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5 Cleric (Knowledge Domain) 1, Wizard (Order of Scribes) 4


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Nym Whitethistle LEVEL & CLASS PLAYER NAME

Haunted One Half-elf 6,500 Add: 14,000


CHARACTER NAME BACKGROUND RACE EXPERIENCE Next Level

F AC DESCRIPTION
0 +4 INT
PRO

STR
14 Armor Scale Mail

29 +3 18
Set Max HP
STRENGTH +2 DEX ● +6 WIS
2 Shield Shield

0 +1 CON
RESISTANCES
● +2 CHA
MAXIMUM
HIT POINTS
PROFICIENCY
BONUS
ARMOR
CLASS
2 Dex ● Medium Armor Heavy Armor

Magic
10 Misc
Temporary Hit Points: Misc
DEXTERITY
Magic can't put me to sleep; Adv. +2 ARMOR

+2 on saves vs. charmed CURRENT HIT POINTS Heal INITIATIVE


INSPIRATION

14 SUCCESSES LEVEL DIE USED ENCUMBERED


Hide 2nd DC
1 d8+1 20 ft

CONSTITUTION SAVING THROWS FAILURES


4 d6+1 1
30 ft 14 ABILITY SAVE DC
ABILITY
WISDOM
SAVE DC INTELLIGENCE 15
+1
DEATH
SAVES HIT DICE SPEED
ARMOR
F EX F
+2 Acrobatics (Dex) ● Light ● Medium ● Shields

PRO
Heavy
PRO

12 +3 Animal Handling (Wis) WEAPONS


FEATURE MAX RECOVER USED ● Simple Martial Other Weapons:
●● +10 Arcana (Int) > Arcane Recovery (2 levels of spell slots) 1 LR 1
INTELLIGENCE 0 Athletics (Str) > Awakened Spellbook 1 LR LANGUAGES TOOLS & OTHERS

+4
-1 Deception (Cha) > Common Undercommon
●● +10 History (Int) > Dwarvish
● +6 Insight (Wis) Draconic
18
>

-1 Intimidation (Cha) > Elvish


● +7 Investigation (Int) > Infernal
WISDOM
+3 Medicine (Wis) > Abyssal
+3 ● +7 Nature (Int) LIMITED FEATURES SR LR Dawn PROFICIENCIES
● +6 Perception (Wis)
16 -1 Performance (Cha) ACTIONS BONUS ACTIONS REACTIONS

-1 Persuasion (Cha) > create quill < <

CHARISMA ● +7 Religion (Int) > erase text < <

-1 +2 Sleight of Hand (Dex) > < <

+2 Stealth (Dex) [disadv.] > < <

● +6 Survival (Wis) > < <


8 > < <
Tool
SKILLS ACTIONS

ATTACK NAME PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE

16 PASSIVE WISDOM (PERCEPTION) Mace ✔ Str Melee +3 1d6 Bludgeoning


>

DESCRIPTION
Darkvision 60 ft
Light Crossbow ✔ Dex 80/320 ft +5 1d8+2 Piercing
>
Ammunition, loading, two-handed
SENSES Chill Touch ✔ Int 120 ft +7 2d8 Necrotic
>
Target can't regain HP; Undead dis. on attacks vs. me until my next turn (PHB 221)
NAME TOTAL NAME TOTAL
Bolts 20 Holy Water, flasks 1 Toll the Dead ✔ Int 60 ft DC 15 2d12 Necrotic
>
Reload Reload Wis save, success - no damage; If target is at full HP, d8 instead of d12 damage (XGtE 169)

Holy Water Dex 20 ft +2 2d6 Radiant


>
Only does damage against fiends and undead; Comes in flasks
AMMUNITION AMMUNITION ATTACKS: WEAPONS & CANTRIPS
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.0.4 (Printer Friendly) Made by Joost Wijnen (mpmb@flapkan.com); Design taken from character sheet TM & © 2014 Wizards of the Coast LLC.
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Add Features
Cleric (Knowledge Domain), level 1:
◆ Spellcasting (Cleric 1, PHB 58) [3 cantrips known] I have morbid interests and a macabre aesthetic. I like to read
I can cast prepared cleric cantrips/spells, using Wisdom as my spellcasting ability and memorize poetry. It keeps me calm and brings me fleeting
I can use a holy symbol as a spellcasting focus for my cleric spells moments of happiness.
I can cast my prepared cleric spells as rituals if they have the ritual tag
◆ Blessings of Knowledge (Knowledge Domain 1, PHB 59) PERSONALITY TRAITS
I learn two languages and gain proficiency and expertise with two skills
I can choose from the following: Arcana, History, Nature, or Religion Preparation: I like to know my enemy's capabilities and
weaknesses before rushing into battle. (Lawful)
Wizard (Order of Scribes), level 4:
◆ Arcane Recovery (Wizard 1, PHB 115) [2 levels of spell slots, 1× per long rest] IDEALS
Once per day after a short rest, I can recover a number of 5th-level or lower spell slots
◆ Spellcasting (Wizard 1, PHB 114) [4 cantrips known] I keep my thoughts and discoveries in a journal. My journal is
I can cast prepared wizard cantrips/spells, using Intelligence as my spellcasting ability my legacy.
I can use an arcane focus as a spellcasting focus for my wizard spells
I can cast all wizard spells in my spellbook as rituals if they have the ritual tag
BONDS
◆ Awakened Spellbook (Order of Scribes 2, TCoE 77) [1× per long rest]
I have awakened an arcane sentience within my spellbook.
I have certain rituals that I must follow every day. I can never
While I am holding the book, it grants me the followings benefits
break them.
◆ I can use the book as a spellcasting focus for my wizard spells
◆ When I cast a wizard spell with a spell slot, I can temp. replace its
FLAWS
damage type with another type of a spell in my spellbook of the same
level as the slot used to cast this spell
◆ When I cast a wizard spell as a ritual, I can use the spell's normal
casting time, rather than adding 10 minutes to it. Once I use this benefit Feature Name: Heart of Darkness
I can't use it again until I take a long rest.
Those who look into my eyes can see that I have faced unimaginable
Can replace the book over a short rest by using my Wizardly Quill to write arcane
horror and that I am no stranger to darkness. Though they might
sigils in a blank book or a spellbook to which I am attuned. All spells vanish from
fear me, commoners will extend me every courtesy and do their
previous book if it exists somewhere.
utmost to help. Unless I have shown myself to be a danger to them,
◆ Wizardly Quill (Order of Scribes 2, TCoE 77)
they will even take up arms to fight with me, should I find myself
As a bonus action, I can magically create a Tiny quill. It disappears if I
facing an enemy alone.
create another one or I die. It has the following properties:
BACKGROUND FEATURE
◆ It doesn't require ink; produces ink in color of my choice
◆ If used for spell transcribing, 2 minutes per spell level
◆ As a bonus action, I can erase any text I've written with the quill Half-Elf (+2 Charisma and +1 to two other ability scores of my
as long as it's within 5 ft choice)

Skill Versatility: I gain proficiency in two skills of my choice.

CLASS FEATURES RACIAL TRAITS Racial Options

8
ADVENTURING GEAR # LB ADVENTURING GEAR # LB ADVENTURING GEAR # LB
> Locked Chest, with: 1 26 > Backpack, with: 5 > Robes 4 CP

> - Amulet Holy symbol 1 > - Blanket 3 > Common clothes 3


>
>
- Holy water, flasks of
- Manacles
1 1
6
>
>
- Tinderbox
- Rations, days of 3
1
2
>
>
Rapier (Silvered)
Reliquary holy symbol
2
2
6 SP

> - Steel Mirror 0.5 > - Waterskin 1 5 > Mace 1 4


> - Oil, flasks of 1 1 > - Scroll Case 1 > Light Crossbow 1 5 EP

> - Tinderbox 1 > - Sheets of Paper 10 > Crossbow bolts 20 0.08


>
>
- Torch
- Brass brazier
3 1 >
>
- Scroll Case
- Sheets of parchment 5
1 >
>
Spellbook
Sack, with: 0.5
3
24 GP

> - Charcoal, incense, and herbs 2 > - Crowbar 5 >


> - Vestments 4 > - Hammer 3 > Dagger 1
PP

> - Alms box 1 > - Wooden Stakes 3 1 > Pouch, with: 1


WEIGHT CARRIED
> - Incense, blocks of 1 > Spellscroll (Cure Wounds) > Hags Eye 109 lb
> - Censer 1 > Journal > 4 ft of Rope used in hangings 4 0.2
ENCUMBERED
> - Vial > Lantern (magic green candle) 1 ATTUNED MAGICAL ITEMS
51 - 100 lb
> - Candles 10 > A wig from someone executed by beheading >
CARRYING
HEAVILY CAPACITY
ENCUMBERED
> - Pearl (100g) > Map of Barovia >
150 lb
> > Urn of Kreskoff 1 > PUSH/DRAG/LIFT
SUBTOTAL 45.5 SUBTOTAL 35 SUBTOTAL 27.8 151 - 300 lb
Add Equipment EQUIPMENT
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.0.4 (Printer Friendly) Made by Joost Wijnen (mpmb@flapkan.com); Design taken from character sheet TM & © 2014 Wizards of the Coast LLC.
Your family has a history of practicing the dark arts.
You had contact with an eldritch artifact and something horrible possessed you, > FEAT:

You were locked away but escaped, whispered horrors fill your mind, but you try to keep it
bottled up.

> FEAT:

> FEAT:

> FEAT:

FEATS

> MAGIC ITEM: Boots of Levitation [DMG 155] ● Attuned


While I wear these boots, I can cast Levitate on myself at will.
NOTES

ADVENTURING GEAR # LB ADVENTURING GEAR # LB


> <
> <
> MAGIC ITEM: Attuned
> <
> <
> <
> <
> <
> <
> <
> MAGIC ITEM: Attuned
> <
> <
> <
> <
> <
> <
> <
> MAGIC ITEM: Attuned
> <
> <
SUBTOTAL SUBTOTAL

EXTRA EQUIPMENT

> MAGIC ITEM: Attuned

OTHER HOLDINGS MAGIC ITEMS


MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.0.4 (Printer Friendly) Made by Joost Wijnen (mpmb@flapkan.com); Design taken from character sheet TM & © 2014 Wizards of the Coast LLC.
Male 42 Medium 6'1" 142
Nym Whitethistle GENDER AGE SIZE HEIGHT WEIGHT

Lawful Neutral Jergal, Scribe of the Dead


CHARACTER NAME ALIGNMENT FAITH HAIR EYES SKIN

ORGANIZATION

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SYMBOL

CHARACTER PORTRAIT ALLIES & ORGANIZATIONS

APPEARANCE

LIFESTYLE DAILY PRICE

ENEMIES CHARACTER HISTORY


MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.0.4 (Printer Friendly) Made by Joost Wijnen (mpmb@flapkan.com); Design taken from character sheet TM & © 2014 Wizards of the Coast LLC.
Companion Options

Owl Tiny
RACE SIZE HEIGHT WEIGHT

Undead Unaligned
FAMILIAR TYPE AGE GENDER ALIGNMENT
NAME

F
-4 STR -4 INT Temporary HP: SUCCESSES
PRO

11 +2 1
Set Max HP
STRENGTH
+1 DEX +1 WIS

-4 -1 CON -2 CHA ARMOR


CLASS
PROFICIENCY
BONUS
MAXIMUM
HIT POINTS Heal FAILURES

SAVING THROWS CURRENT HIT POINTS DEATH SAVES

3
ATTACK NAME PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE
Talons ✔ Dex Melee (5 ft) +3 1 Slashing
5 ft, fly 60
+1
DEXTERITY >

+1 INITIATIVE
ft
SPEED
DESCRIPTION

>
13 LEVEL USED

DIE
1
d4-1
1 >
CONSTITUTION ATTACKS
HIT DICE PER ACTION

-1
ATTACKS

F EX
◆ Flyby: The owl doesn't provoke opportunity attacks
8 +1 Acrobatics (Dex)
PRO

when it flies out of an enemy's reach.


+1 Animal Handling (Wis)
◆ Keen Hearing and Sight: The owl has advantage on
-4 Arcana (Int)
INTELLIGENCE Wisdom (Perception) checks that rely on hearing or sight.
-4 Athletics (Str)
-4 -2 Deception (Cha)
-4 History (Int)
2 +1 Insight (Wis)
-2 Intimidation (Cha)
WISDOM
-4 Investigation (Int)

+1 +1 Medicine (Wis)
-4 Nature (Int)
12 ● +3 Perception (Wis)
-2 Performance (Cha)
CHARISMA -2 Persuasion (Cha)

-2
-4 Religion (Int) FEATURES TRAITS
+1 Sleight of Hand (Dex)
● +3 Stealth (Dex)
7
+1 Survival (Wis)
SKILLS

13 PASSIVE WISDOM (PERCEPTION)

Darkvision 120 ft; Adv. on Wis (Perception) checks


using hearing/sight
SENSES

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REMARKS
COMPANION’S APPEARANCE NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.0.4 (Printer Friendly) Made by Joost Wijnen (mpmb@flapkan.com); Design taken from character sheet TM & © 2014 Wizards of the Coast LLC.
Spell Sheet Options

1ST LEVEL 2ND LEVEL 3RD LEVEL 4TH LEVEL 5TH LEVEL 6TH LEVEL 7TH LEVEL 8TH LEVEL 9TH LEVEL

Nym Whitethistle
CHARACTER NAME SPELL SLOTS

CLERIC SPELLS Wisdom 4 +6 DC 14


SPELLCASTING ABILITY TO PREPARE ATTACK MODIFIER SAVING THROW DC

CANTRIPS (0 LEVEL)

ME SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.


AT
WILL Light 1 obj up to 10-ft cube sheds bright light 20-ft rad and dim light 20-ft; cannot have multiple instances — Evoc 1a Touch V,M 1 h (D) P 255
AT
WILL Spare the Dying 1 living creature with 0 current HP becomes stable — Necro 1a Touch V,S Instantaneous P 277
AT
WILL Thaumaturgy Minor wonder; my voice booms, flames flicker, tremors in the ground, ominous sounds, etc. — Trans 1a 30 ft V 1 min (D) P 282

1ST LEVEL

ME SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.


Bane 3+1/SL creatures save or have to subtract 1d4 on every attack or save for the duration Cha Ench 1a 30 ft V,S,M Conc, 1 min P 216
Bless 3+1/SL creatures can add 1d4 on every attack roll or saving throw during the duration — Ench 1a 30 ft V,S,M Conc, 1 min P 219
Ceremony (R) Perform religious ceremony on target(s) within 10 ft throughout the casting; see book (25gp cons.) — Abjur 1h Touch V,S,M† Instantaneous X 151
) Command 1+1/SL crea, each max 30 ft apart, save or follow one word command, e.g. approach, drop, flee, halt Wis Ench 1a 60 ft V 1 rnd P 223
Create or Destroy Water Create/destroy 10+10/SL gal of water in open container or create rain/destroy fog in 30+5/SL-ft cu — Trans 1a 30 ft V,S,M Instantaneous P 229
Cure Wounds 1 living creature heals 1d8+1d8/SL+spellcasting ability modifier HP — Evoc 1a Touch V,S Instantaneous P 230
Detect Evil and Good Know if aberration, celestial, elemental, fey, fiend, undead, and des-/consecrated area within 30 ft — Div 1a Self V,S Conc, 10 min P 231
Detect Magic (R) Know presence of magic within 30 ft; 1 a to see auras and determine school — Div 1a Self V,S Conc, 10 min P 231
Detect Poison/Disease (R) Know presence, location, and type of poisons, poisonous creatures, and diseases within 30 ft — Div 1a Self V,S,M Conc, 10 min P 231
Guiding Bolt Spell attack for 4d6+1d6/SL Radiant dmg and next attack against target has advantage — Evoc 1a 120 ft V,S 1 rnd P 248
Healing Word 1 living creature heals 1d4+1d4/SL+spellcasting ability modifier HP — Evoc 1 bns 60 ft V Instantaneous P 250
) Identify (R) 1 magical item or magic-imbued crea/obj; learn properties, how to use, and spells affecting it (100gp) — Div 1 min Touch V,S,Mƒ Instantaneous P 252
Inflict Wounds Spell attack for 3d10+1d10/SL Necrotic dmg — Necro 1a Touch V,S Instantaneous P 253
Prot. from Evil/Good 1 crea immune fear/charm/possess by abber./celest./elem./fey/fiends/undead, they also dis. on atks — Abjur 1a Touch V,S,M† Conc, 10 min P 270
Purify Food and Drink (R) 5-ft rad of food and drink is rendered free of all poison and disease — Trans 1a 10 ft V,S Instantaneous P 270
Sanctuary 1 crea warded; any who want to attack/target must first make save; doesn't protect vs. area spells Wis Abjur 1 bns 30 ft V,S,M 1 min P 272
Shield of Faith 1 creature gains +2 AC for the duration — Abjur 1 bns 60 ft V,S,M Conc, 10 min P 275

WIZARD SPELLS Intelligence 8 +7 DC 15


SPELLCASTING ABILITY TO PREPARE ATTACK MODIFIER SAVING THROW DC

CANTRIPS (0 LEVEL)

ME SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.


AT
WILL Chill Touch Spell attack for 1d8 Necrotic dmg; can't regain HP; undead dis. atks vs. me; +1d8 at CL 5, 11, and 17 — Necro 1a 120 ft V,S 1 rnd P 221
AT
WILL Mage Hand Create spectral hand for simple tasks or carry up to 10 lb; 1 a to control; can't have multiple instances — Conj 1a 30 ft V,S 1 min (D) P 256
AT
WILL Mold Earth 5 cu ft earth; instant.: excavate; 1h: change to difficult or normal terrain, or change shape and color — Trans 1a 30 ft S Instant. or 1 h X 162
AT
WILL Toll the Dead 1 crea save or 1d12 Necrotic dmg (d8 instead of d12 if at full HP); +1d12/1d8 at CL 5, 11, & 17 Wis Necro 1a 60 ft V,S Instantaneous X 169

1ST LEVEL

ME SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.


Alarm (R) Door, window, or 20-ft cube area; audible (60 ft) or mental alarm (1 mile) if undesignated crea enters — Abjur 1 min 30 ft V,S,M 8 h P 211
Burning Hands All in area 3d6+1d6/SL Fire dmg; save halves; unattended flammable objects ignite Dex Evoc 1a 15-ft cone V,S Instantaneous P 220
Comp. Languages (R) Understand all spoken language or written language when touched; does not help vs. cyphers — Div 1a Self V,S,M 1 h P 224
Find Familiar (R) Gain the services of a familiar; can see through its eyes; it can deliver touch spells; see B (10gp cons.) — Conj 1h 10 ft V,S,M† Instantaneous P 240
Magic Missile 3+1/SL darts hit creature(s) I can see for 1d4+1 Force dmg per dart — Evoc 1a 120 ft V,S Instantaneous P 257
Shield If hit by attack +5 AC until start of next turn; or stop Magic Missile spell from doing any dmg to me — Abjur 1 rea Self V,S 1 rnd P 275
Tenser's Floating Disk (R) Create a 3 ft diameter disk that carries 500 lb and follows me if I move more than 20 ft away — Conj 1a 30 ft V,S,M 1 h P 282
Unseen Servant (R) Create a mindless, invisible, shapeless, Medium servant for simple tasks; bns a to mentally command it — Conj 1a 60 ft V,S,M 1 h P 284

2ND LEVEL

ME SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.


Dragon's Breath 1 willing crea: 1 act to breathe 15-ft cone 3d6+1d6/SL Acid/Cold/Fire/Light./Poison dmg; save half Dex Trans 1 bns Touch V,S,M Conc, 1 min X 154
Knock 1 object is unlocked (1 lock), unstuck, unbarred, arcane lock suppressed for 10 min; audible for 300 ft — Trans 1a 60 ft V Instantaneous P 254
Rope Trick Rope up to 60 ft stands vertical; extradimens. space with invisible 3×5 ft entrance at top, for 8 crea — Trans 1a Touch V,S,M 1 h P 272
Tasha's Mind Whip 1+1/SL save or 3d6 Psychic dmg, save halves; loses reaction; can only move, action, or bns next turn — Ench 1a 90 ft V 1 rnd T 115
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MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.0.5 (Printer Friendly); Spell Sheet 1/2 Made by Joost Wijnen (mpmb@flapkan.com); Design taken from character sheet TM & © 2014 Wizards of the Coast LLC.
Spell Sheet Options

BOOTS OF LEVITATION SPELLS


SPELLCASTING ABILITY ATTACK MODIFIER SAVING THROW DC

2ND LEVEL

KN SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.


AT
WILL Levitate 1 crea/obj up to 500 lb save or rise vertically, up to 20 ft; 1 a (move a if self) move up/down 20 ft Con Trans 1a Self Mƒ Conc, 10 min P 255
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MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.0.5 (Printer Friendly); Spell Sheet 2/2 Made by Joost Wijnen (mpmb@flapkan.com); Design taken from character sheet TM & © 2014 Wizards of the Coast LLC.

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