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10 Paladin (Oath of Vengeance) 6, Warlock (the Celestial) 4 Petros


Hagrilin Argent
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LEVEL & CLASS PLAYER NAME
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Faction Agent Aasimar, Scourge 67,340 Add: 85,000


BACKGROUND The Order of the Gauntlet RACE EXPERIENCE Next Level
CHARACTER NAME

F AC DESCRIPTION
+6 STR +4 INT
PRO

12 Armor Studded Leather

100 +4 16
Set Max HP
STRENGTH +5 DEX ● +8 WIS
3 Shield Metal +1

+2 +8 CON
RESISTANCES
● +12 CHA
MAXIMUM
HIT POINTS
PROFICIENCY
BONUS
ARMOR
CLASS
1 Dex Medium Armor Heavy Armor

Magic
Necrotic
14 Misc
Radiant
Temporary Hit Points: Misc
DEXTERITY
Immune to disease
32
+1 ARMOR

+1 CURRENT HIT POINTS Heal INITIATIVE


INSPIRATION

12 SUCCESSES LEVEL DIE USED ENCUMBERED


Show 2nd DC
6 d10+4 20 ft

CONSTITUTION SAVING THROWS FAILURES


4 d8+4
30 ft 16 ABILITY
SAVE DC
CHARISMA

+4
DEATH
SAVES HIT DICE SPEED
ARMOR
F EX F
+1 Acrobatics (Dex) ● Light ● Medium ● Heavy ● Shields

PRO
PRO

19 0 Animal Handling (Wis) WEAPONS


FEATURE MAX RECOVER USED ● Simple ● Martial Other Weapons:
0 Arcana (Int) > Divine Sense 5 LR
INTELLIGENCE ● +6 Athletics (Str) > Lay on Hands 30 LR LANGUAGES TOOLS & OTHERS

0
● +8 Deception (Cha) > Channel Divinity 1 SR Common
0 History (Int) > Healing Light 5d6 LR 5 Abyssal
● +4 Insight (Wis) Healing Hands (10 HP) 1 LR Celestial
10
>

+4 Intimidation (Cha) > Radiant Consumption (5/10 damage) 1 LR


0 Investigation (Int) > Channel Divinity: Harness Divine Power 1 LR
WISDOM
0 Medicine (Wis) > Mace of Terror (regains 1d3) 3 Dawn
0 0 Nature (Int) LIMITED FEATURES SR LR Dawn PROFICIENCIES
● +4 Perception (Wis)
10 +4 Performance (Cha) ACTIONS BONUS ACTIONS REACTIONS

● +8 Persuasion (Cha) > Attack (2 attacks per action) Channel Divinity: Vow of Enmity< Interception Fighting Style <

CHARISMA ● +4 Religion (Int) > Divine Sense Healing Light (5d6 total) < <

+4 +1 Sleight of Hand (Dex) > Lay on Hands (30 hp total) Radiant Consumption (end) < <

+1 Stealth (Dex) > Channel Divinity: Abjure Enemy Channel Divinity: Harness Divine Power
< <

0 Survival (Wis) > Healing Hands (9 hp once) < <


18
Tool > Radiant Consumption (start) < <

SKILLS ACTIONS

ATTACK NAME PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE

14 PASSIVE WISDOM (PERCEPTION) Flail ✔ Str Melee +6 1d8+2 Bludgeoning


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DESCRIPTION
Darkvision 60 ft
Green-flame Blade ✔ Cha With melee wea 1d8/1d8+4 Fire
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First damage added to the attack; second to a target within 5 ft
SENSES Eldritch Blast ✔ Cha 120 ft +8 2×1d10+4 Force
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Each d10 is a separate beam requiring separate rolls
NAME TOTAL NAME TOTAL
Mace of Terror ✔ Str Melee +6 1d6+2 Bludgeoning
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Reload Reload

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AMMUNITION AMMUNITION ATTACKS: WEAPONS & CANTRIPS


MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.0.7-beta3+210706 (Printer Friendly - Redesign) Made by Joost Wijnen (mpmb@flapkan.com); Dragon Head by spikeilustra; Design inspired by Wizards of the Coast character sheet
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Paladin (Oath of Vengeance), level 6:
◆ Divine Sense (Paladin 1, PHB 84) [1 + Charisma modifier per long rest] I see portents in all things. The gods attempt to communicate to
As an action, I sense celestials/fiends/undead/consecrated/desecrated within 60 ft us, we just need to pay attention. I am accepting (or
Until the end of my next turn, I sense the type/location if it is not behind total cover unaccepting) of other faiths and honor (or dishonor) the
◆ Lay on Hands (Paladin 1, PHB 84) [30× per long rest] devotion to other deities.
As an action, I can use points in my pool to heal a touched, living creature's hit points PERSONALITY TRAITS
I can neutralize poisons/diseases instead at a cost of 5 points per affliction
◆ Divine Smite (Paladin 2, PHB 85) Charity: I always attempt to assist those in need, regardless of
When I hit a melee weapon attack, I can expend a spell slot to do +2d8 radiant damage the personal cost. (Good)
This increases by +1d8 for each spell slot level above 1st and +1d8 against undead/fiends
◆ Interception Fighting Style (Paladin 2, TCoE 41) IDEALS
As a reaction when a creature I can see hits another within 5 ft of me, I can intercept
I reduce the damage the target takes by 1d10 + my Proficiency Bonus (min 0 damage) Everything I do is for those less fortunate.
I can't be the target and it requires me wielding a shield or a simple or martial weapon
◆ Spellcasting (Paladin 2, PHB 84)
I can cast prepared paladin spells, using Charisma as my spellcasting ability
BONDS
I can use a holy symbol as a spellcasting focus for my paladin spells
◆ Divine Health (Paladin 3, PHB 85)
I am very stubborn in my thinking.
I am immune to disease, thanks to the power of my faith
◆ Channel Divinity (Paladin 3, PHB 85) [1× per short rest]
◆ Channel Divinity: Abjure Enemy (Oath of Vengeance 3, PHB 88)
FLAWS
As an action, one creature within 60 ft that I can see me must make a Wisdom save
If failed, it is frightened and its speed is 0 despite bonuses; if success, its speed is halved
This lasts for 1 minute or until it takes damage; Undead/fiends have disadv. on save
◆ Channel Divinity: Vow of Enmity (Oath of Vengeance 3, PHB 88) Feature Name: Safe Haven
As a bonus action, I utter a vow against a creature I can see within 10 ft
As a faction agent, I have access to a secret network of support and
I get adv. on attacks against it for 1 minute or until it drops to 0 HP or falls unconscious
operatives who can provide assistance on my adventures. I know
◆ Aura of Protection (Paladin 6, PHB 85) [10-foot aura]
secret signs and passwords to identify such operatives, who can
While I'm conscious, allies within range and I can add my Cha mod (min 1) to saves
provide me with access to a hidden safe house, free room and
board, or assistance in finding information. These agents never risk
Warlock (the Celestial), level 4:
their lives or identity for me.
◆ Pact Magic (Warlock 1, PHB 107) [3 cantrips & 5 spells known; 2× 2nd-level spell slot]
BACKGROUND FEATURE
I can cast warlock cantrips/spells that I know, using Charisma as my spellcasting ability
I can use an arcane focus as a spellcasting focus for my warlock spells
I regain these spell slots on a short rest Scourge Aasimar (+1 Constitution, +2 Charisma)
◆ Bonus Cantrips (the Celestial 1, XGtE 54) Light Bearer: I know the Light cantrip.
I learn the Light and Sacred Flame cantrips, not counting for the number I can know Healing Hands: As an action, once per long rest, I can touch to heal
◆ Healing Light (the Celestial 1, XGtE 54) [5d6 per long rest] for my level in HP.
As a bonus action, I can heal a creature I can see within 60 ft by expending dice Radiant Consumption: Once per long rest when I'm 3rd level, I can
I can expend up to my Charisma modifier (min 1) of dice from my pool at a time use an action to radiate bright light in 10-ft radius and dim light for
The target heals HP equal to the roll of the dice; I regain all expended dice on a long rest another 10-ft, for 1 minute or until I end it as a bonus action. Once
◆ Eldritch Invocations (Warlock 2, PHB 107) [2 invocations known] on my turn my attack or spell deals my level in extra radiant damage
Use the "Choose Feature" button above to add Eldritch Invocations to the third page to one target, and at the end of my turns all creatures within 10 ft of
Whenever I gain a warlock level, I can replace an invocation I know with another me, including myself, take half my level in radiant damage.
CLASS FEATURES RACIAL TRAITS Racial Options

ADVENTURING GEAR # LB ADVENTURING GEAR # LB ADVENTURING GEAR # LB


CP
> Copy of seminal faction's text > > Common clothes 3
> > > Badge or emblem of faction
> > > Belt pouch (with coins) 1 SP
> > > Half Plate armor 40
> > > Metal shield 6
EP
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15 GP

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PP
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WEIGHT CARRIED
> > >
50.3 lb
> > >
ENCUMBERED
> > ATTUNED MAGICAL ITEMS
71 - 140 lb
> > >
CARRYING
HEAVILY CAPACITY
ENCUMBERED
> > >
210 lb
> > > PUSH/DRAG/LIFT
SUBTOTAL SUBTOTAL SUBTOTAL 50 211 - 420 lb
Add Equipment EQUIPMENT
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.0.7-beta3+210706 (Printer Friendly - Redesign) Made by Joost Wijnen (mpmb@flapkan.com); Design inspired by Wizards of the Coast character sheet
◆ Additional Paladin Spells (Optional Paladin 2, TCoE 52)
◆ Expanded Paladin Spell List (Optional Paladin 2, UA:CFV 6) > FEAT:

◆ Martial Versatility (Optional Paladin 4, TCoE 53) [ASI = Ability Score Improvement]
Whenever I gain an ASI from the paladin class, I can change my paladin fighting style
◆ Channel Divinity: Harness Divine Power (Optional Paladin 3, TCoE 52) [1× per long rest]
As a bonus action, I can expend a use of my channel divinity to regain one used spell slot
The level of this spell slot can be no more than half my Proficiency Bonus (rounded up)
I can only do this so many times per long rest, even if I have uses of channel divinity left
◆ Beguiling Influence (Eldritch Invocation, PHB 110) > FEAT:

I gain proficiencies with the Deception and Persuasion skills


◆ Agonizing Blast (Eldritch Invocation, PHB 110)
I can add my Charisma modifier to every hit with my Eldritch Blast cantrip
◆ Additional Warlock Spells (Optional Warlock 1, TCoE 70)

> FEAT:

> FEAT:

FEATS

> MAGIC ITEM: Amulet of Health [DMG 150] ● Attuned


My Constitution score is 19 while I'm wearing this amulet,
NOTES provided that my Constitution is not already 19 or higher.

ADVENTURING GEAR # LB ADVENTURING GEAR # LB


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> MAGIC ITEM: Mace of Terror [DMG 180] ● Attuned
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As an action, I can use 1 charge of this mace to have all chosen
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creatures within 30 ft make a DC 15 Wis save or be frightened of
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me for 1 min, repeating the save at the end of its turns. While
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frightened, it takes only the Dash action to move away (or action
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to free itself), no reactions, and can't move within 30 ft of me.
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> MAGIC ITEM: Attuned
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> MAGIC ITEM: Attuned
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SUBTOTAL SUBTOTAL

EXTRA EQUIPMENT

> MAGIC ITEM: Attuned

OTHER HOLDINGS MAGIC ITEMS


MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.0.7-beta3+210706 (Printer Friendly - Redesign) Made by Joost Wijnen (mpmb@flapkan.com); Design inspired by Wizards of the Coast character sheet
Medium
Hagrilin Argent
GENDER AGE SIZE HEIGHT WEIGHT

ALIGNMENT FAITH HAIR EYES SKIN


CHARACTER NAME

ORGANIZATION
The Order of the Gauntlet

SYMBOL

CHARACTER PORTRAIT ALLIES & ORGANIZATIONS

APPEARANCE

Modest LIFESTYLE DAILY PRICE 1 gp

ENEMIES CHARACTER HISTORY


MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.0.7-beta3+210706 (Printer Friendly - Redesign) Made by Joost Wijnen (mpmb@flapkan.com); Design inspired by Wizards of the Coast character sheet
Spell Sheet Options

1ST LEVEL 2ND LEVEL 3RD LEVEL 4TH LEVEL 5TH LEVEL 6TH LEVEL 7TH LEVEL 8TH LEVEL 9TH LEVEL

Hagrilin Argent
SPELL SLOTS
CHARACTER NAME

PALADIN SPELLS Charisma 7 +8 DC 16


SPELLCASTING ABILITY TO PREPARE ATTACK MODIFIER SAVING THROW DC

1ST LEVEL

ME SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.


) Bane 3+1/SL creatures save or have to subtract 1d4 on every attack or save for the duration Cha Ench 1a 30 ft V,S,M Conc, 1 min P 216
Bless 3+1/SL creatures can add 1d4 on every attack roll or saving throw during the duration — Ench 1a 30 ft V,S,M Conc, 1 min P 219
Ceremony (R) Perform religious ceremony on target(s) within 10 ft throughout the casting; see book (25gp cons.) — Abjur 1h Touch V,S,M† Instantaneous X 151
Command 1+1/SL crea, each max 30 ft apart, save or follow one word command, e.g. approach, drop, flee, halt Wis Ench 1a 60 ft V 1 rnd P 223
Compelled Duel 1 crea save or dis. on attacks vs. not-me and save if moving more than 30 ft away Wis Ench 1 bns 30 ft V Conc, 1 min P 224
Cure Wounds 1 living creature heals 1d8+1d8/SL+4 (Cha) HP — Evoc 1a Touch V,S Instantaneous P 230
Detect Evil and Good Know if aberration, celestial, elemental, fey, fiend, undead, and des-/consecrated area within 30 ft — Div 1a Self V,S Conc, 10 min P 231
Detect Magic (R) Know presence of magic within 30 ft; 1 a to see auras and determine school — Div 1a Self V,S Conc, 10 min P 231
Detect Poison/Disease (R) Know presence, location, and type of poisons, poisonous creatures, and diseases within 30 ft — Div 1a Self V,S,M Conc, 10 min P 231
Divine Favor My weapon attacks deal an +1d4 Radiant damage for the duration — Evoc 1 bns Self V,S Conc, 1 min P 234
Heroism 1+1/SL crea immune to fear, gain+4 (Cha) temp. HP start of each turn as spell lasts — Ench 1a Touch V,S Conc, 1 min P 250
) Hunter's Mark 1 crea +1d6 dmg from my weapon atks; adv. Wis (Perception/Survival) vs. target; SL3: 8h; SL5: 24h — Div 1 bns 90 ft V Conc, 1 h P 251
Prot. from Evil/Good 1 crea immune fear/charm/possess by abber./celest./elem./fey/fiends/undead, they also dis. on atks — Abjur 1a Touch V,S,M† Conc, 10 min P 270
Purify Food and Drink (R) 5-ft rad of food and drink is rendered free of all poison and disease — Trans 1a 10 ft V,S Instantaneous P 270
Searing Smite Next melee weapon hit +1d6+1d6/SL Fire dmg and target ignites: start of turn save to end or 1d6 dmg Con Evoc 1 bns Self V Conc, 1 min P 274
Shield of Faith 1 creature gains +2 AC for the duration — Abjur 1 bns 60 ft V,S,M Conc, 10 min P 275
Thunderous Smite Next melee weapon hit +2d6 Thunder dmg and save or 10 ft push and prone; audible in 300 ft Str Evoc 1 bns Self V Conc, 1 min P 282
Wrathful Smite Next melee weapon hit +1d6 Psychic dmg and save or frightened; it can take 1 a for extra save Wis Evoc 1 bns Self V Conc, 1 min P 289

2ND LEVEL

ME SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.


Aid 3 creatures gain 5+5/SL current HP and HP max for the duration — Abjur 1a 30 ft V,S,M 8 h P 211
Branding Smite Next weapon hit +2d6+1d6/SL Radiant dmg; invisible target becomes visible for spell duration — Evoc 1 bns Self V Conc, 1 min P 219
Find Steed Gain the services of a steed; communicate with each other telepathically; share spells with it; see book — Conj 10 min 30 ft V,S Instantaneous P 240
Gentle Repose (R) 1 corpse protected from decay and prevent it from becoming undead; add duration to raising dead — Necro 1a Touch V,S,M 10 days P 245
) Hold Person 1+1/SL humanoids, within 30 ft of each other, save or paralyzed; extra save at end of each turn Wis Ench 1a 60 ft V,S,M Conc, 1 min P 251
Lesser Restoration 1 crea cured of 1 disease, or 1 condition: blinded, deafened, paralyzed, or poisoned — Abjur 1a Touch V,S Instantaneous P 255
Locate Object Learn direction to closest named or described kind or specific object within 1000 ft; see book — Div 1a Self V,S,M Conc, 10 min P 256
Magic Weapon 1 nonmagical weapon becomes magical with +1 bonus to attack and damage; SL4: +2, SL6: +3 — Trans 1 bns Touch V,S Conc, 1 h P 257
) Misty Step I teleport 30 feet to a unoccupied space I can see — Conj 1 bns Self V Instantaneous P 260
Prayer of Healing 6 living creatures heal 2d8+1d8/SL+4 (Cha) HP — Evoc 10 min 30 ft V Instantaneous P 267
Protection from Poison 1 crea cured from 1 poison, gains resistance to Poison damage, and adv. on saves vs. being poisoned — Abjur 1a Touch V,S 1h P 270
Warding Bond 1 crea +1 AC, +1 saves, resistance all dmg; if takes dmg I take same dmg; ends if >60 ft away (100gp) — Abjur 1a Touch V,S,Mƒ 1 h (D) P 287
Zone of Truth 15-ft rad all in or enter save or unable to lie; I'm aware if saved or not; crea aware it cannot lie Cha Ench 1a 60 ft V,S 10 min P 289

WARLOCK SPELLS Charisma +8 DC 16


SPELLCASTING ABILITY ATTACK MODIFIER SAVING THROW DC

CANTRIPS (0 LEVEL)

> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
> Eldritch Blast Spell attack for 2 beam(s), each 1d10+4 Force dmg; beams can be combined or split — Evoc 1a 120 ft V,S Instantaneous P 237
> Green-Flame Blade Melee wea atk with cast; if hit: 1d8 Fire dmg, 1 crea in 5 ft 1d8+4 (Cha) Fire dmg — Evoc 1a S:5-ft rad S,Mƒ Instantaneous T 107
> Light 1 obj up to 10-ft cube sheds bright light 20-ft rad and dim light 20-ft; cannot have multiple instances — Evoc 1a Touch V,M 1 h (D) P 255
> Poison Spray 1 creature save or 2d12 Poison dmg Con Conj 1a 10 ft V,S Instantaneous P 266
> Sacred Flame 1 creature that I can see save or 2d8 Radiant dmg; no bonus for cover on save Dex Evoc 1a 60 ft V,S Instantaneous P 272

1ST LEVEL

> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
> Charm Person 1+1/SL humanoids, each max 30 ft apart, save or charmed; adv. on save if me/ally is fighting it Wis Ench 1a 30 ft V,S 1h P 221
> Guiding Bolt Spell attack for 4d6+1d6/SL Radiant dmg and next attack against target has advantage — Evoc 1a 120 ft V,S 1 rnd P 248
> Hex 1 crea +1d6 Necrotic dmg from my atks; dis. on chosen ability checks; SL3: conc, 8h; SL5: conc, 24h — Ench 1 bns 90 ft V,S,M Conc, 1 h P 251
> Arms of Hadar 2d6+1d6/SL Necrotic dmg; save halves; on failed save no reactions until next turn Str Conj 1a S:10-ft rad V,S Instantaneous P 215
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MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.0.7-beta3+210706 (Printer Friendly - Redesign); Spell Sheet 1/2 Made by Joost Wijnen (mpmb@flapkan.com); Design inspired by Wizards of the Coast character sheet
Spell Sheet Options

2ND LEVEL

> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
> Mind Spike 1 crea 3d8+1d8/SL Psychic dmg, know its location, can't be invis for me; save half, no other benefits Wis Div 1a 60 ft S Conc, 1 h X 162

SCOURGE AASIMAR SPELLS Charisma +8 DC 16


SPELLCASTING ABILITY ATTACK MODIFIER SAVING THROW DC

CANTRIPS (0 LEVEL)

KN SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.


AT
WILL Light 1 obj up to 10-ft cube sheds bright light 20-ft rad and dim light 20-ft; cannot have multiple instances — Evoc 1a Touch V,M 1 h (D) P 255
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MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.0.7-beta3+210706 (Printer Friendly - Redesign); Spell Sheet 2/2 Made by Joost Wijnen (mpmb@flapkan.com); Design inspired by Wizards of the Coast character sheet

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