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20 Diviner 19, Cleric (Knowledge Domain) 1 Aditya

LEVEL & CLASS PLAYER NAME


Nihilus Magnus Bloodthrone
Far Traveler Human 355,000
BACKGROUND RACE EXPERIENCE Next Level
CHARACTER NAME

F AC DESCRIPTION
-1 STR ● +11 INT
PRO

14 Armor Breastplate

162 +6 18
STRENGTH +2 DEX ● +8 WIS
2 Shield Shield

-1 ● +8 CON
RESISTANCES
● +5 CHA
MAXIMUM
HIT POINTS
PROFICIENCY
BONUS
ARMOR
CLASS
2 Dex ● Medium Armor Heavy Armor

Magic
9 Misc
Temporary Hit Points: Misc
DEXTERITY
Adv. on saves vs. charmed; Adv. on +7 ARMOR

+2 Con (Concentration) saves when


damaged
CURRENT HIT POINTS INITIATIVE
INSPIRATION

14 SUCCESSES LEVEL DIE USED ENCUMBERED


1 d8+2 20 ft

CONSTITUTION SAVING THROWS FAILURES


19 d6+2
30 ft 19 ABILITY
ABILITY SAVE DC
INTELLIGENCE
SAVE DC WISDOM 16
+2
DEATH
SAVES HIT DICE SPEED
ARMOR
F EX F
+2 Acrobatics (Dex) ● Light ● Medium ● Shields

PRO
Heavy
PRO

14 +2 Animal Handling (Wis) WEAPONS


FEATURE MAX RECOVER USED Simple Martial ● Other Weapons:
●● +17 Arcana (Int) Arcane Recovery (10 levels of spell slots) 1 LR Dagger, Dart, Light Crossbow, Quarterstaff, Sling
INTELLIGENCE -1 Athletics (Str) The Third Eye 1 SR LANGUAGES TOOLS & OTHERS

+5
-1 Deception (Cha) Lucky (attack/check/save) 3 LR Common Gaming set or musical instrument

●● +17 History (Int) Elvish


● +8 Insight (Wis) from Far Traveler
20
-1 Intimidation (Cha) from Cleric (Knowledge Domain): Ble

● +11 Investigation (Int) from Cleric (Knowledge Domain): Ble


WISDOM
+2 Medicine (Wis) from Human
+2 ● +11 Nature (Int)
● +8 Perception (Wis)
LIMITED FEATURES PROFICIENCIES

14 -1 Performance (Cha) ACTIONS BONUS ACTIONS REACTIONS

-1 Persuasion (Cha) The Third Eye War Caster - Opportunity Spell


CHARISMA ● +11 Religion (Int)

-1 +2 Sleight of Hand (Dex)


+2 Stealth (Dex)
+2 Survival (Wis)
8
Tool
SKILLS ACTIONS

ATTACK NAME PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE

18 PASSIVE WISDOM (PERCEPTION) Unarmed Strike ✔ Str Melee +5 Bludgeoning

DESCRIPTION

SENSES

NAME TOTAL NAME TOTAL

AMMUNITION AMMUNITION ATTACKS: WEAPONS & CANTRIPS


MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.999 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
Diviner, level 19:
dz Arcane Recovery (Wizard 1, PHB 115) [10 levels of spell slots, 1× per long rest]
Once per day after a short rest, I can recover a number of 5th-level or lower spell slots
dz Spellcasting (Wizard 1, PHB 114) [5 cantrips known]
I can cast prepared wizard cantrips/spells, using Intelligence as my spellcasting ability
I can use an arcane focus as a spellcasting focus PERSONALITY TRAITS
I can cast all wizard spells in my spellbook as rituals if they have the ritual tag
dz Divination Savant (School of Divination 2, PHB 116)
I halve the gp and time needed to copy divination spells into my spellbook
dz Portent (School of Divination 2, PHB 116) [3d20 after a long rest]
After a long rest, I roll dice and keep the results to be used before my next rest IDEALS
A result can replace an attack/save/ability check made by me or a creature I can see
I choose to switch them before the dice to be replaced are rolled; Max once per turn
dz Expert Divination (School of Divination 6, PHB 116) [Spell slot < 6th-level]
When I cast a divination spell, I recover a spell slot of a lower level than the one I cast
dz The Third Eye (School of Divination 10, PHB 116) [1× per short rest]
BONDS
As an action, I gain one of the following until my next short or long rest:
Darkvision 60ft, see the Ethereal Plane 60ft, read any language, or see invisibility 10ft
dz Greater Portent (School of Divination 14, PHB 117)
I can roll 3d20 instead of 2d20 when using my Portent feature
dz Spell Mastery (Wizard 18, PHB 115)
FLAWS
By spending 8 hours in study, I can pick a 1st and 2nd-level spell in my spellbook
While prepared, I can cast them at their lowest levels without expending spell slots

Cleric (Knowledge Domain), level 1: Feature Name: All Eyes on You


dz Spellcasting (Cleric 1, PHB 58) [3 cantrips known]
My accent, mannerisms, figures of speech all mark me as foreign.
I can cast prepared cleric cantrips/spells, using Wisdom as my spellcasting ability
Curious glances are directed my way wherever I go. A nuisance, but I
I can use a holy symbol as a spellcasting focus
also gain the friendly interest of the curious. I can parley this
I can cast my prepared cleric spells as rituals if they have the ritual tag
attention into access I might not otherwise have, for me and my
dz Blessings of Knowledge (Knowledge Domain 1, PHB 59)
companions. Nobles, scholars, merchants, and guilds, might be
I learn two languages and gain proficiency and expertise with two skills
among the interested.
I can choose from the following: Arcana, History, Nature, or Religion
BACKGROUND FEATURE

Human (+1 to two different ability scores of my choice)

Skills: I gain proficiency in one skill of my choice.

Feat: I gain one feat of my choice.

CLASS FEATURES RACIAL TRAITS

ADVENTURING GEAR # LB ADVENTURING GEAR # LB ADVENTURING GEAR # LB


CP

SP

EP

GP

PP

WEIGHT CARRIED

ENCUMBERED
ATTUNED MAGICAL ITEMS
46 - 90 lb
Bag of Necessity HEAVILY ENCUMBERED
91 - 135 lb
PUSH/DRAG/LIFT
SUBTOTAL SUBTOTAL SUBTOTAL 136 - 270 lb
EQUIPMENT
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.999 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
FEAT: Resilient [Constitution] PHB, page 168; Human bonus feat

I gain proficiency with Constitution saving throws. [+1


Constitution]

FEAT: Lucky PHB, page 167


Use one of three luck points to roll an extra d20 for attacking,
being attacked, an ability check, or a saving throw before the
outcome is determined. If more than one creature uses luck, no
extra dice are rolled. I regain expended luck points when I finish
a long rest.

FEAT: War Caster PHB, page 170


Advantage on Con saves to maintain concentration on spells
when damaged. Perform somatic components even when
holding weapons or shield in one or both hands. Cast spell of 1
action casting time that targets only one creature instead of an
opportunity attack.

FEAT: Alert PHB, page 165


I can't be surprised while I'm conscious. I have a +5 bonus on
initiative rolls. Other creatures don't gain advantage on attack
rolls against me as a result of being hidden from me.

FEATS

MAGIC ITEM: Attuned

NOTES

ADVENTURING GEAR # LB ADVENTURING GEAR # LB

MAGIC ITEM: Attuned

MAGIC ITEM: Attuned

MAGIC ITEM: Attuned

SUBTOTAL SUBTOTAL

EXTRA EQUIPMENT

MAGIC ITEM: Attuned

OTHER HOLDINGS MAGIC ITEMS


MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.999 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
1ST LEVEL 2ND LEVEL 3RD LEVEL 4TH LEVEL 5TH LEVEL 6TH LEVEL 7TH LEVEL 8TH LEVEL 9TH LEVEL

Nihilus Magnus Bloodthrone


SPELL SLOTS
CHARACTER NAME

CLERIC SPELLS Wisdom 3 +8 DC 16


SPELLCASTING ABILITY TO PREPARE ATTACK MODIFIER SAVING THROW DC

1ST LEVEL

ME SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.


Bane 3+1/SL creatures save or have to subtract 1d4 on every attack or save for the duration Cha Ench 1a 30 ft V,S,M Conc, 1 min P 216
Bless 3+1/SL creatures can add 1d4 on every attack roll or saving throw during the duration — Ench 1a 30 ft V,S,M Conc, 1 min P 219
Ceremony (R) Perform religious ceremony on target(s) within 10 ft throughout the casting; see book (25gp cons.) — Abjur 1h Touch V,S,M† Instantaneous X 151
) Command 1+1/SL crea in 15-ft rad save or follow one word command, such as approach, drop, flee, grovel, halt Wis Ench 1a 60 ft V 1 rnd P 223
Create or Destroy Water Create/destroy 10+2/SL gal of water in open container or create rain/destroy fog in 30+5/SL-ft cu — Trans 1a 30 ft V,S,M Instantaneous P 229
Cure Wounds 1 creature is healed for 1d8+1d8/SL+spellcasting ability modifier hp — Evoc 1a Touch V,S Instantaneous P 230
Detect Evil and Good Know if aberration, celestial, elemental, fey, fiend, undead, and des-/consecrated area within 30 ft — Div 1a Self V,S Conc, 10 min P 231
Detect Magic (R) Know presence of magic within 30 ft; 1 a to see auras and determine school — Div 1a Self V,S Conc, 10 min P 231
Detect Poison/Disease (R) Know presence, location, and type of poisons, poisonous creatures, and diseases within 30 ft — Div 1a Self V,S,M Conc, 10 min P 231
Guiding Bolt Spell attack for 4d6+1d6/SL Radiant dmg and next attack against target has advantage — Evoc 1a 120 ft V,S 1 rnd P 248
Healing Word Heals 1 living creature 1d4+1d4/SL+spellcasting ability modifier — Evoc 1 bns 60 ft V Instantaneous P 250
) Identify (R) 1 magical item or magic-imbued crea/obj; learn properties, how to use, and spells affecting it (100gp) — Div 1 min Touch V,S,Mƒ Instantaneous P 252
Inflict Wounds Spell attack for 3d10+1d10/SL Necrotic dmg — Necro 1a Touch V,S Instantaneous P 253
Prot. from Evil/Good 1 crea immune fear/charm/possess by abber./celest./elem./fey/fiends/undead, they also dis. on atks — Abjur 1a Touch V,S,M Conc, 10 min P 270
Purify Food and Drink (R) 5-ft rad of food and drink is rendered free of all poison and disease — Trans 1a 10 ft V,S Instantaneous P 270
Sanctuary 1 crea warded; any who want to attack/target must first make save; doesn't protect vs. area spells Wis Abjur 1 bns 30 ft V,S,M 1 min P 272
Shield of Faith 1 creature gains +2 AC for the duration — Abjur 1 bns 60 ft V,S,M Conc, 10 min P 275

MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.999 (Printer Friendly - Redesign); Spell Sheet 1/1 Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com

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