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BELDAR THE BRAVE LORDAN THE PURE SIVERLEAF HALFMOON

FIGHTER: HUMAN CLERIC: HUMAN FIGHTER/WIZARD: ELF


SAVE:+3 SAVE:+5 SAVE:+8
DAMAGE: 1D8+1, Long sword DAMAGE: 1D6, Staff DAMAGE: 1D8X2/Long bow
AC: 16 AC: 13 AC: 10
HP:10 HP:8 HP:7
MOVE:12 MOVE:12 MOVE:12
HIT:+2 HIT: 0 HIT: +1
4 torches backpack 24 arrows
backpack runes backpack
6 gp 2 gp rope
4 gp

Turn undead: Skeletons DC 10, Darkvision, up to 60 feet


Zombies DC 13, Ghouls DC 16 Find secret doors (1or2 on the D6)
Spell:3X Cure wounds,Heal 1D8 HP Spell: Shield:+5 on AC, Duration: 5 R
DELVAR IRONFIST SLINKER MORGANTH
FIGHTER: DWARF THIEF: HUMAN WIZARD: HUMAN
SAVE:+7 SAVE:+5 SAVE:+8
DAMAGE: 1D8/Battle axe DAMAGE: 1D6/Short sword DAMAGE: 1D4/DAGGER
AC: 16 AC: 13 AC: 10
HP:12 HP:6 HP:4
MOVE: 6 MOVE:12 MOVE:12
HIT: +2 HIT: 0 HIT: 0
shield 22 gp paper
lantern ink
rope backpack
14 gp 6 torches
8 gp
Darkvision, up to 60 feet Hide: DC 10 Spells 2X:
Bonus +1 to hit: Goblins, Orcs, Find/Remove traps: DC 10 Missle: Damage 1D4+1, range 120
Hobgoblins and Half-orcs Backstab: Double damage, +4 to hit Shocking grasp: 1D8+1 HP, Touch
sir PEREGRINE THORDAR HAROLD
PALADINE: HUMAN FIGHTER: DWARF SOLDIER: HUMAN
SAVE:+5 SAVE:+7 SAVE:+2
DAMAGE: 1D8, Long sword DAMAGE: 1D4+1/Hammer DAMAGE:1D8, Long sword
AC: 18 AC: 17 AC: 15
HP:10 HP:12 HP:8
MOVE:12 MOVE:6 MOVE:12
HIT: +1 HIT: +2 HIT: 0
lantern shield 1 gp
holly sym backpack
3 gp blanket
chalk

Evil creatures have to -1 to hit him Darkvision, up to 60 feet


and his party within 10 feet Bonus +1 to hit: Goblins, Orcs,
Can heal up to 2 HP per day Hobgoblins and Half-orcs MORAL DC:12
BUGBEAR GRAY DWARF DROW ELF
CE LE LE
SAVE:+4 SAVE:+7 SAVE:+3
DAMAGE:1D8+2 Mace DAMAGE:1D4+1 Hammer DAMAGE:1D6+1 Short sword
AC: 15 AC: 16 AC: 16
HP:15 HP:6 HP:8
MOVE:9 MOVE:6 MOVE:12
HIT: +3 HIT: +1 HIT: +2

Can cast Invisibility spell as Can cast Darkness 15' radius


often as they want. 50% magic resistance
XP:120 XP:420 XP:650
GHOUL GNOLL GOBLIN
CE CE LE
SAVE:+3 SAVE:+3 SAVE:+1
DAMAGE:2X 1d3, 1X 1d6 DAMAGE:1D6 spear DAMAGE:1D4 Dagger
AC: 14 AC: 15 AC: 13
HP:8 HP:8 HP:3
MOVE:9 MOVE:9 MOVE:6
HIT: +1 HIT: +1 HIT: 0

Immune to charm spells. Other weapons: Battle axe:1d8, Other weapons: Spear:1d6,
Paralyze: 1d6+2 rounds Morning star:2d4, Bows 2x d6 Mace:1d6+1, Bows 2x d6
XP:175 XP:35 XP:15
HOBGOBLIN KOBOLD LIZARD MAN
LE LE NE
SAVE:+3 SAVE:+1 SAVE:+3
DAMAGE:1d8 Long sword DAMAGE:1D6 Short swordDAMAGE: 2D4 Bastard sword
AC: 15 AC: 13 AC: 15
HP:5 HP:2 HP:10
MOVE:9 MOVE:6 MOVE:6
HIT: +1 HIT: 0 HIT: 0

Swimming: Move 12
Other weapons:Helebarde:1d10, Other weapons: Hand axe:1d6, Other weapons: Trident:1d6+1
Morning star:2d4, Bows 2x d6 Javelin:1d6 Spear:1d6
XP:35 XP:7 XP:65

OGRE ORC SKELETON


LE LE N
SAVE:+4 SAVE:+3 SAVE:+3
DAMAGE: 1D8+2 Club DAMAGE: 1D8 Battle axe DAMAGE:1D6 Short sword
AC: 15 AC: 13 AC: 13
HP:20 HP:4 HP:4
MOVE:9 MOVE:9 MOVE:12
HIT: +3 HIT: +1 HIT: +1

Other weapons: Spear:1d6, Edged and piercing weapons


Mace:1d6+1, Bows 2x d6, do half damage
Hand axe 1d6, Short sword 1d6. Immune to charm spells.
XP:270 XP:15 XP:65
SNAKE, GIANT SPIDER, LARGE WEREWOLF
N N CE
SAVE:+3 SAVE:+3 SAVE:+4
DAMAGE: 1 DAMAGE: 1 DAMAGE: 2d4
AC: 14 AC: 12 AC: 15
HP:10 HP:5 HP:28
MOVE:15 MOVE:6 MOVE:15
HIT: +1 HIT: +1 HIT: +5

Can etangle character with


a +4 attack bonus. The
entagled characters cannot
Poison: the victim must make attack and move. DisEngage DC 15
Save or take 2d4 damage. Poison: the victim must make Hurt only by silver or +1 or
Save or take 1D6 damage. better magical weapons or spells.
XP:175 XP:175 XP:420
WIGHT WOLF ZOMBIE
LE N N
SAVE:+4 SAVE:+3 SAVE:+3
DAMAGE:1D4 DAMAGE:1d4+1 DAMAGE:1D8
AC: 15 AC: 13 AC: 13
HP:28 HP:12 HP:8
MOVE:12 MOVE:18 MOVE:
HIT: +5 HIT:+1 HIT: +1

Energy drain: 1HD


Immune to charm spells. In a fight, a zombie always
Hurt only by silver or +1 or loses initative.
better magical weapons or spells. Immune to charm spells.
XP:1400 XP:65 XP:65

AJANTIS CORAN EDWIN


PALADINE: HUMAN LG FIGHTER/THIEF: ELF CG WIZARD: HUMAN LE
SAVE:+3 SAVE:+5 SAVE:+8
DAMAGE: 2d4+1, Bastard sw. DAMAGE: 1D8/Long sword DAMAGE: 1D6/QUARTERSTAFF
AC: 16 AC: 16 AC: 10
HP:12 HP:8 HP:6
MOVE:12 MOVE:12 MOVE:12
HIT: +1 HIT: +1 HIT: 0
Bastard sw. Leather Q-staff
Chain mail armor
Shield Long sw.
Helmet Long bow
Detect evil 25 arrows
Evil creatures have to -1 to hit him Hide: DC 10 Spells 2X:
and his party within 10 feet Find/Remove traps: DC 10 Missle: Damage 1D4+1, range 120
Can heal up to 2 HP per day Long bow: +4 to hit, 2xd8 Armor: +4 AC, duration 10 Turns
ELDATH GARRICK KAGAIN
BARD: HUMAN NE BARD: HUMAN CN FIGHTER: DWARF LE
SAVE:+5 SAVE:+5 SAVE:+7
DAMAGE: 1D8+1/Scimitar DAMAGE: 1D6/Short sword DAMAGE: 1D8+1/Battle axe
AC: 13 AC: 14 AC: 14
HP:6 HP:6 HP:15
MOVE:12 MOVE:12 MOVE:6
HIT: +1 HIT: 0 HIT: 0
Studded Leather Studded
leather armor leather
armor Short sword armor
Scimitar L. Crosbow Battle axe
20 bolts Shield, Helm
Darkvision, up to 60 feet
L. Crosbow: +0 to hit, d8 damage Bonus +1 to hit: Goblins, Orcs,
Pick pocket: DC 10 Pick pocket: DC 10 Hobgoblins and Half-orcs
KHALID KIVAN MINSC
FIGHTER: HALF-ELF NG RANGER: ELF CG RANGER: HUMAN NG
SAVE:+3 SAVE:+3 SAVE:+3
DAMAGE: 1D8, Long sword DAMAGE: 2xD8+3, Long bow DAMAGE:d10+4, Great sword
AC: 17 AC: 16 AC: 13
HP:13 HP:10 HP:11
MOVE:12 MOVE:12 MOVE:12
HIT: 0 HIT: +2 HIT: +2
Long sword Studded Great sword
Splint mail leather Leather
Shield armor armor
Helm Long bow
20 arrows
Hide/Move silently: DC 10 Hide/Move silently: DC 10
Bonus +4 to hit Ogres Bonus +4 to hit Gnolls
Tracking: DC 12 Tracking: DC 12

MONTARON RASAAD VICONIA DeVIR


FIGHTER/THIEF: HALFLING NE MONK: HUMAN LG CLERIC: DROW ELF NE
SAVE:+5 SAVE:+7 SAVE:+5
DAMAGE: 1D6+1/Short sword DAMAGE: 2X 1D6+1/Fists DAMAGE: 1D6+1, Mace
AC: 16 AC: 13 AC: 17
HP:9 HP:8 HP:7
MOVE:6 MOVE:14 MOVE:12
HIT: 0 HIT: +2 HIT: 0
Studded Mace
leather Shield
armor Leather
Short sword armor
50% magic resistance
Hide: DC 10 Turn undead: Skeletons DC 10,
Find/Remove traps: DC 10 Zombies DC 13, Ghouls DC 16
Backstab: Double damage, +4 to hit Spell:3X Cure wounds, Heal 1D8 HP
IMOEN FALDORN SHAR-TEEL
THIEF: HUMAN NG DRUID: HUMAN TN FIGHTER: HUMAN CE
SAVE:+5 SAVE:+5 SAVE:+3
DAMAGE: 2x 1D6/Short bow DAMAGE: 1D6, Club DAMAGE: 1D8+3, Long sword
AC: 14 AC: 14 AC: 19
HP:10 HP:8 HP:10
MOVE:12 MOVE:12 MOVE:12
HIT: +2 HIT: 0 HIT: +2
Short sword Club Long sword
20 arrows Leather Chain mail
Short bow armor Shield
Spell: Cure wounds,Heal 1D8 HP Helmet
Bless: +1 to hit and damage,
Hide: DC 10 rounds, 30' radius
Find/Remove traps: DC 10 Shillelagh:Summons a magical cudgel
Backstab: Double damage, +4 to hit does 2d4 with +1 bonus to attack.

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