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F AC DESCRIPTION
+1 STR 0
PRO
INT
12 Armor Studded Leather
51 +3 14
Set Max HP
STRENGTH 0 DEX ● +6 WIS
2 Shield Wooden
+1 ● +6 CON
RESISTANCES
● +2 CHA
MAXIMUM
HIT POINTS
PROFICIENCY
BONUS
ARMOR
CLASS
0 Dex Medium Armor Heavy Armor
Magic
13 Misc
Temporary Hit Points: Misc
DEXTERITY
0 ARMOR
✔ INSPIRATION
+3
DEATH
SAVES HIT DICE SPEED
ARMOR
F EX F
0 ● Light ● Medium ● Heavy ● Shields
PRO
PRO
Acrobatics (Dex)
16 ● +6 Animal Handling (Wis) WEAPONS
FEATURE MAX RECOVER USED ● Simple Martial ● Other Weapons:
0 Arcana (Int) > Spirit Totem 1 SR Quarterstaves, Scimitar
INTELLIGENCE +1 Athletics (Str) > Wild Shape (CR 1/2, no fly; 2 h) 2 SR LANGUAGES TOOLS & OTHERS
0
-1 Deception (Cha) > Common Cook's Utensils
0 History (Int) > Druidic Vehicles (Water)
● +6 Insight (Wis) Sylvan
10
>
-1 Persuasion (Cha) > Wild Shape (start) Spirit Totem < <
CHARISMA 0 Religion (Int) > Healer (1d6+4+HD with healing kit) Wild Shape (end) < <
DESCRIPTION
>
SENSES
>
>
Druid (Circle of the Shepherd), level 5: I have a family, but I have no idea where they are. One day, I
◆ Druidic (Druid 1, PHB 66) hope to see them again.
I know Druidic; Hidden messages with it can only be understood by who know Druidic
◆ Spellcasting (Druid 1, PHB 66) [3 cantrips known]
BONDS
I can cast prepared druid cantrips/spells, using Wisdom as my spellcasting ability
I can use a druidic focus as a spellcasting focus for my druid spells
I have a weakness for the vices of the city, especially hard drink.
I can cast my prepared druid spells as rituals if they have the ritual tag
◆ Speech of the Woods (Circle of the Shepherd 2, XGtE 23)
I can talk with beasts, they understand me and I them, to the limit of their intelligence
FLAWS
This doesn't automatically make me friends with all beasts; Additionally, I learn Sylvan
◆ Spirit Totem (Circle of the Shepherd 2, XGtE 23) [1× per short rest]
As a bonus action, I can summon, or move, a spirit to a point I can see within 60 ft
It is a spectral form of a Bear, Hawk, or Unicorn (my choice), with a 30-ft radius aura Feature Name: Rustic Hospitality
It is incorporeal, immobile, doesn't counts as a creature or object, and persists for 1 min
Since I come from the ranks of the common folk, I fit in among them
The spirit persists for 1 minute or until I'm incapacitated
with ease. I can find a place to hide, rest, or recuperate among other
• Bear: my allies and I, if in the aura, immediately gain 5 + my druid level in temp HP
commoners, unless I have shown myself to be a danger to them.
While in the aura, my allies and I gain advantage on Strength checks and saves
They will shield me from the law or anyone else searching for me,
• Hawk: As a reaction, I can grant advantage on an attack vs. a target in the aura
though they will not risk their lives for me.
While in the aura, my allies and I gain advantage on Wisdom (Perception) checks
• Unicorn: my allies and I gain advantage on ability checks to detect targets in the aura
BACKGROUND FEATURE
When I cast a healing spell with a spell slot, allies in the aura heal my druid level in HP
◆ Wild Shape (Druid 2, PHB 66) [CR 1/2, no fly; 2 h, 2× per short rest]
As an action, I assume the shape of a beast I have seen before with the following rules: Human (+1 to two different ability scores of my choice)
• I gain all its game statistics except Intelligence, Wisdom, or Charisma
• I get its skill/saving throw prof. while keeping my own, using whichever is higher Skills: I gain proficiency in one skill of my choice.
• I assume the beast's HP and HD; I get mine back when I revert back
• I can't cast spells in beast form, but transforming doesn't break concentration Feat: I gain one feat of my choice.
• I retain features from class, race, etc., but I don't retain special senses
• I can choose whether equipment falls to the ground, merges, or stays worn
• I revert if out of time or unconscious; if KOd by damage, excess damage carries over
> FEAT:
> FEAT:
FEATS
NOTES
EXTRA EQUIPMENT
ORGANIZATION
SYMBOL
APPEARANCE
Owl Tiny
RACE SIZE HEIGHT WEIGHT
Fey Unaligned
FAMILIAR TYPE AGE GENDER ALIGNMENT
NAME
F
-4 STR -4 INT Temporary HP: SUCCESSES
PRO
11 +2 1
Set Max HP
STRENGTH
+1 DEX +1 WIS
3
ATTACK NAME PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE
5 ft, fly 60
+1
DEXTERITY >
+1 INITIATIVE
ft
SPEED
DESCRIPTION
>
13 LEVEL USED
1
DIE d4-1 >
CONSTITUTION ATTACKS
HIT DICE PER ACTION
-1
ATTACKS
F EX
◆ Find Familiar: If dropped to 0 HP, the ◆ Flyby: The owl doesn't provoke opportunity attacks
8 +1 Acrobatics (Dex)
PRO
+1 +1 Medicine (Wis)
-4 Nature (Int)
12 ● +3 Perception (Wis)
-2 Performance (Cha)
CHARISMA -2 Persuasion (Cha)
-2
-4 Religion (Int) FEATURES TRAITS
+1 Sleight of Hand (Dex)
● +3 Stealth (Dex) Find Familiar (1st-level conjuration [ritual] spell, PHB 240):
7
+1 Survival (Wis) • Summon a spirit that serves as a familiar, appearing in an unoccupied space within 10 ft
SKILLS It assumes a chosen form (can change at every casting): bat, cat, crab, frog (toad), hawk,
lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel.
It has the chosen form's statistics, but its type changes from beast to celestial, fey, or fiend
When the familiar drops to 0 hit points, it disappears, leaving behind no physical form
13 PASSIVE WISDOM (PERCEPTION)
It reappears when I cast this spell again (in a new form if so desired)
• The familiar acts independently of me, but it always obeys my commands
Darkvision 120 ft; Adv. on Wis (Perception) checks
In combat, it rolls its own initiative and acts on its own turn, but it can't attack
using hearing/sight
• While it is within 100 ft of me, I can communicate with it telepathically
SENSES
• As an action, I see/hear what it does (but not with my senses) until the start of my next turn
• As an action, I can temporarily dismiss it, having it disappears into a pocket dimension
• As an action, while it is temporarily dismissed, I can cause it to reappear within 30 ft
• I can't have more than one familiar bonded at a time; as an action, I can dismiss it forever
CLICK HERE • When I cast a spell with a range of touch, my familiar can deliver the spell
TO CHANGE It must be within 100 ft of me and it must use its reaction to deliver the spell when I cast it
THIS ICON It acts as if it cast the spell, but it can use my modifiers for any attack rolls the spell requires
REMARKS
COMPANION’S APPEARANCE NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.0.4 (Printer Friendly) Made by Joost Wijnen (mpmb@flapkan.com); Design taken from character sheet TM & © 2014 Wizards of the Coast LLC.
Wild Shape Options
WILD SHAPES
2× per short rest 2 hours max CR 1/2, no fly
MAX USES DURATION LIMITATIONS
CHARACTER NAME
1ST LEVEL 2ND LEVEL 3RD LEVEL 4TH LEVEL 5TH LEVEL 6TH LEVEL 7TH LEVEL 8TH LEVEL 9TH LEVEL
CANTRIPS (0 LEVEL)
1ST LEVEL
CANTRIPS (0 LEVEL)
1ST LEVEL
2ND LEVEL
3RD LEVEL