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         “DUKE”
        Characteristics 
            Smarts: 6 
      Willpower: 6 
      Presence: 8 
Conrad “Duke” Hauser
      Hand‐Eye Coordination: 6 
Grade: Major (O-4)
      Reflexes: 6 
      Strength: 6 
Serial Number:       Body: 6 
234-55-GI89       Constitution: 8 
      Movement: 6 
 
Conrad”Duke” Hauser is an in- Derived 
STUN: 60 
tegral member of the GI Joe HITS: 60 
team and a former Special Initiative: 12 
Forces Army captain. To battle Actions: 6 
Attack: 14 
COBRA forces, he wears reac- Evade: 14 
tive impact armor that is Education: 14 
flexible until hit by weapons Perception: 14 
Tiers: Basic Civilian: 4, Army Career: 8, Special Forces: 8, Linguistics 
fire, when it instantly <French/German/Han Chinese/South East Asian>: 6, Specialty 
changes to a super-protective <Artillery>: 8, Small Arms: 8, GI Joe: 8 
shield.   Armor:  
Reactive Impact Armor: 20 KD vs. Ballistics/25 KD vs. Blunt Physical  
Gear: 2 Spare Clips, Wrist Communicator, Binoculars 
Weapons: 
         Grenade: 1d10x10 Lethal Damage 
            Combat Knife: 1d6+STR LETHAL Damage             
               Automatic Rifle: 6d6 LETHAL Damage, 30 Ammo 
    Automatic Pistol: 3d6 LETHAL Damage, 10 Ammo 

Jay Libby Presents:


The Rise of Cobra Plug-In
For GI Joe the RPG
                   “HAWK”         Characteristics 
      Smarts: 6 
      Willpower: 6 
General Clayton       Presence: 8 
Abernathy       Hand‐Eye Coordination: 6 
Grade: General (O-8)       Reflexes: 6 
      Strength: 6 
Serial Number:       Body: 5 
142-27-CM46       Constitution: 7 
      Movement: 5 
Derived 
General Clayton “Hawk” Aber- STUN: 50 
nathy commands the GI Joe team HITS: 50 
Initiative: 12 
with the skills and experience
Actions: 5 
of a battle-hardened warrior. Attack: 14 
He equips his team with cut- Evade: 14 
ting-edge battle gear such as Education: 14 
the air combat and reconnais- Perception: 14 
sance (ACR) flight pack. Tiers: Basic Civilian: 4, Army Career: 8, Special Forces: 8, Spe‐
cialty <Tactics>: 8, Military Officer: 8, GI Joe: 8 
Gear: 2 Spare Clips, Wrist Communicator 
Weapons: 
Automatic Pistol: 3d6 LETHAL Damage, 10 Ammo 

Jay Libby Presents:


The Rise of Cobra Plug-In
For GI Joe the RPG
          “RIPCORD”         Characteristics 
      Smarts: 5 
      Willpower: 5 
Wallace Weems       Presence: 5 
Grade: Master Sergeant       Hand‐Eye Coordination: 5 
(E-8)       Reflexes: 5 
Serial Number:       Strength: 5 
845-99-WA76       Body: 5 
      Constitution: 6 
      Movement: 6 
Derived 
Military pilot Wallace STUN: 50 
“Ripcord” Weems is the best HITS: 50 
Initiative: 10 
friend of Conrad “Duke” Actions: 6 
Hauser. While chasing villains Attack: 13 
in Paris, he uses an accelera- Evade: 13 
tor suit that increases his Education: 13 
speed and strength and has gas Perception: 13 
Tiers: Basic Civilian: 4, Army Career: 8, Special Forces: 8, Pilot 
-propelled grappling spears Path: 8, Specialty <Aircraft>: 8, GI Joe: 8 
and a spinning Gatling gun. Gear: 2 Clips (SMG), Wrist Communicator 
Armor:  
Reactive Impact Armor:20 KD vs. Ballistics/25 KD vs.  
        Blunt Physical 
          Gear: 2 Spare Clips, Wrist Communicator, 
    Weapons: 
    Grenade: 1d10x10 Lethal Damage 
    Combat Knife: 1d6+STR LETHAL Damage 
       Automatic Rifle: 6d6 LETHAL Damage, 30 Ammo 
        Automatic Pistol: 3d6 LETHAL Damage, 10 Ammo 

Jay Libby Presents:


The Rise of Cobra Plug-In
For GI Joe the RPG
      “SNAKE-EYES”  
 
 
 
 
 
  Characteristics 
Smarts: 4 
      Willpower: 8 
***CLASSIFIED***       Presence: 4 
Grade:***CLASSIFIED**       Hand‐Eye Coordination: 7 
      Reflexes: 7 
Serial Number:       Strength: 5 
***CLASSIFIED***       Body: 7 
      Constitution: 7 
      Movement: 7 
Snake Eyes is a Ninja master Derived 
and military commando who STUN: 70 
HITS: 70 
trains the G. I. Joe team in Initiative: 11 
hand-to-hand combat. He re- Actions: 7 
ceived martial arts training Attack: 12 (13 for Martial Arts) 
in the Arashikage Clan and is Evade: 12 (13 for Martial Arts) 
the enemy of COBRA ninja Storm Education: 9 
Perception: 9 (13 for Martial Arts) 
Shadow. Silent and mysterious,
Tiers: Basic Civilian: 4, Army Career: 5, Martial Arts Career: 6, 
this skilled ninja wears a vi- Martial Arts Expert: 6, Martial Arts: Master: 6, Special Forces: 
sor that conceals his face. 5, Specialty <NATO Small Arms>: 5, Specialty <Warsaw Pact 
Small Arms>: 5, College <Holistic Medicine>: 5, GI Joe: 5 
Gear: Wrist Communicator, 2 Clips (SMG) 
  Weapons:  
          Combat Knife (2): 1d6+STR LETHAL Damage 
    Oriental Sword: 5d6+STR Armor  
      Piercing LETHAL Damage 
        Submachine‐Gun: 4d6 LETHAL  
        Damage, 32 Ammo 

Jay Libby Presents:


The Rise of Cobra Plug-In
For GI Joe the RPG
      “SCARLETT”  
 
 
 
 
 
  Characteristics 
Smarts: 8 
      Willpower: 5 
Shana O’Hara       Presence: 5 
Grade: Sergeant (E-5)       Hand‐Eye Coordination: 6 
Serial Number:       Reflexes: 6 
624-29-SC34       Strength: 3 
      Body: 5 
      Constitution: 5 
      Movement: 6 
The G.I. Joe team’s intelli- Derived 
gence specialist. Shana STUN: 50 
HITS: 50 
“Scarlett” O’Hara is also an Initiative: 13 
accomplished warrior. descend- Actions: 6 
ing from her zipline, she de- Attack: 11 
fends an embattled desert con- Evade: 11 
voy. Her reactive impact armor Education: 8 
Perception: 8 
protects her from weapons fire Tiers: Basic Civilian: 4, Martial Arts Career: 5, Army Career: 5, 
as she battles with speed and Special Forces: 5, Specialty <Sniper>: 5, Specialty <Crossbow>: 5, 
skill. Specialty <Military Intelligence>: 5, GI Joe: 5 
Gear: 2 Clips, 6 Arrows, Wrist Communicator 
Weapons:  
       Combat Knife: 1d6+STR LETHAL Damage 
          15P Laser‐Guided Solid Alloy Compound Crossbow 
              with Scope: 1d10x10 Armor Piercing LETHAL  
    Damage, 50 RNG, 10 Ammo 
      ‐Also contains digital recorder which can be 
      used for ‘smart’ targeting.  

Jay Libby Presents:


The Rise of Cobra Plug-In
For GI Joe the RPG
        Characteristics 
      “HEAVY DUTY”       Smarts: 3 
      Willpower: 5 
      Presence: 5 
Hershel Dalton
Grade: Sergeant (E-5)       Hand‐Eye Coordination: 5 
Serial Number:       Reflexes: 5 
807-46-LM65       Strength: 9 
      Body: 9 
      Constitution: 9 
      Movement: 4 
Derived 
Heavy Duty supports the G.I. STUN: 90 
Joe team with his tactical ex- HITS: 90 
pertise and muscular might. Initiative: 8 
Already a formidable fighter, Actions: 5 
he becomes even more powerful Attack: 10 
Evade: 10 
when he wears advanced body Education: 8 
armor that is light and flexi- Perception: 8 
ble yet easily deflects weap- Tiers: Basic Civilian: 4, Army Career Path: 5, Specialty <Cook>: 
ons fire.  5, Specialty <.50 Cal. Machine Gun>: 5, Specialty <Warsaw 
Pact Heavy Machine Guns>: 5, GI Joe: 5 
Gear: Ammo Belt (100 Rounds), Wrist Communicator 
Armor: 
Reactive Impact Armor:20 KD vs. Ballistics/25 KD vs. Blunt  
    Physical 
              Weapons: 
    Mini‐Gun: 7d6+25 LETHAL Damage, 30  
        Ammo 
          Automatic Pistol: 3d6 LETHAL Damage,  
      10 Ammo 

Jay Libby Presents:


The Rise of Cobra Plug-In
For GI Joe the RPG
              “BREAKER”         Characteristics 
      Smarts: 8 
      Willpower: 5 
Abel Shaz       Presence: 5 
Grade: Corporal (E-4)       Hand‐Eye Coordination: 5 
      Reflexes: 5 
Serial Number:       Strength: 4 
757-79-AR35       Body: 5 
      Constitution: 5 
      Movement: 4 
Abel “Breaker” Shaz is a com- Derived 
munications specialist for the STUN: 50 
HITS: 50 
G.I. Joe team who applies his Initiative: 10 
innovative thinking to techno- Actions: 6 
logical problems. In other Attack: 10 
words, he’s a supremely gifted Evade: 10 
hacker who can manipulate the Education: 10 (16 for all computer, hacking and electronics rolls) 
Perception: 10 
digital and electronic worlds
Tiers: Basic Civilian: 4, Army Career: 4, Special Forces: 4, College 
to achieve the desired re- <Electronics>: 8, College <Computers>: 8, Specialty <Military 
sults. Intelligence>: 4, Specialty <Hacking>: 8, GI Joe: 4 
Armor:  
Reactive Impact Armor:20 KD vs. Ballistics/25 KD vs. Blunt Physi‐
cal 
          Gear: 2 Spare Clips, Wrist Communicator, Cerebral 
             Scanner (Scans memory patterns of the recently 
    deceased), Smart‐Link Eye‐Piece (Offers direct l
     ink to GI Joe mainframe), Portable Data‐Pad  
         Weapons: 
           Automatic Rifle: 6d6 LETHAL Damage, 30 Ammo 

Jay Libby Presents:


The Rise of Cobra Plug-In
For GI Joe the RPG

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