You are on page 1of 31

Students of Strixhaven

NPC Statblocks of Friends and Rivals


at the Multiverse’s Premier University

Craig Mackie
S TUDENTS OF S TRIXHAVEN
Version 1.1.0 (20220110151400) O THER DM S G UILD P UBLICATIONS
First Published: Thursday 16th December, 2021
Campaign/Setting Supplements.
Last Updated: Monday 10th January, 2022
• Students of Strixhaven
C REDITS Character Options.
Lead Writer and Editor: Craig Mackie • Artificers of Ravnica
• Domains of Adversity
LATEX Template: rpgtex1 • July’s Subclasses
• Sparklegem’s Guide to Random Character Creation
Cover Image: Brian Donovan2 • Sparklegem’s Magical Collection
Background Illustration: Paper texture by Lost and
Taken3 More Monsters Series.
• More Dragons!
Special Thanks: Cayce Lauder • More Elementals!
• More Kobolds!
Join the Community:
• More Ravnican Threats!
discord.gg/5nR6x345wb • More Ruffians!
• More Tieflings!
C HANGE L OG • More Undead!
1.1.0: (10th January 2022) Fantasy Grounds Modules.
• Added Eshan and Iya.
• Artificers of Ravnica
• Fixed Zanther. There were a few errors in his statblock.
• Doomguide
1.0.0: (16th December 2021)
• Guild Wizard of Waterdeep
• Original release.
• More Monsters! February 2021
• The Dragon

L EGAL T EXT
DUNGEONS & DRAGONS, D&D, Wizards of the Coast,
Forgotten Realms, Ravenloft, Eberron, the dragon
ampersand, Ravnica and all other Wizards of the Coast
product names, and their respective logos are
trademarks of Wizards of the Coast in the USA and
other countries.
This work contains material that is copyright Wizards
of the Coast and/or other authors. Such material is
used with permission under the Community Content
A Sparklegem Studios Publication
Agreement for Dungeon Masters Guild.
All other original material in this work is copyright
1 https://github.com/rpgtex/DND-5e-LaTeX-Template 2021-2022 by Craig Mackie and published under the
2 https://www.flickr.com/photos/58621196@N05/ Community Content Agreement for Dungeon Masters
3 https://lostandtaken.com/ Guild.

ii
S TUDENTS OF S TRIXHAVEN
In Strixhaven: A Curriculum of Chaos, we are introduced A URORA L UNA W YNTERSTARR
to a number of potential peers, friends, rivals, and
lovers that can accompany the player characters Q UICK N OTES ON A URORA
throughout the campaign. Introduced in Chapter 3, Pronouns. She/Her
these individuals are given two or three paragraphs of College. Witherbloom (Years Two - Four)
description, alongside some pseudo mechanical benefits Extracurriculars. Strixhaven Show Band Association
or drawbacks depending on how you interact with Job. Strixhaven Stadium groundskeeper
them. Bond Boon. Out of respect for Aurora, fellow campus
Within this publication, each of these students are musicians will cover your expenses for one night per
given multiple statblocks to represent their growth week at places where live music is common.
throughout the four years of the Strixhaven: A Bond Bane. When there’s live music on campus, the
Curriculum of Chaos campaign. Each of them can grant lyrics always include rude sentiments directed toward
their friends a unique bonus in addition to those you.
benefits seen in the campaign book.
By providing statblocks for each student as they Y EAR O NE
progress through the campaign, Dungeon Masters now
have an easy go-to reference, detailing all of the A URORA L UNA W YNTERSTARR
student’s traits and features at a glance. It also Medium Humanoid (Dhampir Bard), Neutral
provides smaller parties with easy-to-use sidekicks, and
opens the floor for combat featuring these NPCs if Armor Class 11
Hit Points 33 (6d8 + 6)
tensions rise or dangers to Strixhaven spill over into the
Speed 35 ft., climb 35 ft.
student body at-large.
STR DEX CON INT WIS CHA
Version 1.1 Update 8 (–1) 12 (+1) 13 (+1) 10 (+0) 11 (+0) 12 (+1)
With eighteen students and five colleges of Strixhaven, there
are less potential friendships and rivalries with the Prismari Skills Performance +3, Sleight of Hand +3
and Witherbloom Colleges. In order to address this Senses darkvision 60 ft., passive Perception 10
imbalance, two new students have been added: Ehsan Languages Common, Bullywug, Sylvan
(Witherbloom) and Iya Ruan (Prismari). Challenge 1/4 (50 XP) Proficiency Bonus +2
You will find information equivalent to that given in
Chapter 3 of Strixhaven: A Curriculum of Chaos in addition to Excited to Be Here. Aurora has advantage on initiative rolls.
their statblocks in the relevant section of this publication. Deathless Nature. Aurora doesn’t need to breathe.
Spider Climb. Aurora can climb difficult surfaces, including upside
The Students table below provides a quick index of down on ceilings, without needing to make an ability check.
each student, their college, and their place within this
publication. Actions
Magic Flare. Melee or Ranged Spell Attack: +3 to hit, reach 5 ft. or
Students range 60 ft., one target. Hit: 7 (1d12 + 1) force damage.
Name College Page Vampiric Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Aurora Luna Wynterstarr Witherbloom 1 Hit: 3 (1d4 + 1) piercing damage. If the target isn’t a Construct or an
Bhedum “Rampart” Sooviij Lorehold 3 Undead, Aurora regains hit points equal to the piercing damage dealt.
Cadoras Damellawar Quandrix 4 While Aurora is missing half or more of her hit points, she has
advantage on attack rolls with this bite.
Drazhomir Yarnask Quandrix 6
Ehsan Witherbloom 7 Spellcasting. Aurora casts one of the following spells, using Charisma
Grayson Wildemere Silverquill 9 as the spellcasting ability:
Greta Gorunn Lorehold 10 At will: mage hand, prestidigitation
Iya Ruan Prismari 12 1/day: detect magic
Javenesh Stoutclaw Lorehold 14
Larine Arneza Quandrix 15
Reactions
Melwythorne Witherbloom 16 Beginner’s Luck (2/Day). When Aurora fails a saving throw, she can
Mina Lee Silverquill 18 reroll the d20. She must use the new roll.
Nora Ann Wu Prismari 19
Quentillius Antiphius Melentor III Prismari 20
Rosimyffenbip “Rosie” Wuzfeddlims Lorehold 21
Rubina Larkingdale Silverquill 23
Shuvadri Glintmantle Silverquill 24
Tilana Kapule Quandrix 26
Urzmaktok Grojsh Witherbloom 27
Zanther Bowen Prismari 28

STUDENTS OF STRIXHAVEN
1
Y EAR T WO Y EAR T HREE O NWARDS
A URORA L UNA W YNTERSTARR A URORA L UNA W YNTERSTARR
Medium Humanoid (Dhampir Bard), Neutral Medium Humanoid (Dhampir Bard), Neutral

Armor Class 13 (leather armor) Armor Class 12 (15 with Vociferous Form)
Hit Points 44 (8d8 + 8) Hit Points 66 (12d8 + 12)
Speed 35 ft., climb 35 ft. Speed 35 ft., climb 35 ft.

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
10 (+0) 15 (+2) 13 (+1) 11 (+0) 14 (+2) 18 (+4)
10 (+0) 14 (+2) 13 (+1) 11 (+0) 12 (+1) 15 (+2)
Saving Throws Con +3, Cha +5
Saving Throws Con +3, Cha +4 Skills Medicine +4, Nature +2, Perception +4, Performance +7, Sleight of
Skills Medicine +3, Nature +2, Perception +3, Performance +4, Sleight Hand +4
of Hand +4 Damage Immunities poison
Senses darkvision 60 ft., passive Perception 13 Condition Immunities poisoned
Languages Common, Bullywug, Sylvan Senses darkvision 60 ft., passive Perception 14
Challenge 2 (450 XP) Proficiency Bonus +2 Languages Common, Bullywug, Sylvan
Challenge 4 (1,100 XP) Proficiency Bonus +2
Regeneration. As long as Aurora has at least 1 hit point remaining,
Aurora regains 5 hit points at the start of her turn. Regeneration. As long as Aurora has at least 1 hit point remaining, Aurora
regains 5 hit points at the start of her turn.
Verdant Talisman. At the end of a 10-minute ritual, Aurora can touch
one willing creature (including herself) and bestow upon it a small Verdant Talisman. At the end of a 10-minute ritual, Aurora can touch one
talisman imbued with magic. Upon receiving the talisman, the creature willing creature (including herself) and bestow upon it a small talisman
gains 10 temporary hit points, and it can add 1d6 to its initiative rolls imbued with magic. Upon receiving the talisman, the creature gains 10
while it wears the talisman. These benefits last for 1 hour or until temporary hit points, and it can add 1d6 to its initiative rolls while it wears
the talisman. These benefits last for 1 hour or until Aurora conducts
Aurora conducts another ritual to bestow another talisman. When the
another ritual to bestow another talisman. When the benefits expire, the
benefits expire, the talisman crumbles to dust.
talisman crumbles to dust.
Deathless Nature. Aurora doesn’t need to breathe.
Deathless Nature. Aurora doesn’t need to breathe.
Spider Climb. Aurora can climb difficult surfaces, including upside Spider Climb. Aurora can climb difficult surfaces, including upside down on
down on ceilings, without needing to make an ability check. ceilings, without needing to make an ability check.
Actions Actions
Briar Vine. Melee Spell Attack: +4 to hit, reach 15 ft., one target. Hit: 7 Briar Vine. Melee Spell Attack: +5 to hit, reach 15 ft., one target. Hit: 8
(1d10 + 2) piercing damage plus 9 (2d8) poison damage. If the target is (1d10 + 3) piercing damage plus 18 (4d8) poison damage. If the target is a
a Large or smaller creature, Aurora can pull it up to 10 feet closer to Large or smaller creature, Aurora can pull it up to 10 feet closer to herself.
herself. Vampiric Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit:
Vampiric Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. 3 (1d4 + 1) piercing damage. If the target isn’t a Construct or an Undead,
Hit: 3 (1d4 + 1) piercing damage. If the target isn’t a Construct or an Aurora regains hit points equal to the piercing damage dealt. While Aurora
Undead, Aurora regains hit points equal to the piercing damage dealt. is missing half or more of her hit points, she has advantage on attack rolls
While Aurora is missing half or more of her hit points, she has with this bite.
advantage on attack rolls with this bite. Spellcasting. Aurora casts one of the following spells, requiring no material
Spellcasting. Aurora casts one of the following spells, requiring no components and using Charisma as the spellcasting ability:
material components and using Charisma as the spellcasting ability: At will: druidcraft, spare the dying
1/day each: death ward, pass without trace, speak with plants
At will: druidcraft, spare the dying
1/day: pass without trace Bonus Actions
Bonus Actions Bond Boon: Inspiring Words (3/Day). Aurora chooses another creature
within 60 feet who can hear her and with whom she shares a bond boon.
Bond Boon: Inspiring Words (1/Day). Aurora chooses another creature That creature gains one Bardic Inspiration die, a d6. This functions
within 60 feet who can hear her and with whom she shares a bond identically to the bard’s class feature of the same name (see page 51 of the
boon. That creature gains one Bardic Inspiration die, a d6. This Player’s Handbook).
functions identically to the bard’s class feature of the same name (see Vociferous Form (1/Day). Aurora transforms into an avatar of plants and
page 51 of the Player’s Handbook). shadow. While in this form, Aurora adds her Charisma modifier to her AC
if she isn’t wearing armor or wielding a shield, and she has advantage on
Reactions attack rolls against any creature missing hit points. This form lasts for 1
Wither Burst. When Aurora sees a creature within 30 feet of herself minute or until Aurora is reduced to 0 hit points.
drop to 0 hit points, Aurora channels the expended life essence and
Reactions
targets another creature she can see within 30 feet of herself. The
target must succeed on a DC 12 Constitution saving throw or become Wither Burst. When Aurora sees a creature within 30 feet of herself drop
poisoned for 1 minute. While poisoned in this way, the target takes 3 to 0 hit points, Aurora channels the expended life essence and targets
(1d6) poison damage at the start of each of its turns. The target can another creature she can see within 30 feet of herself. The target must
repeat the save at the end of each of its turns, ending the effect on succeed on a DC 13 Constitution saving throw or become poisoned for 1
itself on a success. minute. While poisoned in this way, the target takes 3 (1d6) poison damage
at the start of each of its turns. The target can repeat the save at the end
of each of its turns, ending the effect on itself on a success.

STUDENTS OF STRIXHAVEN
2
B HEDUM “R AMPAR T ” S OOVIIJ Y EAR T WO
Q UICK N OTES ON R AMPAR T B HEDUM “R AMPART ” S OOVIIJ
Pronouns. They/Them
Medium Humanoid (Loxodon Wizard), Lawful Neutral
College. Lorehold (Years Two - Four)
Extracurriculars. Dragonchess Club, Dragonsguard Armor Class 13 (natural armor; 18 with Battlefield Conditions)
Historical Society Hit Points 33 (6d8 + 6)
Job. None Speed 30 ft.
Bond Boon. Rampart’s commanding presence rubs
off, and when you’re trying to avoid campus security, STR DEX CON INT WIS CHA
your fellow students always help you lie low. 14 (+2) 10 (+0) 13 (+1) 15 (+2) 11 (+0) 12 (+1)
Bond Bane. Library books you need inexplicably go
Saving Throws Con +3, Int +4
missing at key times, especially those about history. As Skills Arcana +4, Deception +3, History +4, Insight +2, Investigation +4
a result, you can’t pull all-nighters. Senses passive Perception 10
Languages Common, Draconic, Loxodon
Y EAR O NE Challenge 1 (200 XP) Proficiency Bonus +2

B HEDUM “R AMPART ” S OOVIIJ Bond Boon: Tactical Mind. A creature within 15 feet of Rampart with
Medium Humanoid (Loxodon Wizard), Lawful Neutral whom he shares a bond boon may use a bonus action on its turn to
take the Disengage action.
Armor Class 13 (natural armor; 18 with Battlefield Conditions) Natural Armor. Rampart has thick, leathery skin. When Rampart isn’t
Hit Points 33 (6d8 + 6) wearing armor, Rampart’s AC is 12 + their Constitution modifier.
Speed 30 ft. Rampart can use their natural armor to determine their AC if the
armor they wear would leave them with a lower AC. A shield’s benefits
STR DEX CON INT WIS CHA apply as normal while Rampart uses their natural armor.
12 (+1) 8 (–1) 13 (+1) 12 (+1) 10 (+0) 11 (+0)
Battlefield Conditions. Rampart attends all of their classes clad in
Skills Arcana +2, Deception +2, History +3, Investigation +3 gilded plate armor and wearing a greatsword. While wearing this
Senses passive Perception 10 armor Rampart has an AC of 18, but they also have disadvantage on
Languages Common, Draconic, Loxodon any ability check, saving throw, or attack roll that involves Strength or
Challenge 1/4 (50 XP) Proficiency Bonus +2 Dexterity; they can’t cast spells; and they can’t use their Scroll Bash or
Reduce to Memory actions.
Natural Armor. Rampart has thick, leathery skin. When Rampart isn’t Keen Smell. Rampart has advantage on Wisdom (Perception), Wisdom
wearing armor, Rampart’s AC is 12 + their Constitution modifier. (Survival), and Intelligence (Investigation) checks that rely on smell.
Rampart can use their natural armor to determine their AC if the Loxodon Serenity. Rampart has advantage on initiative rolls.
armor they wear would leave them with a lower AC. A shield’s benefits
apply as normal while Rampart uses their natural armor. Actions
Battlefield Conditions. Rampart attends all of their classes clad in Scroll Bash. Melee Spell Attack: +4 to hit, reach 30 ft., one target. Hit:
gilded plate armor and wearing a greatsword. While wearing this 7 (1d10 + 2) bludgeoning damage plus 9 (2d8) thunder damage.
armor Rampart has an AC of 18, but they also have disadvantage on
Greatsword (Battlefield Conditions only). Melee Weapon Attack: +1 to
any ability check, saving throw, or attack roll that involves Strength or
hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.
Dexterity, and they can’t cast spells.
Reduce to Memory (Recharge 6). Thundering golden energy erupts
Excited to Be Here. Rampart has advantage on initiative rolls.
around a creature Rampart can see within 90 feet. The creature must
Keen Smell. Rampart has advantage on Wisdom (Perception), Wisdom make a DC 12 Constitution saving throw, taking 33 (6d10) thunder
(Survival), and Intelligence (Investigation) checks that rely on smell. damage on a failed save, or half as much damage on a successful one.
Loxodon Serenity. Rampart has advantage on initiative rolls. A Construct has disadvantage on the saving throw.
Spellcasting. Rampart casts one of the following spells, requiring no
Actions material components and using Intelligence as the spellcasting ability
Magic Flare. Melee or Ranged Spell Attack: +3 to hit, reach 5 ft. or (spell save DC 12):
range 60 ft., one target. Hit: 7 (1d12 + 1) force damage. At will: guidance, light
Greatsword (Battlefield Conditions only). Melee Weapon Attack: +1 to 1/day each: comprehend languages, locate object, mage armor
hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) slashing damage.
Spellcasting. Rampart casts one of the following spells, using
Reactions
Intelligence as the spellcasting ability (spell save DC 11): Learn from the Past (2/Day). When another creature within 60 feet of
At will: mage hand, prestidigitation Rampart misses a target with an attack roll, Rampart magically
1/day: detect magic enables the attacker to reroll the attack roll. It must use the new roll.

Reactions
Beginner’s Luck (2/Day). When Rampart fails a saving throw, they can
reroll the d20. They must use the new roll.

STUDENTS OF STRIXHAVEN
3
Y EAR T HREE O NWARDS C ADORAS D AMELLAWAR
B HEDUM “R AMPART ” S OOVIIJ Q UICK N OTES ON C ADORAS
Medium Humanoid (Loxodon Wizard), Lawful Neutral Pronouns. He/Him
College. Quandrix (Years Two - Four)
Armor Class 13 (natural armor; 14 with mage armor; 18 with Battlefield Extracurriculars. Distinguished Society of Fine
Conditions) Artists, Live-Action Roleplaying Guild
Hit Points 60 (11d8 + 11) Job. None
Speed 30 ft.
Bond Boon. The esteem for Cadoras in live-action
STR DEX CON INT WIS CHA roleplaying circles extends to you. Guild members will
14 (+2) 12 (+1) 13 (+1) 17 (+3) 11 (+0) 12 (+1) share any information you wish to know about
Aberrations, Monstrosities, and Oozes.
Saving Throws Con +3, Int +5 Bond Bane. You are a pariah in the campus
Skills Arcana +5, Deception +3, History +7, Insight +2, Investigation +5 roleplaying scene. The worst monsters are named after
Senses passive Perception 10
you.
Languages Common, Draconic, Loxodon
Challenge 3 (700 XP) Proficiency Bonus +2
Y EAR O NE
Bond Boon: Tactical Mind. A creature who starts its turn within 15 feet of
Rampart and with whom he shares a bond boon do not provoke C ADORAS D AMELLAWAR
opportunity attacks, as if they had taken the Disengage action. Medium Humanoid (Elf Druid), Chaotic Good
Natural Armor. Rampart has thick, leathery skin. When Rampart isn’t
wearing armor, Rampart’s AC is 12 + their Constitution modifier. Rampart Armor Class 11
can use their natural armor to determine their AC if the armor they wear Hit Points 33 (6d8 + 6)
would leave them with a lower AC. A shield’s benefits apply as normal Speed 30 ft.
while Rampart uses their natural armor.
Battlefield Conditions. Rampart attends all of their classes clad in gilded STR DEX CON INT WIS CHA
plate armor and wearing a greatsword. While wearing this armor Rampart 8 (–1) 13 (+1) 12 (+1) 10 (+0) 12 (+1) 11 (+0)
has an AC of 18, but they also have disadvantage on any ability check,
saving throw, or attack roll that involves Strength or Dexterity; they can’t Skills Animal Handling +3, Perception +3, Performance +4, Sleight of
cast spells; and they can’t use their Scroll Bash or Reduce to Memory Hand +3
actions. Senses darkvision 60 ft., passive Perception 13
Languages Common, Elvish, Gnomish
Keen Smell. Rampart has advantage on Wisdom (Perception), Wisdom
(Survival), and Intelligence (Investigation) checks that rely on smell. Challenge 1/4 (50 XP) Proficiency Bonus +2
Loxodon Serenity. Rampart has advantage on initiative rolls.
Excited to Be Here. Cadoras has advantage on initiative rolls.
Actions Fey Ancestry. Cadoras has advantage on saving throws against being
charmed, and magic can’t put Cadoras to sleep.
Multiattack. Rampart makes two Scroll Bash or Greatsword attacks.
Scroll Bash. Melee Spell Attack: +5 to hit, reach 30 ft., one target. Hit: 8 Actions
(1d10 + 3) bludgeoning damage plus 9 (2d8) thunder damage.
Magic Flare. Melee or Ranged Spell Attack: +3 to hit, reach 5 ft. or
Greatsword (Battlefield Conditions only). Melee Weapon Attack: +1 to hit,
range 60 ft., one target. Hit: 7 (1d12 + 1) force damage.
reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.
Reduce to Memory (Recharge 5-6). Thundering golden energy erupts Spellcasting. Cadoras casts one of the following spells, using Wisdom
around a creature Rampart can see within 90 feet. The creature must as the spellcasting ability (spell save DC 11):
make a DC 13 Constitution saving throw, taking 44 (8d10) thunder damage At will: mage hand, prestidigitation
on a failed save, or half as much damage on a successful one. A 1/day: detect magic
Construct has disadvantage on the saving throw.
Spellcasting. Rampart casts one of the following spells, requiring no Reactions
material components and using Intelligence as the spellcasting ability (spell
Beginner’s Luck (2/Day). When Cadoras fails a saving throw, he can
save DC 12):
reroll the d20. He must use the new roll.
At will: guidance, light
2/day each: comprehend languages, locate object
1/day each: mage armor, speak with dead, stone shape

Bonus Actions
Chronal Break (1/Day). Rampart chooses a point within 30 feet of himself,
shunting the minds of nearby creatures out of this moment in time. Each
creature in a 10-foot-radius sphere centered on that point must succeed
on a DC 13 Wisdom saving throw or be incapacitated until the end of
Rampart’s next turn.

Reactions
Learn from the Past (2/Day). When another creature within 60 feet of
Rampart misses a target with an attack roll, Rampart magically enables
the attacker to reroll the attack roll. It must use the new roll.

STUDENTS OF STRIXHAVEN
4
Y EAR T WO Y EAR T HREE O NWARDS

C ADORAS D AMELLAWAR C ADORAS D AMELLAWAR


Medium Humanoid (Elf Druid), Chaotic Good Medium Humanoid (Elf Druid), Chaotic Good

Armor Class 11 (14 with mage armor) Armor Class 12 (15 with mage armor)
Hit Points 44 (8d8 + 8) Hit Points 66 (12d8 + 12)
Speed 30 ft. Speed 30 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 13 (+1) 12 (+1) 11 (+0) 15 (+2) 14 (+2) 10 (+0) 15 (+2) 12 (+1) 11 (+0) 17 (+3) 14 (+2)

Saving Throws Wis +4, Cha +4 Saving Throws Wis +5, Cha +4
Skills Animal Handling +4, Arcana +2, Investigation +2, Nature +2, Skills Animal Handling +5, Arcana +2, Investigation +2, Nature +2,
Perception +4, Performance +6, Sleight of Hand +3 Perception +5, Performance +6, Sleight of Hand +4
Senses darkvision 60 ft., passive Perception 14 Senses darkvision 60 ft., passive Perception 15
Languages Common, Elvish, Gnomish Languages Common, Elvish, Gnomish
Challenge 2 (450 XP) Proficiency Bonus +2 Challenge 3 (700 XP) Proficiency Bonus +2

Fey Ancestry. Cadoras has advantage on saving throws against being Fey Ancestry. Cadoras has advantage on saving throws against being
charmed, and magic can’t put Cadoras to sleep. charmed, and magic can’t put Cadoras to sleep.

Actions Actions
Multiattack. Cadoras makes two Exponential Lash attacks. Multiattack. Cadoras makes two Exponential Lash attacks.
Exponential Lash. Melee or Ranged Spell Attack: +4 to hit, reach 5 ft. Exponential Lash. Melee or Ranged Spell Attack: +5 to hit, reach 5 ft.
or range 60 ft., one target. Hit: 5 (1d6 + 2) force damage, and Cadoras or range 60 ft., one target. Hit: 6 (1d6 + 3) force damage, and Cadoras
can cause one creature he can see within 30 feet of the target to take can cause one creature he can see within 30 feet of the target to take
9 (2d6 + 2) force damage. 10 (2d6 + 3) force damage.
Spellcasting. Cadoras casts one of the following spells, using Wisdom Spellcasting. Cadoras casts one of the following spells, using Wisdom
as the spellcasting ability (spell save DC 12): as the spellcasting ability (spell save DC 13):
At will: guidance, mage hand At will: guidance, mage hand
1/day each: enlarge/reduce, mage armor 1/day each: dimension door, enlarge/reduce, mage armor, plant growth

Reactions Bonus Actions


Bond Boon: “Archer’s Quarry” (1/Day). When a creature with whom Vortex Calculus (Recharge 4-6). Cadoras teleports, along with any
Cadoras shares a bond boon hits an Aberration, Monstrosity, or Ooze equipment he is wearing or carrying, to an unoccupied space he can
with an attack roll, Cadoras can magically mark the target if it is within see within 60 feet of himself. Immediately after Cadoras teleports,
60 feet. The first time the target is hit on each of Cadoras’ and the each creature within 20 feet of the space he left must make a DC 13
creature’s turns, the attack deals an additional 1d4 damage. Constitution saving throw. On a failed save, a creature takes 7 (2d6)
force damage and is moved 10 feet in a random horizontal direction.
On a successful save, a creature takes half as much damage and isn’t
moved.

Reactions
Bond Boon: “Archer’s Quarry” (3/Day). When a creature with whom
Cadoras shares a bond boon hits an Aberration, Monstrosity, or Ooze
with an attack roll, Cadoras can magically mark the target if it is within
60 feet. The first time the target is hit on each of Cadoras’ and the
creature’s turns, the attack deals an additional 1d4 damage.

STUDENTS OF STRIXHAVEN
5
D RAZHOMIR YARNASK Y EAR T WO O NWARDS
Q UICK N OTES ON D RAZHOMIR D RAZHOMIR YARNASK
Pronouns. He/Him Medium Humanoid (Minotaur Wizard), Neutral Good
College. Quandrix
Extracurriculars. Dead Languages Society Armor Class 10 (13 with mage armor)
Job. Biblioplex book clerk Hit Points 66 (12d8 + 12)
Bond Boon. Drazhomir writes you poetry, and the Speed 30 ft.
smile it puts on your face makes you likable to everyone
on campus except the most stone-hearted. STR DEX CON INT WIS CHA
Bond Bane. Other students who work in the 15 (+2) 10 (+0) 12 (+1) 17 (+3) 11 (+0) 14 (+2)
Biblioplex refuse to help you find any of the tomes you Saving Throws Int +5, Cha +4
seek. Even the reference librarians are more cryptic. Skills Athletics +4, Arcana +7, History +5, Investigation +7, Nature +5,
Persuasion +4
Y EAR O NE Senses passive Perception 10
Languages Common, Halfling, Minotaur
D RAZHOMIR YARNASK Challenge 3 (700 XP) Proficiency Bonus +2
Medium Humanoid (Minotaur Wizard), Neutral Good

Armor Class 9 (12 with mage armor) Actions


Hit Points 44 (8d8 + 8) Multiattack. Drazhomir makes two Exponential Lash attacks.
Speed 30 ft.
Exponential Lash. Melee or Ranged Spell Attack: +5 to hit, reach 5 ft.
or range 60 ft., one target. Hit: 6 (1d6 + 3) force damage, and
STR DEX CON INT WIS CHA
Drazhomir can cause one creature he can see within 30 feet of the
15 (+2) 8 (–1) 12 (+1) 15 (+2) 11 (+0) 14 (+2)
target to take 10 (2d6 + 3) force damage.
Saving Throws Int +4, Cha +4 Horns. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5
Skills Athletics +4, Arcana +6, History +4, Investigation +6, Nature +4, (1d6 + 2) piercing damage.
Persuasion +4 Spellcasting. Drazhomir casts one of the following spells, using
Senses passive Perception 10 Intelligence as the spellcasting ability (spell save DC 13):
Languages Common, Halfling, Minotaur
At will: guidance, mage hand
Challenge 2 (450 XP) Proficiency Bonus +2
1/day each: dimension door, enlarge/reduce, mage armor, plant growth

Actions Bonus Actions


Multiattack. Drazhomir makes two Exponential Lash attacks. Hammering Horns. Immediately after Drazhomir hits a creature with a
melee attack as part of the Attack action on his turn, he can use a
Exponential Lash. Melee or Ranged Spell Attack: +4 to hit, reach 5 ft.
bonus action to attempt to shove that target with his horns. The
or range 60 ft., one target. Hit: 5 (1d6 + 2) force damage, and
target must be Larger or smaller and within 5 feet of Drazhomir.
Drazhomir can cause one creature he can see within 30 feet of the
Unless it succeeds on a DC 12 Strength saving throw, Drazhomir
target to take 9 (2d6 + 2) force damage.
pushes the target up to 10 feet away from himself.
Horns. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5
Goring Rush. Immediately after Drazhomir uses the Dash action on his
(1d6 + 2) piercing damage.
turn and moves at least 20 feet, he can make one melee attack with
Spellcasting. Drazhomir casts one of the following spells, using his horns as a bonus action.
Intelligence as the spellcasting ability (spell save DC 12):
At will: guidance, mage hand Reactions
1/day each: enlarge/reduce, mage armor Bond Boon: Square Up (3/Day). Drazhomir chooses another creature
within 60 feet who can hear him and with whom he shares a bond
Bonus Actions boon. Until the end of Drazhomir’s next turn, the target has
Hammering Horns. Immediately after Drazhomir hits a creature with a advantage on all saving throws.
melee attack as part of the Attack action on his turn, he can use a
bonus action to attempt to shove that target with his horns. The
target must be Larger or smaller and within 5 feet of Drazhomir.
Unless it succeeds on a DC 12 Strength saving throw, Drazhomir
pushes the target up to 10 feet away from himself.
Goring Rush. Immediately after Drazhomir uses the Dash action on his
turn and moves at least 20 feet, he can make one melee attack with
his horns as a bonus action.

Reactions
Bond Boon: Square Up (1/Day). Drazhomir chooses another creature
within 60 feet who can hear him and with whom he shares a bond
boon. Until the end of Drazhomir’s next turn, the target has
advantage on all Strength, Dexterity, and Constitution-based saving
throws.

STUDENTS OF STRIXHAVEN
6
E HSAN Y EAR O NE
Chaotic Good Leonin First Year (Witherbloom)
Ehsan’s magical gifts bloomed late, meaning she is a E HSAN
good twenty or so years older than her peers. Those Medium Humanoid (Leonin Ranger), Chaotic Good
additional decades did not go to waste, however, as Armor Class 11
Ehsan is an excellent archer, forger, and all-around Hit Points 21 (6d8 – 6)
naturalist. Speed 30 ft.
As punctual and attentive in classes as she is, Ehsan
appreciates her privacy from fellow students and faculty STR DEX CON INT WIS CHA
alike. With her worldly experience and keen senses, 12 (+1) 13 (+1) 8 (–1) 11 (+0) 12 (+1) 10 (+0)
Ehsan has found a few places around campus where
she can get away, whether it’s from the incessant Skills Athletics +3, Medicine +3
Senses passive Perception 10
rumour mill (students love gossip) or just to study
Languages Common, Giant, Leonin
alone.
Challenge 1/4 (50 XP) Proficiency Bonus +2
When not in seclusion, Ehsan can be found tending
to the many grass fields on campus, or keeping herself Excited to Be Here. Ehsan has advantage on initiative rolls.
in shape at the Stadium. She appreciates the friendly
competition with her Iron-Lifters Society peers. Actions
Magic Flare. Melee or Ranged Spell Attack: +3 to hit, reach 5 ft. or
Q UICK N OTES ON E HSAN range 60 ft., one target. Hit: 7 (1d12 + 1) force damage.
Pronouns. She/Her
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3
College. Witherbloom
(1d4 + 1) slashing damage.
Extracurriculars. Strixhaven Iron-Lifters Society
Job. Campus Grounds lawn manicurist Spellcasting. Ehsan casts one of the following spells, using Wisdom as
the spellcasting ability (spell save DC 11):
Bond Boon. Ehsan has shared a few secret hiding
places and quiet corners where you won’t be found by At will: mage hand, prestidigation
other students or faculty, unless you want them to. 1/day: detect magic
Bond Bane. Other students can track you down
Bonus Actions
easily whether you want them to or not, as can
Witherbloom faculty. Daunting Roar (Recharges after a Short or Long Rest). Ehsan lets out
a menacing roar. Creatures of Ehsan’s choice within 10 feet that can
hear her must succeed on a DC 9 Constitution saving throw or
become frightened of her until the end of her next turn.

Reactions
Beginner’s Luck (2/Day). When Ehsan fails a saving throw, she can
reroll the d20. She must use the new roll.

STUDENTS OF STRIXHAVEN
7
Y EAR T WO Y EAR T HREE O NWARDS
E HSAN E HSAN
Medium Humanoid (Leonin Ranger), Chaotic Good Medium Humanoid (Leonin Ranger), Chaotic Good

Armor Class 14 (leather armor) Armor Class 16 (Vociferous Form)


Hit Points 28 (8d8 – 8) Hit Points 42 (12d8 – 12)
Speed 30 ft. Speed 30 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 15 (+2) 8 (–1) 12 (+1) 15 (+2) 11 (+0) 14 (+2) 16 (+3) 8 (–1) 15 (+2) 17 (+3) 11 (+0)

Saving Throws Con +1, Wis +4 Saving Throws Con +1, Wis +5
Skills Athletics +4, Medicine +4, Nature +5, Perception +6 Skills Athletics +6, Medicine +5, Nature +6, Perception +7
Senses passive Perception 16 Damage Immunities poison
Languages Common, Giant, Leonin Condition Immunities poisoned
Challenge 2 (450 XP) Proficiency Bonus +2 Senses passive Perception 17
Languages Common, Giant, Leonin
Bond Boon: Hidey Hole. A creature within 30 feet of Ehsan with Challenge 3 (700 XP) Proficiency Bonus +2
whom she shares a bond boon may use a bonus action on its turn to
take the Hide action. Bond Boon: Hidey Hole. A creature within 30 feet of Ehsan with
Regeneration. As long as Ehsan has at least 1 hit point remaining, whom she shares a bond boon may use a bonus action on its turn to
Ehsan regains 5 hit points at the start of her turn. move up to 15 feet before taking the Hide action.
Verdant Talisman. At the end of a 10-minute ritual, Ehsan can touch Regeneration. As long as Ehsan has at least 1 hit point remaining,
one willing creature (including itself) and bestow upon it a small Ehsan regains 5 hit points at the start of her turn.
talisman imbued with magic. Upon receiving the talisman, the creature Verdant Talisman. At the end of a 10-minute ritual, Ehsan can touch
gains 10 temporary hit points, and it can add 1d6 to its initiative rolls one willing creature (including itself) and bestow upon it a small
while it wears the talisman. These benefits last for 1 hour or until talisman imbued with magic. Upon receiving the talisman, the creature
Ehsan conducts another ritual to bestow another talisman. When the gains 10 temporary hit points, and it can add 1d6 to its initiative rolls
benefits expire, the talisman crumbles to dust. while it wears the talisman. These benefits last for 1 hour or until
Ehsan conducts another ritual to bestow another talisman. When the
Actions benefits expire, the talisman crumbles to dust.
Briar Vine. Melee Spell Attack: +4 to hit, reach 15 ft., one target. Hit: 7
(1d10 + 2) piercing damage plus 9 (2d8) poison damage. If the target is
Actions
a Large or smaller creature, Ehsan can pull it up to 10 feet closer to Briar Vine. Melee Spell Attack: +5 to hit, reach 15 ft., one target. Hit: 8
herself. (1d10 + 3) piercing damage plus 18 (4d8) poison damage. If the target is
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 a Large or smaller creature, Ehsan can pull it up to 10 feet closer to
(1d4 + 2) slashing damage. herself.
Spellcasting. Ehsan casts one of the following spells, using Wisdom as Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4
the spellcasting ability (spell save DC 12): (1d4 + 2) slashing damage.
At will: druidcraft, spare the dying Spellcasting. Ehsan casts one of the following spells, using Wisdom as
1/day: pass without trace the spellcasting ability (spell save DC 13):
At will: druidcraft, spare the dying
Bonus Actions 1/day each: death ward, pass without trace, speak with plants
Daunting Roar (Recharges after a Short or Long Rest). Ehsan lets out
Bonus Actions
a menacing roar. Creatures of Ehsan’s choice within 10 feet that can
hear her must succeed on a DC 9 Constitution saving throw or Daunting Roar (Recharges after a Short or Long Rest). Ehsan lets out
become frightened of her until the end of her next turn. a menacing roar. Creatures of Ehsan’s choice within 10 feet that can
hear her must succeed on a DC 9 Constitution saving throw or
Reactions become frightened of her until the end of her next turn.
Wither Burst. When Ehsan sees a creature within 30 feet of herself Vociferous Form (1/Day). Ehsan transforms into an avatar of plants
drop to 0 hit points, Ehsan channels the expended life essence and and shadow. While in this form, Ehsan adds her Charisma modifier to
targets another creature she can see within 30 feet of herself. The her AC if she isn’t wearing armor or wielding a shield, and she has
target must succeed on a DC 12 Constitution saving throw or become advantage on attack rolls against any creature missing hit points. This
poisoned for 1 minute. While poisoned in this way, the target takes 3 form lasts for 1 minute or until Ehsan is reduced to 0 hit points.
(1d6) poison damage at the start of each of its turns. The target can
repeat the save at the end of each of its turns, ending the effect on Reactions
itself on a success. Wither Burst. When Ehsan sees a creature within 30 feet of herself
drop to 0 hit points, Ehsan channels the expended life essence and
targets another creature she can see within 30 feet of herself. The
target must succeed on a DC 13 Constitution saving throw or become
poisoned for 1 minute. While poisoned in this way, the target takes 3
(1d6) poison damage at the start of each of its turns. The target can
repeat the save at the end of each of its turns, ending the effect on
itself on a success.

STUDENTS OF STRIXHAVEN
8
G RAYSON W ILDEMERE Y EAR T WO
Q UICK N OTES ON G RAYSON G RAYSON W ILDEMERE
Pronouns. He/Him
Medium Humanoid (Human Bard), Neutral
College. Silverquill (Years Two - Four)
Extracurriculars. Future Entrepreneurs of Armor Class 12 (15 with mage armor)
Strixhaven, Strixhaven Star Hit Points 44 (8d8 + 8)
Job. None Speed 30 ft.
Bond Boon. Whenever you want to buy something on
campus, a few words from Grayson get you deals. STR DEX CON INT WIS CHA
There’s a 25 percent chance your purchase costs half as 10 (+0) 15 (+2) 13 (+1) 12 (+1) 11 (+0) 15 (+2)
much.
Saving Throws Dex +4, Cha +4
Bond Bane. Gossip columns proclaim exaggerated Skills Deception +4, Insight +4, Investigation +3, Performance +4,
versions of your worst traits. Persuasion +6
Senses passive Perception 10
Y EAR O NE Languages Common, Dwarvish, Elvish
Challenge 1 (200 XP) Proficiency Bonus +2
G RAYSON W ILDEMERE
Medium Humanoid (Human Bard), Neutral Commanding Presence (1/Rest). When Grayson makes a Charisma
(Intimidation), a Charisma (Performance), or a Charisma (Persuasion)
Armor Class 11 check, he can add 1d6 to the ability check.
Hit Points 33 (6d8 + 6)
Speed 30 ft. Actions
Ink Blade. Melee or Ranged Spell Attack: +4 to hit, reach 5 ft. or range
STR DEX CON INT WIS CHA 60 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 9 (2d8) psychic
8 (–1) 13 (+1) 12 (+1) 11 (+0) 10 (+0) 12 (+1) damage.
Skills Insight +4, Investigation +2, Persuasion +3 Spellcasting. Grayson casts one of the following spells, using Charisma
Senses passive Perception 10 as the spellcasting ability (spell save DC 12):
Languages Common, Dwarvish, Elvish At will: dancing lights, friends
Challenge 1/4 (50 XP) Proficiency Bonus +2 1/day each: command, mage armor

Excited to Be Here. Grayson has advantage on initiative rolls. Reactions


Actions Rousing Verse. When a creature Grayson can see within 30 feet of
him fails a saving throw, Grayson magically weaves together stirring
Magic Flare. Melee or Ranged Spell Attack: +3 to hit, reach 5 ft. or prose, allowing the creature to reroll the saving throw and use the
range 60 ft., one target. Hit: 7 (1d12 + 1) force damage. higher result.
Spellcasting. Grayson casts one of the following spells, using Charisma Bond Boon: Commanding Presence (1/Day). Grayson chooses another
as the spellcasting ability (spell save DC 11): creature within 60 feet who can hear him and with whom he shares a
At will: mage hand, prestidigitation bond boon. That creature can add 1d6 to a Charisma (Intimidation), a
1/day: detect magic Charisma (Performance), or a Charisma (Persuasion) check.

Reactions
Beginner’s Luck (2/Day). When Grayson fails a saving throw, he can
reroll the d20. He must use the new roll.

STUDENTS OF STRIXHAVEN
9
Y EAR T HREE O NWARDS G RETA G ORUNN
G RAYSON W ILDEMERE Q UICK N OTES ON G RETA
Pronouns. She/Her
Medium Humanoid (Human Bard), Neutral
College. Lorehold (Years Two - Four)
Armor Class 13 (16 with mage armor) Extracurriculars. Strixhaven Iron-Lifters Society
Hit Points 66 (12d8 + 12) Job. Strixhaven Stadium equipment assistant
Speed 30 ft. Bond Boon. Whenever you need anything heavy
moved, members of the Iron-Lifters Society show up to
STR DEX CON INT WIS CHA help you.
10 (+0) 17 (+3) 12 (+1) 12 (+1) 11 (+0) 17 (+3) Bond Bane. Heavy things show up in inconvenient
places, such as in front of your dorm door.
Saving Throws Dex +5, Wis +2, Cha +5
Skills Deception +5, Insight +4, Investigation +3, Performance +5,
Persuasion +7 Y EAR O NE
Senses passive Perception 10
Languages Common, Dwarvish, Elvish G RETA G ORUNN
Challenge 3 (700 XP) Proficiency Bonus +2 Medium Humanoid (Dwarf Cleric), Chaotic Good

Commanding Presence (1/Rest). When Grayson makes a Charisma Armor Class 9


(Intimidation), a Charisma (Performance), or a Charisma (Persuasion) Hit Points 33 (6d8 + 6)
check, he can add 1d8 to the ability check. Speed 25 ft.

Actions STR DEX CON INT WIS CHA


13 (+1) 8 (–1) 12 (+1) 10 (+0) 12 (+1) 11 (+0)
Ink Blade. Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range
60 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 10 (3d6) psychic Skills Athletics +3, Medicine +3
damage. Damage Immunities poison
Spellcasting. Grayson casts one of the following spells, using Charisma Senses darkvision 60 ft., passive Perception 11
as the spellcasting ability (spell save DC 13): Languages Common, Dwarvish, Orc
At will: dancing lights, friends Challenge 1/4 (50 XP) Proficiency Bonus +2
1/day each: command, confusion, mage armor, tongues
Dwarven Resilience. Greta has advantage on saving throws against
Bonus Actions poison.
Demotivate (2/Day). Grayson hurls magical insults at one creature it Excited to Be Here. Greta has advantage on initiative rolls.
can see within 30 feet of himself. The target must succeed on a DC 13
Wisdom saving throw or become frightened of Grayson for 1 minute.
Actions
While frightened in this way, the target can’t take reactions, its speed Magic Flare. Melee or Ranged Spell Attack: +3 to hit, reach 5 ft. or
is halved, and any hit Grayson scores against the creature is a critical range 60 ft., one target. Hit: 7 (1d12 + 1) force damage.
hit. The target can repeat the saving throw at the end of each of its Spellcasting. Greta casts one of the following spells, using Wisdom as
turns, ending the effect on itself on a success. the spellcasting ability (spell save DC 11):
Reactions At will: mage hand, prestidigitation
1/day: detect magic
Rousing Verse. When a creature Grayson can see within 30 feet of
him fails a saving throw, Grayson magically weaves together stirring Reactions
prose, allowing the creature to reroll the saving throw and use the
higher result. Beginner’s Luck (2/Day). When Greta fails a saving throw, she can
reroll the d20. She must use the new roll.
Bond Boon: Commanding Presence (3/Day). Grayson chooses another
creature within 60 feet who can hear him and with whom he shares a
bond boon. That creature can add 1d8 to a Charisma (Intimidation), a
Charisma (Performance), or a Charisma (Persuasion) check.

STUDENTS OF STRIXHAVEN
10
Y EAR T WO Y EAR T HREE O NWARDS

G RETA G ORUNN G RETA G ORUNN


Medium Humanoid (Dwarf Cleric), Chaotic Good Medium Humanoid (Dwarf Cleric), Chaotic Good

Armor Class 10 (13 with mage armor) Armor Class 11 (14 with mage armor)
Hit Points 33 (6d8 + 6) Hit Points 60 (11d8 + 11)
Speed 25 ft. Speed 25 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 10 (+0) 12 (+1) 11 (+0) 15 (+2) 12 (+1) 15 (+2) 12 (+1) 13 (+1) 11 (+0) 17 (+3) 12 (+1)

Saving Throws Con +3, Wis +4 Saving Throws Con +3, Wis +5
Skills Athletics +4, History +2, Insight +4, Investigation +2, Medicine +4 Skills Athletics +4, History +4, Insight +5, Investigation +4, Medicine +5
Damage Immunities poison Damage Immunities poison
Senses darkvision 60 ft., passive Perception 12 Senses darkvision 60 ft., passive Perception 12
Languages Common, Dwarvish, Orc Languages Common, Dwarvish, Orc
Challenge 1 (200 XP) Proficiency Bonus +2 Challenge 3 (700 XP) Proficiency Bonus +2

Bond Boon: Steady Hand. A creature adjacent to Greta with whom Bond Boon: Steady Hand. A creature adjacent to Greta with whom
she shares a bond boon has advantage on saving throws against being she shares a bond boon has advantage on saving throws against being
knocked prone or restrained. knocked prone or restrained.
Dwarven Resilience. Greta has advantage on saving throws against In addition, it only costs 5 feet of movement for a creature adjacent
poison. to Greta with whom she shares a bond boon to stand up from being
prone.
Actions Dwarven Resilience. Greta has advantage on saving throws against
Scroll Bash. Melee Spell Attack: +4 to hit, reach 30 ft., one target. Hit: poison.
7 (1d10 + 2) bludgeoning damage plus 9 (2d8) thunder damage.
Actions
Reduce to Memory (Recharge 6). Thundering golden energy erupts
around a creature Greta can see within 90 feet. The creature must Multiattack. Greta makes two Scroll Bash attacks.
make a DC 12 Constitution saving throw, taking 33 (6d10) thunder Scroll Bash. Melee Spell Attack: +5 to hit, reach 30 ft., one target. Hit:
damage on a failed save, or half as much damage on a successful one. 8 (1d10 + 3) bludgeoning damage plus 9 (2d8) thunder damage.
A Construct has disadvantage on the saving throw. Reduce to Memory (Recharge 5-6). Thundering golden energy erupts
Spellcasting. Greta casts one of the following spells, using Wisdom as around a creature Greta can see within 90 feet. The creature must
the spellcasting ability (spell save DC 12): make a DC 13 Constitution saving throw, taking 44 (8d10) thunder
At will: guidance, light damage on a failed save, or half as much damage on a successful one.
1/day each: comprehend languages, locate object, mage armor A Construct has disadvantage on the saving throw.
Spellcasting. Greta casts one of the following spells, using Wisdom as
Reactions the spellcasting ability (spell save DC 13):
Learn from the Past (2/Day). When another creature within 60 feet of At will: guidance, light
Greta misses a target with an attack roll, Greta magically enables the 2/day each: comprehend languages, locate object
attacker to reroll the attack roll. It must use the new roll. 1/day each: mage armor, speak with dead, stone shape

Bonus Actions
Chronal Break (1/Day). Greta chooses a point within 30 feet of herself,
shunting the minds of nearby creatures out of this moment in time.
Each creature in a 10-foot-radius sphere centered on that point must
succeed on a DC 13 Wisdom saving throw or be incapacitated until the
end of Greta’s next turn.

Reactions
Learn from the Past (2/Day). When another creature within 60 feet of
Greta misses a target with an attack roll, Greta magically enables the
attacker to reroll the attack roll. It must use the new roll.

STUDENTS OF STRIXHAVEN
11
I YA R UAN Y EAR O NE
Neutral Good Merfolk First Year (Prismari)
I YA R UAN
Iya is a forthright soul, never one to mince her words Medium Humanoid (Merfolk Wizard), Neutral Good
when the unvarnished truth gets straight to the point.
This would be an intolerable trait in anyone other than Armor Class 11
Iya, who seldom has a dark thought about anyone who Hit Points 33 (6d8 + 6)
Speed 30 ft., swim 30 ft.
hasn’t purposefully tried to cause her trouble. She is
fascinated by the many fashions borne by the students STR DEX CON INT WIS CHA
and faculty of Strixhaven, with many a passerby being 8 (–1) 12 (+1) 13 (+1) 12 (+1) 10 (+0) 11 (+0)
questioned about the origin of their clothing or
complimented on their sense of style. Skills Athletics +1, Performance +2
Iya was gently caroused to joining the Intramural Senses passive Perception 10
Water-Dancing Club, which she took to like a merfolk to Languages Common, Elvish, Merfolk
water. Working as a book shelver may not seem as Challenge 1/4 (50 XP) Proficiency Bonus +2
natural a fit for Iya, but reading through the Biblioplex’s
titles provides her muse with many sources of Amphibious. Iya can breathe air and water.
inspiration. Excited to Be Here. Iya has advantage on initiative rolls.

Q UICK N OTES ON I YA Actions


Pronouns. She/Her Magic Flare. Melee or Ranged Spell Attack: +3 to hit, reach 5 ft. or
College. Prismari range 60 ft., one target. Hit: 7 (1d12 + 1) force damage.
Extracurriculars. Intramural Water-Dancing Club Spellcasting. Iya casts one of the following spells, using Intelligence as
Job. Biblioplex book shelver the spellcasting ability (spell save DC 11):
Bond Boon. You never have to worry about what to At will: mage hand, prestidigation
wear or how to accessorize, as Iya or one of her friends 1/day: detect magic
will have something suitable to hand.
Bond Bane. Both students and faculty will openly Reactions
criticize you on your choice of attire or makeup, even
Beginner’s Luck (2/Day). When Iya fails a saving throw, she can reroll
during extracurricular and public events. the d20. She must use the new roll.

STUDENTS OF STRIXHAVEN
12
Y EAR T WO Y EAR T HREE O NWARDS
I YA R UAN I YA R UAN
Medium Humanoid (Merfolk Wizard), Neutral Good Medium Humanoid (Merfolk Wizard), Neutral Good

Armor Class 12 (15 with mage armor) Armor Class 12 (15 with mage armor)
Hit Points 44 (8d8 + 8) Hit Points 66 (12d8 + 12)
Speed 35 ft., swim 35 ft. Speed 35 ft., swim 35 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 13 (+1) 15 (+2) 12 (+1) 13 (+1) 10 (+0) 15 (+2) 13 (+1) 17 (+3) 12 (+1) 14 (+2)

Saving Throws Dex +4, Cha +3 Saving Throws Dex +4, Cha +4
Skills Acrobatics +4, Athletics +4, Performance +5 Skills Acrobatics +4, Athletics +4, Performance +6
Senses passive Perception 11 Senses passive Perception 11
Languages Common, Elvish, Merfolk Languages Common, Elvish, Merfolk
Challenge 1/2 (100 XP) Proficiency Bonus +2 Challenge 2 (450 XP) Proficiency Bonus +2

Amphibious. Iya can breathe air and water. Amphibious. Iya can breathe air and water.
Evasion. If Iya is subjected to an effect that allows her to make a
Actions Dexterity saving throw to take only half damage, Iya instead takes no
Elemental Strike. Melee or Ranged Spell Attack: +4 to hit, reach 5 ft. or damage if she succeeds on the saving throw and only half damage if
range 60 ft., one target. Hit: 10 (3d6) fire or cold damage(Iya’s choice). she fails, provided she isn’t incapacitated.
Spellcasting. Iya casts one of the following spells, using Intelligence as
the spellcasting ability (spell save DC 12):
Actions
At will: minor illusion Multiattack. Iya makes two Elemental Strike attacks.
1/day each: gust of wind, mage armor, silent image Elemental Strike. Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or
range 60 ft., one target. Hit: 13 (3d6 + 3) fire or cold damage (Iya’s
Bonus Actions choice).
Surge of Artistry (Recharge 4-6). Iya moves up to her speed, Showstopper (1/Day). Iya shines with elemental magic, targeting one
surrounding herself with elemental magic as she moves. Until the end creature she can see within 60 feet of herself. The target must make a
of her turn, Iya can move through the space of other creatures. The DC 13 Wisdom saving throw. On a failed save, the target takes 28
first time Iya enters a creature’s space on a turn, that creature must (8d6) fire or cold damage (Iya’s choice) and is stunned until the start of
succeed on a DC 12 Dexterity saving throw or be knocked prone. If Iya Iya’s next turn. On a successful save, the target takes half as much
ends his turn in another creature’s space, Iya takes 5 (1d10) force damage and isn’t stunned.
damage and is pushed into the nearest unoccupied space. Spellcasting. Iya casts one of the following spells, using Intelligence as
the spellcasting ability (spell save DC 13):
Reactions
At will: minor illusion
Bond Boon: Font of Inspiration (1/Day). When a creature Iya can hear 2/day each: gust of wind, silent image
within 60 feet of her and with whom she shares a bond boon fails a 1/day each: mage armor, water breathing
saving throw, Iya can use her reaction to grant the creature advantage
on it’s next attack roll. Bonus Actions
Surge of Artistry (Recharge 4-6). Iya moves up to her speed,
surrounding herself with elemental magic as she moves. Until the end
of her turn, Iya can move through the space of other creatures. The
first time Iya enters a creature’s space on a turn, that creature must
succeed on a DC 13 Dexterity saving throw or be knocked prone. If Iya
ends his turn in another creature’s space, Iya takes 5 (1d10) force
damage and is pushed into the nearest unoccupied space.

Reactions
Bond Boon: Font of Inspiration (3/Day). When a creature Iya can hear
within 60 feet of her and with whom she shares a bond boon fails a
saving throw, Iya can use her reaction to grant the creature advantage
on it’s next attack roll.

STUDENTS OF STRIXHAVEN
13
J AVENESH S TOUTCLAW Y EAR T WO O NWARDS
Q UICK N OTES ON J AVENESH J AVENESH S TOUTCLAW
Pronouns. He/Him
Medium Humanoid (Owlin Cleric), Neutral Good
College. Lorehold
Extracurriculars. Intramural Silkball Club Armor Class 11 (14 with mage armor)
Job. Bow’s End Tavern assistant manager Hit Points 60 (11d8 + 11)
Bond Boon. Javenesh’s reputation as a tough guy Speed 30 ft., fly 30 ft.
follows you. If peers would be aggressive toward you,
they quickly back down. STR DEX CON INT WIS CHA
Bond Bane. The servers at Bow’s End Tavern know 14 (+2) 12 (+1) 13 (+1) 11 (+0) 17 (+3) 12 (+1)
you are no friend to Javenesh. At the slightest sign of
Saving Throws Con +3, Wis +5
trouble, they blame you and ask you to leave. Skills Athletics +4, History +2, Insight +5, Intimidation +3, Investigation
+2, Stealth +3
Y EAR O NE Senses darkvision 120 ft., passive Perception 13
Languages Common, Draconic, Infernal
J AVENESH S TOUTCLAW Challenge 3 (700 XP) Proficiency Bonus +2
Medium Humanoid (Owlin Cleric), Neutral Good
Bond Boon: Tough Guy. Javenesh has advantage on saving throws
Armor Class 10 (13 with mage armor) against being frightened. While a creature with whom Javenesh shares
Hit Points 33 (6d8 + 6) a bond boon can see Javenesh, it ignores the effects of being
Speed 30 ft., fly 30 ft. frightened.

STR DEX CON INT WIS CHA Actions


14 (+2) 10 (+0) 13 (+1) 11 (+0) 15 (+2) 12 (+1)
Multiattack. Javenesh makes two Scroll Bash attacks.
Saving Throws Con +3, Wis +4 Scroll Bash. Melee Spell Attack: +5 to hit, reach 30 ft., one target. Hit:
Skills Athletics +4, History +2, Insight +4, Intimidation +3, Investigation 8 (1d10 + 3) bludgeoning damage plus 9 (2d8) thunder damage.
+2, Stealth +2 Reduce to Memory (Recharge 6). Thundering golden energy erupts
Senses darkvision 120 ft., passive Perception 12 around a creature Javenesh can see within 90 feet. The creature must
Languages Common, Draconic, Infernal make a DC 13 Constitution saving throw, taking 44 (8d10) thunder
Challenge 1 (200 XP) Proficiency Bonus +2 damage on a failed save, or half as much damage on a successful one.
A Construct has disadvantage on the saving throw.
Bond Boon: Tough Guy. Javenesh has advantage on saving throws Spellcasting. Javenesh casts one of the following spells, using Wisdom
against being frightened. While a creature with whom Javenesh shares as the spellcasting ability (spell save DC 13):
a bond boon can see Javenesh, it ignores the effects of being
frightened. At will: guidance, light
2/day each: comprehend languages, locate object
Actions 1/day each: mage armor, speak with dead, stone shape

Scroll Bash. Melee Spell Attack: +4 to hit, reach 30 ft., one target. Hit: Bonus Actions
7 (1d10 + 2) bludgeoning damage plus 9 (2d8) thunder damage.
Chronal Break (1/Day). Javenesh chooses a point within 30 feet of
Reduce to Memory (Recharge 6). Thundering golden energy erupts
herself, shunting the minds of nearby creatures out of this moment in
around a creature Javenesh can see within 90 feet. The creature must
time. Each creature in a 10-foot-radius sphere centered on that point
make a DC 12 Constitution saving throw, taking 33 (6d10) thunder
must succeed on a DC 13 Wisdom saving throw or be incapacitated
damage on a failed save, or half as much damage on a successful one.
until the end of Javenesh’s next turn.
A Construct has disadvantage on the saving throw.
Spellcasting. Javenesh casts one of the following spells, using Wisdom Reactions
as the spellcasting ability (spell save DC 12):
Learn from the Past (2/Day). When another creature within 60 feet of
At will: guidance, light Javenesh misses a target with an attack roll, Javenesh magically
1/day each: comprehend languages, locate object, mage armor enables the attacker to reroll the attack roll. It must use the new roll.
Reactions
Learn from the Past (2/Day). When another creature within 60 feet of
Javenesh misses a target with an attack roll, Javenesh magically
enables the attacker to reroll the attack roll. It must use the new roll.

STUDENTS OF STRIXHAVEN
14
L ARINE A RNEZA Y EAR T WO
Q UICK N OTES ON L ARINE L ARINE A RNEZA
Pronouns. She/Her Medium Humanoid (Human Druid), Neutral Good
College. Quandrix (Years Two - Four)
Extracurriculars. Intramural Water-Dancing Club Armor Class 11 (14 with mage armor)
Job. Strixhaven Performing Arts Society ticket taker Hit Points 28 (8d8 – 8)
Bond Boon. Larine is an expert at creating stylized Speed 30 ft., swim 20 ft.
distractions. If you want to slip away unnoticed from
anywhere on campus, Larine or her club members help STR DEX CON INT WIS CHA
you escape. 14 (+2) 13 (+1) 8 (–1) 11 (+0) 15 (+2) 14 (+2)
Bond Bane. You are offered the worst tickets to Saving Throws Wis +4, Cha +4
performances, if any at all. Skills Athletics +4, Arcana +4, Investigation +4, Nature +2,
Performance +4
Y EAR O NE Senses passive Perception 12
Languages Common, Primordial, Sylvan
L ARINE A RNEZA Challenge 1 (200 XP) Proficiency Bonus +2
Medium Humanoid (Human Druid), Neutral Good

Armor Class 11 Actions


Hit Points 21 (6d8 – 6) Multiattack. Larine makes two Exponential Lash attacks.
Speed 30 ft., swim 20 ft.
Exponential Lash. Melee or Ranged Spell Attack: +4 to hit, reach 5 ft.
or range 60 ft., one target. Hit: 5 (1d6 + 2) force damage, and Larine
STR DEX CON INT WIS CHA
can cause one creature she can see with 30 feet of the target to take
12 (+1) 13 (+1) 8 (–1) 10 (+0) 12 (+1) 11 (+0)
9 (2d6 + 2) force damage.
Skills Athletics +3, Performance +2 Bond Boon: Geometrical Anomaly (1/Day). Colorful geometric shapes
Senses passive Perception 10 and fractal patterns form in the air around a creature, masking their
Languages Common, Primordial, Sylvan precise location. Larine targets a creature within 60 feet with whom
Challenge 1/4 (50 XP) Proficiency Bonus +2 she shares a bond boon. The creature is invisible until the end of
Larine’s next turn, or until the creature makes an attack or casts a
Excited to Be Here. Larine has advantage on initiative rolls. spell. In addition, the creature has a +4 bonus to AC and it takes no
damage from magic missile.
Actions Spellcasting. Larine casts one of the following spells, using Wisdom as
Magic Flare. Melee or Ranged Spell Attack: +3 to hit, reach 5 ft. or the spellcasting ability (spell save DC 12):
range 60 ft., one target. Hit: 7 (1d12 + 1) force damage. At will: mage hand, ray of frost
Spellcasting. Larine casts one of the following spells, using Wisdom as 1/day each: enlarge/reduce, mage armor
the spellcasting ability (spell save DC 11):
At will: mage hand, prestidigitation
1/day: detect magic

Reactions
Beginner’s Luck (2/Day). When Larine fails a saving throw, she can
reroll the d20. She must use the new roll.

STUDENTS OF STRIXHAVEN
15
Y EAR T HREE O NWARDS M ELWYTHORNE
L ARINE A RNEZA Q UICK N OTES ON M ELWYTHORNE
Medium Humanoid (Human Druid), Neutral Good Pronouns. He/Him
College. Witherbloom (Years Two - Four)
Armor Class 11 (14 with mage armor) Extracurriculars. Intramural Silkball Club, Student-
Hit Points 28 (8d8 – 8) Mages of Faith
Speed 30 ft., swim 20 ft. Job. None
Bond Boon. Melwythorne’s spirituality centers you.
STR DEX CON INT WIS CHA You can calm even the most frazzled of your peers and,
14 (+2) 15 (+2) 8 (–1) 11 (+0) 17 (+3) 14 (+2) if necessary, extract information as needed.
Saving Throws Wis +5, Cha +4 Bond Bane. Members of the silkball club and the
Skills Athletics +4, Arcana +4, Investigation +4, Nature +2, Student-Mages of Faith refuse to acknowledge your
Performance +4 presence.
Senses passive Perception 13
Languages Common, Primordial, Sylvan Y EAR O NE
Challenge 3 (700 XP) Proficiency Bonus +2
M ELWYTHORNE
Actions Medium Fey (Dryad Druid), Neutral Good

Multiattack. Larine makes two Exponential Lash attacks. Armor Class 9


Exponential Lash. Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. Hit Points 33 (6d8 + 6)
or range 60 ft., one target. Hit: 6 (1d6 + 3) force damage, and Larine Speed 30 ft.
can cause one creature she can see with 30 feet of the target to take
10 (2d6 + 3) force damage. STR DEX CON INT WIS CHA
12 (+1) 8 (–1) 13 (+1) 10 (+0) 12 (+1) 11 (+0)
Bond Boon: Geometrical Anomaly (3/Day). Colorful geometric shapes
and fractal patterns form in the air around a creature, masking their Skills Athletics +3, Insight +3, Intimidation +2, Religion +2
precise location. Larine targets a creature within 60 feet with whom Senses passive Perception 11
she shares a bond boon. The creature is invisible until the end of Languages Celestial, Common, Sylvan
Larine’s next turn, or until the creature makes an attack or casts a Challenge 1/4 (50 XP) Proficiency Bonus +2
spell. In addition, both Larine and the creature have a +4 bonus to AC
and both creatures take no damage from magic missile. Excited to Be Here. Melwythorne has advantage on initiative rolls.
Spellcasting. Larine casts one of the following spells, using Wisdom as Magic Resistance. Melwythorne has advantage on saving throws
the spellcasting ability (spell save DC 13): against spells and other magical effects.
At will: mage hand, ray of frost Speak with Beasts and Plants. Melwythorne can communicate with
1/day each: dimension door, enlarge/reduce, mage armor, plant growth beasts and plants as if they and Melwythorne shared a language.
Bonus Actions Actions
Vortex Calculus (Recharges 4-6). Larine teleports, along with any Magic Flare. Melee or Ranged Spell Attack: +3 to hit, reach 5 ft. or
equipment she is wearing or carrying, to an unoccupied space she can range 60 ft., one target. Hit: 7 (1d12 + 1) force damage.
see within 60 feet of herself. Immediately after Larine teleports, each
Spellcasting. Melwythorne casts one of the following spells, using
creature within 20 feet of the space she left must make a DC 13
Wisdom as the spellcasting ability (spell save DC 11):
Constitution saving throw. On a failed save, a creature takes 7 (2d6)
force damage and is moved 10 feet in a random horizontal direction. At will: druidcraft, mage hand, prestidigitation
On a successful save, a creature takes half as much damage and isn’t 1/day each: detect magic, entangle, shillelagh
moved.
Reactions
Beginner’s Luck (2/Day). When Melwythorne fails a saving throw, it
can reroll the d20. It must use the new roll.

STUDENTS OF STRIXHAVEN
16
Y EAR T WO Y EAR T HREE O NWARDS
M ELWYTHORNE M ELWYTHORNE
Medium Fey (Dryad Druid), Neutral Good Medium Fey (Dryad Druid), Neutral Good

Armor Class 11 (leather armor) Armor Class 10 (13 with Vociferous Form )
Hit Points 44 (8d8 + 8) Hit Points 66 (12d8 + 12)
Speed 30 ft. Speed 30 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 13 (+1) 11 (+0) 15 (+2) 12 (+1) 14 (+2) 11 (+0) 13 (+1) 11 (+0) 17 (+3) 14 (+2)

Saving Throws Con +3, Wis +4 Saving Throws Con +3, Wis +5
Skills Athletics +4, Insight +4, Intimidation +3, Nature +2, Religion +2 Skills Athletics +4, Insight +7, Intimidation +4, Nature +2, Religion +2
Senses passive Perception 12 Damage Immunities poison
Languages Celestial, Common, Druidic, Sylvan Condition Immunities poisoned
Challenge 2 (450 XP) Proficiency Bonus +2 Senses passive Perception 13
Languages Celestial, Common, Druidic, Sylvan
Challenge 4 (1,100 XP) Proficiency Bonus +2
Magic Resistance. Melwythorne has advantage on saving throws
against spells and other magical effects.
Magic Resistance. Melwythorne has advantage on saving throws against
Regeneration. As long as Melwythorne has at least 1 hit point spells and other magical effects.
remaining, Melwythorne regains 5 hit points at the start of his turn.
Regeneration. As long as Melwythorne has at least 1 hit point remaining,
Speak with Beasts and Plants. Melwythorne can communicate with Melwythorne regains 5 hit points at the start of his turn.
beasts and plants as if they and Melwythorne shared a language.
Speak with Beasts and Plants. Melwythorne can communicate with
Verdant Talisman. At the end of a 10-minute ritual, Melwythorne can beasts and plants as if they and Melwythorne shared a language.
touch one willing creature (including himself) and bestow upon it a
Verdant Talisman. At the end of a 10-minute ritual, Melwythorne can
small talisman imbued with magic. Upon receiving the talisman, the
touch one willing creature (including himself) and bestow upon it a small
creature gains 10 temporary hit points, and it can add 1d6 to its
talisman imbued with magic. Upon receiving the talisman, the creature
initiative rolls while it wears the talisman. These benefits last for 1 hour
gains 10 temporary hit points, and it can add 1d6 to its initiative rolls
or until Melwythorne conducts another ritual to bestow another
while it wears the talisman. These benefits last for 1 hour or until
talisman. When the benefits expire, the talisman crumbles to dust.
Melwythorne conducts another ritual to bestow another talisman.
When the benefits expire, the talisman crumbles to dust.
Actions
Briar Vine. Melee Spell Attack: +4 to hit, reach 15 ft., one target. Hit: 7 Actions
(1d10 + 2) piercing damage plus 9 (2d8) poison damage. If the target is Briar Vine. Melee Spell Attack: +5 to hit, reach 15 ft., one target. Hit: 8
a Large or smaller creature, Melwythorne can pull it up to 10 feet (1d10 + 3) piercing damage plus 18 (4d8) poison damage. If the target is a
closer to himself. Large or smaller creature, Melwythorne can pull it up to 10 feet closer
Spellcasting. Melwythorne casts one of the following spells, requiring to himself.
no material components and using Wisdom as the spellcasting ability Spellcasting. Melwythorne casts one of the following spells, requiring no
(spell save DC 12): material components and using Wisdom as the spellcasting ability (spell
At will: druidcraft, mage hand, spare the dying save DC 13):
1/day each: entangle, pass without trace, shillelagh At will: druidcraft, mage hand, shillelagh, spare the dying
1/day each: death ward, entangle, pass without trace
Bonus Actions
Bond Boon: Balm of Shared Consciousness (1/Day). Melwythorne
Bonus Actions
chooses another creature within 120 feet with whom he shares a bond Bond Boon: Balm of Shared Consciousness (3/Day). Melwythorne
boon. The target regains 1d6 hit points and also gains 1 temporary hit chooses another creature within 120 feet with whom he shares a bond
point. boon. The target regains 2d6 hit points and also gains 2 temporary hit
points.
Reactions Vociferous Form (1/Day). Melwythorne transforms into an avatar of
Wither Burst. When Melwythorne sees a creature within 30 feet of plants and shadow. While in this form, Melwythorne adds his Charisma
himself drop to 0 hit points, Melwythorne channels the expended life modifier to his AC if he isn’t wearing armor or wielding a shield, and he
essence and targets another creature he can see within 30 feet of has advantage on attack rolls against any creature missing hit points.
himself. The target must succeed on a DC 12 Constitution saving throw This form lasts for 1 minute or until Melwythorne is reduced to 0 hit
or become poisoned for 1 minute. While poisoned in this way, the points.
target takes 3 (1d6) poison damage at the start of each of its turns.
The target can repeat the save at the end of each of its turns, ending Reactions
the effect on itself on a success. Wither Burst. When Melwythorne sees a creature within 30 feet of
himself drop to 0 hit points, Melwythorne channels the expended life
essence and targets another creature he can see within 30 feet of
himself. The target must succeed on a DC 13 Constitution saving throw
or become poisoned for 1 minute. While poisoned in this way, the target
takes 3 (1d6) poison damage at the start of each of its turns. The target
can repeat the save at the end of each of its turns, ending the effect on
itself on a success.

STUDENTS OF STRIXHAVEN
17
M INA L EE Y EAR T WO O NWARDS
Q UICK N OTES ON M INA M INA L EE
Pronouns. She/Her Medium Humanoid (Human Wizard), Lawful Good
College. Silverquill
Extracurriculars. Strixhaven Star Armor Class 13 (16 with mage armor)
Job. Firejolt Café server Hit Points 66 (12d8 + 12)
Bond Boon. Mina loves sharing her vast repository of Speed 30 ft.
knowledge with you. If you seek obscure information
that’s not secret, Mina researches it and reports her STR DEX CON INT WIS CHA
findings within a week. 10 (+0) 17 (+3) 12 (+1) 17 (+3) 11 (+0) 12 (+1)
Bond Bane. Firejolt Café never has the ingredients in Saving Throws Int +4, Wis +2
stock for the beverages you initially order, even if it’s a Skills Deception +3, Investigation +5, Insight +2, Performance +3,
common drink. Persuasion +5
Senses passive Perception 10
Y EAR O NE Languages Common, Infernal, Undercommon
Challenge 4 (1,100 XP) Proficiency Bonus +2
M INA L EE
Medium Humanoid (Human Wizard), Lawful Good Actions
Armor Class 12 (15 with mage armor) Ink Blade. Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range
Hit Points 44 (8d8 + 8) 60 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 10 (3d6) psychic
Speed 30 ft. damage.
Spellcasting. Mina casts one of the following spells, using Intelligence as
STR DEX CON INT WIS CHA the spellcasting ability (spell save DC 13):
10 (+0) 15 (+2) 12 (+1) 15 (+2) 11 (+0) 12 (+1)
At will: dancing lights, friends
Saving Throws Int +4, Wis +2 1/day each: command, confusion, mage armor, tongues
Skills Deception +3, Investigation +4, Insight +2, Performance +3,
Persuasion +5 Bonus Actions
Senses passive Perception 10 Bond Boon: Elocution Lessons (2/Day). Mina chooses another
Languages Common, Infernal, Undercommon creature within 60 feet who can hear her and with whom she shares a
Challenge 1 (200 XP) Proficiency Bonus +2 bond boon. The next time that creature would cast a spell before the
end of Mina’s next turn, it can choose to change the damage type of
Actions the spell to psychic damage.
Demotivate (2/Day). Mina hurls magical insults at one creature she
Ink Blade. Melee or Ranged Spell Attack: +4 to hit, reach 5 ft. or range can see within 30 feet of itself. The target must succeed on a DC 13
60 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 9 (2d8) psychic Wisdom saving throw or become frightened of Mina for 1 minute.
damage. While frightened in this way, the target can’t take reactions, its speed
Spellcasting. Mina casts one of the following spells, using Intelligence as is halved, and any hit Mina scores against the creature is a critical hit.
the spellcasting ability (spell save DC 12): The target can repeat the saving throw at the end of each of its turns,
At will: dancing lights, friends ending the effect on itself on a success.
1/day each: command, mage armor
Reactions
Bonus Actions Rousing Verse. When a creature Mina can see within 30 feet of her
Bond Boon: Elocution Lessons (1/Day). Mina chooses another creature fails a saving throw, Mina magically weaves together stirring prose,
within 60 feet who can hear her and with whom she shares a bond allowing the creature to reroll the saving throw and use the higher
boon. The next time that creature would cast a spell before the end of result.
Mina’s next turn, it can choose to change the damage type of the spell Investigative Mind (1/Day). When a creature hits Mina with an attack,
to psychic damage. she may magically mark a creature for 1 minute. Once per turn for the
duration, she can deal an extra 1d6 psychic damage to the marked
Reactions creature if she hits it with an Ink Blade attack.
Rousing Verse. When a creature Mina can see within 30 feet of her
fails a saving throw, Mina magically weaves together stirring prose,
allowing the creature to reroll the saving throw and use the higher
result.

STUDENTS OF STRIXHAVEN
18
N ORA A NN W U Y EAR T WO O NWARDS
Q UICK N OTES ON N ORA N ORA A NN W U
Pronouns. She/Her Medium Humanoid (Human Bard), Neutral Good
College. Prismari
Extracurriculars. Distinguished Society of Fine Armor Class 13 (16 with mage armor)
Artists Hit Points 66 (12d8 + 12)
Job. Dormitories resident assistant Speed 35 ft.
Bond Boon. The faculty’s respect for Nora extends to
you. You can expect straightforward answers when you STR DEX CON INT WIS CHA
ask a faculty member for basic information. 10 (+0) 16 (+3) 12 (+1) 11 (+0) 12 (+1) 17 (+3)
Bond Bane. Few faculty care to help you with basic Saving Throws Dex +5, Cha +5
requests. Skills Acrobatics +5, Athletics +2, Performance +7, Sleight of Hand +5
Senses passive Perception 11
Y EAR O NE Languages Common, Gnomish, Halfling
Challenge 3 (700 XP) Proficiency Bonus +2
N ORA A NN W U
Medium Humanoid (Human Bard), Neutral Good Evasion. If Nora is subjected to an effect that allows her to make a
Dexterity saving throw to take only half damage, Nora instead takes
Armor Class 12 (15 with mage armor) no damage if she succeeds on the saving throw and only half damage
Hit Points 44 (8d8 + 8) if she fails, provided she isn’t incapacitated.
Speed 35 ft.
Actions
STR DEX CON INT WIS CHA
Multiattack. Nora makes two Elemental Strike attacks.
10 (+0) 15 (+2) 12 (+1) 11 (+0) 12 (+1) 15 (+2)
Elemental Strike. Melee or Ranged Spell Attack: +4 to hit, reach 5 ft. or
Saving Throws Dex +4, Cha +4 range 60 ft., one target. Hit: 13 (3d6 + 3) fire or cold damage (Nora’s
Skills Acrobatics +4, Athletics +2, Performance +6, Sleight of Hand +4 choice).
Senses passive Perception 11 Showstopper (1/Day). Nora shines with elemental magic, targeting one
Languages Common, Gnomish, Halfling creature she can see within 60 feet of herself. The target must make a
Challenge 1/2 (100 XP) Proficiency Bonus +2 DC 13 Wisdom saving throw. On a failed save, the target takes 28
(8d6) fire or cold damage (Nora’s choice) and is stunned until the start
of Nora’s next turn. On a successful save, the target takes half as
Actions much damage and isn’t stunned.
Elemental Strike. Melee or Ranged Spell Attack: +4 to hit, reach 5 ft. or Spellcasting. Nora casts one of the following spells, using Charisma as
range 60 ft., one target. Hit: 10 (3d6) fire or cold damage (Nora’s the spellcasting ability (spell save DC 13):
choice).
At will: minor illusion
Spellcasting. Nora casts one of the following spells, using Charisma as 2/day each: gust of wind, silent image
the spellcasting ability (spell save DC 12): 1/day each: mage armor, water walk
At will: minor illusion
1/day each: gust of wind, mage armor, silent image Bonus Actions
Bond Boon: Supportive Words (3/Day). Nora chooses another
Bonus Actions creature within 60 feet who can hear her and with whom she shares a
Bond Boon: Supportive Words (1/Day). Nora chooses another bond boon. That creature gains 1d6 temporary hit points and can
creature within 60 feet who can hear her and with whom she shares a immediately move up to 15 feet without provoking opportunity attacks.
bond boon. That creature gains 1d6 temporary hit points and can Surge of Artistry (Recharge 4-6). Nora moves up to her speed,
immediately move up to 15 feet without provoking opportunity attacks. surrounding herself with elemental magic as she moves. Until the end
Surge of Artistry (Recharge 4-6). Nora moves up to her speed, of her turn, Nora can move through the space of other creatures. The
surrounding herself with elemental magic as she moves. Until the end first time Nora enters a creature’s space on a turn, that creature must
of her turn, Nora can move through the space of other creatures. The succeed on a DC 13 Dexterity saving throw or be knocked prone. If
first time Nora enters a creature’s space on a turn, that creature must Nora ends her turn in another creature’s space, Nora takes 5 (1d10)
succeed on a DC 12 Dexterity saving throw or be knocked prone. If force damage and is pushed into the nearest unoccupied space.
Nora ends her turn in another creature’s space, Nora takes 5 (1d10)
force damage and is pushed into the nearest unoccupied space.

STUDENTS OF STRIXHAVEN
19
Q UENTILLIUS A NTIPHIUN Y EAR T WO
M ELENTOR III Q UENTILLIUS A. M ELENTOR III
Q UICK N OTES ON Q UENTILLIUS Medium Humanoid (Human Bard), Neutral
Pronouns. He/Him
College. Prismari (Years Two - Four) Armor Class 12 (15 with mage armor)
Extracurriculars. Dead Languages Society, Hit Points 28 (8d8 – 8)
Playactors Drama Guild Speed 35 ft.
Job. None
STR DEX CON INT WIS CHA
Bond Boon. You have adopted Quentillius’s
14 (+2) 15 (+2) 8 (–1) 12 (+1) 11 (+0) 15 (+2)
authoritative voice, and in dire situations, your peers
obey you when you issue commands. Saving Throws Dex +4, Cha +4
Bond Bane. Whenever you perform as part of a Skills Acrobatics +4, Arcana +3, Athletics +6, Deception +4, History
production, a small crowd shows up and boos you +3, Performance +4
specifically. Senses passive Perception 10
Languages Common, Draconic, Elvish, Loross
Y EAR O NE Challenge 1/2 (100 XP) Proficiency Bonus +2

Q UENTILLIUS A. M ELENTOR III Boon Bond: Critic’s Regard. Quentillius has advantage on Wisdom
(Perception) checks to spot hidden creatures. Creatures within 60 feet
Medium Humanoid (Human Bard), Neutral of Quentillius with whom he shares a boon bond also have advantage
on Wisdom (Perception) checks to spot hidden creatures.
Armor Class 11
Hit Points 21 (6d8 – 6) Actions
Speed 30 ft.
Elemental Strike. Melee or Ranged Spell Attack: +4 to hit, reach 5 ft. or
STR DEX CON INT WIS CHA range 60 ft., one target. Hit: 10 (3d6) fire or cold damage (Quentillius’s
12 (+1) 13 (+1) 8 (–1) 11 (+0) 10 (+0) 12 (+1) choice).
Spellcasting. Quentillius casts one of the following spells, using
Skills Arcana +2, Athletics +3, Deception +3, History +2 Charisma as the spellcasting ability (spell save DC 12):
Senses passive Perception 10
At will: minor illusion
Languages Common, Draconic, Elvish, Loross
1/day each: gust of wind, mage armor, silent image
Challenge 1/4 (50 XP) Proficiency Bonus +2
Bonus Actions
Excited to Be Here. Quentillius has advantage on initiative rolls.
Surge of Artistry (Recharge 4-6). Quentillius moves up to his speed,
Actions surrounding himself with elemental magic as he moves. Until the end
of his turn, Quentillius can move through the space of other creatures.
Magic Flare. Melee or Ranged Spell Attack: +3 to hit, reach 5 ft. or
The first time Quentillius enters a creature’s space on a turn, that
range 60 ft., one target. Hit: 7 (1d12 + 1) force damage.
creature must succeed on a DC 12 Dexterity saving throw or be
Spellcasting. Quentillius casts one of the following spells, using knocked prone. If Quentillius ends his turn in another creature’s space,
Charisma as the spellcasting ability (spell save DC 11): Quentillius takes 5 (1d10) force damage and is pushed into the nearest
At will: mage hand, prestidigitation unoccupied space.
1/day: detect magic

Reactions
Beginner’s Luck (2/Day). When Quentillius fails a saving throw, he can
reroll the d20. He must use the new roll.

STUDENTS OF STRIXHAVEN
20
Y EAR T HREE O NWARDS R OSIMYFFENBIP “R OSIE ”
Q UENTILLIUS A. M ELENTOR III
W UZFEDDLIMS
Medium Humanoid (Human Bard), Neutral Q UICK N OTES ON R OSIE
Pronouns. She/Her
Armor Class 13 (16 with mage armor) College. Lorehold (Years Two - Four)
Hit Points 42 (12d8 – 12) Extracurriculars. Live-Action Roleplaying Guild
Speed 35 ft. Job. Intramural Fields referee
Bond Boon. Rosie’s energy is contagious. Whenever
STR DEX CON INT WIS CHA
you travel any significant distance, you can reach your
14 (+2) 16 (+3) 8 (–1) 13 (+1) 11 (+0) 17 (+3)
destination in half the normal time.
Saving Throws Dex +5, Cha +5 Bond Bane. Whenever you participate in sports on
Skills Acrobatics +5, Arcana +3, Athletics +6, Deception +5, History campus (except for big events, such as the Battle of
+3, Performance +7 Strixhaven), fouls are constantly called on you.
Senses passive Perception 10
Languages Common, Draconic, Elvish, Loross Y EAR O NE
Challenge 2 (450 XP) Proficiency Bonus +2
“R OSIE ” W UZFEDDLIMS
Evasion. If Quentillius is subjected to an effect that allows him to make Small Humanoid (Gnome Sorcerer), Chaotic Good
a Dexterity saving throw to take only half damage, Quentillius instead
takes no damage if he succeeds on the saving throw and only half Armor Class 11
damage if he fails, provided he isn’t incapacitated. Hit Points 31 (7d6 + 7)
Boon Bond: Critic’s Regard. Quentillius has advantage on Wisdom Speed 35 ft.
(Perception) checks to spot hidden creatures. Creatures within 120 feet
of Quentillius with whom he shares a boon bond also have advantage STR DEX CON INT WIS CHA
on Wisdom (Perception) checks to spot hidden creatures. 8 (–1) 13 (+1) 12 (+1) 11 (+0) 10 (+0) 12 (+1)

Actions Skills Animal Handling +2, Performance +3


Senses darkvision 60 ft., passive Perception 10
Multiattack. Quentillius makes two Elemental Strike attacks. Languages Common, Giant, Gnomish
Elemental Strike. Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or Challenge 1/4 (50 XP) Proficiency Bonus +2
range 60 ft., one target. Hit: 13 (3d6 + 3) fire or cold damage
(Quentillius’s choice). Excited to Be Here. Rosie has advantage on initiative rolls.
Showstopper (1/Day). Quentillius shines with elemental magic, Gnomish Cunning. Rosie has advantage on Intelligence, Wisdom, and
targeting one creature he can see within 60 feet of himself. The target Charisma saving throws against spells and other magical effects.
must make a DC 13 Wisdom saving throw. On a failed save, the target
takes 28 (8d6) fire or cold damage (Quentillius’s choice) and is stunned Actions
until the start of Quentillius’s next turn. On a successful save, the
Magic Flare. Melee or Ranged Spell Attack: +3 to hit, reach 5 ft. or
target takes half as much damage and isn’t stunned.
range 60 ft., one target. Hit: 7 (1d12 + 1) force damage.
Spellcasting. Quentillius casts one of the following spells, using
Spellcasting. Rosie casts one of the following spells, using Charisma as
Charisma as the spellcasting ability (spell save DC 13):
the spellcasting ability (spell save DC 11):
At will: minor illusion
At will: mage hand, prestidigitation
2/day each: gust of wind, silent image
1/day: detect magic
1/day each: mage armor, water walk

Bonus Actions Reactions


Beginner’s Luck (2/Day). When Rosie fails a saving throw, she can
Surge of Artistry (Recharge 4-6). Quentillius moves up to his speed,
reroll the d20. She must use the new roll.
surrounding himself with elemental magic as he moves. Until the end
of his turn, Quentillius can move through the space of other creatures.
The first time Quentillius enters a creature’s space on a turn, that
creature must succeed on a DC 13 Dexterity saving throw or be
knocked prone. If Quentillius ends his turn in another creature’s space,
Quentillius takes 5 (1d10) force damage and is pushed into the nearest
unoccupied space.

STUDENTS OF STRIXHAVEN
21
Y EAR T WO Y EAR T HREE O NWARDS

“R OSIE ” W UZFEDDLIMS “R OSIE ” W UZFEDDLIMS


Small Humanoid (Gnome Sorcerer), Chaotic Good Small Humanoid (Gnome Sorcerer), Chaotic Good

Armor Class 12 (15 with mage armor) Armor Class 13 (16 with mage armor)
Hit Points 31 (7d6 + 7) Hit Points 58 (13d6 + 13)
Speed 35 ft. Speed 40 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 15 (+2) 12 (+1) 12 (+1) 11 (+0) 15 (+2) 10 (+0) 17 (+3) 12 (+1) 12 (+1) 11 (+0) 17 (+3)

Saving Throws Con +3, Cha +4 Saving Throws Con +3, Cha +5
Skills Animal Handling +2, History +3, Insight +2, Investigation +3, Skills Animal Handling +2, History +3, Insight +2, Investigation +5,
Performance +4 Performance +5
Senses darkvision 60 ft., passive Perception 10 Senses darkvision 60 ft., passive Perception 10
Languages Common, Giant, Gnomish Languages Common, Giant, Gnomish
Challenge 1 (200 XP) Proficiency Bonus +2 Challenge 3 (700 XP) Proficiency Bonus +2

Bond Boon: Contagious Energy. A creature within 120 feet of Rosie Bond Boon: Contagious Energy. A creature within 120 feet of Rosie
with whom she shares a bond boon increases its movement speed by with whom she shares a bond boon increases its movement speed by
5 feet. 10 feet.
Gnomish Cunning. Rosie has advantage on Intelligence, Wisdom, and Gnomish Cunning. Rosie has advantage on Intelligence, Wisdom, and
Charisma saving throws against spells and other magical effects. Charisma saving throws against spells and other magical effects.

Actions Actions
Scroll Bash. Melee Spell Attack: +4 to hit, reach 30 ft., one target. Hit: Multiattack. Rosie makes two Scroll Bash attacks.
7 (1d10 + 2) bludgeoning damage plus 9 (2d8) thunder damage. Scroll Bash. Melee Spell Attack: +5 to hit, reach 30 ft., one target. Hit:
Reduce to Memory (Recharge 6). Thundering golden energy erupts 8 (1d10 + 3) bludgeoning damage plus 9 (2d8) thunder damage.
around a creature Rosie can see within 90 feet. The creature must Reduce to Memory (Recharge 5-6). Thundering golden energy erupts
make a DC 12 Constitution saving throw, taking 33 (6d10) thunder around a creature Rosie can see within 90 feet. The creature must
damage on a failed save, or half as much damage on a successful one. make a DC 13 Constitution saving throw, taking 44 (8d10) thunder
A Construct has disadvantage on the saving throw. damage on a failed save, or half as much damage on a successful one.
Spellcasting. Rosie casts one of the following spells, using Charisma as A Construct has disadvantage on the saving throw.
the spellcasting ability (spell save DC 12): Spellcasting. Rosie casts one of the following spells, using Charisma as
At will: guidance, light the spellcasting ability (spell save DC 13):
1/day each: comprehend languages, locate object, mage armor At will: guidance, light
2/day each: comprehend languages, locate object
Reactions 1/day each: mage armor, speak with dead, stone shape
Learn from the Past (2/Day). When another creature within 60 feet of
Rosie misses a target with an attack roll, Rosie magically enables the Bonus Actions
attacker to reroll the attack roll. It must use the new roll. Chronal Break (1/Day). Rosie chooses a point within 30 feet of herself,
shunting the minds of nearby creatures out of this moment in time.
Each creature in a 10-foot-radius sphere centered on that point must
succeed on a DC 13 Wisdom saving throw or be incapacitated until the
end of Rosie’s next turn.

Reactions
Learn from the Past (2/Day). When another creature within 60 feet of
Rosie misses a target with an attack roll, Rosie magically enables the
attacker to reroll the attack roll. It must use the new roll.

STUDENTS OF STRIXHAVEN
22
R UBINA L ARKINGDALE Y EAR T WO
Q UICK N OTES ON R UBINA R UBINA L ARKINGDALE
Pronouns. She/Her Medium Humanoid (Human Cleric), Lawful Neutral
College. Silverquill (Years Two - Four)
Extracurriculars. Playactors Drama Guild, Armor Class 12 (15 with mage armor)
Strixhaven Show Band Association Hit Points 28 (8d8 – 8)
Job. None Speed 30 ft.
Bond Boon. Rubina’s gravitas has rubbed off, and
you can easily command an entire room’s attention. STR DEX CON INT WIS CHA
They hear your words favorably if you wish. 14 (+2) 15 (+2) 8 (–1) 11 (+0) 14 (+2) 13 (+1)
Bond Bane. Whenever any band performs in public, Saving Throws Wis +4, Cha +3
its members stop and shake their heads in disapproval Skills Arcana +2, Deception +5, Performance +5, Persuasion +3, Sleight
when they see you. of Hand +4
Senses passive Perception 12
Y EAR O NE Languages Common, Dwarvish, Goblin
Challenge 1/2 (100 XP) Proficiency Bonus +2
R UBINA L ARKINGDALE
Medium Humanoid (Human Cleric), Lawful Neutral Bond Boon: Measured Gravitas. Rubina has advantage on saving
throws against being charmed. While a creature with whom Rubina
Armor Class 11 shares a bond boon can see Rubina, it ignores the effects of being
Hit Points 21 (6d8 – 6) charmed.
Speed 30 ft.
Actions
STR DEX CON INT WIS CHA Ink Blade. Melee or Ranged Spell Attack: +4 to hit, reach 5 ft. or range
12 (+1) 13 (+1) 8 (–1) 10 (+0) 11 (+0) 12 (+1) 60 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 9 (2d8) psychic
damage.
Skills Arcana +2, Deception +3, Performance +3, Sleight of Hand +3
Senses passive Perception 10 Spellcasting. Rubina casts one of the following spells, using Wisdom as
Languages Common, Dwarvish, Goblin the spellcasting ability (spell save DC 12):
Challenge 1/4 (50 XP) Proficiency Bonus +2 At will: dancing lights, friends
1/day each: command, mage armor
Excited to Be Here. Rubina has advantage on initiative rolls.
Reactions
Actions
Rousing Verse. When a creature Rubina can see within 30 feet of her
Magic Flare. Melee or Ranged Spell Attack: +2 to hit, reach 5 ft. or fails a saving throw, Rubina magically weaves together stirring prose,
range 60 ft., one target. Hit: 6 (1d12) force damage. allowing the creature to reroll the saving throw and use the higher
Spellcasting. Rubina casts one of the following spells, using Wisdom as result.
the spellcasting ability (spell save DC 10):
At will: mage hand, prestidigitation
1/day: detect magic

Reactions
Beginner’s Luck (2/Day). When Rubina fails a saving throw, she can
reroll the d20. She must use the new roll.

STUDENTS OF STRIXHAVEN
23
Y EAR T HREE O NWARDS S HUVADRI G LINTMANTLE
R UBINA L ARKINGDALE Q UICK N OTES ON S HUVADRI
Medium Humanoid (Human Cleric), Lawful Neutral Pronouns. She/Her
College. Silverquill (Years Two - Four)
Armor Class 13 (16 with mage armor) Extracurriculars. Student-Mages of Faith
Hit Points 42 (12d8 – 12) Job. Campus Grounds graffiti eraser
Speed 30 ft. Bond Boon. If you quickly need the help of your
peers, they drop everything to assist you as a favor to
STR DEX CON INT WIS CHA Shuvadri.
14 (+2) 17 (+3) 8 (–1) 11 (+0) 16 (+3) 13 (+1) Bond Bane. Graffiti making rude allusions to you
Saving Throws Dex +5, Wis +5, Cha +3 keeps appearing on campus, and it takes days to get
Skills Arcana +2, Deception +5, Performance +5, Persuasion +3, Sleight cleaned.
of Hand +5
Senses passive Perception 13 Y EAR O NE
Languages Common, Dwarvish, Goblin
Challenge 3 (700 XP) Proficiency Bonus +2 S HUVADRI G LINTMANTLE
Medium Humanoid (Owlin Cleric), Lawful Good
Bond Boon: Measured Gravitas. Rubina has advantage on saving
throws against being charmed. While a creature with whom Rubina Armor Class 9
shares a bond boon can see Rubina, it ignores the effects of being Hit Points 33 (6d8 + 6)
charmed. Speed 30 ft., fly 30 ft.

Actions STR DEX CON INT WIS CHA


Ink Blade. Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 12 (+1) 8 (–1) 13 (+1) 11 (+0) 12 (+1) 10 (+0)
60 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 10 (3d6) psychic
Skills Insight +3, Religion +2, Stealth +1
damage.
Senses darkvision 120 ft., passive Perception 11
Spellcasting. Rubina casts one of the following spells, using Wisdom as Languages Aarakocra, Celestial, Common
the spellcasting ability (spell save DC 13): Challenge 1/4 (50 XP) Proficiency Bonus +2
At will: dancing lights, friends
1/day each: bless, command, mage armor, tongues Excited to Be Here. Shuvadri has advantage on initiative rolls.

Bonus Actions Actions


Rubina hurls magical insults at one creature she can see within 30 feet Magic Flare. Melee or Ranged Spell Attack: +3 to hit, reach 5 ft. or
of herself. The target must succeed on a DC 13 Wisdom saving throw range 60 ft., one target. Hit: 7 (1d12 + 1) force damage.
or become frightened of Rubina for 1 minute. While frightened in this
Spellcasting. Shuvadri casts one of the following spells, using Wisdom
way, the target can’t take reactions, its speed is halved, and any hit
as the spellcasting ability (spell save DC 11):
Rubina scores against the creature is a critical hit. The target can
repeat the saving throw at the end of each of its turns, ending the At will: mage hand, prestidigitation
effect on itself on a success. 1/day: detect magic

Reactions Reactions
Rousing Verse. When a creature Rubina can see within 30 feet of her Beginner’s Luck (2/Day). When Shuvadri fails a saving throw, he can
fails a saving throw, Rubina magically weaves together stirring prose, reroll the d20. He must use the new roll.
allowing the creature to reroll the saving throw and use the higher
result.

STUDENTS OF STRIXHAVEN
24
Y EAR T WO Y EAR T HREE O NWARDS

S HUVADRI G LINTMANTLE S HUVADRI G LINTMANTLE


Medium Humanoid (Owlin Cleric), Lawful Good Medium Humanoid (Owlin Cleric), Lawful Good

Armor Class 10 (13 with mage armor) Armor Class 11 (14 with mage armor)
Hit Points 44 (8d8 + 8) Hit Points 66 (12d8 + 12)
Speed 30 ft., fly 30 ft. Speed 30 ft., fly 30 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 13 (+1) 12 (+1) 15 (+2) 11 (+0) 14 (+2) 12 (+1) 13 (+1) 12 (+1) 17 (+3) 11 (+0)

Saving Throws Wis +4, Cha +2 Saving Throws Dex +3, Wis +5, Cha +2
Skills Deception +2, Insight +4, Performance +2, Persuasion +2, Skills Deception +2, Insight +5, Performance +2, Persuasion +2,
Religion +3, Stealth +2 Religion +3, Stealth +3
Senses darkvision 120 ft., passive Perception 12 Senses darkvision 120 ft., passive Perception 13
Languages Aarakocra, Celestial, Common Languages Aarakocra, Celestial, Common
Challenge 1/2 (100 XP) Proficiency Bonus +2 Challenge 3 (700 XP) Proficiency Bonus +2

Bond Boon: Centering Presence. Creatures within 30 feet of Shuvadri Bond Boon: Centering Presence. Creatures within 30 feet of Shuvadri
with whom she shares a bond boon have advantage on Wisdom saving with whom she shares a bond boon have advantage on Wisdom and
throws. Charisma-based saving throws.

Actions Actions
Ink Blade. Melee or Ranged Spell Attack: +4 to hit, reach 5 ft. or range Ink Blade. Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range
60 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 9 (2d8) psychic 60 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 10 (3d6) psychic
damage. damage.
Spellcasting. Shuvadri casts one of the following spells, using Wisdom Spellcasting. Shuvadri casts one of the following spells, using Wisdom
as the spellcasting ability (spell save DC 12): as the spellcasting ability (spell save DC 13):
At will: dancing lights, friends At will: dancing lights, friends
1/day each: command, mage armor 1/day each: aid, command, mage armor, tongues

Reactions Bonus Actions


Rousing Verse. When a creature Shuvadri can see within 30 feet of Admonish (1/Day). Shuvadri hurls magical critique at one creature she
her fails a saving throw, Shuvadri magically weaves together stirring can see within 30 feet of itself. The target must succeed on a DC 13
prose, allowing the creature to reroll the saving throw and use the Wisdom saving throw or become incapacitated for 1 minute. While
higher result. incapacitated in this way, any hit Shuvadri scores against the creature
is a critical hit. The target can repeat the saving throw at the end of
each of its turns, ending the effect on itself on a success.

Reactions
Rousing Verse. When a creature Shuvadri can see within 30 feet of
her fails a saving throw, Shuvadri magically weaves together stirring
prose, allowing the creature to reroll the saving throw and use the
higher result.

STUDENTS OF STRIXHAVEN
25
T ILANA K APULE Y EAR T WO
Q UICK N OTES ON T ILANA T ILANA K APULE
Pronouns. She/Her Medium Humanoid (Human Wizard), Neutral Good
College. Quandrix (Years Two - Four)
Extracurriculars. Dragonchess Club, Intramural Armor Class 11 (14 with mage armor)
Silkball Club Hit Points 44 (8d8 + 8)
Job. None Speed 30 ft.
Bond Boon. Tilana loves helping analyze problems.
When you go to her for advice, she suggests a helpful STR DEX CON INT WIS CHA
solution that you hadnt considered. 10 (+0) 12 (+1) 13 (+1) 15 (+2) 14 (+2) 11 (+0)
Bond Bane. The faculty don’t trust you or help you Saving Throws Int +4, Wis +4
much, for rumor has it that Tilana has found you Skills Athletics +2, Arcana +4, Deception +2, Intimidation +2,
wanting. Investigation +6, Nature +4
Senses passive Perception 12
Y EAR O NE Languages Common, Draconic, Sphinx
Challenge 2 (450 XP) Proficiency Bonus +2
T ILANA K APULE
Medium Humanoid (Human Wizard), Neutral Good Inscrutable. Tilana is immune to any effect that would sense her
emotions or read her thoughts. Wisdom (Insight) checks made to
Armor Class 11 ascertain Tilana’s intentions or sincerity have disadvantage.
Hit Points 33 (6d8 + 6) Bond Boon: Judge’s Counsel. Any creature within 30 feet of Tilana
Speed 30 ft. and with whom she shares a bond boon gains Tilana’s Inscrutable
trait.
STR DEX CON INT WIS CHA
8 (–1) 12 (+1) 13 (+1) 12 (+1) 11 (+0) 10 (+0) Actions
Skills Athletics +1, Deception +2, Intimidation +2, Investigation +3 Exponential Lash. Melee or Ranged Spell Attack: +4 to hit, reach 5 ft.
Senses passive Perception 10 or range 60 ft., one target. Hit: 5 (1d6 + 2) force damage, and Tilana
Languages Common, Draconic, Sphinx can cause one creature she can see with 30 feet of the target to take
Challenge 1/4 (50 XP) Proficiency Bonus +2 9 (2d6 + 2) force damage.
Spellcasting. Tilana casts one of the following spells, using Intelligence
Excited to Be Here. Tilana has advantage on initiative rolls. as the spellcasting ability (spell save DC 12):
At will: guidance, mage hand
Actions 1/day each: enlarge/reduce, mage armor
Magic Flare. Melee or Ranged Spell Attack: +3 to hit, reach 5 ft. or
range 60 ft., one target. Hit: 7 (1d12 + 1) force damage.
Spellcasting. Tilana casts one of the following spells, using Intelligence
as the spellcasting ability (spell save DC 11):
At will: mage hand, prestidigitation
1/day: detect magic

Reactions
Beginner’s Luck (2/Day). When Tilana fails a saving throw, she can
reroll the d20. She must use the new roll.

STUDENTS OF STRIXHAVEN
26
Y EAR T HREE O NWARDS U RZMAKTOK G ROJSH
T ILANA K APULE Q UICK N OTES ON U RZMAKTOK
Medium Humanoid (Human Wizard), Neutral Good Pronouns. He/His
College. Witherbloom
Armor Class 12 (15 with mage armor) Extracurriculars. Fantastical Horticulture Club
Hit Points 66 (12d8 + 12) Job. Campus Magic Labs specimen preparer
Speed 30 ft. Bond Boon. No matter the subject, you can always
find a partner to study with, whether it’s Urzmaktok or
STR DEX CON INT WIS CHA a classmate doing him a favor.
10 (+0) 14 (+2) 13 (+1) 17 (+3) 14 (+2) 11 (+0) Bond Bane. No one on campus who isn’t another
Saving Throws Int +5, Wis +4 player character will study with you. If you ask, most
Skills Athletics +2, Arcana +5, Deception +2, Intimidation +2, shrug decline, saying you’ll probably fail.
Investigation +7, Nature +5
Senses passive Perception 12 Y EAR O NE
Languages Common, Draconic, Sphinx
Challenge 3 (700 XP) Proficiency Bonus +2 U RZMAKTOK G ROJSH
Medium Humanoid (Orc Wizard), Neutral
Inscrutable. Tilana is immune to any effect that would sense her
emotions or read her thoughts, as well as any divination spell that she Armor Class 13 (leather armor)
refuses. Wisdom (Insight) checks made to ascertain Tilana’s intentions Hit Points 44 (8d8 + 8)
Speed 30 ft.
or sincerity have disadvantage.
Bond Boon: Judge’s Counsel. Any creature within 60 feet of Tilana STR DEX CON INT WIS CHA
and with whom she shares a bond boon gains Tilana’s Inscrutable 10 (+0) 15 (+2) 13 (+1) 15 (+2) 12 (+1) 11 (+0)
trait.
Saving Throws Int +4, Wis +3
Actions Skills Medicine +3, Nature +6, Perception +5, Survival +3
Senses darkvision 60 ft., passive Perception 15
Exponential Lash. Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. Languages Common, Draconic, Orc
or range 60 ft., one target. Hit: 6 (1d6 + 3) force damage, and Tilana Challenge 2 (450 XP) Proficiency Bonus +2
can cause one creature she can see with 30 feet of the target to take
10 (2d6 + 3) force damage. Regeneration. As long as Urzmaktok has at least 1 hit point remaining,
Spellcasting. Tilana casts one of the following spells, using Intelligence Urzmaktok regains 5 hit points at the start of his turn.
as the spellcasting ability (spell save DC 13): Verdant Talisman. At the end of a 10-minute ritual, Urzmaktok can touch
At will: guidance, mage hand one willing creature (including himself) and bestow upon it a small talisman
imbued with magic. Upon receiving the talisman, the creature gains 10
1/day each: dimension door, enlarge/reduce, mage armor, plant growth
temporary hit points, and it can add 1d6 to its initiative rolls while it wears
the talisman. These benefits last for 1 hour or until Urzmaktok conducts
another ritual to bestow another talisman. When the benefits expire, the
talisman crumbles to dust.

Actions
Briar Vine. Melee Spell Attack: +4 to hit, reach 15 ft., one target. Hit: 7 (1d10
+ 2) piercing damage plus 9 (2d8) poison damage. If the target is a Large or
smaller creature, Urzmaktok can pull it up to 10 feet closer to herself.
Spellcasting. Urzmaktok casts one of the following spells, requiring no
material components and using Charisma as the spellcasting ability:
At will: druidcraft, spare the dying
1/day: pass without trace

Bonus Actions
Bond Boon: Study Buddy (1/Day). Urzmaktok chooses another creature
within 60 feet who can hear him and with whom he shares a bond boon.
Whenever that creature fails a Constitution saving throw to maintain its
Concentration, it can reroll the Constitution saving throw. It must use the
new roll.
Aggressive. Urzmaktok can move up to his speed toward a hostile creature
that he can see.

Reactions
Wither Burst. When Urzmaktok sees a creature within 30 feet of himself
drop to 0 hit points, Urzmaktok channels the expended life essence and
targets another creature he can see within 30 feet of himself. The target
must succeed on a DC 12 Constitution saving throw or become poisoned
for 1 minute. While poisoned in this way, the target takes 3 (1d6) poison
damage at the start of each of its turns. The target can repeat the save at
the end of each of its turns, ending the effect on itself on a success.

STUDENTS OF STRIXHAVEN
27
Y EAR T WO O NWARDS Z ANTHER B OWEN
U RZMAKTOK G ROJSH Q UICK N OTES ON Z ANTHER
Medium Humanoid (Orc Wizard), Neutral Pronouns. He/Him
College. Prismari (Years Two - Four)
Armor Class 13 (16 with Vociferous Form) Extracurriculars. Intramural Gymnastics Club, Mage
Hit Points 66 (12d8 + 12) Tower Cheer Squad
Speed 30 ft.
Job. None
STR DEX CON INT WIS CHA Bond Boon. You enjoy a high social rank as a result
10 (+0) 16 (+3) 13 (+1) 17 (+3) 14 (+2) 11 (+0) of your association with Zanther. Most of your peers fall
all over themselves to do you favors.
Saving Throws Int +5, Wis +4 Bond Bane. No one on campus invites you to parties
Skills Medicine +6, Nature +7, Perception +6, Survival +4 or events, although your friends receive invitations.
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 16 Y EAR O NE
Languages Common, Draconic, Orc
Challenge 4 (1,100 XP) Proficiency Bonus +2 Z ANTHER B OWEN
Medium Humanoid (Genasi Sorcerer), Chaotic Good
Regeneration. As long as Urzmaktok has at least 1 hit point remaining,
Urzmaktok regains 5 hit points at the start of his turn. Armor Class 11
Verdant Talisman. At the end of a 10-minute ritual, Urzmaktok can touch Hit Points 33 (6d8 + 6)
one willing creature (including himself) and bestow upon it a small talisman Speed 30 ft.
imbued with magic. Upon receiving the talisman, the creature gains 10
temporary hit points, and it can add 1d6 to its initiative rolls while it wears STR DEX CON INT WIS CHA
the talisman. These benefits last for 1 hour or until Urzmaktok conducts 8 (–1) 13 (+1) 12 (+1) 10 (+0) 11 (+0) 12 (+1)
another ritual to bestow another talisman. When the benefits expire, the
talisman crumbles to dust. Skills Acrobatics +3, Perception +2, Performance +3, Persuasion +3
Damage Resistances fire
Actions Senses darkvision 60 ft., passive Perception 12
Briar Vine. Melee Spell Attack: +5 to hit, reach 15 ft., one target. Hit: 8 (1d10 Languages Common, Halfling, Primordial
+ 3) piercing damage plus 18 (4d8) poison damage. If the target is a Large or Challenge 1/2 (100 XP) Proficiency Bonus +2
smaller creature, Urzmaktok can pull it up to 10 feet closer to herself.
Spellcasting. Urzmaktok casts one of the following spells, requiring no Excited to Be Here. Zanther has advantage on initiative rolls.
material components and using Charisma as the spellcasting ability:
At will: druidcraft, spare the dying
Actions
1/day each: death ward, pass without trace, speak with plants Magic Flare. Melee or Ranged Spell Attack: +3 to hit, reach 5 ft. or
range 60 ft., one target. Hit: 7 (1d12 + 1) force damage.
Bonus Actions
Burning Hands (1/Day). As Zanther holds his hands with thumbs
Bond Boon: Study Buddy (3/Day). Urzmaktok chooses another creature touching and fingers spread, a thin sheet of flames shoots forth from
within 60 feet who can hear him and with whom he shares a bond boon. his outstretched fingertips. Each creature in a 15-foot cone must make
Whenever that creature fails a Constitution saving throw to maintain its a DC 11 Dexterity saving throw. A creature takes 10 (3d6) fire damage
Concentration, it can reroll the Constitution saving throw. It must use the
on a failed save, or half as much damage on a successful one.
new roll.
The fire ignites any flammable objects in the area that aren’t being
Aggressive. Urzmaktok can move up to his speed toward a hostile creature worn or carried.
that he can see.
Spellcasting. Zanther casts one of the following spells, using Charisma
Reactions as the spellcasting ability (spell save DC 11):
Vociferous Form (1/Day). Urzmaktok transforms into an avatar of plants At will: mage hand, prestidigitation, produce flame
and shadow. While in this form, Urzmaktok adds his Intelligence modifier to 1/day: detect magic
his AC if he isn’t wearing armor or wielding a shield, and he has advantage
on attack rolls against any creature missing hit points. This form lasts for 1 Reactions
minute or until Urzmaktok is reduced to 0 hit points.
Beginner’s Luck (2/Day). When Zanther fails a saving throw, he can
Wither Burst. When Urzmaktok sees a creature within 30 feet of himself reroll the d20. He must use the new roll.
drop to 0 hit points, Urzmaktok channels the expended life essence and
targets another creature he can see within 30 feet of himself. The target
must succeed on a DC 13 Constitution saving throw or become poisoned
for 1 minute. While poisoned in this way, the target takes 3 (1d6) poison
damage at the start of each of its turns. The target can repeat the save at
the end of each of its turns, ending the effect on itself on a success.

STUDENTS OF STRIXHAVEN
28
Y EAR T WO Y EAR T HREE O NWARDS
Z ANTHER B OWEN Z ANTHER B OWEN
Medium Humanoid (Genasi Sorcerer), Chaotic Good Medium Humanoid (Genasi Sorcerer), Chaotic Good

Armor Class 12 (15 with mage armor) Armor Class 13 (16 with mage armor)
Hit Points 44 (8d8 + 8) Hit Points 66 (12d8 + 12)
Speed 35 ft. Speed 35 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 15 (+2) 12 (+1) 11 (+0) 12 (+1) 15 (+2) 10 (+0) 16 (+3) 12 (+1) 11 (+0) 13 (+1) 17 (+3)

Saving Throws Dex +4, Cha +4 Saving Throws Dex +5, Cha +5
Skills Acrobatics +6, Athletics +2, Perception +3, Performance +6, Skills Acrobatics +7, Athletics +2, Perception +3, Performance +7,
Persuasion +4 Persuasion +5
Damage Resistances fire Damage Resistances fire
Senses darkvision 60 ft., passive Perception 13 Senses darkvision 60 ft., passive Perception 13
Languages Common, Halfling, Primordial Languages Common, Halfling, Primordial
Challenge 1/2 (100 XP) Proficiency Bonus +2 Challenge 3 (700 XP) Proficiency Bonus +2

Evasion. If Zanther is subjected to an effect that allows him to make a


Actions Dexterity saving throw to take only half damage, Zanther instead
Elemental Strike. Melee or Ranged Spell Attack: +4 to hit, reach 5 ft. or takes no damage if he succeeds on the saving throw and only half
range 60 ft., one target. Hit: 10 (3d6) fire or cold damage (Zanther’s damage if he fails, provided he isn’t incapacitated.
choice).
Burning Hands (1/Day). As Zanther holds his hands with thumbs
Actions
touching and fingers spread, a thin sheet of flames shoots forth from Multiattack. Zanther makes two Elemental Strike attacks.
his outstretched fingertips. Each creature in a 15-foot cone must make Elemental Strike. Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or
a DC 12 Dexterity saving throw. A creature takes 10 (3d6) fire damage range 60 ft., one target. Hit: 13 (3d6 + 3) fire or cold damage
on a failed save, or half as much damage on a successful one. (Zanther’s choice).
The fire ignites any flammable objects in the area that aren’t being
Showstopper (1/Day). Zanther shines with elemental magic, targeting
worn or carried.
one creature he can see within 60 feet of himself. The target must
Spellcasting. Zanther casts one of the following spells, using Charisma make a DC 13 Wisdom saving throw. On a failed save, the target takes
as the spellcasting ability (spell save DC 12): 28 (8d6) fire or cold damage (Zanther’s choice) and is stunned until
At will: minor illusion, produce flame the start of Zanther’s next turn. On a successful save, the target takes
1/day each: gust of wind, mage armor, silent image half as much damage and isn’t stunned.
Burning Hands (1/Day). As Zanther holds his hands with thumbs
Bonus Actions touching and fingers spread, a thin sheet of flames shoots forth from
Surge of Artistry (Recharge 4-6). Zanther moves up to his speed, his outstretched fingertips. Each creature in a 15-foot cone must make
surrounding himself with elemental magic as he moves. Until the end a DC 12 Dexterity saving throw. A creature takes 10 (3d6) fire damage
of his turn, Zanther can move through the space of other creatures. on a failed save, or half as much damage on a successful one.
The first time Zanther enters a creature’s space on a turn, that The fire ignites any flammable objects in the area that aren’t being
creature must succeed on a DC 12 Dexterity saving throw or be worn or carried.
knocked prone. If Zanther ends his turn in another creature’s space, Spellcasting. Zanther casts one of the following spells, using Charisma
Zanther takes 5 (1d10) force damage and is pushed into the nearest as the spellcasting ability (spell save DC 13):
unoccupied space.
At will: minor illusion, produce flame
Reactions 2/day each: gust of wind, silent image
1/day each: mage armor, water walk
Bond Boon: You Can Do It! (1/Day). When a creature Zanther can see
within 30 feet of him and with whom he shares a bond boon misses Bonus Actions
with an attack, Zanther can use his reaction to allow the creature to
Surge of Artistry (Recharge 4-6). Zanther moves up to his speed,
roll a d10 and add it to the attack roll.
surrounding himself with elemental magic as he moves. Until the end
of his turn, Zanther can move through the space of other creatures.
The first time Zanther enters a creature’s space on a turn, that
creature must succeed on a DC 13 Dexterity saving throw or be
knocked prone. If Zanther ends his turn in another creature’s space,
Zanther takes 5 (1d10) force damage and is pushed into the nearest
unoccupied space.

Reactions
Bond Boon: You Can Do It! (3/Day). When a creature Zanther can
see within 30 feet of him and with whom he shares a bond boon
misses with an attack, Zanther can use his reaction to allow the
creature to roll a d10 and add it to the attack roll.

STUDENTS OF STRIXHAVEN
29

You might also like