Professional Documents
Culture Documents
F AC DESCRIPTION
● +1 STR 0
PRO
INT
12 Armor Unarmored Defense (Wis)
35 +2 16
Set Max HP
STRENGTH ● +6 DEX +2 WIS
Shield
-1 +3 CON
RESISTANCES
-1 CHA
MAXIMUM
HIT POINTS
PROFICIENCY
BONUS
ARMOR
CLASS
4 Dex Medium Armor Heavy Armor
Magic
8 Misc
Temporary Hit Points: Misc
DEXTERITY
+4 ARMOR
+3
DEATH
SAVES HIT DICE SPEED
ARMOR
F EX F
+4 Acrobatics (Dex)
PRO
Light Medium Heavy Shields
PRO
0
-1 Deception (Cha) > Common Artisan's tool or musical instrument
● +4 Insight (Wis)
10
> from Far Traveler (background)
-1 Persuasion (Cha) > Quickened Healing Unarmed Strike (with Attack action)
< Deflect Missiles <
SENSES
>
>
◆ Flurry of Blows (Ki Feature, PHB 78) [1 ki point] I gain proficiency with firearms. I ignore the loading property of
After taking the Attack action, I can make 2 unarmed attacks as a bonus action firearms. I don't suffer disadvantage on ranged attack rolls for
◆ Patient Defense (Ki Feature, PHB 78) [1 ki point] being within 5 ft of a hostile creature. [+1 Dexterity]
As a bonus action, I can take the Dodge action
◆ Step of the Wind (Ki Feature, PHB 78) [1 ki point]
As a bonus action, I can either Dash or Disengage; My jump distance doubles when I do so
◆ Dedicated Weapon (Optional Monk 2, TCoE 48) > FEAT:
When I finish a short or long rest, I can focus ki and touch one simple or martial weapon
From then on, until I use this feature again, this weapon counts as a monk weapon for me
I have to be proficient with the weapon and it can't have the heavy or special property
◆ Ki-Fueled Attack (Optional Monk 3, TCoE 48)
If I use any ki points during my action on my turn, I can make an attack as a bonus action
This attack has to be in the same turn and with an unarmed strike or a monk weapon
◆ Quickened Healing (Optional Monk 4, TCoE 49) [2 ki points] > FEAT:
As an action, I can regain HP equal to the roll of my martial arts die + Proficiency Bonus
> FEAT:
FEATS
NOTES
EXTRA EQUIPMENT
ORGANIZATION
CLICK HERE
CLICK HERE TO CHANGE
THIS ICON
TO CHANGE
THIS ICON
SYMBOL
APPEARANCE
F
Temporary HP: SUCCESSES
PRO
DEXTERITY >
DESCRIPTION
INITIATIVE SPEED
>
LEVEL USED
DIE >
CONSTITUTION ATTACKS
HIT DICE PER ACTION
ATTACKS
F EX
PRO
Acrobatics (Dex)
Animal Handling (Wis)
INTELLIGENCE
Arcana (Int)
Athletics (Str)
Deception (Cha)
History (Int)
Insight (Wis)
Intimidation (Cha)
WISDOM Investigation (Int)
Medicine (Wis)
Nature (Int)
Perception (Wis)
Performance (Cha)
SENSES
CLICK HERE
TO CHANGE
THIS ICON
REMARKS
COMPANION’S APPEARANCE NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.0 (Printer Friendly) Made by Joost Wijnen (mpmb@flapkan.com); Design taken from character sheet TM & © 2014 Wizards of the Coast LLC.
Notes Page Options
NOTES NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.0 (Printer Friendly) Made by Joost Wijnen (mpmb@flapkan.com); Design taken from character sheet TM & © 2014 Wizards of the Coast LLC.
PLAYER REFERENCE LINE
by winning Str (Athletics) check vs. opponent’s Str (Athletics) or Dex (Acrobatics) check.
MARK (with melee attack) (DMG 271)
LIGHTLY OBSCURED (dim light) Disadvantage on sight Perception checks
With a melee attack you can mark the target of that attack. The next opportunity attack against the marked target
HEAVILY OBSCURED (darkness) Effectively blinded (see conditions)
before the end of your next turn has advantage and doesn’t cost you your reaction.
BLINDSIGHT Out to range, perceive without sight.
SHOVE (instead of one attack)
DARKVISION Out to range, treat dim light as bright light. Can’t see colors.
Move opponent 5 ft or make prone by winning opposing Str (Athletics) check. Disadvantage if trying to move the
opponent to a side rather than to directly away from you. TRUESIGHT Out to range, perceive everything regardless of (magical) darkness,
invisibility, illusions, shapechanging, or etherealness.
ATTACK ACTION (PHB 195) LIGHT & VISION (PHB 183)