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Black Mage

Lalafell stands before a horde of kobolds,  

A
blood thirsty they dash towards him. With a
few skillful waves of his staff, a large fire
ball erupts from the gem inlaid at the end of
the staff, causing a massive fiery explosion,
leaving nothing but ash.
A woman wearing dark robes grins as she
waves her wand before a guard refusing her entry. With
a few choice words and a spell, the guard happily steps
aside, unlocking the passage bowing to her as she
passes.
An Elezen laughs at the umbral hue of his magics as
he unleashes a fireball empowered by dark magics upon
his foes, his demonic servant chuckling at his side
watching the dust settle.
A black mage is a powerful ally who wields forbidden
magic. This raw energy manifests itself into devastating
spells and effects. Their power is only rivaled by their
thirst to increase that power.
A Dark Past
In days long past, there existed an powerful clan of
mages and their arcane art known as black magic—a
potent magic of pure destructive force born forth by a
sorceress of unparalleled power. Those who learned to
wield this instrument of ruin came to be called black
mages, out of both fear and respect for their gift. Yet
great power served to corrupt the judgment of mortal
man, and so he unknowingly set out upon the path of
ruin.
Adventurers who take the black will become agents of
devastation, capable of annihilating those who oppose
them through little more than the force of their will.
Ties to the Void
In order for a mage to don the black, they must
extensively research what they call the void. This is
another plane of existence from which Black Mages
draw knowledge from in order to unlock power within
themselves. Most black mages are able to explore the
knowledge gained from the void through tomes and
texts now, but some who thirst for new power may
attempt to tap into the void directly. Black Mages
continue to grow within their craft through continuing
their study of the dark arts.
 

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Creating a Black Mage Quick Build
Black Mages are earnest in their desires and reasons You can make a black mage quickly by following these
for taking the black. More often than not it is in the suggestions. First, Intelligence should be your highest
pursuit of power or out of sheer curiousity. You must ability score, followed by Constitution or Dexterity.
know why you are pursuing this power, or why you are Second, choose the sage background. Third, choose the
curious about the dark arts. You must also decide where mage hand, light, and ray of frost cantrips, along with
you began to dip your toes into the world of black magic. the following 1st-level spells for your spellbook: burning
Did you join a cult of mages who studied the art? hands, charm person, feather fall, mage armor. magic
Perhaps a proper school which provides the proper missile, and sleep.
materials to explore black mage. Maybe you were taken
under the wing of a mentor who has mastered the art.

The Astrologian
— Spell Slots Per Spell Level —
Level Proficiency Bonus Features Mana Points Cantrips Known 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +2 Spellcasting, Manafont 1 3 2 — — — — — — — —
2nd +2 Magical Discipline 2 3 3 — — — — — — — —
3rd +2 – 3 3 4 2 — — — — — — —
4th +2 Ability Score Improvement 4 4 4 3 — — — — — — —
5th +3 – 5 4 4 3 2 — — — — — —
6th +3 Magical Discipline Feature 5 4 4 3 3 — — — — — —

Class Features Equipment  


As a Black Mage, you gain the following class features You start with the following equipment, in addition to
the equipment granted by your background:
Hit Points
: 1d6 per Black Mage level
a dagger
Hit Dice
: 6 + your Constitution modifier
a spell casting focus (a cane, staff, wand or similar
Hit Points at 1st Level
: 1d6 (or 4) + your object)
Hit Points at Higher Levels
Constitution modifier per Black Mage level after 1st
a spellbook
(a) a explorer's pack or (b) a scholar's pack
Proficiencies
Armor : None
 
Weapons : Daggers, Darts, Slings, Quarter Staffs,
Maces, Light Crossbows

Tools: None

Saving Throws: Intelligence, Wisdom

Skills: Choose two from Arcana, Deception, History,


Insight, Intimidation, Persuasion, Religion

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Spellcasting Ritual Casting  
As a student of Arcane Magic, you have a Spellbook You can cast a Black Mage spell as a ritual if that spell
containing Spells that show the first glimmerings of has the ritual tag and you have the spell in your
your true power. Spellbook. You don’t need to have the spell prepared.
Spellcasting Focus
Cantrips
At 1st Level, you know three Cantrips of your choice You can use a star globe, planisphere or other similar
from the Black Mage spell list. You learn additional tools as an arcane focus (found in chapter 5 of the
Black Mage Cantrips of your choice at higher levels, as player’s handbook) for your astrologian spells.
shown in the Cantrips Known column of the Black
Mage table.
Spellbook
At 1st level, you have a spellbook containing six 1st-level
Black Mage spells of your choice.
Preparing and Casting Spells
The Black Mage table shows how many spell slots you
have to cast your spells of 1st level and higher. To cast
one of these spells, you must expend a slot of the spell’s
level or higher. You regain all expended spell slots when
you finish a long rest. You prepare the list of black mage
spells that are available for you to cast.
To do so, choose a number of black mage spells from
your spellbook equal to your Intelligence modifier +
your black mage level (minimum of one spell). The
spells must be of a level for which you have spell slots.
For example, if you’re a 3rd-level black mage, you
have four 1st-level and two 2nd-level spell slots. With an
lntelligence of 16, your list of prepared spells can
include six spells of 1st or 2nd level, in any combination,
chosen from your spellbook. If you prepare the 1st-level
spell magic missile, you can cast it using a 1st-level or a
2nd-level slot.
Casting the spell doesn’t remove it from your list of
prepared spells. You can change your list of prepared
spells when you finish a long rest. Preparing a new list
of black mage spells requires time spent studying your
spellbook and memorizing the incantations and
gestures you must make to cast the spell: at least 1
minute per spell level for each spell on your list.
Spellcasting Ability
Intelligence is your Spellcasting Ability for your Black
Mage Spells, since you learn your Spells through
dedicated study and memorization. You use your
Intelligence whenever a spell refers to your Spellcasting
Ability.
In addition, you use your Intelligence modifier when  
setting the saving throw DC for a Black Mage spell you
cast and when making an Attack roll with one.
Spell save DC = 8 + your Proficiency Bonus + your
Intelligence modifier
Spell Attack modifier = your Proficiency Bonus +
your Intelligence modifier
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Manafont Mhachi  
At 1st level, you have unlocked the secrets of storing The Machi are mages who specialize in the destructive
magical energy in your body and utilizing it to assist arts. The Mhachi are the ones who created the art of
your spell casting. Black Magic. Through deep introspection, they’ve
learned to use their manafont to increase their
Mana points destructive power.
You have one Mana point, and you gain more as you
reach higher levels, as shown in the Mana Points Expanded Spell List
column of the Black Mage table. You can never have Your specialization lets you choose from an expanded
more mana points than shown on the table for your list of spells when you learn a blackmage spell. The
level. You regain all spent mana points when you finish following spells are added to the blackmage spell list for
a long rest. you.
Leylines Expanded Spell List
When you cast a spell, the residual mana from your
spell temporarily creates a leyline, which can be Spell Level Spell

manipulated with your manafont. 1st Chromatic Orb, Witch Bolt

If you cast a spell last turn and have not moved or 2nd Aganazzar’s Scorcher, Snilloc’s Snowball Swarm

taken any other actions during your turn, you may spend 3rd Call Lightning, Sleet Storm

a number of mana points equal to that spell’s level to Unstable Aether


cast an evocation spell equal to or lower than that level Beginning at the 2nd level, when you cast a spell, you
without expending a spell slot. Your turn immediately may spend one mana point to reroll any damage die
ends after casting the spell. You can cast spells in this which resulted in a 1 or 2. You must use the resulting
way no higher in level than 5th. rolls.
Magical Discipline Polygot
At 2nd level, you choose the discipline you belong to as Beginning at the 6th level, your magical studies have
a Black Mage. Mhachi, Enchanter, or Void Mage, all warped your mind and understanding of the world. You
detailed at the end of the class description. Your can read all writing.
archetype choice grants you features at the 2nd, 6th, Enchanter
10th and 14th level.
Ability Score Improvement While many Black Mages focus their studies on the
destructive arts, the Enchanter has shifted their study to
When you reach 4th level, and again at 8th, 12th, 16th, empower their allies and weaken their allies through
and 19th level, you can increase one ability score of the use of powerful magics.
your choice by 2, or you can increase two ability scores
of your choice by 1. As normal, you can’t increase an Expanded Spell List
Your specialization lets you choose from an expanded
ability score above 20 using this feature. list of spells when you learn a blackmage spell. The
Bringers of the end following spells are added to the blackmage spell list for
Unabated use of black magic lead to the downfall of the you.
society in which black mages find their roots alongside Expanded Spell List
the white mage’s overuse of white magic. Black Mages
wield incredibly destructive powers which set their Spell Level Spell

world on a path to destruction once before, and careless 1st Bless, Cause Fear

use of this power could do so again. The Mhachi 2nd Enlarge/Reduce, Magic Weapon

specializes in powerful, destructive magic, an Enchanter 3rd Slow, Haste

uses charms and poison to cripple their foes, and a Void Point of Influence
Mage has focused their studies on manipulating the Beginning at the 2nd level, you are able to use your
void to gain greater magical strength. Leylines feature for both enchantment and evocation
spells.
 

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Silvered Tongue  
Beginning at the 6th level, your focus on enchantment
magic has improved your speech. You gain proficiency
in one of the following skills: deception, intimidation,
persuasion. If you are already proficient in that skill, you
gain expertise with it. Your proficiency bonus is doubled
for any ability check you make that uses the chosen
skill. Additionally, you may use Intelligence as your
ability score for the selected skill.
Void Mage
A Void mage is a Black Mage who has focused their
research on harnessing the power of The Void and the
dark creatures who live within it. This has granted the
Black Mage proficiency over dark magic which they
wield with authority.
Expanded Spell List
Your specialization lets you choose from an expanded
list of spells when you learn a blackmage spell. The
following spells are added to the blackmage spell list for
you.
Expanded Spell List
Spell Level Spell
1st Armor of Agathys, Arms of Hadar
2nd Ray of Enfeeblement, Shadow Blade
3rd Hunger of Hadar, Summon Lesser Demon

Void Casting
Beginning at 2nd level, when you cast a spell, you may
spend one mana point to change the damage type of the
spell to necrotic. When you change the damage type of
your spell in this way it does additional damage equal to
your Intelligence ability modifier. This bonus applies to
your spell once.
Void Sense
Beginning at 6th level, you have learned to borrow
power from the void to improve your senses and
causing your eyes to glow with dim red light. You may
spend 1 mana point to gain darkvision out to 60ft. for
one hour. If you already have darkvision, the range is
increased by 60ft. Additionally, you gain advantage on
perception checks that use your eyes while under this
effect.
 

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Black Mage Spells Silence
 
Cantrips (0 Level)
Web

Bladeward
3rd Level
Chill Touch
Animate Dead

Fire Bolt
Bestow Curse

Frostbite
Blink

Infestation
Counterspell

Lightning Lure
Dispel Magic

Mage Hand
Elemental Weapon

Magic Stone
Feign Death

Produce Flame
Fireball

Ray of Frost
Fly

Sapping Sting
Intellect Fortress

Shocking Grasp
Leomud’s Tiny Hut

Thaumaturgy
Lightningbolt

Toll the Dead


Speak with Dead

Stinking Cloud

1st Level Summon Shadowspawn

Absorb Elements
Summon Undead

Burning Hands
Tongues

Chaos Bolt
Thunderstep

Detect Magic
Vampiric Touch

Disguise Self
 
Expeditious Retreat

False Life

Feather Fall

Find Familiar

Frost Fingers

Hex

Ice Knife

Illusory Script

Inflict Wounds

Jump

Longstrider

Mage Armor

Magic Missile

Shield

Sleep

2nd Level
Alter Self

Arcane Lock

Blur

Blindness/Deafness

Cloud of Daggers

Darkness

Darkvision

Dragon’s Breath

Flaming Sphere

Heat Metal

Hold Person

Knock

Levitate

Misty Step

Pyrotechnics

Scorching Ray
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