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Possessions
Ada of Ban Ard
Item Name Effect Race Human Health
80 Crowns Crowns are the primary currency in The Witcher TRPG. Profession Man At Arms
45
Broadhead Bolts Broadhead bolts are alternate ammunition for the
Crossbow. When you deal damage with a broadhead INT
(x3) 4 VIGOR 0
bolt, the attack inflicts the bleeding condition. Stamina
The broadhead bolt diagram allows you to make 10 REF 10 SAVE 9
Broadhead Bolt
broadhead bolts with a single Crafting Check. You also
Diagram have enough ingredients to craft 10 Broadhead Bolts.
DEX 8 LEAP 3
45
BODY 10 HP 45
Crafting Tools Crafting tools allow you to craft items from diagrams.
SPD 6 STA 45
Crossbow Bolts Crossbow Bolts are used as the ammunition for the
Crossbow.
EMP 5 REC 9 Armor Values
(x20)
Flint & Steel can be used to light a small flammable
CRA 4 Head 12
Flint & Steel object on fire. WILL 8 Upper 12
Having a grappling hook at the end of your rope al-
LUCK 5 Body
lows you to throw it up to high places with an Athletics
Grappling Hook Check and grants a Moderate (+3) bonus to climbing Lower 12
the rope.
Skill Bases Body
Rope 20m meters of rope. Awareness (8) Endurance (13)
Armor
Brawling (13) Intimidation (11)
Satchel A satchel holds all of your possessions.
Chain Coif
Courage (14) Melee (16)
A signal horn allows you to blow a note that can be
Signal Horn heard from miles around. Crafting (6) Physique (13) Brigandine
A Temerian Shield can be used to block incoming at- Crossbow (13) Staff/Spear (14)
Temerian Shield tacks. Armored Trousers
Deduction (5) Tactics (10)
Torch Once lit, a lantern lowers the level of penalty from light
(x1) conditions by 1 within 5m of the torch. Dodge/Escape (13) Wilderness Survival (6)

Weapons
Name WA DMG Effect
Punch +0 1d6+4 Non-Lethal

Kick +0 1d6+6 Non-Lethal

Battle Axe +0 5d6+4 —

Crossbow +1 4d6+2 Range: 100m

Spear +0 3d6+4 Long Reach

Abilities
Ingenuity
Trustworthy
Humans are clever and often have
Humans have an inherent +1 to their
brilliant solutions to difficult prob-
Charisma, Seduction, and Persuasion
lems. Humans gain an inherent +1 to
Checks against other humans.
Deduction.
Defining Skill: Tough As Nails (16)
Blindly Stubborn When a Man At Arms falls to or below
A human can summon up their cour- 0 Health, they can roll Tough As Nails
age and re-roll a failed Resist Coer- at a DC equal to the number of neg-
cion or Courage roll 3 times per game ative Health times 2 to keep fighting.
session. They take the higher of the If they fail, they fall into death state
two rolls, but if they still fail they can- as per usual. If they succeed they can
not re-use the ability to roll again. keep fighting as if they were only at
their Wound Threshold.

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