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F AC DESCRIPTION
+1 STR ● +11 INT
PRO
210 +6 18
STRENGTH ● +12 DEX +2 WIS
Shield
-1 ● +12 CON
RESISTANCES
+3 CHA
MAXIMUM
HIT POINTS
PROFICIENCY
BONUS
ARMOR
CLASS
4 Dex Medium Armor Heavy Armor
PRO
● +10 Acrobatics (Dex) Medium Heavy Shields
PRO
+3
● +7 Deception (Cha) The Third Eye 1 SR Common Disguise kit
+3 History (Int) Lucky (attack/check/save) 3 LR Halfling Forgery kit
0 Insight (Wis) Thieves' Cant Thieves' tools
16
+1 Intimidation (Cha) Draconic Flute, Lyre
+3 Investigation (Int) Dwarven Gaming set
WISDOM
0 Medicine (Wis)
+1
● +10 Sleight of Hand (Dex) Bardic Inspiration
●● +16 Stealth (Dex)
0 Survival (Wis)
13
● +10 Thieves' tools (Dex)
SKILLS ACTIONS
16 PASSIVE WISDOM (PERCEPTION) Sword of the Paruns +1 ✔ Str Melee +6 1d8 Slashing
Versatile (1d10)
DESCRIPTION
Bard, level 1:
dz Bardic Inspiration (Bard 1, PHB 53) [d6, Charisma modifier per long rest]
As a bonus action, a creature in 60 ft that can hear me gets an inspiration die (max 1)
For 10 min, the recipient can add it to one ability check, attack roll, or saving throw
FLAWS
This addition can be done after seeing the d20 roll, but before knowing the outcome
dz Spellcasting (Bard 1, PHB 52) [2 cantrips & 4 spells known]
SP
EP
GP
PP
WEIGHT CARRIED
ENCUMBERED
ATTUNED MAGICAL ITEMS
41 - 80 lb
HEAVILY ENCUMBERED
81 - 120 lb
PUSH/DRAG/LIFT
SUBTOTAL SUBTOTAL SUBTOTAL 121 - 240 lb
EQUIPMENT
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.999 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
Staff of Power
The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended FEAT: Lucky PHB, page 167
charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 Use one of three luck points to roll an extra d20 for attacking,
bonus to attack and damage roll but loses all other properties. On a 20, the staff regain 1d8 + 2 being attacked, an ability check, or a saving throw before the
charges. outcome is determined. If more than one creature uses luck, no
extra dice are rolled. I regain expended luck points when I finish
Power Strike. When you hit with a melee attack using the staff, you can expend 1 charge to deal a long rest.
an extra 1d6 force damage to the target.
Spells. While holding this staff, you can use an action to expend 1 or more of its charges to cast FEAT: Bountiful Luck XGtE, page 73
one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold When an ally I can see within 30 ft of me rolls a 1 on an attack
(5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold roll, an ability check, or a saving throw, I can use my reaction to
monster (5 charges), levitate (2 charges). lightning bolt (5th-level version, 5 charges), magic let the ally reroll the die. The ally must use the new roll. When I
missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges). use this, I can't use my racial Lucky trait until the end of my next
Retributive Strike. You can use an action to break the staff over your knee or against a solid turn.
surface, performing a retributive strike. The staff is destroyed and releases its remaining magic
in an explosion that expands to fill a 30-foot-radius sphere centered on it. FEAT: Resilient [Constitution] PHB, page 168
You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the
I gain proficiency with Constitution saving throws. [+1
explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of
Constitution]
charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw.
On a failed save, a creature takes an amount of damage based on how far away it is from the
point of origin, as shown in the following table. On a successful save, a creature takes half as
much damage.
FEAT:
Distance from Origin Effect
10 ft. away or closer 8 × the number of charges in the staff
11 to 20 ft. away 6 × the number of charges in the staff
21 to 30 ft. away 4 × the number of charges in the staff
Versatile. This weapon can be used with one or two hands. A damage value in parentheses
appears with the property—the damage when the weapon is used with two hands to make a
FEATS
melee attack
SUBTOTAL SUBTOTAL
EXTRA EQUIPMENT
Alternatively, the oil can be poured on the ground as an action, where it covers a
10-foot square, duplicating the effect of the grease spell in that area for 8 hours.
Immediately after you use the Attack action to attack with the sword, you can
enable one creature within 60 feet of you to use its reaction to make one weapon
attack.
Immediately after you take the Dash action, you can enable one creature within
60 feet of you to use its reaction to move up to its speed.
Immediately after you take the Dodge action, you can enable one creature within
60 feet of you to use its reaction to gain the benefits of the Dodge action.
Versatile. This weapon can be used with one or two hands. A damage value in
parentheses appears with the property—the damage when the weapon is used
with two hands to make a melee attack.
NOTES NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.999 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com