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Ruined Barracks
Hobgoblin Barracks
Initiative
Banquet Hall (Hard)
G1 INI: 21 AC: 15 (leather armor, shield) HP: 11
Initiative
Dark Hall (Hard)
Lhupo INI: 19 AC: 15 (leather armor, shield) HP: 12
Initiative
King Grol (Deadly)
Grol INI: 17 AC: 16 (hide armor, shield) HP: 45
Initiative
As the ritual is completed
A dark crimson red goblinoid surrounded by spectral energy and clad in plate armor suddenly
appears in front of the alter with a longsword and shield drawn.
Roll initiative!
Initiative
Wand of Thunderwave
This wand has 4 charges. While holding it, you can use an action to expend
1 or more of its charges to cast the spell Thunderwave from it. For 1 charge,
you cast the 1st-level version of the spell. You can increase the spell slot
level by one for each additional charge you expend.
The wand regains 1d4 expended charges daily at dawn. If you expend the
wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is
destroyed.
Sentinel Shield
While holding this shield, you have advantage on initiative rolls and
Wisdom (Perception) checks.