Professional Documents
Culture Documents
STRENGTH 15 +2 AP ARMOR CLASS 17
CONSTITUTION 12 +1 FORTITUDE 14
DEXTERITY 16 +3 XP REFLEX 17
INTELLIGENCE 12 +1 WILL 13
WISDOM 11 +0 INITIATIVE +8
CHARISMA 13 +1 SPEED 6
HIT POINTS 34 HEAL SURGE HP HEALED 8 SECOND WIND
BLOODIED 17 HEAL SURGES PER DAY 7 [STD ACT, ENC, +2 DEF]
DAGGER Sly Flourish Tumble
+1 SHORT SWORD Dag +8 v AC Move
Hit: 1d4+4 Effect: I can shift
RAPIER SS +8 v AC 3 squares
HAND CROSSBOW Hit: 1d6+5
Rap +7 v AC
Daily
Hit: 1d8+4
At-Will Bow +6 v AC
Hit: 2d6+3 Easy Target
Piercing Strike Dag +8 v Reflex
Dag +8 v Reflex Encounter Hit: 2d4+3
Hit: 1d4+3 SS +8 v Reflex
SS +8 v Reflex Hit: 2d6+4
Hit: 1d6+4 Blade Vault Rap +7 v Reflex
Rap +7 v Reflex Dag +8 v AC Hit: 2d8+3
Hit: 1d8+3 Hit: 1d4+3 Bow +6 v Reflex
SS +8 v AC Hit: 2d6+3
Riposte Strike Hit: 1d6+4 Hit: target is
Dag +8 v AC Rap +7 v AC slowed [277] and
Hit: 1d4+3 Hit: 1d8+3 grants combat
SS +8 v AC Effect: before the advantage to me
Hit: 1d6+4 attack, shift 2 [save ends both].
Rap +7 v AC squares. Ignore Miss: half damage
Hit: 1d8+3 difficult terrain. and the target
Hit: If the target Hit: +2 damage per grants combat
attacks me before square shifted. advantage to me
the start of my next until the end of my
turn, make my King’s Castle next turn.
riposte against Dag +8 v Reflex
the target as an Hit: 2d4+3
immediate interrupt: SS +8 v Reflex
Dag +8 v AC Hit: 2d6+4
hit: 1d4+2 Rap +7 v Reflex
SS +8 v AC Hit: 2d8+3
Hit: 1d6+3 Bow +6 v Reflex
Rap +7 v AC Hit: 2d6+3
Hit: 1d8+2 Effect: Switch
places with willing,
adjacent ally.
Magic Items