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Castle Entrance (Deadly)

Archer Posts

G1 INI: 22 AC: 15 (leather armor, shield) HP: 5

G2 INI: 17 AC: 15 (club or scimitar) HP: 5

G3 INI: 11 AC: 15 (shortbow) HP: 11

G4 INI: 8 AC: 15 HP: 7

Ruined Barracks

G5 INI: 16 AC: 15(leather armor, shield) HP: 6

G6 INI: 15 AC: 15(club or scimitar) HP: 10

G7 INI: 3 AC: 15(shortbow) HP: 5

Hobgoblin Barracks

H1 INI: 19 AC: 18(chainmail, shield) HP: 15

H2 INI: 18 AC: 18(longsword or polearm) HP: 10

H3 INI: 13 AC: 18(longbow) HP: 11

H3 INI: 4 AC: 18 HP: 11

Initiative
Banquet Hall (Hard)
G1 INI: 21 AC: 15 (leather armor, shield) HP: 11

G2 INI: 16 AC: 15 (club or scimitar) HP: 8

G3 INI: 15 AC: 15 (shortbow) HP: 8

G4 INI: 12 AC: 15 HP: 4

G5 INI: 11 AC: 15 HP: 10

Ogre INI: 9 AC: 11 (greatclub, javelin, or rubble) HP: 51

Initiative
Dark Hall (Hard)
Lhupo INI: 19 AC: 15 (leather armor, shield) HP: 12

G2 INI: 11 AC: 15 (club or scimitar) HP: 5

G3 INI: 7 AC: 15 (shortbow) HP: 4

Grick INI: 13 AC: 14 HP: 27

Initiative
King Grol (Deadly)
Grol INI: 17 AC: 16 (hide armor, shield) HP: 45

VyerithINI: 15 AC: 18 (studded leather, shield) HP: 60

Snarl INI: 9 AC: 13 HP: 18

H1 INI: 21 AC: 18 (chainmail, shield) HP: 10

H2 INI: 11 AC: 18 (longsword, longbow) HP: 9

Remove Multiattack from Vyerith (MM Pg. 128)

Initiative
As the ritual is completed

A deep otherworldly voice suddenly booms

Foolish maggots! You shall die for your interference here.

A dark crimson red goblinoid surrounded by spectral energy and clad in plate armor suddenly
appears in front of the alter with a longsword and shield drawn.

Roll initiative!

Dragonborn! Helm has sent you to your death.

Maglubiyet shall feast on your soul.

Foolish mortals, your power is nothing compared to mine.

Ha! You are no match for the mighty one.

Projection of Maglubiyet INI: 19 AC: 20 (plate, shield) HP: 103

Initiative
Wand of Thunderwave

This wand has 4 charges. While holding it, you can use an action to expend
1 or more of its charges to cast the spell Thunderwave from it. For 1 charge,
you cast the 1st-level version of the spell. You can increase the spell slot
level by one for each additional charge you expend.

The wand regains 1d4 expended charges daily at dawn. If you expend the
wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is
destroyed.

Current charge count ___

The wand is made of bronze and has a rather minimalistic design.

Sentinel Shield

Armor (shield), uncommon

While holding this shield, you have advantage on initiative rolls and
Wisdom (Perception) checks.

The shield is emblazoned with the symbol of Helm.

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