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5th Edition

Ultimate Crafting Guide


Table of Contents
Introduction

Tools

Formulas

Foraging & Purchasing

Crafting Process

Essence Gems

Wonderous Items

Miscellaneaous Items & Equipment

Weapons & Armor

Scrolls

Potions

Alchemical

Poison

Repair

Feat

Magic Item
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Introduction
Welcome to this crafting guide for D&D 5th Edition. This guide is
intended to be used as a framework for crafting and does not go into
specifics. These rules are modified from Xanathars Guide to Everything
with some inspiration from D&D 3.5 and 4th edition.

This guide covers everything from magical swords to mundane items. It


also Includes a feat and special magic items to help with your crafting.

The cost of components used to make items is based on the average


price listing in the DMG. Unlike previous versions of D&D it is possible
to make money crafting and selling items if you want to take the time to
gather the components yourself.

This guide works off of components discussed in Xanathars Guide to


Everything but like the book does not cover specifics. If you want
specifics you can always make up your own and give rarity to those
ingredients.

This guide explains the use of most of the tools you can get in 5th
Edition. Each of these tools can be made to create magical and non-
magical items. One thing to note is that there is no singular tool to
create wondrous items. Instead multiple tools can make wondrous
items depending on what you want to make.

This guide was made trying to keep an open mind for homebrew. There
are a few tools that specify that they can create magical items and do
not list what they are. This is because they do not exist in the rules.
However they are stated that way in case you want to add rules into your
game.

This guide also does not tell you how they work. Those rules are in the
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Potions and scrolls are more defined in relation to each other. Potions
are level capped since they let anyone cast magical spells while scrolls
give pure casters an extra edge.
Tools
Artisan tools and tools are the equipment that creating items with glass. This tool also lets
you use to craft. While these tools and kits you create Essence Gems.
explain what they do in the official rules, there Herbalism Kit: This is used to create
are some ambiguities that need to be clarified. healer’s kits, alchemical items such as
This section will cover each tool and what it antitoxin and all magical potions.
can be used for in terms of crafting (all other Jewelers’s Tools: This is used to create
uses for these tools according to official rules jewelry along with wondrous items that are
remain the same). made from jewelry.
Tools state what they craft and what type of Leatherworkers’s Tools: These let you
magical items they could craft. Some of these create nonmetal armor and items and out of
tools state magic and non-magic for items leather. You can also create magical nonmetal
where there are no magic counterparts in the armor and wondrous items made from
rules for example, brewers supplies. This is leather.
done for homebrew purposes. Mason’s Tools: This lets you make magical
There is some overlap in what magic items and non magical structures, armor and
the tools can make. This is in place because weapons made of stone. These tools also let
the tools themselves do not fit into neat you make wondrous items that are made from
categories. Discussion between player and stone.
DM may be needed in determining what tool Poisoner’s Kit: This kit lets your craft
creates what item. Other tools may also be poisons.
Potter’s Tools: This lets you create
required when making items. For example
containers from clay and wondrous items
even though you have smith's tools you will
involving pots.
still need a forge to make items out of metal.
Smith’s Tools: these let you create magical
Alchemist’s Supplies: These are used to
and non-magical weapons and armor made
create alchemical items, such as alchemist
from metal. You can also create miscellaneous
fire and all magical potions.
Brewer’s Supplies: This is used to create and wondrous items that are made from
magical and non-magical alcohol. metal.
Calligrapher’s Supplies: This is used Tinkerer’s Tools: These tools let you
when creating magical and non-magical create magical and non-magical firearms (if
scrolls. the campaign allows) You can also use these
Carpenter's Tools: This is used for tools to repair broken magical and non-
creating objects out of wood, such as chests, magical items.
wagons, ect. It is also used when creating Weaver’s Tools: This is used to make items
wondrous items made from wood. from cloth such as clothing. You can also use
Cartographer’s Tools: This is used for these tools to make wondrous items made
creating maps and wondrous items used for from cloth.
navigation. Wood Carver’s Tools: This lets you create
Cobbler’s Tools: This is used in creating magical and non-magical weapons and armor
footwear and is also used when creating from wood such as bows, crossbows, shields
wondrous items that are worn on your feet. ect.
Cook’s Utensils: This is used in creating
magical and non-magical meals.
Glassblowers’s Tools: This tool is used in

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Formulas
Formulas are required when you want to make an item. Think of them as a construction blueprint
telling the measurements and steps to take to make that item. These formulas can be bought
from merchants or by paying someone to write it down.
In addition to buying formulas you can also try to learn the formula through experimentation.
To attempt to learn the formula you need all the required components to make that item and to
pass the check using the appropriate tool. If you want to increase your chance of learning the
formula you can expend all the components of the highest rarity required to gain advantage.
For example, to gain advantage when learning a very rare formula you can expend an
additional very rare component.
Formula Crafting DC Formula Cost
Common 5 50gp
Uncommon 10 100gp
Rare 15 500gp
Very Rare 20 5000gp
Legendary 25 25000gp

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Foraging & Purchasing
Table 1
Rarity DC Cost Per Each Amount CR/ Player Level
Common 5 35gp 4 1
Uncommon 14 150gp 3 1-4
Rare 18 1375gp 2 5-10
Very Rare 22 12625gp 1 11-16
Legendary 26 - 1 17+

Table 1 shows the level required to gain foraging, passes the DC 22 check, and rolls a
access to certain raritys, the amount you can 3 on the D4. Since you can only find 1 very
find at a time and how much a component rare material you go to the next rarity
costs when purchasing. The amount only meaning they get 1 very rare and 2 rare
applies when foraging. Components can be components. If that player rolls a 18 instead
found in nature if you know where to look. they still pass but find 2 rare components and
This includes ore, plants, wood, dragon scales 1 uncommon material. If players want to look
etc. The nature skill is used when foraging for components of a lower rarity than the
from nature and creatures. Persuasion or highest they can find they can specify the
perception is used when trying to find the rarity they are looking for and attempt to pass
components to purchase from a merchant. the check for that rarity. If they pass that
The CR/Player Level is a recommended level check they find no other components of other
cap making players unable due, to skill or rarities even if they exceed the DC for higher
knowledge, to find the rarer components at rarities.
lower levels.
The rarity you find is based on the DC of the
check. When the DC is passed, the player rolls
a d4 and finds that many ingredients. The
ingredients are found from the highest rarity
to the lowest. The table shows the max
number of each rarity you can find per check.
Despite what players may be looking for as
long as they pass any DC they will find the
ingredients of that rarity and lower. This
means that a player looking for rare
components but only passes the uncommon
DC will only find uncommon and common
components.
For example, a level 12 character goes

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Crafting Process
Table 2
Rarity Common Uncommon Rare Very Rare Legendary Essence Gem Spell Slot Levels
Common 3 - - - - 1
Uncommon 4 2 - - - 2
Rare 5 3 2 - - 4
Very Rare 6 4 3 1 - 6
Legendary 7 5 4 2 1 8

In order to craft an item whether it is magical or not you need three things, components, formula
and proficiency with the tools you are using to make the item.
     Table 2 above shows the components you need to make an item of a particular rarity. Essence
gems are explained in detail later and are used as components when creating magic items only.
You do not need to use a single essence gem spell slot level of the rarity you are trying to craft.
You can instead use multiple gems together as long as the spell slots equal the amount required
by that rarity.
 No rolls are needed when crafting an item. It is assumed that you are trained and know what
you are doing.
 The time it takes to craft an item is based on what you are crafting and the rarity of that item.
For simplification there is no difference in crafting time between the same item group be it
magical or non-magical.
 Consumable items are potions scrolls and alchemical. These are items that are destroyed
when used.
Table 3 shows the number of workdays it takes to make an item. Each workday consists of
working 4 hours. These days do not need to be consecutive.

Table 3
Weapon, Armor and Wonderous Potions, Scrolls & Misc Items and
Rarity Items Alchemical Equipment
Common 7 1 3
Uncommon 14 5 7
Rare 30 10 12
Very Rare 180 20 18
Legendary 365 40 25

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Essence Gems Wounderous Items
Essence gems range from small glass balls to Wondrous items are various magical gear and
priceless gems. They are designed to hold are the counterpart to miscellaneous items
magical essence that comes from spells. Most and equipment. Multiple tools are used in
of the time small glass gems are used creating wondrous items. The tool you need is
however many speciality items will use gems dependent on what you are trying to make.
instead for flair. When determining what tool to use when
These gems are used in the process of crafting, consider what material the item is
creating a magic items. They are what primarily made of or the tool associated with
supplies the magic for an item. The only that item. For example, while many shoes
exception are scrolls where you have to may consist mostly of leather cobbler’s tools
expend the spell slot and spell when making are designed to make footwear so that is the
the scroll. tool to use. On the other hand a handy
These gems can be filled by expending a haversack may have buckles and clasps on it
spell slot of level 1,2,4,6, or 8 into the gem. You but since it is made primarily of cloth you use
can buy these gems pre filled or empty. You wearvers tools.
can also buy the components to craft them if
you are proficient in glassblower’s tools.

Table 4
Weapons and Armor
Weapons and armor can be made from a
Fill Cost
variety of components. The components they
Component 20gp
are made out of determine what tools you
Empty 65gp need to craft. If it is metal then you use smith
1st Level 110gp tools. If it is wood you use wood carvers tools.
2nd Level 200gp Stone armor used to be a thing dwarves could
4th level 380gp get in previous editions and if you have
6th level 740gp homebrew that includes them then you use
masons tools to make them.
8th level 1460gp
If you want to craft an item that is almost
equal parts of two components it is the
player's choice of what to use. Spears and
arrows are a good example of this.

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Scrolls Potions
Scrolls are made a little differently from the The way potions are crafted here will conflict
rest of the magic items. Unlike other magic with the potions in the book. In these rules
items you do not use essence gems. To make rarity of potions are based on the level of the
a scroll you need to expend the spell you want spell. The potions in the official rules follow
on the scroll at the desired Spell slot level. this for the most part but there are a few
Table 5 shows the rarity of the scroll based on conflicts. You can either keep those potions
spell slot levels. the way they are or have them conform to
If you want an upcasted spell on a scroll the these rules.
rarity becomes the level of the spell slot you Healing potions work the same as they do
are casting on the scroll not the base level. in the core rules meaning cure wounds spells
cannot be used in potions although other
Table 5 healing spells such as healing words can.
Scroll rarity Spell Slot Level Because potions use essence gems and no
Common Cantrip-1st spells are actually cast making potions, you
Uncommon 2nd-3rd cannot use upcasted spells. Table 6 Shows
the rarity of the potion based on spell level.
Rare 4th-5th
Potions can never be made out of spell level 5
Very Rare 6th-7th
and higher.
Legendary 8th-9th
Table 6
Potion Rarity Spell Level
Common Cantrip
Uncommon 1st
Rare 2nd
Very Rare 3rd
Legendary 4th

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Alchemical Miscellaneous Items
Posion Rariety DC
Common 10-11

This is a new group I am making for ease of


understanding. Alchemical are non magical
Uncommon
Rare
12-13
14-15
and Equipment
items that can be crafted. Two good examples Very Rare 16-17 This category is the catch all category for all
are antitoxin and alchemist fire. They are Legendary 18-19 other items and can be considered the
made with the herbalism kite and alchemist counterpart of wondrous items. Just like with
kit respectively. These two kits are used to alchemical, these items are non magic. If you
make different alchemical items based on the want one of these items to be magical they
effects they have in the rules.. then become wondrous items
Herbalism kit: This is used to create When determining what tool to use when
alchemical items that affect the body. This crafting, consider what material the item is
does not include poisons which are discussed primarily made of or the tool associated with
later in this guide. that item. For example while a wooden chest
Alchemical supplies: This is used to create has metal straps it is primarily made out of
items that affect the world outside the body. wood therefore you would use carpenter's
Alchemical can be a broad term that can be tools. However a steel bracelet would not be
hard to know what it entails. When smithing but jewellery making.
considering what items fall under this
category think about chemical reactions.
Aspirin and matches are both good examples Repair
of alchemical items since they both use a
To repair any non consumable item you need
chemical reaction to work, however aspirin
to have all the components of the highest
affects the body and matches affect the
rarity. For example if you want to repair a rare
outside world.
sword, you need 2 rare components. If the
item you want to repair is magical you also
Poison need the essence gems required for that
rarity.
Poisons in the rules are all over the place. To The time required to repair the item is half
make it simplified this guide does not cover the time it takes to create it shown in Table 3.
the effects of poisons you can make. Poisons
can have many effects but the severity of
these effects can change with the DC Feats
required. Unlike the other consumable items Skilled Craftsmen: You are as skilled with
the rarity of poisons are based on the DC
your trade as a swordsman with their sword.
check of that poison. Table 7 shows the rarity
of poisons based on DC. You gain the following benefits:

Table 7 Non consumable items take half the time


rounded up to make. Repairing items use
this modified time.
When you make a consumable item you
can make you make 2 of that item at no
additional cost

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Magic Items
Travelers Anywhere Workshop
Wondrous item, uncommon

The need for crafting combined with the love of the open road makes this item a go to for
merchants.
Item Details This is a small plain looking box that has many small compartments. This box
houses an extradimensional space that can hold any amount of tools or kits. When a tool is
placed into this box a compartment forms with marking to signify what tool it contains. Upon
opening a compartment a 20 foot space appears with all the equipment needed to craft items
with those tools.

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.

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