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7

Orban Madaras Possessions


Race Dwarf Health Item Name Effect
Profession Criminal 50 Crowns Crowns are the primary currency in The Witcher TRPG.
30
A bladed weapon can be coated with Black venom as an
INT 6 VIGOR 0 action. This coating lasts until the blade does damage to
Stamina Black Venom a target. If the blade deals damage to a target, that target
REF 8 SAVE 6
(x3)
is immediately poisoned. To end this effect, the target
must make a DC:16 Endurance Check . Alternatively, if
DEX 10 LEAP 4
30 a target consumes Black Venom they are poisoned as if
they had been cut with a poisoned weapon.
BODY 6 HP 30
A dose of Chloroform forces anyone who breathes it
SPD 7 STA 30 to make a Save at Moderate (-3) penalty or be knocked
unconscious. Every round the unconscious target can
EMP 5 REC 6 Armor Values Chloroform
attempt another Save Check at the same Moderate (-3)
(x1) Penalty. Using chloroform requires a Melee attack with
CRA 4 Head 0 a cloth soaked in the chloroform. Each bottle contains
WILL 7 Upper 12 25 doses.

LUCK 7 Body Loaded dice grant a Moderate (+3) bonus to Gambling


Loaded Dice Checks. It takes a DC:16 Awareness Check to notice
Lower 3 that these dice are loaded.
Skill Bases Body
Satchel A satchel holds all of your possessions.
Athletics (14) Physique (12) A secret pocket inside your brigandine can hold tiny
Armor Secret Pocket items. Anyone searching you must make a DC:16
Awareness (8) Pick Locks (8)
Awareness Check to find the secret pocket.

Business (10) Resist Coercion (11)
Thieves’ Tools Thieves’ Tools allows you to pick locks.
Deceit (9) Sleight of Hand (15) Brigandine
Gambling (7) Small Blades (14)
Cavalry Trousers
Intimidation (10) Stealth (15)

Persuasion (8) Streetwise (12)

Weapons
Name WA DMG Effect
Punch +0 1d6+2 Non-Lethal

Kick +0 1d6+6 Non-Lethal

Poniard +1 2d6+2 Bleed (25%)


Throwing Knife
+0 1d6 Range: 24m
(x3)

Abilities
Crafter’s Eye Strong
With their eye for fine detail and Due to their compact frame and pro-
appraisal it is hard to bluff a dwarf. pensity for tough, physically demand-
Dwarves have an inherent +1 to their ing professions, dwarves gain a +1 to
Business Skill Base. their Physique Skill Base.
Defining Skill: Practiced Paranoia (12)
Whenever a Criminal comes within
Tough
10m of a trap (this includes ambush-
A dwarf ’s tough skin means that any
es) they immediately can make a Prac-
time they would take physical damage,
ticed Paranoia roll at either the DC to
they reduce the total amount by 2. This
spot the trap, the ambushing party’s
reduction applies after the damage has
Stealth roll, or a DC set by the GM.
penetrated the armor but before the
Even if they don’t succeed in spotting
damage is modified by location.
the trap, they are still aware that some-
thing is wrong.

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