protection or allegiance. Just as I have and gain resistance to that damage type for 1 hour. The
become enveloped by the darkness I fight, others too must damage type is determined by the essence sealed within
exist who fight justly with dastardly or unknown powers. the chosen Soul Stone.
The Path Between. My journey is one of a tight rope. To As a bonus action, you can touch a creature and expend 1
be burdened by other philosophies would tip the balance charge from a Soul Stone to restore Hit Points equal to
of my steps, plunging myself into darkness. No, there is your Charisma modifier (minimum of 1) to that creature.
room only for one true tenet: to protect the light and all Once all charges have been expended, the creature is
those that bask within it's grace. No matter the cost. destroyed and the Soul Stone becomes empty.
Oath of the Shadow Spells Each Soul Stone gains 2 additional charges at 3rd level (4),
7th level (6), 15th (8) and 20th level (10).
Paladin Level Spells
Damage Type Creature Type
3rd Dissonant Whispers, False Life
Elemental Dragons, Elementals, Plants
5th Darkness, Shadow Blade
Force Beast, Construct, Giant, Humanoid
9th Bestow Curse, Life Transference
Necrotic Fiend, Monstrosity, Undead
13th Shadow of Moil, Phantasmal Killer
Psychic Aberration, Nightmare, Unspecified
17th Banishing Smite, Hallow
Radiant Celestial, Dragon, Fey

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are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Vision Through Darkness Channel Darkness
At 1st level, in preparation for taking your oath, you have At 3rd level, your oath allows you to channel the sources of
begun to shield your eyes from the light when combating the darkness to fuel one of the following magical effects.
sources of darkness. Whenever your eyes are closed, covered Sightless Enemy: As an action, you can target a creature
or sealed, you are granted the vision known to the denizens of within 30ft of you. That creature must succeed a
darkness, blindsight, with a range of 15ft. Constitution saving throw or become Blind for 1 minute.
The range of your blindsight increases to 30ft at 3rd level,
60ft at 7th and 120ft at 15th. Summon Darkness: As an action, non-magical darkness
spreads from a point you choose within 30ft to fill a 15ft
Fighting Style radius sphere for 30 seconds.
Starting at 2nd level, you adopt a particular style of fighting as You can’t use this feature again until you finish a long rest.
your specialty. Choose one of the following options. You can't
take a Fighting Style option more than once, even if you later Extra Attack
get to choose again.
Beginning at 5th level, you can attack twice, instead of once,
Defense. While you are wearing armor, you gain a +1 whenever you take the Attack action on your turn.
bonus to AC.
Dueling. When you are wielding a melee weapon in one Shroud of Protection
hand and no other weapons, you gain a +2 bonus to At 6th level, you and any friendly creature within 10ft of you
damage rolls with that weapon. must make a saving throw, the creature gains a bonus to the
Great Weapon Fighting. When you roll a 1 or 2 on a saving throw equal to your Charisma modifier (minimum of
damage die for an attack you make with a melee weapon +1). You must be conscious to grant this bonus.
that you are wielding with two hands, you can reroll the At 18th level, the range of this shroud increases to 30 feet.
die and must use the new roll, even if the new roll is a 1 or
a 2. The weapon must have the two-handed or versatile
property for you to gain this benefit. Soul of Darkness
Interception. When a creature you can see hits a target, At 7th level, if you or any friendly creatures within 10ft of are
other than you, within 5 feet of you with an attack, you can hit by an attack, you can use your reaction to expend a
use your reaction to reduce the damage the target takes by number of charges from a Soul Stone and reduce the damage
1d10 + your proficiency bonus (to a minimum of 0 of the attack by a number of d8 equal to the number of
damage). You must be wielding a shield or a simple or expended charges, to a maximum of 4d8.
martial weapon to use this reaction.
Protection. When a creature you can see attacks a target Vision Without Light
other than you that is within 5 feet of you, you can use At 9th level, due to your devotion to your oath, whenever your
your reaction to impose disadvantage on the attack roll. eyes are closed, covered or sealed, you are granted the vision
You must be wielding a shield. known only to the Shadows, truesight, with a range of 30ft.
The range of your truesight increases to 60ft at 15th level
Soul Strike and 90ft at 20th.
At any time, you may choose to take the eternal sacrifice
At 2nd level, as a reaction to hitting a creature, you can and forgo the grace of the light for rest of your life. In
expend a number of charges from a single Soul Stone to deal exchange for this unparalleled devotion to combating the
additional damage to the target. The extra damage is 1d8 for sources of darkness and protecting the grace of the light, you
each expended charge, up to a maximum of 4d8 and the are granted truesight, with a range of 120ft.
damage type is determined by the essence sealed within the
chosen Soul Stone. Shroud of Courage
Spellcasting At 10th level,
At 2nd level, you have learned to draw upon the souls trapped At 18th level, the range of this shroud increases to 30 feet.
within the planes of darkness to cast spells.
Improved Soul Strike
Oath of Darkness At 11th level, the maximum number of charges you can
At 3rd level, you swear the oath that binds you as a paladin expend at a time increases to 6.
forever. Up to this time you have been in a preparatory stage,
committed to the path but not yet sworn to it. Your choice
grants you features at 3rd level and again at 7th, 15th, and
20th level. Those features include Oath spells, the Shadow
Veil feature.

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At 13th level,
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At 14th level,
Veiled Step
At 15th level, you have gained control over the veil between
the source of darkness and the material plane, allowing you
to slip between them at will. As a bonus action, whenever you
are in an area of dim light or darkness, you become invisible
until you use your action to attack or cast a spell, or if you
move into an area of bright light.
Improved Channel
At 17th level, whenever you roll Initiative, you regain use of
your Channel Darkness feature.
Blackened Soul
At 20th level, you are an edge lord.
???
When an attack hits you, you can use a reaction to add the
energy to empty soul stone, gaining a couple charges.

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This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Created by Maxwell Chase
Thank you for reading. Like all homebrew, this new class is a constantly being updated, tested and tweaked in an
ongoing campaign by experienced veterans. Please feel free to give the Oath of Darkness a try for yourself!
Suggestions, Corrections and Discussions are always welcome. Feel free to contact me at:
MaxwellChase@iCloud.com

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
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