You are on page 1of 3

JOSS FREEMAN

HUMAN BRAWNY ROGUE


LEVEL 3 UNALIGNED
“I aim to misbehave.”




STRENGTH 15 +2 AP  ARMOR CLASS 17
CONSTITUTION 12 +1 FORTITUDE 14
DEXTERITY 16 +3 XP REFLEX 17
INTELLIGENCE 12 +1 WILL 13
WISDOM 11 +0 INITIATIVE +8
CHARISMA 13 +1 SPEED 6
HIT POINTS 34 HEAL SURGE HP HEALED 8 SECOND WIND 
BLOODIED 17 HEAL SURGES PER DAY 7 [STD ACT, ENC, +2 DEF]

Rapier +6 v AC 1d8+2 +1 Short Sword +8 v AC 1d6+3 +1d12crit


Dagger +7 v AC 1d4+2 Thrown Dagger +8 v AC 1d4+2 5/10
Unarmed +4 v AC 1d4+2 Hand Crossbow +6 v AC 1d6+3 10/20

FEATS RACE AND CLASS FEATURES


Improved Initiative +4 First Strike At the start of an encounter, you
Weapon Proficiency rapier have combat advantage against any creatures
Backstabber 2d8+2 sneak attack that have not yet acted in that encounter.

SKILLS Brutal Scoundrel You gain a bonus to Sneak


Passive Insight 16 Attack damage equal to your Strength modifier.
Passive Perception 16
Acrobatics 9 Insight 6 Rogue Weapon Talent When you wield a shurkien
Arcana 2 Intimidate 4 your weapon damage die increase by one size.
Athletics 8 Nature 1 When you wield a dagger, you gain a +1 bonus to
Bluff 2 Perception 6 attack rolls.
Diplomacy 2 Religion 2
Dungeoning 1 Stealth 9 Sneak Attack Once per round, when you have
Endurance 2 Streetwise 7 combat advantage against an enemy and are using
Heal 2 Thievery 9 a light blade, crossbow or sling, an attack you
History 2 make against the enemy deals an extra 2d8+2
damage on a hit.
EQUIPMENT
Leather armor, Brown Coat, Vicious Short Sword +1, rapier, dagger,
hand crossbow, 40 bolts, thieves tools, grapple hook, hammer, pitons,
backpack, bedroll, flint and tinder, belt pouch, silk rope, waterskin,
2 bone dice, 560 GP

 
 
DAGGER Sly Flourish Tumble 
+1 SHORT SWORD Dag +8 v AC Move
Hit: 1d4+4 Effect: I can shift
RAPIER SS +8 v AC 3 squares
HAND CROSSBOW Hit: 1d6+5
Rap +7 v AC
Daily
Hit: 1d8+4
At-Will Bow +6 v AC
Hit: 2d6+3 Easy Target 
Piercing Strike Dag +8 v Reflex
Dag +8 v Reflex Encounter Hit: 2d4+3
Hit: 1d4+3 SS +8 v Reflex
SS +8 v Reflex Hit: 2d6+4
Hit: 1d6+4 Blade Vault  Rap +7 v Reflex
Rap +7 v Reflex Dag +8 v AC Hit: 2d8+3
Hit: 1d8+3 Hit: 1d4+3 Bow +6 v Reflex
SS +8 v AC Hit: 2d6+3
Riposte Strike Hit: 1d6+4 Hit: target is
Dag +8 v AC Rap +7 v AC slowed [277] and
Hit: 1d4+3 Hit: 1d8+3 grants combat
SS +8 v AC Effect: before the advantage to me
Hit: 1d6+4 attack, shift 2 [save ends both].
Rap +7 v AC squares. Ignore Miss: half damage
Hit: 1d8+3 difficult terrain. and the target
Hit: If the target Hit: +2 damage per grants combat
attacks me before square shifted. advantage to me
the start of my next until the end of my
turn, make my King’s Castle  next turn.
riposte against Dag +8 v Reflex
the target as an Hit: 2d4+3
immediate interrupt: SS +8 v Reflex
Dag +8 v AC Hit: 2d6+4
hit: 1d4+2 Rap +7 v Reflex
SS +8 v AC Hit: 2d8+3
Hit: 1d6+3 Bow +6 v Reflex
Rap +7 v AC Hit: 2d6+3
Hit: 1d8+2 Effect: Switch
places with willing,
adjacent ally.

Magic Items

BROWN COAT +1: ARMOR leather, ENHANCEMENT AC, Property +2 intimidate, +1


unarmed, must use words like ‘shiny,’ ‘verse,’ and ‘gorram.’

VICIOUS SHORT SWORD +1: CRITICAL: +1d12

You might also like