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VOLUME I
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Masters Guild.
BONUS PROFICIENCIES
2nd-level Circle of the Hunt feature
You gain proficiency with all simple and martial weapons and
you can use weapons as spellcasting focuses for your druid
spells. You also gain proficiency in your choice of one of the
following skills: Acrobatics, Animal Handling, Athletics or
Survival.
HUNTER’S FURY
2nd-level Circle of the Hunt feature
You embody the primal essence of the creatures you fight
alongside. As a bonus action, you can expend a use of your Wild
Shape feature to enter your hunter’s fury, rather than
transforming into a beast form. While this feature is active, you
gain the following benefits:
• When you make a weapon attack, you can use your Wisdom
modifier, instead of Strength or Dexterity modifier, for the
attack and damage rolls.
• When you make a Strength, Dexterity or Constitution check,
you gain a bonus to the check equal to your Wisdom modifier
(minimum of +l).
• Your speed increases by 10 feet.
Your Hunter’s Fury lasts for 10 minutes. It ends early if you
dismiss it (no action required), are incapacitated, die, or if you
use this feature again.