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F AC DESCRIPTION
+6 STR +4 INT
PRO
100 +4 16
Set Max HP
STRENGTH +5 DEX ● +8 WIS
3 Shield Metal +1
+2 +8 CON
RESISTANCES
● +12 CHA
MAXIMUM
HIT POINTS
PROFICIENCY
BONUS
ARMOR
CLASS
1 Dex Medium Armor Heavy Armor
Magic
Necrotic
14 Misc
Radiant
Temporary Hit Points: Misc
DEXTERITY
Immune to disease
32
+1 ARMOR
+4
DEATH
SAVES HIT DICE SPEED
ARMOR
F EX F
+1 Acrobatics (Dex) ● Light ● Medium ● Heavy ● Shields
PRO
PRO
0
● +8 Deception (Cha) > Channel Divinity 1 SR Common
0 History (Int) > Healing Light 5d6 LR 5 Abyssal
● +4 Insight (Wis) Healing Hands (10 HP) 1 LR Celestial
10
>
● +8 Persuasion (Cha) > Attack (2 attacks per action) Channel Divinity: Vow of Enmity< Interception Fighting Style <
CHARISMA ● +4 Religion (Int) > Divine Sense Healing Light (5d6 total) < <
+4 +1 Sleight of Hand (Dex) > Lay on Hands (30 hp total) Radiant Consumption (end) < <
+1 Stealth (Dex) > Channel Divinity: Abjure Enemy Channel Divinity: Harness Divine Power
< <
SKILLS ACTIONS
DESCRIPTION
Darkvision 60 ft
Green-flame Blade ✔ Cha With melee wea 1d8/1d8+4 Fire
>
First damage added to the attack; second to a target within 5 ft
SENSES Eldritch Blast ✔ Cha 120 ft +8 2×1d10+4 Force
>
Each d10 is a separate beam requiring separate rolls
NAME TOTAL NAME TOTAL
Mace of Terror ✔ Str Melee +6 1d6+2 Bludgeoning
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Reload Reload
>
◆ Martial Versatility (Optional Paladin 4, TCoE 53) [ASI = Ability Score Improvement]
Whenever I gain an ASI from the paladin class, I can change my paladin fighting style
◆ Channel Divinity: Harness Divine Power (Optional Paladin 3, TCoE 52) [1× per long rest]
As a bonus action, I can expend a use of my channel divinity to regain one used spell slot
The level of this spell slot can be no more than half my Proficiency Bonus (rounded up)
I can only do this so many times per long rest, even if I have uses of channel divinity left
◆ Beguiling Influence (Eldritch Invocation, PHB 110) > FEAT:
> FEAT:
> FEAT:
FEATS
EXTRA EQUIPMENT
ORGANIZATION
The Order of the Gauntlet
SYMBOL
APPEARANCE
1ST LEVEL 2ND LEVEL 3RD LEVEL 4TH LEVEL 5TH LEVEL 6TH LEVEL 7TH LEVEL 8TH LEVEL 9TH LEVEL
Hagrilin Argent
SPELL SLOTS
CHARACTER NAME
1ST LEVEL
2ND LEVEL
CANTRIPS (0 LEVEL)
> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
> Eldritch Blast Spell attack for 2 beam(s), each 1d10+4 Force dmg; beams can be combined or split — Evoc 1a 120 ft V,S Instantaneous P 237
> Green-Flame Blade Melee wea atk with cast; if hit: 1d8 Fire dmg, 1 crea in 5 ft 1d8+4 (Cha) Fire dmg — Evoc 1a S:5-ft rad S,Mƒ Instantaneous T 107
> Light 1 obj up to 10-ft cube sheds bright light 20-ft rad and dim light 20-ft; cannot have multiple instances — Evoc 1a Touch V,M 1 h (D) P 255
> Poison Spray 1 creature save or 2d12 Poison dmg Con Conj 1a 10 ft V,S Instantaneous P 266
> Sacred Flame 1 creature that I can see save or 2d8 Radiant dmg; no bonus for cover on save Dex Evoc 1a 60 ft V,S Instantaneous P 272
1ST LEVEL
> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
> Charm Person 1+1/SL humanoids, each max 30 ft apart, save or charmed; adv. on save if me/ally is fighting it Wis Ench 1a 30 ft V,S 1h P 221
> Guiding Bolt Spell attack for 4d6+1d6/SL Radiant dmg and next attack against target has advantage — Evoc 1a 120 ft V,S 1 rnd P 248
> Hex 1 crea +1d6 Necrotic dmg from my atks; dis. on chosen ability checks; SL3: conc, 8h; SL5: conc, 24h — Ench 1 bns 90 ft V,S,M Conc, 1 h P 251
> Arms of Hadar 2d6+1d6/SL Necrotic dmg; save halves; on failed save no reactions until next turn Str Conj 1a S:10-ft rad V,S Instantaneous P 215
>
>
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.0.7-beta3+210706 (Printer Friendly - Redesign); Spell Sheet 1/2 Made by Joost Wijnen (mpmb@flapkan.com); Design inspired by Wizards of the Coast character sheet
Spell Sheet Options
2ND LEVEL
> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
> Mind Spike 1 crea 3d8+1d8/SL Psychic dmg, know its location, can't be invis for me; save half, no other benefits Wis Div 1a 60 ft S Conc, 1 h X 162
CANTRIPS (0 LEVEL)