You are on page 1of 5

Show extra features

2 Cleric (Life Domain) 1, Druid (Circle of the Shepherd) 1

Jonzesk Ithige
LEVEL & CLASS PLAYER NAME

Folk Hero Human 300 Add: 30 900


BACKGROUND RACE
I saved people during a natural disaster EXPERIENCE Next Level
CHARACTER NAME

F AC DESCRIPTION
+1 STR 0
PRO

INT
14 Armor Scale Mail

11 +2 16
Set Max HP
STRENGTH 0 DEX ● +5 WIS
2 Shield Medium

+1 +3 CON
RESISTANCES
● +1 CHA
MAXIMUM
HIT POINTS
PROFICIENCY
BONUS
ARMOR
CLASS
0 Dex ● Medium Armor Heavy Armor

Magic
13 Misc
Temporary Hit Points: Misc
DEXTERITY
0 ARMOR

0 CURRENT HIT POINTS Heal INITIATIVE


INSPIRATION

10 SUCCESSES LEVEL DIE USED ENCUMBERED


Show 2nd DC
2 d8+3 20 ft

CONSTITUTION SAVING THROWS FAILURES


30 ft 13 ABILITY
SAVE DC
WISDOM

+3
DEATH
SAVES HIT DICE SPEED
ARMOR
F EX F
0 ● Light ● Medium ● Heavy ● Shields

PRO
PRO

Acrobatics (Dex)
16 ● +5 Animal Handling (Wis) WEAPONS
FEATURE MAX RECOVER USED ● Simple Martial Other Weapons:
0 Arcana (Int) >

INTELLIGENCE +1 Athletics (Str) >


LANGUAGES TOOLS & OTHERS

0
-1 Deception (Cha) > Common Cook's Utensils
0 History (Int) > Halfling Vehicles (sea)
● +5 Insight (Wis) Druidic
10
>

-1 Intimidation (Cha) >

0 Investigation (Int) >


WISDOM
● +5 Medicine (Wis) >

+3 ● +2 Nature (Int) LIMITED FEATURES SR LR Dawn PROFICIENCIES


+3 Perception (Wis)
16 -1 Performance (Cha) ACTIONS BONUS ACTIONS REACTIONS

-1 Persuasion (Cha) > Healer (1d6+4+HD with healing kit) < <

CHARISMA 0 Religion (Int) > < <

-1 0 Sleight of Hand (Dex) > < <

0 Stealth (Dex) [disadv.] > < <

● +5 Survival (Wis) > < <


8 > < <
Tool
SKILLS ACTIONS

ATTACK NAME PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE

13 PASSIVE WISDOM (PERCEPTION) Shillelagh ✔ Wis Melee +5 1d8+3 Bludgeoning


>
Imbued club or quarterstaff; Counts as a magical weapon (PHB 275)
DESCRIPTION

Sacred Flame ✔ Wis 60 ft DC 13 1d8 Radiant


>
Dex save, no bonus from cover, success - no damage; 1 creature (PHB 272)
SENSES Toll the Dead ✔ Wis 60 ft DC 13 1d12 Necrotic
>
Wis save, success - no damage; If target is at full HP, d8 instead of d12 damage (XGtE 169)
NAME TOTAL NAME TOTAL
Bolts Thorn Whip ✔ Wis Melee, 30 ft +5 1d6 Piercing
>
Reload Reload Melee spell attack, pull target 10 ft closer to me (PHB 282)

Light Crossbow ✔ Dex 80/320 ft +2 1d8 Piercing


>
Ammunition, loading, two-handed
AMMUNITION AMMUNITION ATTACKS: WEAPONS & CANTRIPS
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.0.0.beta33 (Printer Friendly - Redesign) Made by Joost Wijnen (mpmb@flapkan.com); Dragon Head by spikeilustra; Design inspired by Wizards of the Coast character sheet
Add Features
Cleric (Life Domain), level 1:
◆ Spellcasting (Cleric 1, PHB 58) [3 cantrips known] If someone is in trouble, I'm always ready to lend help. I have a
I can cast prepared cleric cantrips/spells, using Wisdom as my spellcasting ability strong sense of fair play and always try to find the most
I can use a holy symbol as a spellcasting focus for my cleric spells equitable solution to arguments.
I can cast my prepared cleric spells as rituals if they have the ritual tag
◆ Bonus Proficiency (Life Domain 1, PHB 60) PERSONALITY TRAITS
I gain proficiency with heavy armor
◆ Disciple of Life (Life Domain 1, PHB 60) Sincerity: There's no good in pretending to be something I'm
Whenever a 1st-level or higher spell I cast restores HP to a creature, it heals more not. (Neutral)
The creature regains an additional 2 + spell level (SL) worth of hit points
Note that "X/SL" on the spell page means per spell slot level above the spell's normal level IDEALS

Druid (Circle of the Shepherd), level 1: I have a family, but I have no idea where they are. One day, I
◆ Druidic (Druid 1, PHB 66) hope to see them again.
I know Druidic; Hidden messages with it can only be understood by who know Druidic
◆ Spellcasting (Druid 1, PHB 66) [2 cantrips known]
BONDS
I can cast prepared druid cantrips/spells, using Wisdom as my spellcasting ability
I can use a druidic focus as a spellcasting focus for my druid spells
I have a weakness for the vices of the city, especially hard drink.
I can cast my prepared druid spells as rituals if they have the ritual tag

FLAWS

Feature Name: Rustic Hospitality

Since I come from the ranks of the common folk, I fit in among them
with ease. I can find a place to hide, rest, or recuperate among other
commoners, unless I have shown myself to be a danger to them.
They will shield me from the law or anyone else searching for me,
though they will not risk their lives for me.

BACKGROUND FEATURE

Human (+1 to two different ability scores of my choice)

Skills: I gain proficiency in one skill of my choice.

Feat: I gain one feat of my choice.

CLASS FEATURES RACIAL TRAITS Racial Options

ADVENTURING GEAR # LB ADVENTURING GEAR # LB ADVENTURING GEAR # LB


CP
> Set of artisan's tools > Backpack, with: 5 > Common clothes 3
> Shovel 5 > - Blanket 3 > Belt pouch (with coins) 1
> Iron pot 10 > - Candles 10 > Medium Shield 6 SP
> Cook's utensils 8 > - Tinderbox 1 > Insect Repellent Incense, blocks of 1
> Healer's kit 2 3 > - Alms box 1 > Insect Repellent Salve, applications of 40
EP
> > - Incense, blocks of 2 > Scale Mail 45
> > - Censer 1 > Quarterstaff 1 4
>
>
>
>
- Vestments
- Rations, days of 2
4
2
>
>
Light Crossbow 1 5
0 GP

> > - Waterskin 5 >


PP
> > >
> > >
WEIGHT CARRIED
> > >
117 lb
> > >
ENCUMBERED
> > ATTUNED MAGICAL ITEMS
66 - 130 lb
> > >
HEAVILY ENCUMBERED
> > >
131 - 195 lb
> > > PUSH/DRAG/LIFT
SUBTOTAL 29 SUBTOTAL 24 SUBTOTAL 64 196 - 390 lb
Add Equipment EQUIPMENT
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.0.0.beta33 (Printer Friendly - Redesign) Made by Joost Wijnen (mpmb@flapkan.com); Design inspired by Wizards of the Coast character sheet
> FEAT: Healer Human bonus feat [PHB 167]

Using a healer's kit to stabilize someone gives them 1 hit point


as well. As an action, I can spend one use of a healer's kit to
restore 1d6 + 4 + (creature's HD) hit points. After that, the
creature can't gain hit points from this feat again until it finishes
a short rest.

> FEAT:

> FEAT:

> FEAT:

FEATS

> MAGIC ITEM: Attuned

NOTES

ADVENTURING GEAR # LB ADVENTURING GEAR # LB


> <
> <
> MAGIC ITEM: Attuned
> <
> <
> <
> <
> <
> <
> <
> MAGIC ITEM: Attuned
> <
> <
> <
> <
> <
> <
> <
> MAGIC ITEM: Attuned
> <
> <
SUBTOTAL SUBTOTAL

EXTRA EQUIPMENT

> MAGIC ITEM: Attuned

OTHER HOLDINGS MAGIC ITEMS


MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.0.0.beta33 (Printer Friendly - Redesign) Made by Joost Wijnen (mpmb@flapkan.com); Design inspired by Wizards of the Coast character sheet
Male Medium
Jonzesk Ithige
GENDER AGE SIZE HEIGHT WEIGHT

ALIGNMENT FAITH HAIR EYES SKIN


CHARACTER NAME

ORGANIZATION

CLICK HERE
TO CHANGE
THIS ICON

SYMBOL

CHARACTER PORTRAIT ALLIES & ORGANIZATIONS

APPEARANCE

Modest LIFESTYLE DAILY PRICE 1 gp

ENEMIES CHARACTER HISTORY


MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.0.0.beta33 (Printer Friendly - Redesign) Made by Joost Wijnen (mpmb@flapkan.com); Design inspired by Wizards of the Coast character sheet
Spell Sheet Options

1ST LEVEL 2ND LEVEL 3RD LEVEL 4TH LEVEL 5TH LEVEL 6TH LEVEL 7TH LEVEL 8TH LEVEL 9TH LEVEL

Jonzesk Ithige
SPELL SLOTS
CHARACTER NAME

CLERIC SPELLS Wisdom 4 +5 DC 13


SPELLCASTING ABILITY TO PREPARE ATTACK MODIFIER SAVING THROW DC

CANTRIPS (0 LEVEL)

ME SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.


AT
WILL Guidance 1 willing creature adds 1d4 to ability check of its choice, after rolling, once during the duration — Div 1a Touch V,S Conc, 1 min P 248
AT
WILL Sacred Flame 1 creature save or 1d8 Radiant dmg; no bonus for cover on save; +1d8 at CL 5, 11, and 17 Dex Evoc 1a 60 ft V,S Instantaneous P 272
AT
WILL Toll the Dead 1 crea save or 1d12 Necrotic dmg (d8 instead of d12 if at full HP); +1d12/1d8 at CL 5, 11, & 17 Wis Necro 1a 60 ft V,S Instantaneous X 169

1ST LEVEL

ME SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.


Bane 3+1/SL creatures save or have to subtract 1d4 on every attack or save for the duration Cha Ench 1a 30 ft V,S,M Conc, 1 min P 216
) Bless 3+1/SL creatures can add 1d4 on every attack roll or saving throw during the duration — Ench 1a 30 ft V,S,M Conc, 1 min P 219
Ceremony (R) Perform religious ceremony on target(s) within 10 ft throughout the casting; see book (25gp cons.) — Abjur 1h Touch V,S,M† Instantaneous X 151
Command 1+1/SL crea, each max 30 ft apart, save or follow one word command, e.g. approach, drop, flee, halt Wis Ench 1a 60 ft V 1 rnd P 223
Create or Destroy Water Create/destroy 10+2/SL gal of water in open container or create rain/destroy fog in 30+5/SL-ft cu — Trans 1a 30 ft V,S,M Instantaneous P 229
) Cure Wounds 1 living creature heals 1d8+2+SL+1d8/SL+spellcasting ability modifier HP — Evoc 1a Touch V,S Instantaneous P 230
Detect Evil and Good Know if aberration, celestial, elemental, fey, fiend, undead, and des-/consecrated area within 30 ft — Div 1a Self V,S Conc, 10 min P 231
Detect Magic (R) Know presence of magic within 30 ft; 1 a to see auras and determine school — Div 1a Self V,S Conc, 10 min P 231
Detect Poison/Disease (R) Know presence, location, and type of poisons, poisonous creatures, and diseases within 30 ft — Div 1a Self V,S,M Conc, 10 min P 231
Guiding Bolt Spell attack for 4d6+1d6/SL Radiant dmg and next attack against target has advantage — Evoc 1a 120 ft V,S 1 rnd P 248
Healing Word 1 living creature heals 1d4+2+SL+1d4/SL+spellcasting ability modifier HP — Evoc 1 bns 60 ft V Instantaneous P 250
Inflict Wounds Spell attack for 3d10+1d10/SL Necrotic dmg — Necro 1a Touch V,S Instantaneous P 253
Prot. from Evil/Good 1 crea immune fear/charm/possess by abber./celest./elem./fey/fiends/undead, they also dis. on atks — Abjur 1a Touch V,S,M† Conc, 10 min P 270
Purify Food and Drink (R) 5-ft rad of food and drink is rendered free of all poison and disease — Trans 1a 10 ft V,S Instantaneous P 270
Sanctuary 1 crea warded; any who want to attack/target must first make save; doesn't protect vs. area spells Wis Abjur 1 bns 30 ft V,S,M 1 min P 272
Shield of Faith 1 creature gains +2 AC for the duration — Abjur 1 bns 60 ft V,S,M Conc, 10 min P 275

DRUID SPELLS Wisdom 4 +5 DC 13


SPELLCASTING ABILITY TO PREPARE ATTACK MODIFIER SAVING THROW DC

CANTRIPS (0 LEVEL)

ME SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.


AT
WILL Shillelagh Club/quarterstaff I hold does 1d8 dmg and uses my spellcasting ability modifier instead of Str — Trans 1 bns Touch V,S,M 1 min P 275
AT
WILL Thorn Whip Melee spell attack for 1d6 Piercing dmg and pull crea 10 ft towards me; +1d6 at CL 5, 11, and 17 — Trans 1a 30 ft V,S,M Instantaneous P 282

1ST LEVEL

ME SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.


Absorb Elements Acid, Cold, Fire, Lightning, or Thunder resistance vs. 1 atk; first melee hit next rnd +1d6+1d6/SL dmg — Abjur 1 rea Self S 1 rnd X 150
Animal Friendship 1+1/SL beasts Int<4 save or charmed for the duration Wis Ench 1a 30 ft V,S,M 24 h P 212
Beast Bond Telepathic link with 1 beast Int<4 while in line of sight; beast has adv. on attacks vs. crea I can see — Div 1a Touch V,S,M Conc, 10 min X 150
Charm Person 1+1/SL humanoids, each max 30 ft apart, save or charmed; adv. on save if me/ally is fighting it Wis Ench 1a 30 ft V,S 1h P 221
Create or Destroy Water Create/destroy 10+2/SL gal of water in open container or create rain/destroy fog in 30+5/SL-ft cu — Trans 1a 30 ft V,S,M Instantaneous P 229
Cure Wounds 1 living creature heals 1d8+2+SL+1d8/SL+spellcasting ability modifier HP — Evoc 1a Touch V,S Instantaneous P 230
Detect Magic (R) Know presence of magic within 30 ft; 1 a to see auras and determine school — Div 1a Self V,S Conc, 10 min P 231
Detect Poison/Disease (R) Know presence, location, and type of poisons, poisonous creatures, and diseases within 30 ft — Div 1a Self V,S,M Conc, 10 min P 231
Earth Tremor All crea in range except me save or 1d6+1d6/SL Bludgeoning dmg and prone; loose ground is dif. ter. Dex Evoc 1a 10 ft V,S Instantaneous X 155
Entangle 20-ft square save or restrained; Str check vs. Spell DC to escape; for duration area is difficult terrain Str Conj 1a 90 ft V,S Conc, 1 min P 238
Faerie Fire 20-ft cube all obj/crea save or outlined in 10 ft dim light and attacks have adv.; see invisible crea Dex Evoc 1a 60 ft V Conc, 1 min P 239
Fog Cloud 20-ft+20-ft/SL rad fog that spreads around corners; heavily obscures; 10 mph wind disperses it — Conj 1a 120 ft V,S Conc, 1 h P 243
Goodberry 10 berries; 1 a to eat 1 berry for 3+SL HP and nourishment for 1 day; berries lose potency after 24h — Trans 1a Touch V,S,M Instantaneous P 246
Healing Word 1 living creature heals 1d4+2+SL+1d4/SL+spellcasting ability modifier HP — Evoc 1 bns 60 ft V Instantaneous P 250
Ice Knife Ranged atk for 1d10 Piercing dmg; hit/miss 5-ft rad on target all crea save or 2d6+1d6/SL Cold dmg Dex Conj 1a 60 ft S,M Instantaneous X 157
Jump 1 creature's jump distance is tripled for the duration — Trans 1a Touch V,S,M 1 min P 254
Longstrider 1+1/SL creature's speed increases by 10 ft for the duration — Trans 1a Touch V,S,M 1 h P 256
Purify Food and Drink (R) 5-ft rad of food and drink is rendered free of all poison and disease — Trans 1a 10 ft V,S Instantaneous P 270
Snare 5-ft rad trap; Investigation vs spell DC to see; save or restrained 3 ft in the air; save each rnd (5sp) Dex Abjur 1 min Touch V,S,M† 8 h, till trigger X 165
Speak with Animals (R) Speak verbally with and understand beasts for duration; interaction limited by intelligence of beasts — Div 1a Self V,S 10 min P 277
Thunderwave All crea/obj in area 2d8+1d8/SL Thunder dmg, pushed 10 ft away; save halves and not pushed Con Evoc 1a 15-ft cube V,S Instantaneous P 282
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.0.0.beta33 (Printer Friendly - Redesign); Spell Sheet 1/1 Made by Joost Wijnen (mpmb@flapkan.com); Design inspired by Wizards of the Coast character sheet

You might also like